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Chaosraven wrote:Then I won the ESPWotBW:DaMS game (first time for Remus and my older son)
EzeKieL wrote:We're thinking of playing a 4 player full conquest scenario of Mage Knight. We've all done the introduction mission so we kind of know the mechanics and how to play and so on.
How long do you think a game like that would take? Roughly.
EzeKieL wrote:We're thinking of playing a 4 player full conquest scenario of Mage Knight. We've all done the introduction mission so we kind of know the mechanics and how to play and so on.
How long do you think a game like that would take? Roughly.
Chaz wrote:Ugg, I'm teetering on the edge of putting in an Amazon order for Merchants & Marauders and the War of the Ring upgrade kit. Teetering, I tell you!
hentzau wrote:Chaz wrote:Ugg, I'm teetering on the edge of putting in an Amazon order for Merchants & Marauders and the War of the Ring upgrade kit. Teetering, I tell you!
Can't tell you anything about WotR, but I love M&M. Doesn't hit the table nearly enough.

Boudreaux wrote:EzeKieL wrote:We're thinking of playing a 4 player full conquest scenario of Mage Knight. We've all done the introduction mission so we kind of know the mechanics and how to play and so on.
How long do you think a game like that would take? Roughly.
I played multiple 4-player games of Mage Knight at a recent game con, and every one of them took around 3 hours. The usual decrease in playtime that comes with familiarity was countered by the added time we spent thinking and strategizing as we got better at the game.
Smoove_B wrote:Played through three or four rounds of DungeonQuest and confirmed it's a perfect "in between" game. In explaining how it works to my buddy, I placed my first tile, had to move through it and then picked up three corridors, all of which required additional movement. The final tile I put down? Bottomless pit. Rolled the dice, missed my agility check and it was game over for my character. I'm pretty sure it was about a minute, which has to be a record. Anyway, we had a blast and were repeatedly amused at just how ridiculous everything is. Neither one of us was ever able to even get close to the dragon's lair, and out of the four games we played, I was the only one that actually managed to escape with 180 gold coins. My only complaint is that the monster combat really slows down the momentum. We were playing with the official rule variant for combat where each player has three cards and depending on what's selected a grid determines damage. In theory it should be shorter than the official way, but it's still slow. I wish it could be resolved with dice as I think it would really speed things up.
SpaceLord wrote:I've demoed enough games of Shadowrift now that I've put together two bulk orders of 6 copies. At 26 bucks, it's a fucking steal.![]()
And yes, the game is as good as advertised. It's awesome that you can build fighters, rogues, healers, and builders/merchants in a deck-building game.
MythicalMino wrote:SpaceLord wrote:I've demoed enough games of Shadowrift now that I've put together two bulk orders of 6 copies. At 26 bucks, it's a fucking steal.![]()
And yes, the game is as good as advertised. It's awesome that you can build fighters, rogues, healers, and builders/merchants in a deck-building game.
I ordered this game based off of your review...just arrived today. Got it all separated and everything...haven't had a chance to really look at it though.

Smoove_B wrote:Played through three or four rounds of DungeonQuest and confirmed it's a perfect "in between" game. In explaining how it works to my buddy, I placed my first tile, had to move through it and then picked up three corridors, all of which required additional movement. The final tile I put down? Bottomless pit. Rolled the dice, missed my agility check and it was game over for my character. I'm pretty sure it was about a minute, which has to be a record. Anyway, we had a blast and were repeatedly amused at just how ridiculous everything is. Neither one of us was ever able to even get close to the dragon's lair, and out of the four games we played, I was the only one that actually managed to escape with 180 gold coins. My only complaint is that the monster combat really slows down the momentum. We were playing with the official rule variant for combat where each player has three cards and depending on what's selected a grid determines damage. In theory it should be shorter than the official way, but it's still slow. I wish it could be resolved with dice as I think it would really speed things up.
hepcat wrote:Man, sorry to hear about your tragedy, bael.![]()
I'd buy it but it's not something I'm really interested in. Plus, I've got my gaming purchases for Gencon already mapped out in my head:
Smash Up
Rune Age expansion (if available)
Doctor Who card game (if available)
Mage Knights...mmmmaaaaayyyyybbbbeeeee
King of Tokyo expansion (if available)
Speaking of which, I can't remember whether or not you said you were going to Gencon. If so, we'll have to get together with the rest of the gang.
p.s. Descent 2nd Edition is a lot of fun. We played a couple of weeks ago and really enjoyed it.
hepcat wrote:I already have Mage Knight. I would suggest you keep it, to be honest. Not having a regular gaming group that would play is exactly WHY you should. It's the perfect solo game.
hepcat wrote:Wait...are we discussing Wizkids Mage Knight or the first game to bear that name? 'Cause I'm talkin' about the former.
hepcat wrote:Wait...are we discussing Wizkids Mage Knight or the first game to bear that name? 'Cause I'm talkin' about the former.
hepcat wrote:Oh my goodness, you're right. That's a typo on my part, sorry. I meant Mage Wars.
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