Fundraising for 2019/2020: 12 Months Renewed - We are good until October 2020. Paypal Donation Link Here

OO Boardgamers, what did you play this weekend?

All discussions regarding Board, Card, and RPG Gaming, including industry discussion, that don't belong in one of the other gaming forums.

Moderators: The Preacher, $iljanus, Zaxxon

Post Reply
User avatar
Smoove_B
Posts: 40932
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: OO Boardgamers, what did you play this weekend?

Post by Smoove_B » Tue Feb 11, 2020 11:06 pm

Isgrimnur wrote:
Tue Feb 11, 2020 10:40 pm
As you can see, I have finished the video and uploaded it. I did it off the cuff in segments with no retakes. Vertical video was chosen as a stylistic choice. No dogs were harmed in the making of this video.
Excellent. Now I know you're right handed; database updated.

Enlarge Image

But seriously, that's pretty interesting. You should run a KS. :D

User avatar
Isgrimnur
Posts: 63893
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:
Isgrimnur’s avatar
Loading…

Re: OO Boardgamers, what did you play this weekend?

Post by Isgrimnur » Tue Feb 11, 2020 11:09 pm

At best, it's worth a BGG post if I get motivated enough to figure out a better basing strategy.

User avatar
Smoove_B
Posts: 40932
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: OO Boardgamers, what did you play this weekend?

Post by Smoove_B » Tue Feb 11, 2020 11:12 pm

I was thinking about some kind of wire rack - like a dish drying rack that would fit in the grooves. But that's not easy to store and you'd need a few. Those legs are definitely key, though the prepper in me appreciates having cans of food ready in case of emergency. :D

User avatar
Isgrimnur
Posts: 63893
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:
Isgrimnur’s avatar
Loading…

Re: OO Boardgamers, what did you play this weekend?

Post by Isgrimnur » Tue Feb 11, 2020 11:24 pm

The squares underneath are ~15/16" wide internally, so I imagine that the aforementioned 1x1s or appropriately sized dowels would work for supports. Just have to base them. Wood circles bases and a spade bit would probably work with the appropriate sizes.

User avatar
Tao
Posts: 1210
Joined: Sat Nov 20, 2004 3:47 pm

Re: OO Boardgamers, what did you play this weekend?

Post by Tao » Tue Feb 11, 2020 11:24 pm

Good video Isgrimnur. This definitely has promise although I am pretty sure I would leave it connected. I keep thinking there should be a way to use PVC to construct a stand or frame to set it on that would be sturdy.

Oh and I find it marvelous the lengths you have now gone to in order to win an argument on the internet. :D
"Don't touch my stuff when I'm dead...it's booytrapped!" - Bender Bending Rodriguez

User avatar
Isgrimnur
Posts: 63893
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:
Isgrimnur’s avatar
Loading…

Re: OO Boardgamers, what did you play this weekend?

Post by Isgrimnur » Tue Feb 11, 2020 11:34 pm

1/2" PVC is actually 13/16 in. in outer diameter. That would allow you to hacksaw your way to any height you wanted to, and allow you string together a structurally-sound stand in a variety of heights.

And I'm as surprised as you are. I'm a software guy. I normally only solve problems in meatspace when required to.

User avatar
Isgrimnur
Posts: 63893
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:
Isgrimnur’s avatar
Loading…

Re: OO Boardgamers, what did you play this weekend?

Post by Isgrimnur » Tue Feb 11, 2020 11:41 pm

And now I'm planning a weekend trip to Home Depot for PVC pipe and fittings. :|

Since the fittings are larger than the pipe, I should increase the size of the pipe on the bottom for any horizontal pieces to ensure good contact.

User avatar
Blackhawk
Posts: 27852
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana
Contact:
Blackhawk’s avatar
Loading…

Re: OO Boardgamers, what did you play this weekend?

Post by Blackhawk » Tue Feb 11, 2020 11:50 pm

You did get much better results than I did:

Image

Image
[This space left intentionally blank.]

User avatar
Isgrimnur
Posts: 63893
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:
Isgrimnur’s avatar
Loading…

Re: OO Boardgamers, what did you play this weekend?

Post by Isgrimnur » Tue Feb 11, 2020 11:58 pm

You just need more vegetables.

User avatar
hepcat
Posts: 39698
Joined: Wed Oct 13, 2004 3:02 pm
Location: Chicago, IL Home of the triple homicide!
hepcat’s avatar
Loading…

Re: OO Boardgamers, what did you play this weekend?

Post by hepcat » Wed Feb 12, 2020 9:57 am

We really should start a new thread called "OO Boardgamers, what did you play ON this weekend?"
I beat a camel to death with a monkey. Can I do that?
-Mr Bismarck

You have to whack a few rabbits before you are ready to punch a camel.
-Coopasonic

User avatar
AWS260
Posts: 10724
Joined: Wed Feb 08, 2006 12:51 pm
Location: Brooklyn

Re: OO Boardgamers, what did you play this weekend?

Post by AWS260 » Wed Feb 12, 2020 2:31 pm

Last night I played Escape Plan, about a gang of crooks trying to escape a city after a successful heist. Whoever leaves town with the most cash wins. Everyone's money is hidden in locations all over the map, so you dash around trying to collect as much as possible before heading to the exit, all the while dodging trigger-happy cops.

Escape Plan is... a lot. You need to visit businesses to collect cash, work your contacts to avoid the police, keep your notoriety in check, collect keys from your safehouse, use those keys to unlock lockers full of money at the convenience store (?!?), hire local gangs for protection, pay a fixer to activate special abilities, visit the hospital to patch up your wounds, etc, etc, etc.

There are a lot of moving parts, but they are mostly intuitive. Not every option is available on every turn, so the decision space isn't as intimidating as it seems.

Really fun overall, although I'd like to try it with more players. We played the 2-player version, which includes a third AI player to clog up the map and keep things tense. It works pretty well, but I suspect that a third human player would have been better.

I ended up in second. While I did a great job of collecting cash, I escaped with sky-high notoriety and seriously wounded by the cops, both of which pulled down my score. The next time around, I might try a more cautious play style.

User avatar
Smoove_B
Posts: 40932
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: OO Boardgamers, what did you play this weekend?

Post by Smoove_B » Thu Feb 13, 2020 2:44 pm

Did you ever play The Big Score? I remember looking at Escape Plan when it came out and my assessment was similar - it was rather complicated. The Big Score is thematically similar and was a blast to play. I'd recommend it if your group was mixed on Escape Plan but liked the them. Though, my experience was with 4 (not 2).

User avatar
AWS260
Posts: 10724
Joined: Wed Feb 08, 2006 12:51 pm
Location: Brooklyn

Re: OO Boardgamers, what did you play this weekend?

Post by AWS260 » Thu Feb 13, 2020 3:35 pm

Interesting -- I hadn't heard of The Big Score before. I don't think it would fly with this particular group, since they like heavier games, but maybe I'll get to try it with the family sometime.

Caper is another good heist-themed game. Simple rules, attractive production, plays great with two players.

User avatar
hentzau
Posts: 14109
Joined: Thu Oct 21, 2004 11:06 am
Location: Castle Zenda, Ruritania
Hentzau’s avatar
Loading…

Re: OO Boardgamers, what did you play this weekend?

Post by hentzau » Thu Feb 13, 2020 3:48 pm

Played several games of D-Day Dice Pocket on Tuesday night. It's a fun little dice chucker, and the game comes with two flavors, cooperative and battle.

Co-op is played out in six rounds, on six different beachheads (represented by cards). Each round is another sector on the beach, and each sector will have special rules (if you want to play with the advanced rules. The special rules make it harder.) At the top of the round, the first player rolls a number of Axis dice, 2 for the first sector, adding one die for each additional sector. These dice are identical to the six dice that each player has. After the roll is made, each player has 3 rolls of their six dice to exactly match the dice the Axis has. Simple enough.

There are also specialists that you can recruit using a RWB. An RWB is rolling 3 of a kind on a red, white, and blue die. These specialists are vital for the later sectors, because they can be used to change die faces, colors, give extra re-rolls, etc. We played through about 3 rounds of this, and had a good time. Great game for in-between games.

The battle version is a press your luck version of the game, where you start with rolling 2 Axis dice and the battlefield die. The battlefield die will give you either multipliers for your score, force you to advance/retreat, or make you lose a die. Same deal, you have to match what the Axis dice show with 3 rolls. RWBs will get you medals that you can use to affect rolls, or you hang onto them for points at the end of the game. If you're successful in matching the Axis dice, you score as many points as you matched dice (multiplied by any multipliers.) You then have a choice of retreating, scoring the points you have banked, or advance, adding another Axis die and going at it again. If you lose at any time, you lose any points you have banked.

We didn't like this one nearly as much as the Co-op version. Might be different with more players.

Recommended, depending on the eventual price point it gets released at.
"Women are naturally secretive, and they like to do their own secreting." - Sherlock Holmes, A Scandal in Bohemia

User avatar
Skinypupy
Posts: 14085
Joined: Tue Dec 07, 2004 10:12 am
Location: Pac-12 Country

Re: OO Boardgamers, what did you play this weekend?

Post by Skinypupy » Sat Feb 15, 2020 2:21 pm

Mage Knight has been taunting me from the shelf since I got it for Christmas. Pulled it out this morning to at least start figuring it out.

I’m 2 hours into sorting everything and reading the Walkthrough guide, and I think it has broken my brain. I’m starting to understand the basic structure (I think), but the endless wave of specific, granular rules feels damn near impossible to keep up with.

Part of the challenge comes from what they give you in the box. While I appreciate having all the xpacs as part of this package, they don’t do a good job of delineating what is base content and what is expansion stuff. For example, the Walkthrough guide says I’m supposed to have 28 advanced action cards. I’ve got 44. Am I supposed to mix them all together? Are there some I’m supposed to keep out? Does it matter?

I think this game will be cool, but figuring it out is...a lot.
“Don’t tickle the wall clown.” - MST3K

User avatar
Anonymous Bosch
Posts: 7758
Joined: Thu Oct 14, 2004 6:09 pm
Location: Northern California [originally from the UK]

Re: OO Boardgamers, what did you play this weekend?

Post by Anonymous Bosch » Sat Feb 15, 2020 3:22 pm

Skinypupy wrote:
Sat Feb 15, 2020 2:21 pm
Mage Knight has been taunting me from the shelf since I got it for Christmas. Pulled it out this morning to at least start figuring it out.

I’m 2 hours into sorting everything and reading the Walkthrough guide, and I think it has broken my brain. I’m starting to understand the basic structure (I think), but the endless wave of specific, granular rules feels damn near impossible to keep up with.

Part of the challenge comes from what they give you in the box. While I appreciate having all the xpacs as part of this package, they don’t do a good job of delineating what is base content and what is expansion stuff. For example, the Walkthrough guide says I’m supposed to have 28 advanced action cards. I’ve got 44. Am I supposed to mix them all together? Are there some I’m supposed to keep out? Does it matter?

I think this game will be cool, but figuring it out is...a lot.
Yeah, Mage Knight's learning curve is undeniably steep. Alas, you're absolutely correct about the game bursting at the seams with nonintuitive granular rules, and the included documentation does little to clarify the learning process. Perhaps the best place to start would be watching Ricky Royal's Mage Knight video walkthrough series. I'd suggest watching them through, then try a couple of solo games, and maybe watch the videos again to catch if you're doing anything wrong. And here's a card list for the Ultimate Edition that should help differentiate the cards of the base game from the expansions.

Personally, I much prefer Star Trek: Frontiers (AKA Trek Knight) over Mage Knight though, as it's a little more streamlined (e.g. no more day/night cycle, only 3 basic colours of mana/data crystals, being able to attack from an adjacent space, and taking wounds and defending in combat is much simpler and easier). The modern Star Trek theme seems more fitting and engaging than Mage Knight's prosaic fantasy too, which also eases the learning process a wee bit.
"Good intentions will always be pleaded for every assumption of authority. It is hardly too strong to say that the Constitution was made to guard the people against the dangers of good intentions. There are men in all ages who mean to govern well, but they mean to govern. They promise to be good masters, but they mean to be masters." -- Daniel Webster

User avatar
Skinypupy
Posts: 14085
Joined: Tue Dec 07, 2004 10:12 am
Location: Pac-12 Country

Re: OO Boardgamers, what did you play this weekend?

Post by Skinypupy » Sat Feb 15, 2020 4:35 pm

Anonymous Bosch wrote:
Sat Feb 15, 2020 3:22 pm
Perhaps the best place to start would be watching Ricky Royal's Mage Knight video walkthrough series. I'd suggest watching them through, then try a couple of solo games, and maybe watch the videos again to catch if you're doing anything wrong. And here's a card list for the Ultimate Edition that should help differentiate the cards of the base game from the expansions.
Thanks for the card list.

I started watching the Ricky Royal videos, but without having read the Walkthrough first and familiarizing myself with the components, I actually ended up more confused. Now that I have a better general sense, I'm going to check them out again and see if they make more sense.
Personally, I much prefer Star Trek: Frontiers (AKA Trek Knight) over Mage Knight though, as it's a little more streamlined (e.g. no more day/night cycle, only 3 basic colours of mana/data crystals, being able to attack from an adjacent space, and taking wounds and defending in combat is much simpler and easier). The modern Star Trek theme seems more fitting and engaging than Mage Knight's prosaic fantasy too, which also eases the learning process a wee bit.
I'd love a simpler/streamlined version, but actively dislike Star Trek. :(
“Don’t tickle the wall clown.” - MST3K

User avatar
Anonymous Bosch
Posts: 7758
Joined: Thu Oct 14, 2004 6:09 pm
Location: Northern California [originally from the UK]

Re: OO Boardgamers, what did you play this weekend?

Post by Anonymous Bosch » Sun Feb 16, 2020 12:09 am

Skinypupy wrote:
Sat Feb 15, 2020 4:35 pm
Anonymous Bosch wrote:
Sat Feb 15, 2020 3:22 pm
Personally, I much prefer Star Trek: Frontiers (AKA Trek Knight) over Mage Knight though, as it's a little more streamlined (e.g. no more day/night cycle, only 3 basic colours of mana/data crystals, being able to attack from an adjacent space, and taking wounds and defending in combat is much simpler and easier). The modern Star Trek theme seems more fitting and engaging than Mage Knight's prosaic fantasy too, which also eases the learning process a wee bit.
I'd love a simpler/streamlined version, but actively dislike Star Trek. :(
Yeah, that's unfortunate, as Star Trek: Frontiers might've otherwise been a better fit for you.

But now that you've gone over the 'First Reconnaissance' walkthrough, hopefully the Ricky Royal videos should help you grasp the basic gameplay fundamentals. When playing through 'First Reconnaissance', just focus on discovering the city rather than trying to score points. Then stick with base game solo conquests until you learn the ropes (don't forget to check out Ricky Royal's solo conquest playthrough, too). Rest assured, you will get the hang of it eventually, and it's worth the effort to surmount the intimidating learning curve. Stick with it, and you'll be rewarded with one of the best solo boardgame experiences around.
"Good intentions will always be pleaded for every assumption of authority. It is hardly too strong to say that the Constitution was made to guard the people against the dangers of good intentions. There are men in all ages who mean to govern well, but they mean to govern. They promise to be good masters, but they mean to be masters." -- Daniel Webster

User avatar
Malificent
Posts: 1086
Joined: Fri Aug 26, 2005 10:43 am
Location: Durham, NC
Contact:

Re: OO Boardgamers, what did you play this weekend?

Post by Malificent » Sun Feb 16, 2020 1:24 am

My copy of Cthulhu: Death May Die arrived on Saturday and our group played 4 sessions, losing 3 and winning 1. 2 of the losses were quick and brutal. The 4th game was our single win and we felt like we had gotten at least comfortable with strategy. For that combination of Elder God (Hastur) and scenario (Season 1, Episode 2) anyway. But we all had a blast and are looking forward to playing again soon.

Meanwhile, I now have a bunch more minis to paint. I need to take a vacation to paint.

User avatar
Skinypupy
Posts: 14085
Joined: Tue Dec 07, 2004 10:12 am
Location: Pac-12 Country

Re: OO Boardgamers, what did you play this weekend?

Post by Skinypupy » Sun Feb 16, 2020 7:57 pm

Finally got it on the table and finished my first game of Mage Knight. Woo hoo!! Have to admit, it’s a damn good feeling when it finally clicks (especially after a few hours of manuals and walkthroughs).

Got through the initial mission, although I’m 99% sure I was missing a few things, especially in combat. Some of the mobs had icons that I couldn’t for the life of me find what they meant. I basically just played this first game with “base” enemies (disregarding their combat mods), which helped me get the feel of combat. Next time, I’ll start mixing in their resistances and other effects.

I know I’m relatively new to the hobby, but this game makes every other game I’ve ever played look as simple as Candy Land by comparison. The hardest part is figuring out to keep track of so much at once. Definitely a bit overwhelming, but I’m sure it’ll get easier with practice.

Gonna need a bigger table too. :)
“Don’t tickle the wall clown.” - MST3K

User avatar
Anonymous Bosch
Posts: 7758
Joined: Thu Oct 14, 2004 6:09 pm
Location: Northern California [originally from the UK]

Re: OO Boardgamers, what did you play this weekend?

Post by Anonymous Bosch » Sun Feb 16, 2020 8:54 pm

Skinypupy wrote:
Sun Feb 16, 2020 7:57 pm
Finally got it on the table and finished my first game of Mage Knight. Woo hoo!! Have to admit, it’s a damn good feeling when it finally clicks (especially after a few hours of manuals and walkthroughs).

Got through the initial mission, although I’m 99% sure I was missing a few things, especially in combat. Some of the mobs had icons that I couldn’t for the life of me find what they meant. I basically just played this first game with “base” enemies (disregarding their combat mods), which helped me get the feel of combat. Next time, I’ll start mixing in their resistances and other effects.

I know I’m relatively new to the hobby, but this game makes every other game I’ve ever played look as simple as Candy Land by comparison. The hardest part is figuring out to keep track of so much at once. Definitely a bit overwhelming, but I’m sure it’ll get easier with practice.

Gonna need a bigger table too. :)
Nicely done. That's no mean feat if you're relatively new to the hobby considering the Complexity Rating for Mage Knight scores in at 4.29/5 on BGG.

The game does indeed tend to be a bit of a table hog. When I'm not in the mood for setting up and breaking down the physical game, I sometimes play using the Trek Knight mod for Tabletop Simulator. So if you own TTS, you may want to try out Mage Knight Plus (Highly Scripted) or Mage Knight (Tragic Edition v2).
"Good intentions will always be pleaded for every assumption of authority. It is hardly too strong to say that the Constitution was made to guard the people against the dangers of good intentions. There are men in all ages who mean to govern well, but they mean to govern. They promise to be good masters, but they mean to be masters." -- Daniel Webster

User avatar
Ralph-Wiggum
Posts: 15891
Joined: Wed Oct 13, 2004 8:51 am

Re: OO Boardgamers, what did you play this weekend?

Post by Ralph-Wiggum » Mon Feb 17, 2020 11:38 am

Had the first round of a "board game Olympics" yesterday. Eight players each picked one four-player game and everyone plays every game once (randomized which four players play together). The exception was 7 Wonders, which we played with all 8 players. 1st place on each event gets 6 points, 2nd 4 points, 3rd 2 points, last 1 point. Winner of the Olympics is the player with the most overall points after all eight games.

I played in three of the "events" yesterday: 7 Wonders (tied for 4th out of 8), Castles of Burgundy (1st), and Quacks of Quiddlinberg (2nd). Currently tied for 2nd in the overall standings with 12.66 points. The leader has 16 points (placed 1st, 2nd, 1st :x ). Left to play: Ra, La Grande, Carcassonne, Roll Player, and Brass Birmingham. I've never played La Grande and only played Carcassonne and Brass once, so I'm expecting to drop in the standings...

User avatar
Isgrimnur
Posts: 63893
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:
Isgrimnur’s avatar
Loading…

Re: OO Boardgamers, what did you play this weekend?

Post by Isgrimnur » Mon Feb 17, 2020 4:25 pm

Enlarge Image Enlarge Image

3/4"X1/2" PVC MALE ADAPTER MPTXS 4@0.79 3.16

1/2" X 10' PVC40 PE PIPE 1.98

Cut with a rotary pipe cutter, 1 foot lengths. The front right is not screwed into the corner block, as the molding has two protrusions interfering with that one corner.

User avatar
YellowKing
Posts: 25835
Joined: Wed Oct 13, 2004 2:02 pm

Re: OO Boardgamers, what did you play this weekend?

Post by YellowKing » Mon Feb 17, 2020 5:11 pm

Been getting together with a coworker to knock out some games at lunch. The last couple of weeks it's been Cthulhu: Death May Die. So far we are 2-0 against the first two scenarios, but man have they been close.

In both instances, I died before we won, and Terry saved the day with a last ditch effort. And in both instances, Terry's unique skill literally won the game for us. In Scenario 1 it was Rasputin's extra life that gave us the chance we needed, and in Scenario 2 Borden's Savage ability provided the 5 extra wounds against Cthulhu we needed just before he went insane.

It's amazing how balanced the game is to come down to the very end. Every time I have won or lost (roughly 6-7 games at this point), it's been with everyone right at the edge of the sanity track and teetering on the edge.

Terry also picked up ATLANTIS RISING, which I'm very eager to try out. We're going to hit that one next after we finish the Cthulhu: DMD core content.

Post Reply