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OO Solo Board Gamers Guild

All discussions regarding Board, Card, and RPG Gaming, including industry discussion, that don't belong in one of the other gaming forums.

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Re: OO Solo Board Gamers Guild

Post by Blackhawk »

Awesome. I'd heard that they were setting-flexible enough to be used for a variety of things, which appeals to me.
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Re: OO Solo Board Gamers Guild

Post by hentzau »

Blackhawk wrote:Awesome. I'd heard that they were setting-flexible enough to be used for a variety of things, which appeals to me.
Yeah, I’ve seen a ton of different uses of PA. It’s a darling game over on the Lead Adventure Forum.
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Re: OO Solo Board Gamers Guild

Post by Skinypupy »

Warp's Edge arrived today, and I played my first couple games. I think I generally like it, but holy hell is it hard. In three games, I have yet to destroy even a single section on the lowest difficulty mothership. It's the one that requires you to destroy all the other mobs before you can attack it, and I never seem to have enough firepower to get through them all, even in the later rounds after my bag is built up.

I actually watched two "let's play" videos today to make sure I was playing correctly, and both of those ended in losses as well. So I guess I'm not the only one struggling. :lol:

Also got Paladins of the West Kingdom, but not sure I quite have the brainpower to start that one today.
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Re: OO Solo Board Gamers Guild

Post by YellowKing »

Yeah it's a toughie. I've only won one game, and afterward realized I had forgotten to remove a token from the game for any damage done to my shields, so I couldn't really count it. And that's on the easiest mothership. :shock:
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Re: OO Solo Board Gamers Guild

Post by YellowKing »

Decided to check in on my Core Space order from the UK. It's out on the truck for delivery today. :shock: :shock: :shock:

That's 4 days from order to arrival. Holy crap. Apparently they have a distribution center in Florida. :horse:
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Re: OO Solo Board Gamers Guild

Post by Blackhawk »

I've gotten all of my stuff from them really, really fast, and the shipments are all addressed straight from the UK. They're really fast.
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Re: OO Solo Board Gamers Guild

Post by Skinypupy »

After my 5th straight loss against the easiest mothership in Warp’s Edge last night, I’ve come to the realization that I simply don’t enjoy the frustration of overly difficult games. I get that nobody wants a game that they can breeze through with no challenge, but I find that I really don’t like games where winning is actually an extreme rarity.

I’m curious what solo games you have that fall in the “fun but not insanely difficult” category. A few examples that I would put into each, from my collection

Fun and not insane
- Star Wars Outer Rim
- Sanctum
- D&D Adventure Series
- Tiny Epic Galaxies
- Legendary Marvel

Fun but insanely difficult
- Street Masters
- Warp’s Edge
- Dungeon Alliance
- Mage Knight
- One Deck Dungeon
- Aeon’s End

There’s also a few that would probably be in the insane category that I simplify with some house rules. Gloomhaven, Descent/Imperial Assault, and Sword & Sorcery fall into this category.

I’m mostly just trying to avoid spending $$ on games that are going to just gather dust because they’re crazy hard. TIA
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Re: OO Solo Board Gamers Guild

Post by YellowKing »

Horrified and both Back to the Future games fall into my "sweet spot" category. They're all winnable on normal difficulty but not guaranteed. And there are easy tweaks to make them harder. Any of the Pandemics also fall in that range. I'd even go so far as to put the app-driven FF games like Mansions of Madness and Journeys in Middle Earth as in that range, though I would put them on the harder end of the range.

I have a couple of games on my shelf now that irritate me due to difficulty. One is Arkham Horror 3rd Edition. I have yet to beat the first scenario of that game, and got so frustrated I never even tried the other ones (I'm hard headed that way). I also shelved Folklore: The Affliction (probably permanently) for the same reason.

I haven't quite reached that point with Warp's Edge yet, but I think it's because I feel there's a puzzle solution there that I'm *just* missing that may unlock the secret. I've been taking long breaks between sessions with it though because I could definitely see myself getting aggravated with it.
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Re: OO Solo Board Gamers Guild

Post by Blackhawk »

I'd put Hero Realms and Shadowrun: Crossfire in the 'difficult' category (probably Dragonfire, too.) I'm tempted to add in Hostage Negotiator, but I think it is just my strategy that is off in that one. The Pathfinder Adventure Card Game would probably go into the 'not insane' category, but again, it requires getting the strategies down. If you just play blind, it'll feel insane.
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Re: OO Solo Board Gamers Guild

Post by Skinypupy »

Thanks for the suggestions.

Horrified has been on my “maybe” list for a while. Glad to hear it’s doable.

I don’t think I enjoy Back to the Future theme enough to buy a game. Same with Pandemic and Hostage Negotiator.

I love Hero Realms against others, but didn’t enjoy the solo mode very much.

I have the digital version of Pathfinder Card Game, and have a love/hate relationship with it. I generally love it, but it also has the dubious distinction of having the most RNG-related rage I’ve ever felt in my gaming life before. Ever.

Don’t know anything about Crossfire, will have to look into that one.
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Re: OO Solo Board Gamers Guild

Post by Blackhawk »

Skinypupy wrote: Sun Nov 22, 2020 5:22 pm

Don’t know anything about Crossfire, will have to look into that one.
To be clear, it is in the 'insane' category. It expects you to lose repeatedly, gaining just a trickle of resources on each loss, before you are likely to pull off a win. It's solo requires multi-handing (all four characters are required to be there for all but one mission, I believe.) That said, it makes great use of the theming and is fun once you get over the hump. Cliff.
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Re: OO Solo Board Gamers Guild

Post by Skinypupy »

Ah, never mind then. Thanks for the clarification.

Doesn’t sound like my sort of game.
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Re: OO Solo Board Gamers Guild

Post by Blackhawk »

Yeah, those weren't all suggestions. They were attempts to put some of the games I know into your categories.
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Re: OO Solo Board Gamers Guild

Post by Smoove_B »

Skinypupy wrote: Sun Nov 22, 2020 3:50 pm I’m curious what solo games you have that fall in the “fun but not insanely difficult” category.
Fun and not insane
- Street Masters (this can be adjusted +/- relatively easily)
- Marvel Champions
- Pandemic Find the Cure
- Aventuria LCG
- Xia Legends of a Drift System
- Pavlov's House
- Thunderbolt Apache Leader

Fun but insanely difficult
- Hostage Negotiator
- Death Angel
- Dungeon Alliance
- Dawn of the Zeds
- Doomrock
- Arkham LCG (this is probably easier if I was into creating custom decks, but I'm not)
- Gloom of Kilforth (I play this with random setups so difficulty can be all over the place, but it's usually tough)

I generally have found the Legendary card games to be above-average difficulty. I'm not sure about insane, but they're definitely on the harder end of solo play. If it looks like a curated list, it's because it is. I've given up on so many games that are just not fun for what I'm looking for. However, I can enjoy a really difficult game if there's a story that unfolds - regardless of whether or not I win. If it's a really difficult game that's just about scoring points or beating your previous high score? I'm generally not interested. Something like Death Angel or Dawn of the Zeds are perfect examples. Even Hostage Negotiator. It's difficult but there is a strategy and the story that emerges as you're playing is interesting (to me). If a game is grindy (like Dragonfire) or on a timer (like Descent and many of the 2nd generation Fantasy Flight titles), I generally avoid them.

So yeah, generally speaking, I'd likely enjoy losing a game like Dawn of the Zeds but not feel anything winning a solo game of Cartographers.
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Re: OO Solo Board Gamers Guild

Post by hepcat »

I really wish they’d release a new edition of Assault on Doomrock. That game was just so incredibly original. I still find myself wanting to play it, even though it’s essentially broken in some cases (the zombie deck).

I don’t find Dungeon Alliance all that hard, but for some reason Marvel Champions kicks my ass every time I play. :?
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Re: OO Solo Board Gamers Guild

Post by baelthazar »

YellowKing wrote: Sun Nov 22, 2020 12:06 pm Decided to check in on my Core Space order from the UK. It's out on the truck for delivery today. :shock: :shock: :shock:

That's 4 days from order to arrival. Holy crap. Apparently they have a distribution center in Florida. :horse:
I made a mistake and ordered from a (from what I read reputable) California store named Game Kastle. They told me it shipped on Friday but my tracking number still doesn't work. :evil: That's what I get for choosing price break over known quantity.
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Re: OO Solo Board Gamers Guild

Post by hepcat »

Okay, I just played two more solo games of Altar Quest and I'm back on board. I started the campaign from the base set and I'm having a blast. I did lose the first quest (friggin' Raglanders and their stench attacks on activating), but I had an epiphany while playing: if you're not doing a LOT of non action stuff on your turn in addition to your 3 actions, you're not playing the game right. This game is all about the combos. You need to be using your exhausts, your feats and your use cards left and right. That's also why the altar dice are there. You need to chain effects off them as much as you can.

I still think they need to hire someone to write their rules (seriously, the number of things that aren't answered in the rule book is embarrassing...you're making bank on these games so you have no excuse not to spend some on a damn writer), and the Quarantine quest should be immediately put through a paper shredder if you buy the kickstarter version, but I'm having a lot of fun now that I understand what I was doing wrong. That doesn't mean I'm going to win next time...but at least I won't feel like it was a grind and/or unbalanced to the point of ridiculousness.
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Re: OO Solo Board Gamers Guild

Post by Smoove_B »

You should go back and try Street Masters again now. The entirety of the game is trying to figure out how to do all kinds of additional "free" stuff each turn that exists outside of your normal actions - playing or using free actions or using special abilities, using items, etc... I had exactly the same feel playing Altar Quest *and* it adds in potential freebie stuff with the room furniture plus the risk/reward element for using one of the Altar Dice. It's amazing how it all comes together and it feels awesome when you pull off a crazy turn after using all kinds of freebies.
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Re: OO Solo Board Gamers Guild

Post by Anonymous Bosch »

hepcat wrote: Wed Nov 25, 2020 7:33 pm I still think they need to hire someone to write their rules (seriously, the number of things that aren't answered in the rule book is embarrassing...you're making bank on these games so you have no excuse not to spend some on a damn writer)
Amen.

Many's the time I've wished more game designers would at least consider hiring a capable editor for their rule books. I believe Paul Grogan, the British fellow who runs the Gaming Rules! Youtube channel, specifically offers a variety of rule book writing, proofreading, and editing services along with how-to-play tutorial videos and such through his web site. But it strikes me that such services remain a largely overlooked notion for the most part.
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Re: OO Solo Board Gamers Guild

Post by $iljanus »

Anonymous Bosch wrote:
hepcat wrote: Wed Nov 25, 2020 7:33 pm I still think they need to hire someone to write their rules (seriously, the number of things that aren't answered in the rule book is embarrassing...you're making bank on these games so you have no excuse not to spend some on a damn writer)
Amen.

Many's the time I've wished more game designers would at least consider hiring a capable editor for their rule books. I believe Paul Grogan, the British fellow who runs the Gaming Rules! Youtube channel, specifically offers a variety of rule book writing, proofreading, and editing services along with how-to-play tutorial videos and such through his web site. But it strikes me that such services remain a largely overlooked notion for the most part.
DVG could stand to use their services.
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Re: OO Solo Board Gamers Guild

Post by Blackhawk »

And hire an editor who specializes in instructional materials. A prose editor may be great, but if he doesn't understand how to convey information he won't help with much more than grammar.

First, I don't know how many rule books have been made unnecessarily confusing simply by not layering their information in order (don't make heavy use of a term that you don't define for twenty more pages!) FATE (an RPG) is especially bad about this. The information required to understand the first chapters is scattered throughout the rest of the book, making reading the whole thing cover to cover required in order to read it cover to cover and understand it.

Second, give examples, with photos if necessary. If you are describing cards, show me a readable card alongside and let me see how your information applies.

Last, listen to your play testers. Give new players the written draft and let them learn the game. Write down what they misunderstand or have to ask about. Now you know what to fix in the next draft!

Oh, and if you are going to release it in multiple languages, have an editor who is a native speaker of the target language read over it after the translation. Not your friend Francois who took English in high school.

And this is more of a design comment, but lay off the effing iconography. I'm looking at you, Monolith. Yes, it means you don't need to pay for translations of some of the components, but if it also means that you're throwing a hundred or more obscure symbols at me, and I have to flip through the book three times for each and every card I draw, you're doing something wrong (I'm looking at you, Gotham City Chronicles by Monolith.) If you do need to use that much iconography, don't effing stylize it. Make it simple, clear, and easy to remember. Oh, and include a reference sheet with reminder text and a page number.

Which reminds me: if your rules are more than five pages, put in an index. An exhaustive one with alternate phrasings.

Bad index:

Attack: See Actions, Attack.

Good index:

Attack: See Actions, attack (p. 27)
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Re: OO Solo Board Gamers Guild

Post by Blackhawk »

*pant, pant*
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Re: OO Solo Board Gamers Guild

Post by Zarathud »

Combos you say? :drools:

Multiple chained (non-)actions? :puddle:

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