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OO Boardgamers, what did you play this weekend?

All discussions regarding Board, Card, and RPG Gaming, including industry discussion, that don't belong in one of the other gaming forums.

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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau » Wed Aug 14, 2019 10:58 am

Found my copy of DinoGenics (been missing since the previous OctoCon.) Got in a game of it last night (my second) against two people that had never played it. I wouldn't call myself an expert in the game, having only one game under my belt, but I really ran away with the game. Seemed like once I took the lead they just couldn't catch up again.

We had one question come up, but I'm going to pop over to the DinoGenics thread just to make sure that Lordnine sees it.
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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat » Wed Aug 14, 2019 11:53 am

Where did you find your copy of Dinogenics?
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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau » Wed Aug 14, 2019 11:58 am

hepcat wrote:
Wed Aug 14, 2019 11:53 am
Where did you find your copy of Dinogenics?
It was hiding, meekly, under my big ass box of The Fantasy Trip. :)
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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat » Wed Aug 14, 2019 12:05 pm

I love that big ass fantasy trip box. i don't play RPGs and I still had to resist the urge to grab it at gencon.
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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau » Wed Aug 14, 2019 12:08 pm

In my brief foray back into it, I forgot what unforgiving games Melee and Wizard were.

And really, I think the "choose your own adventure" style of solo play with the game would really appeal to you.
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Re: OO Boardgamers, what did you play this weekend?

Post by Isgrimnur » Wed Aug 14, 2019 12:35 pm

hentzau wrote:
Wed Aug 14, 2019 12:08 pm
"choose your own adventure"
Apparently Z-Man got the rights to some of the old books.

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Re: OO Boardgamers, what did you play this weekend?

Post by AWS260 » Wed Aug 14, 2019 12:38 pm

Isgrimnur wrote:
Wed Aug 14, 2019 12:35 pm
hentzau wrote:
Wed Aug 14, 2019 12:08 pm
"choose your own adventure"
Apparently Z-Man got the rights to some of the old books.
We have the House of Danger CYOA game. Do not recommend.

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Re: OO Boardgamers, what did you play this weekend?

Post by Smoove_B » Wed Aug 14, 2019 1:07 pm

I've read that War With the Evil Power Master is a better game than House of Danger, but I can't say for sure.
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Re: OO Boardgamers, what did you play this weekend?

Post by YellowKing » Wed Aug 14, 2019 6:19 pm

I played a little SPACE CADETS: AWAY MISSIONS. It's a light sci-fi "dungeon crawl" with a lot of pulp sci-fi minis.

The basic mechanics are pretty simple. Maps are made up of face down hex tiles with enemy alien and item tokens. On your turn you must scan a tile (flip it over) and reveal the enemies and/or items it has. Then you can spend actions moving, fighting aliens, etc.

There are two unique mechanics in the game that make it interesting. The first is that each tile edge may or may not have a hatch door, which must be opened in order to move or shoot through it. Because the tiles are randomized and face down, you're never quite sure how a map will play out in terms of forcing you through alternate routes or making you spend precious action points on opening hatches.

The other mechanic I like is Overkill. Combat is resolved by rolling d10s, and values of 1,2, or 3 count as a success. However, rolling MORE than one success grants you an Overkill, which are essentially bonus actions. Each character has an Overkill action, weapons have an Overkill action, and even enemies you are targeting have an Overkill effect. Rolling Overkills allows you to pick and choose between all these Overkill options, which allows for some pretty neat combos and strategic decisions.

I also like that the game comes with 20 scenarios of increasing difficulty and complexity. They can be quite varied as well, which keeps the game from getting too stale.

On the downside, enemy variety (despite the large number of miniatures included) is pretty sparse, and the scan/combat/move mechanic can get a bit samey after awhile. However, I'm still enjoying the 1950s sci-fi theme and it scratches the dungeon crawl itch without me having to drag out some bloated fiddly beast of a game.

It currently sits at 7.5 on BGG and I'd say that's a pretty spot-on score.

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Re: OO Boardgamers, what did you play this weekend?

Post by AWS260 » Thu Aug 15, 2019 10:22 am

Last night was Reef Encounter, a 15-year-old tile-laying, reef-building, parrotfish-feeding game.

The goal is to build large reefs and then feed them to your parrotfish. At the end of the game, your score is determined by the reef tiles in your parrotfish's stomach. Basically.

It's a hard game to describe, because all of the mechanics interact very tightly. You can place tiles to build a reef, consume existing reefs, or place shrimp to protect reefs from being consumed (don't look at me, I'm not a marine biologist). You can also shift the game parameters so that certain types of reef can (or cannot) consume other types. This reef "dominance" affects the value of reef tiles in end-game scoring.

Confusing rules aside, it played pretty smoothly and quickly once we had a couple of turns under our belts. The winner did a great job of tucking his reefs into corners where they were harder for us to attack/consume. I came in second, scoring a large reef at the beginning of the game and another big one at the end, but almost nothing in between. The owner, who had only played once before, came in a relatively close third.

From its BGG page, it looks like Reef Encounter was pretty popular in the 2000s but has largely faded from memory. I wouldn't go out of my way to track it down, but if you happen to come across it, I would recommend giving it a try.

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Re: OO Boardgamers, what did you play this weekend?

Post by AWS260 » Fri Aug 16, 2019 9:46 am

My wife picked up Akrotiri, a two-player game about discovering ancient Greek temples in the Aegean sea. Both players start from a central base on Thera (modern-day Santorini), taking turns laying tiles that create other islands in the sea. Then you sail around the sea collecting resources and unearthing temples.

Some islands have a distinctive characteristic -- a volcano, mountain, forest, etc. -- and you discover temples by following "maps" that rely on these landmarks. For example, you may have map card that shows a temple with two mountains to the west, a volcano to the south, and a forest to the east. You can "discover" that temple on any square that meets those requirements.

I won in a close game, primarily by choosing easy maps so that I could to get all of my temples out as quickly as possible. At the end-game scoring, my wife's temples were more valuable, but I had more of them on the board.

We only played the once, but I think I really like it. It's a short game, probably 30-40 minutes, that packs some quality decision-making into a relatively breezy package.

We also bought Star Trek Chrononauts yesterday, but didn't have time to play it. I am a sucker for the original Chrononauts game, and Star Trek seems like an ideal theme for a new version, given its penchant for time-travel shenanigans.

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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat » Mon Aug 19, 2019 10:16 am

Four of us got together and played two games on Saturday.

First up was Black Angel. It was one of the hot sellers at Gencon this year and one of our players picked it up while we were there. It's a pretty standard Euro game, but it also takes a bit from Teotihuacan (a really great Euro I picked up earlier this year that I love) in that you use dice to determine the strength of your actions. The timer is your ship's movement across a group of levels that fall off behind the ship and go to the front of it every time someone resets (to get back the dice they've spent on actions). When you hit a certain number of "drop offs" the game goes into the final rounds.

I liked it and won't turn down a game of it if offered, but I honestly would prefer to play Anachrony and/or Teotihuacan if I have the choice. Those two feel more thematic (in the case of Anachrony) or more innovative (Teotihuacan).

Then we played an 8 hour game of Cloudspire.

I knew going in that it was NOT going to be a short game. Hell, I knew it wasn't going to be a medium length game. That's just now how Chip Theory Games do things. But as long as I'm enjoying myself, I don't care about time.

And for the most part, I was completely happy with Cloudspire. It takes the vast customization from Too Many Bones (but this time for a faction, not a character) and then pastes it on top of a MOBA/Tower Defense hybrid (the latter being one of my weaknesses in gaming...I put in hundreds...HUNDREDS of hours in Defense Grid 1 and 2). There's a LOT to consider when upgrading your fortress (it has numerous technologies/tools/magic devices/spells you can unlock), deploying your troops during a wave, or when selecting mercenaries during the market phase (minion? tech? spell?, etc.).

After you get your mind wrapped around all that, the game itself is pretty straightforward (although it does have a few balancing rules that seem counter-intuitive...but that's part and parcel of all their games, I've found). There are 4 waves. You deploy your heroes and/or minions out your front gate at the start of each wave after declaring who you're attacking, then they march towards that enemy. Minions have to follow a path and always have to move forward. Heroes can do whatever they want though, moving/attacking as you see fit.

When they reach your chosen opponent's gate. they damage it. Each gate starts with 10 health (normally) and if it gets destroyed, you lose all your source to the attacker and you have to sit out that wave, coming back in the next one with, at most, 3 gate health.

Each wave lasts until all minions are destroyed. Then you start another one.

Trying to figure out what to upgrade, who to deploy, where to attack is a blast. I enjoyed it immensely.

The only downside in the competitive game though is that if you get knocked out in one of the later waves, it's almost impossible to stage a comeback. Then you're stuck sitting around as more or less a spectator for potentially 2 to 3 hours as everyone else plays.

Thankfully the game comes with a huge variety of coop scenarios, which is what I'm hoping we play the next time.

Sunday, I played a solo tutorial for Legends Untold. It’s an interesting take on the card based dungeon crawler. I like that you build your character using a base template character (farmhand, evicted noble, etc.) and then add 1 weapon and 3 talent cards (one of which is a combat related talent for your weapon). When you level up, you can add more talents/switch out talents, upgrade weapons, and or add armor/weapons/items.

The two base games are considered “novice” sets and take you up to level 9 with a generous collection of scenarios that can be combined into a campaign. They plan on releasing “apprentice” level sets next that would take you higher. The rulebook is a dense 40 or so pages, so it’s got some depth. But honestly, during my training mission, it all felt pretty intuitive. And each scenario is about an hour to 90 minutes, it seems.

I enjoyed it enough that I immediately went online after finishing and ordered the 2nd novice set (I only have one the one that I found at the coolstuff booth at Gencon, along with the druid and alchemist character class card packs)…at a surprisingly reasonable cost from a U.K. game store. Then I’ll have around 32 different talent cards for character builds (since each talent card has 3 abilities on it, they serve multiple purposes too). It should be here a few days before I go under the knife and have to spend a 4 day weekend on my ass recovering from a hernia operation.
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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau » Mon Aug 19, 2019 10:24 am

Played a Gangs of Rome game on Saturday with my usual suspects. Unusual for us to get a weekend game in but a friend of mine was in town borrowing a bunch of Gaslands stuff from me, so we took advantage of the opportunity. 4 player game that I won fairly handily, but even so it was great fun. Worst roll of the day:

Image

(Although in my opinion it was best roll, since it was aimed at my fighter Manlius. )

Great game. I need to do a full write up of this one sometime.

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Re: OO Boardgamers, what did you play this weekend?

Post by Ertic » Wed Aug 21, 2019 1:49 pm

hepcat wrote:
Mon Aug 19, 2019 10:16 am

Sunday, I played a solo tutorial for Legends Untold. It’s an interesting take on the card based dungeon crawler. I like that you build your character using a base template character (farmhand, evicted noble, etc.) and then add 1 weapon and 3 talent cards (one of which is a combat related talent for your weapon). When you level up, you can add more talents/switch out talents, upgrade weapons, and or add armor/weapons/items.

The two base games are considered “novice” sets and take you up to level 9 with a generous collection of scenarios that can be combined into a campaign. They plan on releasing “apprentice” level sets next that would take you higher. The rulebook is a dense 40 or so pages, so it’s got some depth. But honestly, during my training mission, it all felt pretty intuitive. And each scenario is about an hour to 90 minutes, it seems.

I enjoyed it enough that I immediately went online after finishing and ordered the 2nd novice set (I only have one the one that I found at the coolstuff booth at Gencon, along with the druid and alchemist character class card packs)…at a surprisingly reasonable cost from a U.K. game store. Then I’ll have around 32 different talent cards for character builds (since each talent card has 3 abilities on it, they serve multiple purposes too). It should be here a few days before I go under the knife and have to spend a 4 day weekend on my ass recovering from a hernia operation.
Bought all of the Legends Untold stuff a while back. Played the tutorial and just couldn't get into it. I believe we played with three players and it just came across as 'dry'.

Will have to give it another go.

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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat » Wed Aug 21, 2019 1:54 pm

I hope my initial enjoyment of the game doesn't fade after a few more plays. But it certainly wouldn't be the first time I was enthusiastic about something...until I had a few games of it under my belt.

The combat is usually cited as being the weaker part of the game, while the narrative is brought up as its greatest strength. I hope to test both of those to a fuller extent this weekend/next weekend when I'm laid up.
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Re: OO Boardgamers, what did you play this weekend?

Post by Ertic » Wed Aug 21, 2019 2:52 pm

hepcat wrote:
Wed Aug 21, 2019 1:54 pm
I hope my initial enjoyment of the game doesn't fade after a few more plays. But it certainly wouldn't be the first time I was enthusiastic about something...until I had a few games of it under my belt.

The combat is usually cited as being the weaker part of the game, while the narrative is brought up as its greatest strength. I hope to test both of those to a fuller extent this weekend/next weekend when I'm laid up.
Makes sense. I remember the combat being 'strange' with the advance / advantage mechanisms; at least that's what I remember about them. I don't recall much of a story, of course it was just the intro. I forget if there is a campaign, or how it plays out, yet I am sure there is one.

Just another game for the pile for me right now.

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Re: OO Boardgamers, what did you play this weekend?

Post by Isgrimnur » Thu Aug 22, 2019 7:27 pm

It’s up for preorder at $100.

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