You can have Aventuria + Inn of the Black Boar for cost of shipping (I can't get my corporate discount now so it wouldn't be super cheap). With the caveat that it's a card game with a ton of cards that I tried to organize and failed.

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You can have Aventuria + Inn of the Black Boar for cost of shipping (I can't get my corporate discount now so it wouldn't be super cheap). With the caveat that it's a card game with a ton of cards that I tried to organize and failed.
Hold up. Me...buying a used game from you? 2020 is truly throwing some seriously weird-ass curveballs.coopasonic wrote: ↑Mon Sep 21, 2020 10:39 amYou can have Aventuria + Inn of the Black Boar for cost of shipping (I can't get my corporate discount now so it wouldn't be super cheap). With the caveat that it's a card game with a ton of cards that I tried to organize and failed.![]()
I always use Aardvark Colosimo. Works out well.
disarm wrote: ↑Sun Sep 20, 2020 9:11 pm Thanks to looking back through this thread and doing some other online research, I just ordered a few more games that will be delivered tomorrow...
Blokus - conceptually simple enough that even the youngest can play, but a nice competitive game for everyone.
Castle Panic - perfect premise for a 6yo boy, and his sisters should be able to help him play once we learn the rules together
Forbidden Island - something a little more complex for the older two, but still cooperate so they can all work together
I knew it had to happen someday...Aventuria - Veil Dancer Hero Set - This hero set contains the hero deck of the Novadish Sharisad Karima al'Jamila and a plethora of irritating minions. In addition, with the "Orgy of Thorns" we offer you an erotic adventure that is explicitly aimed at adult players.
We've only had time for one game of Castle Panic so far, and the 12yo twins weren't there, but I think it will be a hit. That said, I have looked into the expansions, and while they both seem really cool, I think we'll keep it simple for a while...let the kids pick up some strategy first, and not complicate things too much for our 6yo.Daveman wrote:If you wind up enjoying Castle Panic, the Wizard's Tower expansion is a great addition to the game. It makes the game harder but gives you some powerful new tools to help at the same time. We also have the Dark Titan expansion but have never tried it.
Wizard's Tower is the only must-own expansion in the series (IMO), while Dark Titan ramps up the difficulty and Engines of War adds more stuff to build. I've never been brave enough to try all the expansion mashed together, though I have played Base+Wizard's Tower+Dark Titan and it was a challenge.Daveman wrote:We also have the Dark Titan expansion but have never tried it.
Finally finished up this game today. I'm very proud of myself for coming in a close second. Now I immediately want to play again, so that I can try some of the strategies that I ignored entirely, like livestock or raiding/pillaging. The sheer amount of stuff you can do in this game is ridiculous.AWS260 wrote: ↑Sat Sep 12, 2020 7:53 pm I am playing Feast for Odin for the first time (on Discord - one guy owns the game and posts pictures as the game state changes). Man, this is one weird-ass game. It basically takes the highly thematic survival vibe of Agricola or Caverna, and asks, "What if we added Tetris?"
I think both Agricola and Caverna (and Le Havre, the other Uwe Rosenberg game I've played) do a great job of melding theme and gameplay, so Feast has thrown me for a loop. It is not a-thematic like so many bland eurogames. It is aggressively anti-thematic: arranging different-shaped goods on a Tetris grid has no reasonable analogue in reality whatsover. It's really interesting to see such a deliberate design decision, clearly grounded in a belief that sometime it's more important just to make game mechanisms that are fun.
Our game is barely halfway through, but so far, it's working.
Oof.Skinypupy wrote: ↑Fri Sep 25, 2020 9:22 am That's awesome!
We had our first complete family gaming fail yesterday. I had picked up Throw Throw Burrito as a reward for the kids getting a few projects done.
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Sadly, I'm just chalking this one up as a complete loss, and Throw Throw Burrito has gone back on the shelf for the forseeable future.
Yeah, he kept changing it through the game to different naval backgrounds. And when one of his brigs sank after (inadvertently) ramming the frigate, he changed his background to a sunken ship.
On work calls I keep switching my background to some of the old spaces where I used to work in the Navy. I have some pictures off the internet, and I am scanning in some that I took while I was in. So that's always fun, and I can respect him making it more fun doing that in a game.
It's a really great game and I'm sorry I sold my copy now as I'd like to play it again sometime. Much better than Crystal Palace which tried to do the same thing but in my opinion failed on nearly every front.AWS260 wrote: ↑Sun Sep 27, 2020 11:48 pm My wife and I played Argent: The Consortium again, making it two weekends in a row that we've played it. It's remarkable how much a different set of rooms and mage abilities can change up the strategic space in this game. Our second go had a very different feel from the first, with less wounding but more spells being thrown around.
I ended up winning by the skin of my teeth. We split the Consortium voters down the middle, six to six, but I had the lead in influence points, the tiebreaker. Whew.
So, I've gone back to Call to Adventure a couple times since my initial playthroughs. I think I agree with your assessment. It just hasn't really been that interesting since those first few tries.Smoove_B wrote: ↑Sun Sep 20, 2020 3:13 pm I didn't like it for solo play (you didn't ask me, but I can at least jump in). It's a beautiful game - the card art is really evocative and well done. My issue with it was that I am not really sure it's a game. Instead, it felt more to me like it was like an RPG character creator and for solo you're trying to craft a character that's acquiring runes that will defeat a specific foe. If that's what you're looking for, it delivers. But in terms of playing a game? I just didn't see myself reaching for it ever again after a few times of playing.
I don't know if that would have changed playing with someone else either. I guess I agree with Liz - she sums it up well. To me it felt like the first iteration of a game. Kinda how I also felt when playing Folklore. It didn't feel like it was done.