
Behold! The new Dominion:Dark Ages replacements for Estate.

I love Rats!

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Chaosraven wrote:Spent the evening at a friends birthday party gaming.
There was a table of Munchkin going, as we tried out my mtg Horde (managed 2 wins in a row, suppose it needs to be MORE EVIL), then a 6 Player COSMIC ENCOUNTER (co-win by Remus and myself).
Chaosraven wrote:Wait, we did?

Chaz wrote:I'm intrigued by the spell book deal, but if it's really just a nice way to display your cards, it'll be a pain to set up, give you more options than you (or especially a new player) can practically parse, and could just as easily be done by holding your cards in a big pile.
SpaceLord wrote:Chaz wrote:I'm intrigued by the spell book deal, but if it's really just a nice way to display your cards, it'll be a pain to set up, give you more options than you (or especially a new player) can practically parse, and could just as easily be done by holding your cards in a big pile.
So a pile of cards is easier to manage than pages of cards in a binder? I've been doing it wrong for years!
Chaz wrote:I thought I remembered reading on BGG previews that the game ships with four different mage types/decks, but only two spell books.
hepcat wrote:Chaz wrote:I thought I remembered reading on BGG previews that the game ships with four different mage types/decks, but only two spell books.
That is correct. Even the core spells expansion that's coming out about the same time has only cards and no spellbooks. It's essentially a two player game but there's a planned expansion coming out later that will allow for 4 player...although I'm guessing it will be team play and not head to head.
coopasonic wrote:I got to play Go Fish over the weekend. I had to look up the rules on the net. I also played a couple games of Connect 4.
SpaceLord wrote:And I've now played Shadowrift 10 times or so, and remained really enthused. Did anyone that went to GenCon see it at the GameSalute booth?
Boudreaux wrote:Had a huge gaming weekend, partly due to an impromptu "Can't Go To GenCon Game-A-Thon" with a few friends. Started off by teaching my 7-year-old Rune Age, which he took to fairly quickly. He has a bit to learn about deck building, as he tended to buy everything he could without regard for what it did to his deck, but we had some close games. I'm itching to get him into Summoner Wars next.
Isgrimnur wrote:They're very close to hitting the halfling mark. I think the only reason this ever ends is the timer expires.
Isgrimnur wrote:Just a bit. I had my hockey forum up in another window.
MythicalMino wrote:My kids and I may play Tabago this afternoon.
The Rocketman wrote:9) Shadows over Camelot:
This is a relatively new game for our group, but we're not enjoying it as much as we thought we would. We lost, again, but what's worse is that we all felt it was boring. The fact that the rules punish you for moving around, makes for a very stale game. For example, 1 player tried the Grail quest for pretty much the entire game, only to give up after hours because he was getting nowhere. Also, the traitor revealed himself, and he found out that you simply don't have any meaningful decisions anymore then.
Boudreaux wrote:The Rocketman wrote:9) Shadows over Camelot:
This is a relatively new game for our group, but we're not enjoying it as much as we thought we would. We lost, again, but what's worse is that we all felt it was boring. The fact that the rules punish you for moving around, makes for a very stale game. For example, 1 player tried the Grail quest for pretty much the entire game, only to give up after hours because he was getting nowhere. Also, the traitor revealed himself, and he found out that you simply don't have any meaningful decisions anymore then.
Shadows gets better with familiarity, but I still don't think it's quite as good as it wants to be. The quests that allow group participation like Grail or Excalibur should be done by several players all together, or not at all. It's virtually impossible to complete the Grail quest by yourself, for example. You need to deside which quests you can collectively (or individually) complete quickly, and which you can afford to let go. Ideally, there should be as little moving around as possible, and sometimes that means staying in Camelot to grab cards for a couple of turns while evil has its way. Also, as the traitor I think there is almost zero reason to reveal yourself unless it wins you the game.
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