Star Wars X-Wing Miniatures

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Re: Star Wars X-Wing Miniatures

Post by hentzau » Mon May 02, 2016 12:02 pm

So it it just me, or does the scale of the Ghost seem off? I pictured it about the size of the Falcon, but that ship is HUGE.
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Re: Star Wars X-Wing Miniatures

Post by wonderpug » Mon May 02, 2016 12:16 pm

hentzau wrote:So it it just me, or does the scale of the Ghost seem off? I pictured it about the size of the Falcon, but that ship is HUGE.
Yeah, a lot of people feel that way but they're pretty good about keeping to scale for that game (Armada plays more loosely with scale) so I think it really is supposed to be that big. I think it's mainly because everyone just assumed it was about the size of the Falcon. I guess the Phantom is a hint -- the bulk of its body is about the size of an X-wing, and I couldn't picture the Falcon being big enough to have something that size dock into its rear.

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Re: Star Wars X-Wing Miniatures

Post by Daveman » Tue May 03, 2016 4:47 pm

I haven't watched much of Star Wars Rebels, but thinking about it all you see of the Falcon is that common area, some engine spaces, the turrets and the cockpit. There are a lot more internal rooms on the Ghost.

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Re: Star Wars X-Wing Miniatures

Post by Chrisoc13 » Wed May 04, 2016 8:47 am

In case anyone was looking, the Force Awakens core set is available as a May 4th sale at Cool Stuff for $18, which is about as good of a price as you will find. Unless Target puts them on clearance again. If I were to buy only 1 core set it would probably be the force awakens one, the damage deck is just much better.

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Re: Star Wars X-Wing Miniatures

Post by $iljanus » Wed May 04, 2016 1:45 pm

Chrisoc13 wrote:In case anyone was looking, the Force Awakens core set is available as a May 4th sale at Cool Stuff for $18, which is about as good of a price as you will find. Unless Target puts them on clearance again. If I were to buy only 1 core set it would probably be the force awakens one, the damage deck is just much better.
Are you mixing original minis with the Force Awakens ships? Since moving I haven't been playing but I can't pass up a sale and El Guapo has inspired me and I'll probably break out some ships and try to play with my daughter again.
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Re: Star Wars X-Wing Miniatures

Post by Chrisoc13 » Wed May 04, 2016 3:41 pm

Yeah they mix just fine and are created to mix. The new x-wing single blister pack comes with stuff to improve the original x-wing for instance. The resistance plays with the rebels, the first order with the imperials. If you don't mix then then you only have T70 X-wings vs FO tie fighters.

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Re: Star Wars X-Wing Miniatures

Post by $iljanus » Wed May 04, 2016 3:44 pm

Chrisoc13 wrote:Yeah they mix just fine and are created to mix. The new x-wing single blister pack comes with stuff to improve the original x-wing for instance. The resistance plays with the rebels, the first order with the imperials. If you don't mix then then you only have T70 X-wings vs FO tie fighters.
Excellent! Heard about the improved damage deck so naturally I bought two sets for convenience. Since my daughter loved The Force Awakens I'm hoping this is the thing to drag her into playing again.
From a recent interview with Pope Francis: “I have a dogmatic certainty: God is in every person’s life. God is in everyone’s life…Even if the life of a person has been a disaster, even if it is destroyed by vices, drugs or anything else—God is in this person’s life. You can, you must try to seek God in every human life.”

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Re: Star Wars X-Wing Miniatures

Post by El Guapo » Wed May 04, 2016 4:39 pm

Thanks for the heads up. I'm thinking that I'm going to hold off on this until her birthday in July (and then weigh it against other presents). Looks like Amazon has this for $26 generally.

Also, are their recommended expansion pairings to keep things balanced? Like, if I wound up buying Ghost, finding out what a good balancing ship on the imperial side is so that the match isn't unbalanced?

The other potential issue is whether my daughter and I could finish a game of this before her 3 year old brother comes in and kicks everything over.

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Re: Star Wars X-Wing Miniatures

Post by wonderpug » Wed May 04, 2016 4:51 pm

If you get into really competitive play you'll start getting into whether swarms or fat turret builds fit the current meta better, or whether Brobots can stand up to an Aces build, or plenty of other jargon i'm surely butchering.

For casual play, just pick the ships you like the best because they look cool or you like the characters or whatever. I think the game is the most fun if you don't overthink it.

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Re: Star Wars X-Wing Miniatures

Post by Chrisoc13 » Wed May 04, 2016 6:43 pm

Yeah I agree. Mostly just pick ships you like and want to play with. If you want though check here before making a purchase in terms of if they will be balanced. We can help out. For instance if you buy the falcon for the rebels, your thought might be to buy the shuttle for the imperials since they are both big ships and iconic, but the shuttle is difficult to master while the falcon is beginner proof.

Good rule of thumb is imperial depend on numbers while rebels depend on hull and shields, though there are exceptions on both sides.

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Re: Star Wars X-Wing Miniatures

Post by Chrisoc13 » Wed May 04, 2016 6:50 pm

Also new ships announced today... kind of. I think both of these have been heavily expected by X-wing enthusiasts. The falcon with a complete dish, and Poe's X-wing. Looks fantastic, now we just need the special forces from The Force Awakens, guess we will see when that gets released.

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Shockingly it says the sculpt for the falcon is new, so is the pain job, not just the sensor array.

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Re: Star Wars X-Wing Miniatures

Post by Chrisoc13 » Thu May 26, 2016 6:17 pm

In case anyone is interested cool stuff inc is having a sale on almost all x-wing products right now with most things being as cheap as you'll find.

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Re: Star Wars X-Wing Miniatures

Post by AWS260 » Thu May 26, 2016 6:21 pm

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Re: Star Wars X-Wing Miniatures

Post by Zarathud » Thu May 26, 2016 6:54 pm

I am trying not to buy more than 1 big ship and 2 small ships, but hopefully they still have playmats.

I am certain this is to move stock before Fantasy Flight brings down the distribution hammer. Makes me sad.
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Re: Star Wars X-Wing Miniatures

Post by Brian » Fri May 27, 2016 11:40 am

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Re: Star Wars X-Wing Miniatures

Post by Isgrimnur » Fri May 27, 2016 11:51 am

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Re: Star Wars X-Wing Miniatures

Post by Chrisoc13 » Fri Sep 16, 2016 7:52 pm

Had a fun game of X-wing in the last month. No time for a good long write up, but it was one of my first ever 3 player games. I played as the empire, my brother as scum, and my wife as rebels. I lost gloriously, and Boba Fett cleaned house with my brother winning. It was a blast of a game.

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Early scuffle with all three players getting involved.

Also there has been quite a big of content announced, including 2 ships from the upcoming movie Rogue One, a rebel tie fighter from Rebels (not sure how I feel about that), and 2 ships from The Force Awakens:

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Also they have announced that the new Falcon from Force Awakens has engine glow, finally.

https://images-cdn.fantasyflightgames.c ... -600px.gif

Also my wave 9 stuff should finally be arriving next week which means I have even more ships to get to the table...

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Re: Star Wars X-Wing Miniatures

Post by Chrisoc13 » Sun Jan 15, 2017 12:58 pm

Man, I still have not managed to get this game to the table again. That's several months now. Disappointing. The ships and lists I want to try out keep stacking up.

Coming up with new lists is a lot of fun but I need to get them to the table. Perhaps this week finally. Planning on starting one of the campaigns from one of the huge ships. Most likely the Gozanti cruiser. I have enjoyed the missions a great deal but I have not done one of the campaigns yet.

In the news department... finally FFG has risen the Scum faction to be epic, with a variant of the gozanti cruiser:

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Looks fantastic, also comes with a nice strong boost to a previously useless scum ship, the scyk. Epic is my favorite format, so I am very much looking forward to scum being a viable option in Epic. I like each side to have an epic ship when playing.

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Re: Star Wars X-Wing Miniatures

Post by Chrisoc13 » Tue Jan 24, 2017 10:51 pm

Started the Gozanti cruiser campaign yesterday. So far it is a lot of fun. Did just the first mission so far, looking forward to the next couple of missions.

I played as the Imperial squad. My squad was:

Goazanti class cruise with docking clamps, shield technician, dual laser turret.

Loaded underneath were:
2x Omega Specialist (Tie/SF Fighter ie. special forces Tie Fighters from The Force Awakens)
Cool hand, sensor cluster, lightweight frame and special ops training.

The rebel squad opposing me was:

Rey in the millenium falcon
- Trick shot, Bistan, millenium falcon title

Bodhi Rook in a U-Wing
- Jyn erso, pivot wing

Braylen Stramm in an ARC-170
- Alliance overhaul

The first mission on the campaign starts with 3 satellite tokens spread around a 3'x3' mat. The wing leader of the rebels (in this case Rey) must pick up all three satelites and escape without being destroyed while the Imperials only goal is to destroy the Wing Leader.

We started in opposite corners, and Rey quickly made her way to the first satellite token, picking it up before I could even get close enough to take a shot at her. The Arc-170 and the U-Wing positioned themselves in my way attacking my Goazanti cruiser. I dropped one of my Special Fores TIe Fighters off and dropped some damage on the U-wing, but was unable to hit the Falcon.

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The Special Forces Tie hitting the U-wing while trying to get to the Falcon

The Falcon turned the corner to make a run at the second satellite, but the Arc-170 was stuck and turned away from the fight. Turned out to be a big turning point in the game. I released my second special forces Tie which hammered the Falcon.

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Chasing Rey in the Falcon down the side of the mat.

The U-wing took an inadvertent turn and ended up being a casualty of the Gozanti Cruiser and with the Arc-170 effectively out of the battle as well the Falcon withered to the blows of all three ships. The Falcon was destroyed shortly after getting the second satellite.

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Two Tie/SF working on finishing off the wing leader. The U-wing is about to get destroyed.

Overall it was a very close mission. Rey was just about to turn the corner and take down the side to escape. But before doing so the 3 Imperial ships got lucky with big hits.

Overall it was a great game. Looking forward to continuing the campaign!

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Re: Star Wars X-Wing Miniatures

Post by Chrisoc13 » Tue Feb 14, 2017 10:27 am

Mission 2 of the Gozanti cruiser campaign in the books.

I continued as the empire, my opponent continued as the rebellion.

Imperial List:

Gozanti Cruiser
- Emperor palpatine (powerful card which allows you to turn one dice per round to any face you want)
- Docking clamps (allows ships to be docked)
- Turret (gives the cruiser a way to attack)

Tempest Squadron Pilot (Tie Advanced)
- TIE X1 (allows very cheap system)
- Advanced Targeting Computer (Gives you an extra critical hit as long as you keep a a target lock, and you don't spend the target lock, very powerful, only for Tie Advanced)
- Twin Ion Engine Mk II (Gives all banks green status)

Darth Vader (Tie Advanced)
- Tie X1
- Advanced Targeting Computer
- Twin Ion Engine Mk II
- Squad Leader

Rebel List:

Rey (Millennium Falcon)
- C-3PO (lets you guess the odds of getting hit for more evades)
- Smuggling Compartment (allows an illicit upgrade)
- Burnout Slam (Single use illicit slam)
- Millennium Falcon Title (gives evade action)

Poe Dameron (T-70 X-Wing)
- BB-8 (free barrel rolls)
- Primed Thrusters
- Black One Title

Zeb Orrelios (Stolen Tie Fighter)


Lists were made primarily just to be interesting, especially using the rebel tie fighter for the first time. I'm not a huge fan of the idea of the rebel tie fighter, not because it is such a big deal since stolen ships are a big part of Star Wars lore, but because it takes a unique ship from the empire and gives it to the rebels. Sure there are no generic pilots but... I still find it disappointing. The pain job is beautiful for what they are trying to represent though, have to give credit for that.

Rey was the Wing Leader again this mission. Her mission was to weaken the cruiser to low health and then get within range 1 of the Cruiser and then roll the dice to attempt to board, then once boarded stay alive for a round. Either that or force the cruiser to flee the battlefield.

The imperial mission was simple- destroy Rey

Deconstruction of the Cruiser would lead to a draw.

We started across the mat from each other, and instantly the Rebel ships flew full speed at my Cruiser. I kept my two tie advanced docked for the first round with plans to release the second round at range one with no ability for the rebels to react and put them in prime position. Some initial sparring from afar was sucesful as I hit the Falcon with my turret and Poe Dameron landed a couple of hits on the Cruiser.

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The initial approach. No suitableness to either approach, head to head approach by both sides.

By round two the rebel ships which were getting as close as possible without being in danger of being run over managed to land strong hits. But the ships were in perfect position for my two Tie Advanced to be released and be in range 1 of the falcon. Both Tie Advanced were released and in perfect position. Darth Vader landed major hits, 4 successful critical hits against the falcon with the Emperor's help. The Tie Tempest managed to land 3 hits as well (C-3P0 managed to guess the odds correctly). But then the rebels did a surprising move, they focused on Darth Vader rather than the cruiser, and Vader was destroyed in a single round. A devastating loss to the Empire.

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The perfect placement of the Tie Advanced ships in position for range 1 damage.

The next round was a huge scrum, rebel ships narrowly avoided being run over, and the Falcon took serious damage, being down to 1 health only by the end. The Empire was close to victory. Knowing that the rebels would need two rounds to get in position for boarding and then survive a round I knew I had it in the bag.

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The scrum, and the very lucky rebels for not being run over.

With only one health left on the Falcon I thought it was in the bag, but Poe Demeron landed all hits and the millennium falcon landed a critical hit... which turned into two hits, and in a perfect roll of dice the Rebels managed to destroy the Gozanti Cruiser. The rebels had realized as I had that they could not win, and instead decided to play for a draw, and they were successful. Since both Poe and Rey have very high pilot skills the Tie Advanced I had left and the Gozanti did not get to fire another shot.

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Perfect dice rolling with a trailing Falcon and Poe left the Gozanti dead.

Really fun mission, close as could be. One more mission in the campaign, we will see who comes out on top.

Enjoying the cinematic version of the game a lot right now.

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Re: Star Wars X-Wing Miniatures

Post by $iljanus » Fri Feb 17, 2017 10:31 pm

Love that shot of the Falcon buzzing past the cruiser! I miss playing this game.
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Re: Star Wars X-Wing Miniatures

Post by Blackhawk » Tue Jun 13, 2017 11:55 am

I have this, but never get to play it (I rarely get to play two player games due to having too many people when I board game.)

When I first picked it up, I also picked up a set of asteroids (ok, a big back of lava rocks for a BBQ.) This bag has been sitting in my bedroom for three years now, and I'd like to take out what I need and toss the rest. Should I get deeper into the game at some later date, is there any real reason to hang on to more than what is needed to cover the asteroid templates in the base game? Should I keep more?
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Re: Star Wars X-Wing Miniatures

Post by Zarathud » Tue Jun 13, 2017 12:00 pm

Keep 10. In epic 3 v 3 battles (I have a full set with duplicates) we'll throw down 1 obstacle per player and 2 per player in smaller matches. Later sets change the size of the obstacle templates.
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Re: Star Wars X-Wing Miniatures

Post by Punisher » Tue Jun 13, 2017 4:45 pm

Blackhawk wrote:I have this, but never get to play it (I rarely get to play two player games due to having too many people when I board game.)
FYI. There isn't really a limit to how many players you can have as long as you have enough ships.. We did 2V2 when we played regularly. It can be ramped up..
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Re: Star Wars X-Wing Miniatures

Post by Chrisoc13 » Wed Jun 14, 2017 7:15 pm

Punisher wrote:
Blackhawk wrote:I have this, but never get to play it (I rarely get to play two player games due to having too many people when I board game.)
FYI. There isn't really a limit to how many players you can have as long as you have enough ships.. We did 2V2 when we played regularly. It can be ramped up..
Agreed. Just set a point limit and go. You can do teams, free for all, there are tons of different options for how to approach it. It really is a sandbox system you can do whatever you want with it.

BTW, for those interested, lots of new things coming out for it still. I'm pretty excited about some of the new options, less so for others. I don't get to play it as much anymore as I used to, but I do still get it to the table occasionally, and I'm looking forward to the new stuff.

My C-ROC epic ship for scum arrives later this week.

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Excited to get that to the table.

Wave eleven was announced a little while back too, I'm slightly less excited about it than pretty much any wave prior, but it has some interesting looking things to offer at least.

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And the first scum related pack of repaints with ship "patches" was also announced in the last couple of months:

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Looks good to me, so looking forward to it as well.

I just need to find a way to play it more.

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Re: Star Wars X-Wing Miniatures

Post by Chrisoc13 » Tue Jul 04, 2017 9:56 am

Managed to squeeze in (funny calling it a squeeze when it took several hours) an epic game of X-Wing. My scum C-ROC cruiser arrived a little while ago and I have been just itching to get in my first game of Scum Epic. My opponent and I don’t get to play X-Wing as often as we like, so instead we both created lists that were more about ships we don’t use often, or combinations we just wanted to try out rather than what is most competitive. Honestly this is normally how we play.

So my scum list-

C-ROC Cruiser with
- Jabba the hutt
- Heavy laser Turret
- IG-RM Thug droids
- Quick- release cargo locks
- Insatiable Worrt title

Constable Zuvio (Quadjumper)
-Cluster mines
-Scavanger crane
-Tractor array

IG88-A
IG88-B
IG88-C
-All three with Arc Caseter, Glitterismt, and IG-2000 title. (All 3 share their unique pilot abilities, been wanting to try out more than 2 for a while)

Inaldra (M3-A Scyk)
-Heavy scyk title
-Pulsed ray shied
-Heavy laser cannon

Sabine Wren (Lancer-craft pursuit craft)
-Burnout slam, glitterism

Zelous recruit (Protecterate starfighter) x 2

My friend took the following Imperial fleet-

Raider Class Corvette
-Hot-shot pilot
-Concussion missiles
-Ordnance tubes

Gozanti class crusier
-Dual laser turret, docking clamps

Kylo Ren (Upsilon-class shuttle)
-Determination
-Weapons engineer
-Weapons guidance
-Targetting synchronizer
-Kylo ren’s shuttle title

Zeta Specialist (TIE/SF Fighter)

Duchess (Tie Striker)
-Adaptive Ailerons

Omicron Group Pilot (Lambda-class shuttle)
-Darth vader
-Hull upgrade

Academy pilot (TIE Fighter) x2
-Both docked with the Gozanti cruiser


The match started out fairly standard for an epic game. Both sides with ships moving towards each other rather predictably. The 3 IG-88 droids all went together to take on the Imperial Raider, which was assisted by the Tie Striker “Duchess”. On the other side of the battle the C-Roc cruiser went for both of the shuttles, with the lancer-craft working along the periphery with its arc set for broadsides into the battle, while the quadjumper and 2 protectorate starfighters attempted to get close as quick as possible to cause damage. Then I snuck my Scyk Interceptor around behind the Gozanti hoping it would largely be ignored as a little nuisance with bigger fish to fry at the time.

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The sides race towards each other.

The plan worked very well against the gozanti cruiser. The Scyk was able to get behind the Gozanti and alsmot single handedly destroy it with its heavy laser cannon while the Gozanti was focused on the C-Roc.

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My heavy Scyk staying behind the Goazanti to geed results.

The Death shuttle (With Vader) destroyed itself but in the process managed to destroy one of the protectorate starfighters and do a lot of damage to the Lancer Craft as well.

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My Protectorate starfighter attempting to hide behind an asteroid to hit Vader's shuttle, to no success as it was finished off.

On the other side of the battle things were a little less successful for me as the 3 IG-88 droids managed to do damage to the Imperial raider, but between its two primary weapon fires and ordnance tubes each turn it managed to tear through two of my IG88 ships, while the third did survive and slipped behind the Raider, where the Raider couldn’t get any shots off. Things were fairly tight for the entire game.

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The Raider managed to split the IG88 ships and destroy two of the three.

Just before the Gozanti was destroyed by the pesky Scyk interceptor it managed to deal crippling blows to the C-ROC by both its own turret, and with its two TIE Fighters which were deployed at range 1. Eventually the C-ROC made its way across the battle to land a few good shots on the Imperial Raider while Kylo Ren slowly followed and destroyed the Lancet. The lone surviving IG88 almost finished off the Raider before Kylo Ren finally made its way over to protect the Raider. Eventually only the pesky Scyk was left who had essentially survived to this point by being ignored. But with it being the only threat left, it wasn’t able to sneak behind any more ships and was finished off.

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Near the end of the game when the C-ROC took a leap across the board to attempt to assist the IG88 with the Imperial Raider.

In the end the the battle came down to a crippled Raider which only needed one hit left and a damaged Kylo ren getting a good round off on the Scyk before I could get behind the less mobile ships and use its heavy laser cannon. Fun game as always, and I’m happy to have the Scum faction join the ranks of the epic game.

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End of the line for my scum fleet.

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