by hepcat » Tue Sep 27, 2016 7:43 am
by TheMix » Tue Sep 27, 2016 9:19 pm
by hepcat » Tue Sep 27, 2016 9:46 pm
by LordMortis » Fri Nov 04, 2016 11:13 am
by Isgrimnur » Mon Jan 30, 2017 4:11 pm
The grimdark, battle-hardened warriors are known for their martial prowess – but wearing the skins of dead animals doesn’t take any skill.
Indeed, nothing on the bloody battlefields of Warhammer’s conflict-ravaged universe could match the terrible reality that foxes, minks, rabbits, and other living beings experience at the hands of the fur trade.
PETA has written to Games Workshop CEO Kevin Rountree asking that the leading British miniature war-gaming brand ban “fur” garments from all Warhammer characters. While we appreciate that they are fictional, draping them in what looks like a replica of a dead animal sends the message that wearing fur is acceptable – when, in fact, it has no more place in 2017 than it would in the year 40,000.
by hepcat » Mon Jan 30, 2017 4:46 pm
by hitbyambulance » Sat Feb 04, 2017 4:01 am
by Smoove_B » Tue Mar 14, 2017 2:25 pm
In “Collection,” Clopper’s first CIA game, teams of analysts work together to solve international crises against a ticking clock. His second title, “Collection Deck,” is a Pokémon-like card game in which where each card represents either an intelligence collection strategy or a hurdle like red tape or bureaucracy.
For instance, a player could lay out a card to collect intelligence via satellite photos, but an opponent could block them by playing a “ground station failure” card. It’s meant to mimic situations analysts might run into in their actual work.
Also speaking on the panel was Volko Ruhnke, who is an intelligence educator at the CIA and a freelance game designer. Ruhnke said he is particularly interested in one type of game: a simulation tabletop game to train analysts and help with analytic tasks. It could help forecast complex situations by forcing players to handle multiple scenarios simultaneously.
Ruhnke himself created a commercial board game to simulate the Afghanistan conflict and walk players through military, political, and economic issues in the region. It gives players “a much more dynamic understanding of the issues of modern Afghanistan,” Ruhnke said, adding that a similar game could be of use internally at the CIA as well.
by hepcat » Wed Mar 15, 2017 1:45 pm
by Daveman » Wed Mar 15, 2017 2:50 pm
Smoove_B wrote:Pokémon-like card game in which where each card represents either an intelligence collection strategy or a hurdle like red tape or bureaucracy.
by Holman » Fri Mar 17, 2017 11:04 pm
by Blackhawk » Wed Mar 22, 2017 1:19 pm
by Smoove_B » Wed Mar 22, 2017 1:24 pm
by Blackhawk » Tue Mar 28, 2017 1:47 pm
by hentzau » Tue Mar 28, 2017 2:19 pm
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