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Mechs vs Minions - Co-op Programming board game from Riot

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Mechs vs Minions - Co-op Programming board game from Riot

Post by coopasonic » Thu Sep 22, 2016 9:10 pm

Riot is the company responsible for League of Legends, which apparently is the biggest game on the planet. (I have no idea, I've heard of it, but I don't do MOBA)

http://na.leagueoflegends.com/en/featur ... s#overview

It's only being sold directly through Riot starting 10/13.

The interesting thing about this game is that it looks like a super-deluxe kickstarter game with metal bits and pre-painted minis, but it's only $75.

It's a programming game that evolves over the course of the game, you modify your program 1-2 cards per round and when you take damage it screws up your program. You will kill dozens of minions, but they will screw up your program and you will struggle to make it work for you.

It looks like it has a campaign of 10 different missions. I have no idea if things carry over from mission to mission.

If you aren't LM (and like programming games), you might want to take a look.
-Coop

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Lordnine » Fri Sep 23, 2016 12:11 pm

Yeah I saw this being discussed in a bunch of places. Production values look amazing and gameplay impressions seem pretty favorable already. I might pick it up but I wish it were five players.

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by LordMortis » Fri Sep 23, 2016 1:49 pm

coopasonic wrote:If you aren't LM (and like programming games), you might want to take a look.
HEEEEYYYYY

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by LordMortis » Fri Sep 23, 2016 1:51 pm

A boardgame with a soundtrack?

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by AWS260 » Fri Sep 23, 2016 7:30 pm

Polygon has a pretty interesting article on the game's development. Last year, they brought out two prominent game reviewers (Tom Vasel and Quintin Smith) to consult on what they thought was the final design.
"We had Tom come out first," Cantrell said. "At the end he said, ‘I don’t know why you’re worried. I think you’ve got a great game!’ We were doing high-fives. And I remember somebody even asking, ‘Well, do we still even want Quintin to come out?’ But he already had his flight, so we might as well.

"Quintin came and he played it, and he said, ‘I’ll be honest. I loved it. ... But frankly I don’t think I’d ever play it again.’" Smith declined to be interviewed for this article.

Cantrell says that during the second day of his visit, Smith's input helped to change the creative direction for the entire game. He was the one who recommended modular game boards so that each session could be different, and brought up the idea of an ongoing campaign that would build a story arc over time.
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by coopasonic » Mon Sep 26, 2016 10:45 am

LordMortis wrote:
coopasonic wrote:If you aren't LM (and like programming games), you might want to take a look.
HEEEEYYYYY
I'm just saying, based on what you've said regarding RoboRally that this game isn't for you. Especially when you add a timer to the drafting.
LordMortis wrote:A boardgame with a soundtrack?
???
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by coopasonic » Wed Oct 12, 2016 9:38 am

Just a reminder for anyone interested, this goes on sale tomorrow at 11am Pacific. I'm in despite the fact the box is too big to fit anywhere but on top of my shelves. :P
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Lordnine » Wed Oct 12, 2016 12:19 pm

Assuming it doesn't sell out instantly I will probably be in for this one. I was originally going to pass since its 4 players max but the novelty and value proposition won me over.

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Chrisoc13 » Wed Oct 12, 2016 12:20 pm

15000 copies is actually a lot for a board game so while I expect it to sell out I think it will be fine for a few days. All the same I'm logging in at exactly the time to grab it. Plus once it sells out they are putting up pre orders for the December print run.

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by coopasonic » Wed Oct 12, 2016 12:24 pm

Yeah while that is a lot of copies, League of Legends is HUGE. I have no idea if the video game players would have any interest in this, but even a very small percentage would wipe out 15k in no time.
-Coop

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by hepcat » Wed Oct 12, 2016 12:29 pm

LordMortis wrote:A boardgame with a soundtrack?
See almost every game from Flying Frog Games.
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Mechs vs Minions - Co-op Programming board game from Riot

Post by Chrisoc13 » Wed Oct 12, 2016 9:50 pm

hepcat wrote:
LordMortis wrote:A boardgame with a soundtrack?
See almost every game from Flying Frog Games.
I appreciate games with sound tracks, especially when they are optional to use. Tokaido collectors edition comes with one too. I try to turn on music that matches the games I'm playing.

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by hepcat » Thu Oct 13, 2016 8:49 am

I thought about grabbing a copy, but I think I'll hold off for more "man on the street" type reviews. 80 bucks is a lot, and I've got way too many 2 player games now that I don't get to the table enough. :cry:
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by coopasonic » Thu Oct 13, 2016 9:04 am

hepcat wrote:80 bucks is a lot, and I've got way too many 2 player games now that I don't get to the table enough. :cry:
2-4 players officially, 1-4 unofficially.
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by hepcat » Thu Oct 13, 2016 9:06 am

Hmmm...solitaire capable, you say? Go on. :pop:
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by coopasonic » Thu Oct 13, 2016 9:20 am

hepcat wrote:Hmmm...solitaire capable, you say? Go on. :pop:
BGG thread with Riot commenting on solo gameplay
It's definitely possible to solitaire the game, but I wouldn't recommend it. Part of the interest comes from working with others and I don't know how much fun the puzzle nature of some missions would be to solve solo. It's possible, but your results may vary.

We playtested the entire game with 2, 3, and 4 players. Here are some major takeaways:

1. Mech power comes directly from command cards. The more cards you have slotted, the more power you have. Because each turn, you're drafting 4 cards total, your power level stays the same regardless of the number of players you have.
2. The game plays much more quickly and "arcadey" with 2 players compared to 4. 4 Is more about "Who can do this thing?" whereas 2 player mode is more about "I can do these things, what can you do?" The ramp of danger escalates faster in 4 players because you're unable to cut it off (lower per mech power level) whereas in 2 player mode, you have much more agency, but any mistake is punished much harder because there's only 2 of you.
3. 3 Player mode forces more coordination around who has the next major power spike as one player is drafting 2 cards each turn. It's a different but still cool experience, as drafting 2 cards feels really good.
4. Schematics lead to really spiky and interesting moments. One shots can be game changers (In one playtest I watched a corki destroy 25 minions in one turn. It was bananas) While persistent schematics create freedom in terms of you longer term planning and decision making. In hindsight, it may have been worth it to say 2 schematics per player per mission in 4 player games, 3 per player per mission in 3 player games, and 4 per player per mission in 2 player games, but that literally just occurred to me right now as I'm writing this post, and would have taken a long time to test. Maybe worth trying out on your own?

When we first began playtesting 2 player mode, we were pleasantly surprised that the game felt balanced and fun. We were expecting to design an entire separate set of 2 player rules, and due to the above takeways, it wasn't actually necessary for a good experience.

That's my 2 cents, hope it helps
There is more discussion include a little more back and forth with Riot. I'd suggest giving it a read.
-Coop

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Chaz » Thu Oct 13, 2016 9:49 am

The SU&SD review makes it sound pretty good. I might pick up a copy down the line. If that's even possible.
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by hepcat » Thu Oct 13, 2016 10:02 am

I was perusing some of the threads on the actual sale of the game and it sounds like they're going to sell through this run, and if there's still demand, they'll keep on making them. Another poster said he was actually going to wait until the second printing as he had heard there were some minor issues with the first run that Riot was hoping to address in later ones (if they occurred). Nothing show stopping at all, mind you. And second hand, so take it with a grain of salt.
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by coopasonic » Thu Oct 13, 2016 10:12 am

Chaz wrote:The SU&SD review makes it sound pretty good. I might pick up a copy down the line. If that's even possible.
They have already planned a second print run. When that comes will depend on sales today, which include pre-orders for the second half of the first print run to be delivered later (December?).

It sounds like there was one mistake on a card in the first printing, but nothing huge and a few problems with the rulebook but nothing game breaking. The corrected rulebook will be posted online. They may offer reprints of the card, but nothing firm right now. Of course the game is only in a few hands at this point so we might see more identified later.
-Coop

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by hepcat » Thu Oct 13, 2016 10:20 am

I may just wait for Coop and Chrisoc to report back on the game before making my decision. :wink:
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Ralph-Wiggum » Thu Oct 13, 2016 10:22 am

Looks like a cool game. Unfortunately, I'm not sure I would be able to play it often enough to justify the $75. So instead, I'll try to convince one of my friends to get it... :horse:

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by coopasonic » Thu Oct 13, 2016 10:24 am

I will definitely be trying it solo and twist Isgrimnur's arm to play as well.
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by hepcat » Thu Oct 13, 2016 10:32 am

Ralph-Wiggum wrote:Looks like a cool game. Unfortunately, I'm not sure I would be able to play it often enough to justify the $75. So instead, I'll try to convince one of my friends to get it... :horse:
I tried to do that with Seppe yesterday in a flurry of emails.

I failed. :cry:
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Isgrimnur » Thu Oct 13, 2016 10:37 am

The twisting can be minimal.
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Harkonis » Thu Oct 13, 2016 11:25 am

I'm not that far away hep
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by LordMortis » Thu Oct 13, 2016 12:26 pm

coopasonic wrote: Especially when you add a timer to the drafting.
You're right. That's the magic bullet I missed. Robo Rally is fine, even is I make embarrassing moves to spacial-relationally empathize with my robot. But the timer. I hate.

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Isgrimnur » Thu Oct 13, 2016 12:35 pm

I have only played with the timer once or twice, many moons ago. It's an AP fighter, but not needed for the majority of games.
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by hepcat » Thu Oct 13, 2016 12:38 pm

Harkonis wrote:I'm not that far away hep
Are you getting it? Or are you throwing your name in the hat for someone to play with if I do bite the bullet on this one? Cause either sounds good to me. :D
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Harkonis » Thu Oct 13, 2016 1:48 pm

going to be trying to get it
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by hepcat » Thu Oct 13, 2016 1:50 pm

Oooh, count me in then.
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by coopasonic » Thu Oct 13, 2016 1:59 pm

It went up 4 minutes early and the site is getting crushed. I can't get to the checkout page.
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Harkonis » Thu Oct 13, 2016 2:00 pm

it's in the store, cart is lagging out though :(
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Chrisoc13 » Thu Oct 13, 2016 2:16 pm

In my cart but the server is not responding now. Awesome.

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Harkonis » Thu Oct 13, 2016 2:20 pm

I really didn't expect this type of issue from Riot considering the numbers they deal with for LoL all the time.
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Chaz » Thu Oct 13, 2016 2:34 pm

I looked, but decided to pass. Chances of me playing it are real low, and I was mostly buying in because it's nice looking, which is a dumb reason to buy a $75 game.
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Lordnine » Thu Oct 13, 2016 2:35 pm

Harkonis wrote:I really didn't expect this type of issue from Riot considering the numbers they deal with for LoL all the time.
The web-store is likely on a very different system from their normal game servers. They probably normally handle a couple hundred or less orders a day and right now they are getting hit by a couple thousand.

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Mechs vs Minions - Co-op Programming board game from Riot

Post by Chrisoc13 » Thu Oct 13, 2016 2:59 pm

Well I guess I'm giving up. An hour of refreshing and I got all the way to entering my card before it froze. Too much work I'll just pick it up later I guess.

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by coopasonic » Thu Oct 13, 2016 3:01 pm

Riot says they are selling through at about 40/min so they aren't sold out yet.
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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Chrisoc13 » Thu Oct 13, 2016 3:06 pm

coopasonic wrote:Riot says they are selling through at about 40/min so they aren't sold out yet.
I'm more annoyed at the waste of time so I might just pass for now.

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Re: Mechs vs Minions - Co-op Programming board game from Rio

Post by Harkonis » Thu Oct 13, 2016 3:32 pm

Got one
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