by Carpet_pissr » Mon Oct 31, 2016 11:28 am
by Zenn7 » Mon Oct 31, 2016 1:54 pm
Carpet_pissr wrote:I usually try to buy a board game for Christmas that all three of my kids can play (not easy, considering they are 6, 10 and 12), and came across this article from 538 about board games for kids: http://fivethirtyeight.com/features/stop-playing-monopoly-with-your-kids-and-play-these-games-instead/
I found it odd that "Ultimate Werewolf" is on the list, with a minimum recommended age of 5? I have never played the game, so not sure if it's a mistake (the box lists 13+ I think). My 6 YO is definitely sharp for his age, but that might be pushing it. Any thoughts?
Thinking of picking up: Dixit, Hive and/or Coconuts (though this last one may be too 'babyish'?
Feel free to comment on any on the list as well!
by Carpet_pissr » Mon Oct 31, 2016 2:42 pm
Zenn7 wrote:I played ultimate werewolf with some younger than 13 kids (don't know if they went down to 6 though). But I think what would be more of a problem than his age is 4 people is not very many people. Also, how good can your kids convince you of something w/o you seeing through it? Having to try to decide who the werewolf is/are might not work well if you can see right through their deceptions or if they listen to you as Dad and Dad wouldn't lie sort of thing.
Or they're like my kid who just default assumes if there is a traitor in the game, it's me (no matter the logic against it). Probably doesn't help that she's right more than 1/2 the time... (Ultimate Werewolf, Shadows over Camelot, Shadowhunters (not a traitor, but not on her side at least), couple others.
Unless I'm thinking of the wrong game, isn't Hive 2 player? Assuming a game for all 3 of your kids to play was to play at the same time, not taking turns.
by coopasonic » Mon Oct 31, 2016 2:52 pm
by Anonymous Bosch » Mon Oct 31, 2016 3:31 pm
The cities in the West are not the safest place to be. In the disc-flicking game Flick 'em Up!, you can become an outlaw and rob banks, free prisoners, attack innocent bystanders... or you could become the Sheriff and try to protect the people of your city from these bandits!
Relive the great adventures of the West, face your enemies in street duels, use different guns and tactics to get what you want. You can follow the scenarios or create your own—the choice is yours, cowboy!
- 12 Figures
- 12 Removable/Reversible Hats
- 2 Boxes
- 10 Cowboy Tiles
- 6 Buildings
- 1 Gallows
- 38 Hit Point Tokens
- 11 Sacks of Gold Tokens
- 6 "Not Allowed" Tokens
- 5 Colt Pistol Tokens
- 2 Winchester Rifle Tokens
- 4 Clean/Poisoned Water Tokens
- 2 Dynamite Tokens
- 2 Document Tokens
- 1 Initiative Token
- 1 Hostage Token
- 13 Support Blocks
- 4 Bullets
- 1 Dynamite
- 3 Cacti
- 1 Town Hall Clock (in four parts)
- 5 Barrels
- 4 Fences
- 5 Tumbleweeds
- 1 Movement Disc
- 1 Winchester Barrel
- Scenario Booklet
by Blackhawk » Mon Oct 31, 2016 3:46 pm
Carpet_pissr wrote:Blokus - we usually play this the most because everyone likes it, and it's not too long
by coopasonic » Mon Oct 31, 2016 3:50 pm
by Anonymous Bosch » Mon Oct 31, 2016 4:32 pm
coopasonic wrote:That's on my wish list as well. It's a bit on the expensive side which is holding me back a little bit. I watched the SUSD review last night and it looks like something the kids would like.
Oh for CP, that reminds me. My 7 year old is a freaking genius at Pitchcar (speaking of expensive dexterity games).
by Ralph-Wiggum » Mon Oct 31, 2016 5:13 pm
by Carpet_pissr » Mon Oct 31, 2016 5:20 pm
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