Is paying for a savegame a new mechanic?

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Dave Allen
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Is paying for a savegame a new mechanic?

Post by Dave Allen »

I was watching the trailer for Narborion and I noticed that "bookmarks" were purchased for gold.
I don't remember other RPGs that make saving a game an investment of resources.
A mechanic like that would add an additional layer of strategy - especially if the cost was dear enough.
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hepcat
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Re: Is paying for a savegame a new mechanic?

Post by hepcat »

That sounds really awful. I can't help but hope it fails miserably if the intent was solely to monetize save games.
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Lordnine
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Re: Is paying for a savegame a new mechanic?

Post by Lordnine »

Dave Allen wrote: A mechanic like that would add an additional layer of strategy - especially if the cost was dear enough.
:?
I don't get this type of thought process in games. I often see people defending the lack of quick-save because it makes the game more atmospheric. No it doesn't. It wastes my time and makes me not care about the atmosphere of the game because I spend all my time hunting for the next save location.
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stessier
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Re: Is paying for a savegame a new mechanic?

Post by stessier »

I don't mind the mechanic as long as it is an optional mode...like Diablo's ironman mode.
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Re: Is paying for a savegame a new mechanic?

Post by coopasonic »

Dave Allen wrote:I was watching the trailer for Narborion and I noticed that "bookmarks" were purchased for gold.
I don't remember other RPGs that make saving a game an investment of resources.
A mechanic like that would add an additional layer of strategy - especially if the cost was dear enough.
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coopasonic
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Re: Is paying for a savegame a new mechanic?

Post by coopasonic »

hepcat wrote:That sounds really awful. I can't help but hope it fails miserably if the intent was solely to monetize save games.
I don't think he is talking about real world money.
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Re: Is paying for a savegame a new mechanic?

Post by Blackhawk »

Yeah, I read up on it last night. It's real money. Imagine Resident Evil's typewriter ribbons. Now remove 2/3 of them from the game. Next, sell them back to the players for real cash.

It's a good strategy if your goal is to ensure that I never touch your game.
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hepcat
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Re: Is paying for a savegame a new mechanic?

Post by hepcat »

Ditto. I've not been a vocal opponent of DLC, but that's going too far for me.
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coopasonic
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Re: Is paying for a savegame a new mechanic?

Post by coopasonic »

I think it is going too far for most everyone which is probably why it appears they removed it two years ago, according to the article I read this morning.
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hepcat
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Re: Is paying for a savegame a new mechanic?

Post by hepcat »

We're writing these posts from 2014 though.

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