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The 7th Continent [Spoiler-free]

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Anonymous Bosch
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The 7th Continent [Spoiler-free]

Post by Anonymous Bosch » Wed Jun 12, 2019 10:08 am

Firstly, rest assured, you'll find no spoilers here.

I know there are at least a few other OOers that own The 7th Continent tabletop game. So I'm curious to know what others have done to store and organise their game, especially those who went all-in (i.e. own the base game + all expansions) and have the game fully-sleeved.

I pledged all-in for the 2nd 'What Goes Up, Must Come Down' Kickstarter and received a capacious box of goodies just a few weeks ago. I managed to finish sleeving the whole kit and caboodle over the weekend. Which was no mean feat, considering the game has the better part of 2,000 cards after all the expansions are added in. However, after sleeving everything, while the six card trays across the two boxes do fit all of the sleeved cards with all of the expansions, there's very little room left over to accommodate the rest of the game's tokens and components.

Here's how I currently have the game organised after sleeving everything:

In the base game black box:
1st Tray: All of the Preparation cards (Save Game, Characters and Curses, all of the blue-backed Action deck cards, and Banished Cards)
2nd Tray: All of the Exploration cards (Foggy-backed cards with Roman numerals)
3rd Tray: Adventure cards 000 - 199

In the 'What Goes Up, Must Come Down' white box:
4th Tray: Adventure cards 200 - 449
5th Tray: Adventure cards 450 - 699
6th Tray: Adventure cards 700 - 999

So, can anyone recommend a particular Plano box or something similar to organise the rest of the components (e.g. the Satchel and Journal binder, all of the miniatures, player standees and campfire tokens, character randomizer tokens, weather tokens, the barge and hot air balloon stuff, and so on)?
"Good intentions will always be pleaded for every assumption of authority. It is hardly too strong to say that the Constitution was made to guard the people against the dangers of good intentions. There are men in all ages who mean to govern well, but they mean to govern. They promise to be good masters, but they mean to be masters." -- Daniel Webster

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Re: The 7th Continent [Spoiler-free]

Post by Smoove_B » Wed Jun 12, 2019 10:48 am

I can't help,but I'm in the same position so I'll be following along. I'm not sure if I'm going to sleeve all the cards - I might just do the ones that are shuffled. Hadn't really thought about all the other stuff yet, but you're right - there's quite a bit of *stuff* to organize. That's half the hobby! :D

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Re: The 7th Continent [Spoiler-free]

Post by Zarathud » Wed Jun 12, 2019 11:03 am

Everything arrived the day before my trip to Origins. I don’t think this will get enough wear to require sleeving, so I hope that solves the problem.
"If the facts don't fit the theory, change the facts." - Albert Einstein
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Re: The 7th Continent [Spoiler-free]

Post by Anonymous Bosch » Wed Jun 12, 2019 3:52 pm

Yeah, in hindsight, sleeving the entire game is probably overkill. I suspect it's more sensible just to sleeve the 200 blue-backed Action cards (i.e. the ones that get used and shuffled most). But it was something of a 'Grail' purchase for me and I pledged all-in, so in for a penny, in for a pound. Besides, going back and unsleeving ~1,700 cards just for the sake of additional space to house the other components would be way more trouble than it's worth.

I managed to rustle up a spare Plano 2-3650 Stowaway container, so that should be able to house most of the game's components (except for the Satchel & Journal binder). Not the most elegant means of storage and organization, but at least it's more practical and useful than a Ziploc bag.
"Good intentions will always be pleaded for every assumption of authority. It is hardly too strong to say that the Constitution was made to guard the people against the dangers of good intentions. There are men in all ages who mean to govern well, but they mean to govern. They promise to be good masters, but they mean to be masters." -- Daniel Webster

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Re: The 7th Continent [Spoiler-free]

Post by hepcat » Wed Jun 26, 2019 10:14 am

I only have the base game and the What Goes Up expansion, but I had no problems storing everything except the save book (the new journal), and the larger balloon standee in the base game box. Do the other, smaller expansions add that many cards to the game that it needs multiple boxes for storage? Or is that because you sleeved them?
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Re: The 7th Continent [Spoiler-free]

Post by Anonymous Bosch » Wed Jun 26, 2019 11:46 am

hepcat wrote:
Wed Jun 26, 2019 10:14 am
I only have the base game and the What Goes Up expansion, but I had no problems storing everything except the save book (the new journal), and the larger balloon standee in the base game box. Do the other, smaller expansions add that many cards to the game that it needs multiple boxes for storage? Or is that because you sleeved them?
It's a bit of both. But primarily, sleeving everything (especially with Premium-thickness sleeves) means very little room is left over to accommodate the rest of the game's components because the sleeved cards easily take up all six of the included card trays with the base game and the 'What Goes Up, Must Come Down' expansion. So I suspect sleeving everything was overkill and even then, using thinner 'penny sleeves' for the cards that aren't frequently shuffled likely would've been more practical. Fortunately, I was able to fit most of the other components (except for the Satchel & Journal binder and Cartographer's Notebook) into a Plano 2-3650 Stowaway container.

BTW, for anyone that does decide to sleeve their cards, it's definitely best to sleeve them sideways (being right-handed, I sleeved mine left-to-right). That makes the cards a good deal easier to sort through and access from above in the card trays.
"Good intentions will always be pleaded for every assumption of authority. It is hardly too strong to say that the Constitution was made to guard the people against the dangers of good intentions. There are men in all ages who mean to govern well, but they mean to govern. They promise to be good masters, but they mean to be masters." -- Daniel Webster

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Re: The 7th Continent [Spoiler-free]

Post by Anonymous Bosch » Wed Jul 17, 2019 3:14 pm

Just a quick heads-up for anyone interested in this game that missed out on the prior 'What Goes Up, Must Come Down' Kickstarter campaign: extra production copies of The 7th Continent board game, along with its various expansions and accessories, are currently available to order through the Serious Poulp online store.

Granted, it's not exactly cheap, but it is an utterly unique game that provides an astonishing amount of quality content for the price. It's also terrifically enjoyable to play solo, too. Given that a retail release is highly unlikely, this perhaps represents the last chance to purchase the game or any of its expansions without being raked over the coals with inflated secondary market pricing, at least in the near-term. So with the limited stock available, I'd suggest snagging any missed expansions and such while you still can.
"Good intentions will always be pleaded for every assumption of authority. It is hardly too strong to say that the Constitution was made to guard the people against the dangers of good intentions. There are men in all ages who mean to govern well, but they mean to govern. They promise to be good masters, but they mean to be masters." -- Daniel Webster

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Re: The 7th Continent [Spoiler-free]

Post by hepcat » Wed Jul 17, 2019 8:25 pm

I was playing solo on Sunday. I ALMOST finished my first curse. But I ran out of time. :(

Ah well, next time.
I beat a camel to death with a monkey. Can I do that?
-Mr Bismarck

You have to whack a few rabbits before you are ready to punch a camel.
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Re: The 7th Continent [Spoiler-free]

Post by Zarathud » Thu Jul 18, 2019 9:57 am

The easy mode is almost necessary. I’m sure there are tricks to keep the card timer replenished, but wow, I ran though the deck so fast.
"If the facts don't fit the theory, change the facts." - Albert Einstein
"When the president does it, that means that it is not illegal. - Nixon
"I don't stand by anything." - Trump
“Bad men need nothing more to compass their ends, than that good men should look on and do nothing.” - John Stuart Mill, Inaugural Address Delivered to the University of St Andrews, 2/1/1867

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Re: The 7th Continent [Spoiler-free]

Post by hepcat » Thu Jul 18, 2019 10:01 am

One thing to check out is the action/discard deck holders. When you assemble them for a game, you can choose one of two different sides that contain some rules that help you manage the decks and other things.

I was doing the goddess curse and I THOUGHT I had found everything I needed to finish it...only to find out just as I depleted the action deck that I was only halfway there. The very next action I took pulled a curse card though and viola...I lost.
I beat a camel to death with a monkey. Can I do that?
-Mr Bismarck

You have to whack a few rabbits before you are ready to punch a camel.
-Coopasonic

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Re: The 7th Continent [Spoiler-free]

Post by Anonymous Bosch » Thu Jul 18, 2019 1:31 pm

Zarathud wrote:
Thu Jul 18, 2019 9:57 am
The easy mode is almost necessary. I’m sure there are tricks to keep the card timer replenished, but wow, I ran though the deck so fast.
I find it helps to always keep the core loop of gameplay (i.e. explore, hunt, explore) in mind.

It's easy to forget that it's a survival-exploration game first and foremost, with a surprisingly thematic emphasis on survival. Alas, it can be deceptively alluring to get so distracted by all of the fascinating things to explore that you're lulled into considering the crucial crafting/hunting/survival aspect of the game as more of an afterthought until it's too late. As hepcat points out above, the stakes are high when depletion of the action deck means permadeath when a curse card is drawn.

I've also begun to realise the importance of map management, and the timing of when and where to save the game. While it can seem aggravating that the world you've explored gets contracted back to a single tile, I've found the passage of time to be a really clever thematic element of the gameplay that certainly seems to be another resource of sorts to be managed.
"Good intentions will always be pleaded for every assumption of authority. It is hardly too strong to say that the Constitution was made to guard the people against the dangers of good intentions. There are men in all ages who mean to govern well, but they mean to govern. They promise to be good masters, but they mean to be masters." -- Daniel Webster

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