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Let's Play Together: GM'd Battletech via Megamek VII

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gbasden
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Re: Let's Play Together: GM'd Battletech via Megamek VII

Post by gbasden » Wed Sep 12, 2018 2:38 am

Run to 1901, torso twist to the left, fire at the Jenner and exit the map.

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El Guapo
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Re: Let's Play Together: GM'd Battletech via Megamek VII

Post by El Guapo » Wed Sep 12, 2018 10:03 am

NickAragua wrote:
Wed Sep 12, 2018 1:25 am
FYI, you're down to 3/5 movement due to heat.
Ok, so run to 2701, turn once to the right, and torso twist to the right, and then open up on and kick the 2801 Vedette.

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NickAragua
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Re: Let's Play Together: GM'd Battletech via Megamek VII

Post by NickAragua » Wed Sep 12, 2018 10:35 am

Round 8:
Stefan and Isgrimnur nearly collide, but Stefan manages to stop his Trebuchet just short of crashing into the Hatchetman.

Isgrimnur takes a laser hit from the Jenner's right arm weapons rack, but returns the favor, blasting the aforementioned weapons rack off with an autocannon burst, then following up with a laser into the right torso.

Stefan contributes, firing lasers to disable the smaller mech's right leg. As its tilting over, Gbasden fires a single PPC and laser salvo. One of the lasers connects with the SRM ammo bin in the damaged right torso, the explosion spraying scrap metal and forcing Stefan to turn to the side to avoid having Freyland perforated as molten Jenner chunks bounce off the armor. Stefan then completes the spin and puts a boot through the engine block of the Vedette in front of him while Gbasden stomps on the one almost underneath his Warhammer, removing all armor from the rear section of the vehicle (along with a large section of the drive train).

El Guapo moves to break past a Vedette, delivering a solid laser blast across the treads to drastically slow it down. He takes a few lasers from the Hunchback, losing right leg armor, and a pelting from the nearby Vedettes. His mech staggers but he keeps it upright, and even manages to land a kick on the same Vedette, removing the rest of the armor from the right side. The Rifleman's cockpit is a bit of a sauna and the targeting reticle starts getting fuzzy, but it shouldn't be a problem.

Raw data:
Spoiler:
Weapon Attack Phase
-------------------

Weapons fire for Jenner JR7-D (FRR)
    Medium Laser at Hatchetman HCT-3F (1st Octopus Overlords); needs 5, rolls 3 : misses


    Medium Laser at Hatchetman HCT-3F (1st Octopus Overlords); needs 5, rolls 11 : hits RL
        Hatchetman HCT-3F (1st Octopus Overlords) takes 5 damage to RL.
            6 Armor remaining.


Weapons fire for Rifleman RFL-3C (1st Octopus Overlords)
    AC/10 at Vedette Medium Tank (Standard) #2 (FRR); needs 7, rolls 4 : misses


    AC/10 at Vedette Medium Tank (Standard) #2 (FRR); needs 7, rolls 4 : misses


    Medium Laser at Vedette Medium Tank (Standard) #2 (FRR); needs 7, rolls 8 : hits (using Right Side table) RR
        Vedette Medium Tank (Standard) #2 (FRR) takes 5 damage to RR.
            15 Armor remaining.
            Chance for motive system damage. Roll is 10; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.


    Medium Laser at Vedette Medium Tank (Standard) #2 (FRR); needs 7, rolls 2 : misses


Weapons fire for Hunchback HBK-4J (FRR)
    Medium Laser at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 9 : hits (using Right Side table) RL
        Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to RL.
            5 Armor remaining.


    Medium Laser at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 8 : hits (using Right Side table) CT
        Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to CT.
        Needs 7+ to destroy Searchlight, rolls 9.
        Searchlight destroyed!
            17 Armor remaining.


    LRM 10 at Rifleman RFL-3C (1st Octopus Overlords); needs 6, rolls 4 : misses


    LRM 10 at Rifleman RFL-3C (1st Octopus Overlords); needs 6, rolls 4 : misses


    Medium Laser at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 8 : hits (using Right Side table) RL
        Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to RL.
            0 Armor remaining.


Weapons fire for Hatchetman HCT-3F (1st Octopus Overlords)
    AC/10 at Jenner JR7-D (FRR); needs 6, rolls 9 : hits (using Right Side table) RA
        Jenner JR7-D (FRR) takes 10 damage to RA.
            Armor destroyed.
             SECTION DESTROYED.
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on +Medium Laser.


    Medium Laser at Jenner JR7-D (FRR); needs 6, rolls 6 : hits (using Right Side table) RA
        Jenner JR7-D (FRR) takes 5 damage to RA.
        5 damage transfers to RT.
        Jenner JR7-D (FRR) takes 5 damage to RT.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Jump Jet.


Weapons fire for Vedette Medium Tank (Standard) #4 (FRR)
    AC/5 at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 7 : hits CT
        Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to CT.
            12 Armor remaining.


Weapons fire for Vedette Medium Tank (Standard) #6 (FRR)
    AC/5 at Rifleman RFL-3C (1st Octopus Overlords); needs 8, rolls 10 : hits (using Right Side table) RA
        Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to RA.
            5 Armor remaining.


Weapons fire for Vedette Medium Tank (Standard) (FRR)
    AC/5 at Warhammer WHM-6D (1st Octopus Overlords); needs 8, rolls 8 : hits LL
        Warhammer WHM-6D (1st Octopus Overlords) takes 5 damage to LL.
            19 Armor remaining.


Weapons fire for Trebuchet TBT-5J (1st Octopus Overlords)
    Medium Laser at Jenner JR7-D (FRR); needs 8, rolls 9 : hits (using Right Side table) RL
        Jenner JR7-D (FRR) takes 5 damage to RL.
            1 Armor remaining.


    Medium Laser at Jenner JR7-D (FRR); needs 8, rolls 10 : hits (using Right Side table) RL
        Jenner JR7-D (FRR) takes 5 damage to RL.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on RL. Roll is 7; no effect.


    Medium Laser at Jenner JR7-D (FRR); needs 8, rolls 11 : hits (using Right Side table) RL
        Jenner JR7-D (FRR) takes 5 damage to RL.
             SECTION DESTROYED.
        1 damage transfers to RT.
            Critical hit on RL. Roll is 8; 1 location.
            CRITICAL HIT on Upper Leg.
        Jenner JR7-D (FRR) takes 1 damage to RT.
             5 Internal Structure remaining.
            Critical hit on RT. Roll is 7; no effect.


Weapons fire for Vedette Medium Tank (Standard) #2 (FRR)
    AC/5 at Hatchetman HCT-3F (1st Octopus Overlords); needs 8, rolls 10 : hits CT
        Hatchetman HCT-3F (1st Octopus Overlords) takes 5 damage to CT.
            9 Armor remaining.


Weapons fire for Vedette Medium Tank (AC2) (FRR)
    AC/2 at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 6 : misses


    SRM 2 at Rifleman RFL-3C (1st Octopus Overlords); needs 11, rolls 7 : misses


    Machine Gun at Trebuchet TBT-5J (1st Octopus Overlords); needs 10, rolls 11 : hits (using Rear table) RTR
        Trebuchet TBT-5J (1st Octopus Overlords) takes 2 damage to RTR.
            3 Armor remaining.


Weapons fire for Vedette Medium Tank (Standard) #3 (FRR)
    AC/5 at Hatchetman HCT-3F (1st Octopus Overlords); needs 8, rolls 4 : misses


Weapons fire for Warhammer WHM-6D (1st Octopus Overlords)
    PPC at Jenner JR7-D (FRR); needs 7, rolls 8 : hits (using Right Side table) LT
        Jenner JR7-D (FRR) takes 10 damage to LT.
             SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
        4 damage transfers to CT.
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on Jump Jet.
            Location has no more hittable critical slots.
        Jenner JR7-D (FRR) takes 4 damage to CT.
            6 Armor remaining.


    Medium Laser at Jenner JR7-D (FRR); needs 6, rolls 8 : hits (using Right Side table) CT
        Jenner JR7-D (FRR) takes 5 damage to CT.
            1 Armor remaining.


    Medium Laser at Jenner JR7-D (FRR); needs 6, rolls 12 : hits (using Right Side table) RT
        Jenner JR7-D (FRR) takes 5 damage to RT.
             SECTION DESTROYED.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on SRM 4 Ammo (25).
            *** SRM 4 Ammo EXPLODES! 200 DAMAGE! ***
                >Jenner JR7-D (FRR) suffers catastrophic damage, but the autoeject system was engaged.
            
Jenner JR7-D (FRR) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : succeeds.
                    The pilot ejects safely!
        *** Jenner JR7-D (FRR) DESTROYED by ejection! ***
                Jenner JR7-D (FRR) takes 200 damage to RT.
                200 damage transfers to CT.
                Jenner JR7-D (FRR) takes 200 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 9;         1 location.
                    CRITICAL HIT on Standard Gyro.

        Pilot of Jenner JR7-D (FRR) "Leonor Botelheiro" has ejected, so no damage is dealt!



    Small Laser at Jenner JR7-D (FRR); needs 10, rolls 2 : misses


    Small Laser at Jenner JR7-D (FRR); needs 10, rolls 7 : misses




Rifleman RFL-3C (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 7 : succeeds.

Physical Attack Phase
-------------------

Physical attacks for Rifleman RFL-3C (1st Octopus Overlords)
    Kick (Left leg) at Vedette Medium Tank (Standard) #2 (FRR); needs 6, rolls 8 : hits (using Right Side table) RS
        Vedette Medium Tank (Standard) #2 (FRR) takes 12 damage to RS.
            0 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.


Physical attacks for Trebuchet TBT-5J (1st Octopus Overlords)
    Kick (Left leg) at Vedette Medium Tank (Standard) #3 (FRR); needs 5, rolls 8 : hits (using Right Side table) RS (critical)
        Vedette Medium Tank (Standard) #3 (FRR) takes 10 damage to RS (critical).
            8 Armor remaining.
            Critical hit on RS. Roll is 10; Engine destroyed. Immobile.


Physical attacks for Warhammer WHM-6D (1st Octopus Overlords)
    Kick (Left leg) at Vedette Medium Tank (AC2) (FRR); needs 2, rolls 6 : hits (using Random Side table) RR
        Vedette Medium Tank (AC2) (FRR) takes 15 damage to RR.
            0 Armor remaining.
            Chance for motive system damage. Roll is 10; (w/ +1 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.


Heat Phase
-------------------
Rifleman RFL-3C (1st Octopus Overlords) gains 14 heat, sinks 10 heat and is now at 9 heat.
Hatchetman HCT-3F (1st Octopus Overlords) gains 7 heat, sinks 9 heat and is now at 0 heat.
Trebuchet TBT-5J (1st Octopus Overlords) gains 12 heat, sinks 15 heat and is now at 1 heat.
Warhammer WHM-6D (1st Octopus Overlords) gains 20 heat, sinks 20 heat and is now at 4 heat.
Hunchback HBK-4J (FRR) gains 18 heat, sinks 14 heat and is now at 4 heat.
Final battlefield state:
Spoiler:
Enlarge Image
With the two armor-breached Vedettes revving up their engines and trundling off as fast as they can, the remaining FRR force consists of three active Vedettes, a Hunchback and a platoon of laser rifle infantry who are already out of range. As the OO lance makes their way out to the north, the enemy force doesn't pursue. Stefan takes a minute to allow Freyland to climb into the Trebuchet's cockpit to avoid hypothermia. The rest of the ride home is filled with animated discussion of how to handle the potential fallout with the FRR over our violation of their exclusion zone (not to mention blowing up one of their mechs).

Kill board:
Isgrimnur: 2 (Maxim, Vedette - both mobility kills)
El Guapo: 1 (Vedette - crippled via armor breach)
Gbasden: 2 (Jenner, Vedette - crippled via armor breach)
Stefan: 1 (Vedette - mobility kill)
Ronin: 1 (Pegasus)

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El Guapo
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Re: Let's Play Together: GM'd Battletech via Megamek VII

Post by El Guapo » Wed Sep 12, 2018 12:11 pm

We should have our contacts reach out to the FRR to discuss salvage rights from this operation.

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NickAragua
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Re: Let's Play Together: GM'd Battletech via Megamek VII

Post by NickAragua » Wed Sep 12, 2018 12:43 pm

Maybe we'll offer them the drowned APC as an olive branch.

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