Fellowship of the Ring [WW] Pre-game discussion thread

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Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

Fellowship of the Ring

Many Meetings

Frodo woke and found himself lying in bed. At first he thought that he had slept late, after a long unpleasant dream that still hovered on the edge of memory. Or perhaps he had been ill? But the ceiling looked strange; it was flat, and it had dark beams richly carved. He lay a little while longer looking at the patches of sunlight on the wall, and listening to the sound of a waterfall.

”Where am I, and what is the time?” he said aloud to the ceiling.

”In the House of Elrond, and it is ten o’clock in the morning,” said a voice. ”It is the morning of October the twenty-fourth, if you want to know.”

”Gandalf!” cried Frodo, sitting up. There was the old wizard, sitting in a chair by the open window.

”Yes,” he said, ”I am here. And you are lucky to be here, too, after all the absurd things you have done since you left home.”


THE FELLOWSHIP

THE HOBBITS

Image

Frodo

Starts with the One Ring. Immune to corruption. If Frodo controls the Ring at the start of the 6th Chapter, he must immediately pass it on to another Hobbit or Gollum. Failure to do so causes the Servants of the Eye to win. Frodo is the only Hobbit that may re-possess the One Ring without succumbing to darkness. If a Ringbearer other than Frodo is lynched or killed without passing on the Ring, it passes to Frodo.

Image

4 Hobbits
Hobbits are unusually resilient to corruption. If they get control of the One Ring, they will resist corruption for one single Journey. The Journey after the first, however, they must pass the Ring to another player (specified by PM:ing the Moderator) or become corrupted. They may never possess the Ring again or they will become instantly corrupted.

THE FREE PEOPLE

Image

Aragorn

Aragorn may protect one player other than himself each Journey. Aragorn may not protect the same player two Journeys in a row. Protected players are immune to all conversions, captures and kills by Servants of the Eye and Gollum’s Ring-theft. If Aragorn disrupts Gollum’s Ring-theft, he will also kill Gollum. Aragorn will know which actions he managed to disrupt, if any (kill, conversion, capture, theft). Aragorn will not disrupt an action that would otherwise fail (he will only kill Gollum while actually protecting a Ringbearer).

Image

Gandalf
Gandalf may determine the nature of one player once every Journey. Frodo and the Hobbits will scan as Hobbits. Aragorn and the Free People will scan as Free People unless corrupted. Boromir will scan as Free People until ”officially” corrupted. The Uruk-Hai and the Witch-King will scan as Servants of the Eye. Corrupted Hobbits and corrupted Free People will scan as Servants of the Eye. Gollum will scan as Gollum.

Image

Boromir
Boromir wants to bring the One Ring to his father Denethor, Steward of Gondor. He is corrupted for all intents and purposes but will scan as one of the Free People until corrupted by the Witch-King or by possession of the One Ring. He wins with the Servants of the Eye, not with the Fellowship.

Image

3 Warriors of the Free People
Warriors of the Free People have a sacred task to protect the Ringbearer at any cost. They have no special power by themselves, but as long as at least one of the Free People (including Aragorn, Gandalf and Boromir) is alive the Fellowship has the ability to Hunt some Orc.



THE SERVANTS OF THE EYE

Image

Witch-King
Once each Journey, the Nazghul Witch-King of Angmar may perform both of these actions:
1. Search for the One Ring. By targeting a player, the Witch-King may determine whether that player holds the One Ring or not. This action may not be disrupted by Aragorn.
2. Convert one of the Free People by whispering sweet promises of power into the ear of one player. Corruption this way only works on the Free People but not on Hobbits, Frodo, Gollum or Servants of the Eye. Converted targets lose any powers they may have (Aragorn’s protection, Gandalf’s scan) and become corrupted. Corrupted converts are told which player corrupted them. The Witch-King is told whether the corruption attempt was successful or not. This action may be disrupted by Aragorn. The Witch-King is told if his action was disrupted by Aragorn. Corrupted converts are scanned by Gandalf as ”Servants of the Eye”.

Image

Uruk-Hai
The Uruk-Hai are given command by Saruman to seek out and capture the Hobbits, alive and unspoiled, for they carry an Elvish weapon. Each Journey, the Uruk-Hai may target one player. If target player is a Servant of the Eye, the Uruk will be told by Saruman to stay away from the target. In this case, nothing happens. If target player is uncorrupted Free People, that player is killed. If target player is a Hobbit, Frodo or Gollum, that player is captured. Uruk-Hai targeting may be disrupted by Aragorn. The Uruk-Hai is told if and what kind of action was disrupted by Aragorn (kill, capture).


GOLLUM

Image

Gollum
Gollum wants the Ring for himself, and he is accustomed enough to its wiles that he can withstand the desire to return it to its Lord. Gollum is immune to corruption (as we know it) and will hold the Ring without becoming a Servant of the Eye. If Gollum is not in possession of the Ring, he must search the bags of one player each Journey. If the target is a Ringbearer, Gollum will steal the Ring. Gollum’s theft may be disrupted by Aragorn. If Gollum’s Ring-theft is disrupted by Aragorn, Gollum will be killed. Gollum cannot pass the Ring to another player.


PASSAGE OF TIME

The goal of the game is getting through 7 ”days” (Chapters) of travel.

The ”Night” cycle is referred to as the ”Journey”.
The ”Day” cycle is referred to as a ”Chapter”.
The game starts with the first Journey, through Caradhras to the Doors of Durin.

Prologue: Rivendell. (Sign-ups, roles are handed out.)
Journey 1: Caradhras
Chapter 1: The Doors of Durin
Journey 2: Balin’s Tomb
Chapter 2: The Mines of Moria
Journey 3: The Bridge of Khazad-Dum
Chapter 3: Lothlorien
Journey 4: The Great River Anduin
Chapter 4: Rohan
Journey 5: Helm’s Deep
Chapter 5: Fangorn Forest
Journey 6: Isengard
Chapter 6: Minas Tirith
Journey 7: The Black Gate of Mordor
Chapter 7: The Cracks of Doom

Journey sequence of events:

Uncorrupted Ringbearer may pass on the Ring.
Aragorn protects.
Gollum steals.
Witch-King searches.
Witch-King corrupts.
Uruk-Hai captures or kills.
Gandalf scans.

Chapter sequence of events:

Broadcast:
Which faction (Fellowship, Servants of the Eye, Gollum) controls the One Ring.
Which players are captured by the Uruk-Hai.
Remaining players.
Display ”You may Hunt some Orc” if ”Hunt some Orc” is legal.

CHAPTERS

At the start of each Chapter, it will be broadcast which of the three factions control the One Ring (Fellowship, Servants of the Eye or Gollum). Note that simply capturing the Ring isn’t enough for the Servants of the Eye to win, they need to bring it to their Dark Lord. Gollum needs to possess the Ring at the end of the 7th Journey in order to win.

During a Chapter, the Fellowship must vote to Appoint ”(player name)” as Scout, alternatively ”Hunt some Orc” within ”accuse” tags. A majority vote is needed. Once a majority is reached, voting is closed. Captured players may not be Appointed as Scout, may not vote nor post in the game thread.

Being Appointed as Scout is a dangerous task, and will lead to the death of the player appointed (it’s the same as a standard lynch). The player’s faction is revealed (Free People, Hobbit, Servants of the Eye or Gollum). Uncorrupted Boromir dies as Free People. Corrupted Free People and corrupted Hobbits die as Servants of the Eye.

Voting to ”Hunt some Orc” instead unlocks all captured players. ”Hunt some Orc” is a legal vote only if any uncorrupted Free People remain AND there is at least one captured Hobbit, Frodo or Gollum currently. Uncorrupted Boromir counts as uncorrupted Free People for this purpose. Whether ”Hunt some Orc” is legal or not is displayed at the beginning of each Chapter.

HOBBIT GAMEPLAY

Frodo, Gollum or the Hobbits may become captured by the Uruk-Hai. A captured player is forbidden to post or vote so long as he is captured. A captured player may not be Appointed as Scout (lynched) until freed. If the captured player is a Ringbearer, that player keeps the Ring until he is released. Possession of the One Ring is considered to be with the Servants of the Eye faction in this instance. If the Ringbearer is freed by Hunt some Orc, however, and still uncorrupted the possession of the Ring goes back to whatever faction the Ringbearer has (Fellowship or Gollum). If the Uruk-Hai is killed while players are captured, those players are not freed but the Uruk-Hai is removed as an active player. In this case, goblins and orcs are considered to have run off with the little ones until the Fellowship have successfully Hunted some Orc.

Frodo and Hobbit Ringbearers may pass the Ring on to any other player at any time during a Chapter, before voting is closed, by sending a PM to the Moderator specifying which player the Ring is to be given. The recipient of the Ring will be told the player name of the player who sent the Ring to him. The Ring may only be passed on once per Chapter. The Ring may not be passed to a captured or dead player. If a Ringbearer is voted out before he is able or willing to pass the Ring on, Frodo finds it. If Frodo is dead or captured, it will be determined randomly who finds it. Captured players may not receive the Ring this way. Any of the Free People who holds the ring will be corrupted immediately and ally with the Servants of the Eye.

If a Ringbearer is Appointed as Scout before he is able to pass on the Ring, the Ring passes to Frodo. If Frodo is dead or captured, the Ring passes to a random player. Captured players may not recieve the Ring this way.


VICTORY CONDITIONS

The Fellowship wins if:
At the start of the 7th Chapter: If any other Hobbit than Frodo or Gollum controls the One Ring, the Fellowship destroys it and wins.
After the start of the 7th Chapter: If Frodo has the Ring, he must pass it on to another Hobbit or to Gollum for the Fellowship to win. Any other action results in a win for the Servants of the Eye.

The Servants of the Eye wins if:
At the start of the 7th Chapter: If the Servants of the Eye controls the One Ring, the Servants of the Eye wins.
After the start of the 7th Chapter: If Frodo has the Ring and fails to pass it on to another Hobbit or to Gollum, the Servants of the Eye wins.

Gollum wins if:
At the end of 7th Journey: If Gollum controls the One Ring, he will win by running off with it to his secret lair, keeping it hidden for another few hundred years. If Gollum is passed the Ring after the start of the 7th Chapter, however, the Fellowship will win instead.
Last edited by Lagom Lite on Tue Apr 13, 2010 4:50 pm, edited 17 times in total.
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Re: Fellowship of the Ring [WW] Pre-discussion thread

Post by Lagom Lite »

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Last edited by Lagom Lite on Mon Apr 12, 2010 8:19 am, edited 11 times in total.
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Re: Fellowship of the Ring [WW] Pre-discussion thread

Post by Lagom Lite »

Reserved for sign-ups, changes etc.

Reduced number of roles.
Made it so only uncorrupted Free People allows for Hunting some Orc.
Allowed for a small window between Hunting some Orc and nightfall in which freed Hobbits may pass the One Ring (to avoid corruption).
Made it so the Uruk-Hai can't kill converted Free People.
Aragorn now disrupts all kills, conversions and captures by the Servants on his target.
Successful Aragorn protections will be broadcasted.
Gollum scans as Gollum and dies as Gollum.
Gollum can't kill but will steal the Ring from his target.
Only Frodo and the Hobbits may pass on the Ring.

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Last edited by Lagom Lite on Fri Nov 06, 2009 8:38 am, edited 9 times in total.
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Re: Fellowship of the Ring [WW] Pre-discussion thread

Post by Remus West »

Way way way to many roles for that number of players. The bad guys hide in the regular players that have no name. If everyone has a "role" then everyone can openly state what they are day 1 and the bad guys are fooked.
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Re: Fellowship of the Ring [WW] Pre-discussion thread

Post by Lagom Lite »

Remus West wrote:Way way way to many roles for that number of players. The bad guys hide in the regular players that have no name. If everyone has a "role" then everyone can openly state what they are day 1 and the bad guys are fooked.
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Re: Fellowship of the Ring [WW] Pre-discussion thread

Post by purge »

If the Uruk-Hai attack a corrupted, should they not instead be recognized (aka be allowed to contribute?)

Can the hobbits communicate (PM or board)? I'd suggest they can since they pass beneath peoples notice. If a hobbit is captured by the Uruk Hai then they would not be able to communicate in any PM/forum.
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Re: Fellowship of the Ring [WW] Pre-discussion thread

Post by Lagom Lite »

purge wrote:If the Uruk-Hai attack a corrupted, should they not instead be recognized (aka be allowed to contribute?)
I'm still undecided on whether the Uruk and WK should be able to communicate with each other. If they could, their chance of bagging two Freeps per night goes way up, and the WK can tell the Uruk when he finds a ring-bearer for them to capture. Also, the WK would tell the Uruk who the converts are.

If the Uruk and WK can't communicate openly (an idea I like and want to keep if at all feasible) and their faction's odds are low (are they?), I like your idea.
purge wrote:Can the hobbits communicate (PM or board)? I'd suggest they can since they pass beneath peoples notice. If a hobbit is captured by the Uruk Hai then they would not be able to communicate in any PM/forum.
I think about having Sam as a Protector instead of Aragorn (but Sam would automatically protect Frodo every night and die/get captured in his stead), and perhaps letting them communicate.

One thing against Hobbit communication is that the bad guys need a place to hide... But, maybe Sam instead of Aragorn as well as allowing communication between the remaining Hobbits (Merry and Pippin :) ) would be workable?
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by purge »

I'd see boromir as protector for night 0 and night 1. If he at any time he gets the ring should become his own faction. He can never give it away. His chance at survival means he becomes his own faction and supplant the dark lord as a corrupted human who wins against the dark lord.

I'd see Aragorn as a hunter role, and Sam and Frodo as a group that can communicate. Merry and Pippen should be able to have a 24hour forum after night 1, whereas S&F would have one all the time. If either Sam or Frodo is captured, they lose access to their forum while the uruk-hai lives. If the Uruk-Hai capture either Sam and Frodo they will stop hunting, but that doesn't mean the night kills are suspended unless no other evils still exist. You should only have one uruk-hai and Saruman.

my 2 cents :)
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Mr Bubbles »

I'd like to play this one myself. Consider me in.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

purge wrote:I'd see boromir as protector for night 0 and night 1. If he at any time he gets the ring should become his own faction. He can never give it away. His chance at survival means he becomes his own faction and supplant the dark lord as a corrupted human who wins against the dark lord.
I'd rather have Boromir as a regular "sorceror" player, to avoid needless complication. :)
purge wrote:I'd see Aragorn as a hunter role, and Sam and Frodo as a group that can communicate. Merry and Pippen should be able to have a 24hour forum after night 1, whereas S&F would have one all the time. If either Sam or Frodo is captured, they lose access to their forum while the uruk-hai lives. If the Uruk-Hai capture either Sam and Frodo they will stop hunting, but that doesn't mean the night kills are suspended unless no other evils still exist. You should only have one uruk-hai and Saruman.
I thought about Legolas as a "hunter" role, but it might create too many roles (having 2 unpowered Warriors of the Free People + Boromir (who won't come out) as well as 3 Hobbits means half the population are "unnamed", which seems about right).

I think part of the challenge for the Hobbits is finding out who they are so they can pass the Ring to one another when needed. Allowing them to communicate privately would take that challenge away.

Thanks for your thoughts!
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

Some thoughts about the grand scheme:

* The goal of the Free People is to protect the Hobbits. They need to protect themselves first, however, since they are the first targets for elimination at night and are the only players who can free captured Hobbits (Hunt some Orc). Without the Free People, the Hobbits are vulnerable to capture.
* Gandalf should try to find the original Servants as soon as possible.
* Aragorn should try to protect the likely Free People targets.
* The greatest danger to the Free People are the Servants of the Eye. Free People wants to lynch the Servants during the day, or Hunt some Orc if a potential Ringbearer is captured.

* The goal of the Hobbits is to keep the Ring in Frodo's hands as long as possible without exposing him to the Witch-King or Gollum. They have no power except the ability to carry the Ring (they are mules, essentially).
* During the day the Ringbearer wants to avoid outing himself to the Witch-King or Gollum. Ironically, Gollum may turn out to be the Fellowship’s salvation if no other Hobbits are left the final day.

* Gollum is a factionless thief with no one on his side. He has a chance to win if he manages to stay hidden and snatch the Ring before the 6th Chapter.

* The goal of the Servants is to first eliminate or corrupt the Free People, since The Free People can Hunt some Orc during the day to free captured Hobbits.
* Once the Servants think all the Freeps are dead or corrupted the Uruk can start Capturing Hobbits instead.
* The Witch-King will scan for Ringbearer every Journey, but will have trouble communicating his findings to the Uruk without exposing himself.
Last edited by Lagom Lite on Fri Nov 06, 2009 8:40 am, edited 3 times in total.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

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in
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Scoop20906 »

I like the idea of the ring. Any way you can give the ringholder a buff?

I think it would be neat to make the ring something everyone wants to possess. Also, instead of making the corruption of the ring automatic, perhaps you can make it a certain percentage chance of being corrupted each day. Some danger vs reward game mechanic. Just some thoughts.

I need to read the rulez a little more carefully before I give any suggestions. Don't count me as in, please. I'm not sure I am over my WW burnout.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Scoop20906 »

One more thought about the ring:

Perhaps allow the ring to let the user communicate secretly with a player of their choice each night (only night). Since the user is invisible he can secret visit a player and talk to them. Messages would be relayed by Mod so the receiver is only told what the ring holder want him to hear and does not learn their identity. It gives the opportunity for the ring user to impersonate other players as well. Since this is the only way private message can be sent the receive will always know the ring holder has spoken to them.

Just a thought...
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

Scoop20906 wrote:One more thought about the ring:

Perhaps allow the ring to let the user communicate secretly with a player of their choice each night (only night). Since the user is invisible he can secret visit a player and talk to them. Messages would be relayed by Mod so the receiver is only told what the ring holder want him to hear and does not learn their identity. It gives the opportunity for the ring user to impersonate other players as well. Since this is the only way private message can be sent the receive will always know the ring holder has spoken to them.

Just a thought...
It would empower Frodo quite a bit. What function would such a rule fill? I kind of like the thought of players "wanting" the Ring for some meta-game reason while knowing full well that it may corrupt them though. Perhaps it could make the bearer "invisible" - immune to lynches? :) But that would make it impossible for the Fellowship to win if the Uruk-Hai, Gollum or Witch-King ever got hold of it.

C'mon... You know you want to join. ;)

(Jokes aside, it's going to be a while before we start this one up probably, so take your time. :P )
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

A "Ringbearer boost" should definitely be something which empowers your ability/survivability as a player, but which may be detrimental to your team.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

Should the Witch-King be given an ability to threaten Hobbits? If the Uruk-Hai is lynched, only Gollum can threaten the Hobbits and Gollum cannot be controlled by the WK either.

I'm thinking something to do with a Nazghul blade. A delayed kill/conversion that can be staved off.
Or the ability to kill/paralyze a successful "scan" (the WK scans ring possession each "night").
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Scoop20906 »

Quick thought: if the ring gives protection to lynch or death, then you can allow the hobbits the ability to target someone to steal the ring from at night. Allow the theft to occur first thing in the morning.
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Re: Fellowship of the Ring [WW] Pre-discussion thread

Post by Scoop20906 »

Lagom Lite wrote:WINNING CONDITIONS

The Fellowship wins if:
At the start of the 6th Chapter: If any other Hobbit than Frodo or Gollum controls the One Ring, the Fellowship destroys it and wins.
After the start of the 6th Chapter: If Frodo has the Ring, he must pass it onto another Hobbit for the Fellowship to win (even if it’s Gollum). Any other action results in Frodo becoming corrupted, resulting in a win for the Servants of the Eye.

The Servants of the Eye wins if:
At the start of the 6th Chapter: If the Servants of the Eye controls the One Ring, the Servants of the Eye wins.
After the start of the 6th Chapter: If Frodo has the Ring and fails to pass it on to another Hobbit or Gollum, the Servants of the Eye wins.

Gollum wins if:
At the end of 6th Journey: If Gollum controls the One Ring, he will win by running off with it to his secret lair, keeping it hidden for another few hundred years. If Gollum is passed the One Ring after the start of the 6th Chapter, however, the Fellowship will win instead.
What if a free person controls the rings at then start of Chapter 6? I don't seem to see a condition for that.
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Re: Fellowship of the Ring [WW] Pre-discussion thread

Post by Lagom Lite »

Scoop20906 wrote:
Lagom Lite wrote:WINNING CONDITIONS

The Fellowship wins if:
At the start of the 6th Chapter: If any other Hobbit than Frodo or Gollum controls the One Ring, the Fellowship destroys it and wins.
After the start of the 6th Chapter: If Frodo has the Ring, he must pass it onto another Hobbit for the Fellowship to win (even if it’s Gollum). Any other action results in Frodo becoming corrupted, resulting in a win for the Servants of the Eye.

The Servants of the Eye wins if:
At the start of the 6th Chapter: If the Servants of the Eye controls the One Ring, the Servants of the Eye wins.
After the start of the 6th Chapter: If Frodo has the Ring and fails to pass it on to another Hobbit or Gollum, the Servants of the Eye wins.

Gollum wins if:
At the end of 6th Journey: If Gollum controls the One Ring, he will win by running off with it to his secret lair, keeping it hidden for another few hundred years. If Gollum is passed the One Ring after the start of the 6th Chapter, however, the Fellowship will win instead.
What if a free person controls the rings at then start of Chapter 6? I don't seem to see a condition for that.
Free People are instantly corrupted by the Ring, and cease to be Free People. Free People Ringbearers are considered Servants of the Eye, and will win with them.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Scoop20906 »

I see. Thats interesting. Okay, do the Hobbits know who the other hobbits are? If not, does only frodo know who the other hobbits are?
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

Scoop20906 wrote:I see. Thats interesting. Okay, do the Hobbits know who the other hobbits are? If not, does only frodo know who the other hobbits are?
Currently I don't allow anyone to know anything about anyone's role (though Gandalf can scan once per "night"). Frodo should be very careful to whom he passes the Ring, and never ever out himself. Ideally, he's kept out of the spotlight until the final Chapter, when he has to pass the Ring on to someone he trusts (or Gollum).

If Frodo is killed or captured, however, all hell will break loose. If Gollum gets the Ring, every other faction wants to kill/lynch/capture him. If a Freep gets the Ring, he will corrupt and try to lead it to Sauron. If a Servant gets the Ring, the Fellowship has to identify and lynch him before it's too late.

I don't see any way for the "Ring cancelling a death/lynch" rule idea to work unfortunately. The Ring has a value of its own, it's a winning trophy and that should be enough to want it (an unscrupulous Freep player could try to get the Ring passed to him, knowing full well he will corrupt and win with the Servants. "Hey, team Evil wins, but so do I, right?").
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

How about this:

Witch-King: When the WK scans, if he finds a Ringbearer during his scan, he will steal the Ring and kill the Ringbearer. (Also, he must now choose whether to convert or scan - he is unable to do both.)
Gollum: Gollum may search anyone's packs during the Journey. If Gollum finds the Ring, he will steal it. (Gollum can't kill anymore.)
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Scoop20906 »

Ok, I went back and read your rulez alot more carefully. I finally noticed that people can vote to make someone a scout (Kill them) or also vote to "Hunt some Orc" which releases any captured hobbits. Thats interesting and I like the idea that we don't always have to kill someone to continue to the next day and you have given us a useful option.

Now I am cool with the fact the ring does not have a buff as you are right because everyone needs it to win.

Looking over the rulez, there is enough different things he that I really have no idea how it will turn out so I don't want to offer any further suggestions since I'd like to see how this plays out.

Ok, screw it, I'm IN for this one. Nice work, Lagom Lite.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

Scoop20906 wrote:Ok, I went back and read your rulez alot more carefully. I finally noticed that people can vote to make someone a scout (Kill them) or also vote to "Hunt some Orc" which releases any captured hobbits. Thats interesting and I like the idea that we don't always have to kill someone to continue to the next day and you have given us a useful option.

Now I am cool with the fact the ring does not have a buff as you are right because everyone needs it to win.

Looking over the rulez, there is enough different things he that I really have no idea how it will turn out so I don't want to offer any further suggestions since I'd like to see how this plays out.

Ok, screw it, I'm IN for this one. Nice work, Lagom Lite.
Great! Nice to have you aboard.

New changes:
Gollum can't kill but will scan his target as well as steal the Ring from it (regardless of faction now).
Witch-King must choose between converting and searching for the Ring. If he scans a Ringbearer he will kill him and take the Ring.
Only Frodo and the Hobbits may pass on the Ring.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Grundbegriff »

Could you please clarify one or two points?
Lagom Lite wrote: Witch-King
Once every Journey, the Nazghul Witch-King of Angmar may perform one of two actions:
1. Search for the One Ring. By targeting a player, the Witch-King may determine whether that player holds the One Ring or not. If the target does not, nothing happens. If the target does, the Witch-King will kill the target and take the Ring and the event will be broadcasted.
...
Gollum
...if the target is a Ringbearer, Gollum will steal the Ring and the event will be broadcasted. Gollum may not be disrupted by Aragorn. Gollum cannot pass the Ring to another player.
What happens if the Witch-King successfully acquires the Ring?
What happens if Gollum successfully acquires the Ring?

From the rules, it appears that Ring-to-Nazgul and Ring-to-Gollum are one-way trips. Is acquiring the Ring a victory condition, or does the non-evil team have a mechanism for getting the Ring back in these cases?
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

Grundbegriff wrote: What happens if the Witch-King successfully acquires the Ring?
What happens if Gollum successfully acquires the Ring?

From the rules, it appears that Ring-to-Nazgul and Ring-to-Gollum are one-way trips. Is acquiring the Ring a victory condition, or does the non-evil team have a mechanism for getting the Ring back in these cases?
Lynches only ("Appointing a scout").
The WK and Gollum can steal the Ring during the "night" (Journey).
If a Ringbearer Witch-King is lynched, the Ring is passed to Gollum. If Gollum is lynched, the Ring passes to a random player.

Is this insufficient? Should the Hobbits recieve a "steal" mechanism, or something else?
The reason I made it like this is to discourage Frodo from outing himself. If he is killed or stolen from, the Fellowship will indeed have a hard time.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Newcastle »

in no idea whats the game rules, but WW, and i am in.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Scoop20906 »

Since the hobbits are the only characters that can hold the ring safely and not be corrupted, then perhaps allowing them to target someone to steal from during the night might not be a bad idea. However, you need to give the Servants of the Eye some way to counteract that as well.

Also, in the rulez you say the hobbits (other than Frodo) must pass on the ring if they receive it and can not get it again. I think this might be badly limiting the Fellowship since the hobbits are the only ones that can handle the ring. If frodo or several hobbits are killed, the fellowship is doomed since the Free Men can not handle the ring.

Also, I don't understand something. If the hobbits are captured by the Uruk-Hai, does the Servants of the Eye get the ring from them? It seems in the rulez that the captured hobbit still holds on to the ring. If the hobbit is not freed, is he corrupted the next Chapter? If so, thats interesting. Just wanted to make sure thats it.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

Scoop20906 wrote:Since the hobbits are the only characters that can hold the ring safely and not be corrupted, then perhaps allowing them to target someone to steal from during the night might not be a bad idea. However, you need to give the Servants of the Eye some way to counteract that as well.
I just had another idea - if a Ringbearer is lynched without passing it on, it could go to Frodo first instead of Gollum. If Frodo is dead, it passes to a random Hobbit (does not cause corruption if the Hobbit had it previously, but must pass it on the following Chapter if received this way). If no Hobbits remain, it passes to Gollum. If also Gollum is dead, well, the Servants have already won... Giving it to Frodo first makes it easier for the Fellowship to retake the initiative if they successfully lynch a Ringbearer Servant (or Gollum).
Scoop20906 wrote:Also, in the rulez you say the hobbits (other than Frodo) must pass on the ring if they receive it and can not get it again. I think this might be badly limiting the Fellowship since the hobbits are the only ones that can handle the ring. If frodo or several hobbits are killed, the fellowship is doomed since the Free Men can not handle the ring.
Yes, but is it "badly limiting" them? There are four Hobbits, and they are very hard to kill except by lynch. Uruks can only capture, and Witch-King can only kill if the target possesses the Ring (and the WK shouldn't try to Ring-kill until he has corrupted the freeps).
Scoop20906 wrote:Also, I don't understand something. If the hobbits are captured by the Uruk-Hai, does the Servants of the Eye get the ring from them? It seems in the rulez that the captured hobbit still holds on to the ring.
The Hobbit still carries the Ring but the ownership of the Ring is considered to be with the Servants of the Eye faction.
Scoop20906 wrote:If the hobbit is not freed, is he corrupted the next Chapter? If so, thats interesting. Just wanted to make sure thats it.
Correct, unless he's Frodo a regular Hobbit will corrupt if holding the Ring for more than one Journey.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

New changes:
Gollum steals once per night (he no longer scans his target).
The Witch-King will again scan as well as convert every night. However, he will not kill his scan-target if he finds a Ringbearer. The strategy of this is that the WK needs to tell the Uruk if he finds a Ringbearer, publically in the main thread, since the WK and Uruk aren’t allowed private commuinication.
Captured players may not be Appointed as Scouts (may not be lynched) until released.
If a Ringbearer is killed or lynched without passing on the Ring, it will pass to Frodo. If Frodo is dead or captured, the Ring will pass to a random player.

These changes should make it easier for the Fellowship, especially if they lose the Ring.
The only player that can now steal the Ring from Frodo is Gollum. And everyone hates Gollum, including the Servants.

EDIT: Removed strategy speculation. (shouldn't be my problem, should it? :twisted: )
Last edited by Lagom Lite on Sat Nov 07, 2009 11:14 am, edited 1 time in total.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

I've run a few theoretical scenarios, and I'm fairly pleased with the mass-outing-prevention mechanisms. The Fellowship needs to get pretty lucky if they are to benefit from mass outings on day 1, since they're handing a free kill, conversion and ring-theft to the bad guys on the second Journey by doing so. Still, it is possible for the Fellowship to benefit in the long run, with luck on their side.

Should I scrap Aragorn's role? Maybe boost Gandalf's power to compensate (Gandalf could be the new protector for example). Or simply allow for more players?
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

(blather)
Last edited by Lagom Lite on Mon Nov 23, 2009 2:24 pm, edited 1 time in total.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

New changes:
Uruk targets one player per night only. This player is killed if Freep or captured if Hobbit/Frodo/Gollum.
Gollum’s Ring-theft is no longer broadcasted.
Aragorn’s disruptions are no longer broadcasted.
Aragorn no longer disrupts actions that would otherwise fail.
To avoid stalling, there is a hard deadline on voting. If that deadline is exceeded, random.org will appoint a scout for the fellowship.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by Lagom Lite »

Bumped, updated. Sign-ups and game in this thread: http://www.octopusoverlords.com/forum/v ... 7#p1548147" target="_blank

Use this thread for rules discussion before the game starts.
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Re: Fellowship of the Ring [WW] Pre-game discussion thread

Post by luoxiaosang »

Sorry Gollom stole all my money, so i can't buy spam.
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