Runewars Boardgame Gameplay

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Jow
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Re: Runewars Boardgame Gameplay

Post by Jow »

yeah, that's an ugly season effect. This is making me think of Game of Thrones quite a bit. :)

For non-players:
Spoiler:
Fortunately, with my revised plan for this year the Summer event effect doesn't cause me to waste too much time. I drew this in the Spring:

Lost City - Play during your turn. Choose an uncontrolled area containing 1 of your heroes. All neutral units retreat from the area (even if routed). Then place 1 of your stronghold tokens (damaged) in the area.

That takes care of my battle issue in 8A2. With my hero one hex away from 8A2 and the Quest phase this turn, I can move the hero to that hex, play the card, vacate the neutrals elsewhere, and plop the damaged stronghold there (a nice place to hole up since it's worth 3 wood). For my order, I'll do a mobilize and move three units (sorceress, warrior, and archer) to 8A2 to provide further protection to the hex, leaving two archers in my city at 5B. I thought about delaying the Mobilize and doing something else first, but DocD still holds his Conquer order and I'd rather not risk the chances of him going before me and spoiling my fun. Anyway, I'll bid 0 or 1 for the Summer event (remember, I choose who wins ties - this could be interesting). Then I use Fall to harvest to claim my newly gained wood. I'm eyeing the two ore in 5D hungrily but two archers (in the city), all I have left just idling, are not gonna be nearly enough to deal with that threat. Later!

Oh yeah, and I've been forgetting to move my heroes during Strategize orders. Doh.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Also, since things are starting to get interesting now, players should probably just send me their order, and don't pre-set what you'll do your turn, unless of course you write a lot of conditional statements in to cover other player actions, then I'll basically process those until something doesn't match and will prompt you for changes. After the turn is processed for the player before you in turn order, you can then just post your first actions for your turn directly in this thread.
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Re: Runewars Boardgame Gameplay

Post by docD »

Turtle, you didn't post the results of my supremecy for my mobilize in spring.

EDIT: Nevermind, the sorcerer's retreat blocked my units advance so I couldn't do my supremecy action.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Actually, I missed that move somehow, not sure what happened. Anyway, I missed a rule and I'm going to have to retcon something. 9B wasn't a valid retreat path since at the time of the battle docD technically still controlled that area. Thus his movement wouldn't have been blocked by the sorcerer there. I'll put the sorcerer in 2C2, and if you still want to try for the diplomacy in 9A just tell me how much influence you want to spend.

Otherwise, just pace your bid for the turn.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Reroute Supply Caravans Influence Bid:
Scoop 0
Jow 0
Zurai 0
Lagom 0
docD 0

Jow wins the bid. All other players lose 1 of each resource on their dials.

Board Updated:
Enlarge Image
Y2S2T3

This board will be updated as actions on this page progress.
Last edited by Turtle on Thu Feb 25, 2010 7:27 pm, edited 5 times in total.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Quest Phase
Quest Phase Order
Jow 1-Strategize (5 Influence)
Scoop 1-Strategize (3 Influence)
Lagom 2-Mobilize (2 Influence, 4 starting)
docD 2-Mobilize (2 Influence, 2 Starting)
Zurai 2-Mobilize (0 Influence, 4 Starting)

Whoops, I messed up and forgot about the Quest Phase. Players must submit their Hero actions in turn order.

Jowatal Elves (Jow) Quest Phase
One Fist moves from 5B to 8A2. Bogran the Shadow moves from 2B1 to 6B.

Uthuk Y'llan (Scoop) must take his quest phase.
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Re: Runewars Boardgame Gameplay

Post by docD »

Turtle, I noticed a minor problem with the map. At the bottom of the map, I think Scoops and my dials were transposed.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

It looks correct.

Remember that the dials are only changed when you use the Harvest Order. So far, you haven't used that order yet. The only reason why you have more resources than the starting positions is that last Fall there was the Bountiful Harvest Order. Then this turn there was the Reroute Supply Caravans effect, which reduced everyone's resource dials by 1 except for Jow.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Uthuk Y'llan (Scoop) Quest Phase
Mad Carthos moves from 3B to 2C1.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Daqan Lords (Lagom) Quest Phase
Sir Valadir trains Wisdom (+2)
Battlemage Jaes trains Agility (+2)
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Waiqar the Undying (docD) Quest Phase
Uses Red Scorpion's special abilty to take 1 damage to move 4 spaces, ending in 9B.

Latari Elves (Zurai) Quest Phase
Runewitch Astarra moves from 4B to 6C.
Ronan the Wild trains Strength (+2).

Map updated. All players must submit their Orders for this season.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Summer Turn Order:
Waiqar the Undying (docD) 1-Strategize
Jowatal Elves (Jow) 2-Mobilize
Uthuk Y'llan (Scoop) 2-Mobilize
Latari Elves (Zurai) 3-Conquest
Daqan Lords (Lagom) 4-Harvest

Turn 1: Waiqar the Undying (docD) 1-Strategize
Moves 1 Reanimate from WA to 9B, and 1 Reanimate from WA to 8D2.

Turn 2: Jowatal Elves (Jow) 2-Mobilize
During his turn, Jow plays his Lost City tactics card to force all neutrals in 8A2 to retreat to 9A. Then, he places a damaged stronghold in 8A2.

Using his mobilize order he moves an move archer, sorceress, and warrior from 5B to 8A2.

Turn 3: Uthuk Y'llan (Scoop) 2-Mobilize
Scoop activates 2C2 and moves a Chaos Lord, Warlock, and 1 Berserker from 2B2 to 2C2, starting a battle.

Battle in 2C2! Chaos Lord, Warlock, and 1 Berserker vs. 1 Hellhound
Initiative 2 Fate Draws:
Berserker causes the Hellhound to rout!

Initiative 3 Fate Draws:
Warlock misses.

Initiative 5 Fate Draws:
Chaos Lord causes Terror! Destroying both the Sorcerer and Hellhound since they were already routed.

Scoop wins the battle!

Supremacy Bonus: Scoop activates 2A1 and moves 1 Berserker into the area. He then spends 3 Influence to attempt diplomacy.
Diplomacy Fate Draw: Failure, Neutral, Success
The giants in 2A1 are now allied with Scoop.
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Re: Runewars Boardgame Gameplay

Post by Lagom Lite »

Turtle wrote:The giants in 2A1 are now allied with Scoop.
:shock:
But you've seen who's in heaven
Is there anyone in hell?


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Re: Runewars Boardgame Gameplay

Post by Scoop20906 »

Lagom Lite wrote:
Turtle wrote:The giants in 2A1 are now allied with Scoop.
:shock:
Booyah!!
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Re: Runewars Boardgame Gameplay

Post by docD »

Wow Scoop, great turn for you. I'd say that makes you the big man (Uthuk?) on the board now.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Turn 4: Latari Elves (Zurai) 2-Mobilize
At the beginning of his turn, Zurai plays the tactics card:
Favor of the Warriors' Guild - Play during your turn. Choose an opponent that has at least 1 activation token on the game board. You may both remove 1 of your activation tokens from the game board.

He chooses to remove his activation token at 2C1, and chooses Lagom to remove one of his activation tokens from the board.

Daqan Lords (Lagom) must choose one of his activation tokens to remove from the board.

Zurai then activates 2C1 again, moving in a Sorceress, Warrior, and Dragon from 4A and starting a battle.

Battle in 2C1! Sorceress, Warrior, Dragon vs. Hellhound
Initiative 3 Fate Draws:
Sorceress routs the Hellhound.
Hellhound causes 2 routs.

Latari Elves (Zurai) must choose two units to rout.
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Re: Runewars Boardgame Gameplay

Post by Zurai »

Yeesh, the natives are restless at 2C1. Bedamned Hellhound.

Rout the Dragon and the Sorceress.
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Re: Runewars Boardgame Gameplay

Post by Jow »

docD wrote:Wow Scoop, great turn for you. I'd say that makes you the big man (Uthuk?) on the board now.
the bigger they are...
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Turtle wrote:Turn 4: Latari Elves (Zurai) 2-Mobilize
At the beginning of his turn, Zurai plays the tactics card:
Favor of the Warriors' Guild - Play during your turn. Choose an opponent that has at least 1 activation token on the game board. You may both remove 1 of your activation tokens from the game board.

He chooses to remove his activation token at 2C1, and chooses Lagom to remove one of his activation tokens from the board.

Daqan Lords (Lagom) must choose one of his activation tokens to remove from the board.

Zurai then activates 2C1 again, moving in a Sorceress, Warrior, and Dragon from 4A and starting a battle.

Battle in 2C1! Sorceress, Warrior, Dragon vs. Hellhound
Initiative 3 Fate Draws:
Sorceress routs the Hellhound.
Hellhound causes 2 routs.

Latari Elves (Zurai) must choose two units to rout.
Battle at 2C1 continued...
Zurai chooses to route his Dragon and Sorceress.

Initiative 4 Fate Draws:
Warrior deals 2 damage, killing a Hellhound!

Zurai wins the battle!
The remaining Sorcerers in 2C1 started the battle routed, and cannot retreat, and are thus destroyed.

The fate deck has been reshuffled.

Turn 5: Daqan Lords (Lagom) 4-Harvest
docD's dials are set to: Food 5, Wood 8, and Ore 2.
Supremacy Bonus: He lowers his Wood dial by 1 to place a Diplomat development at DC.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Year 2, Fall

Enlarge Image
Y2S3T0

Fall Season Card: Frozen Crops
Each player with 5 or more food loses 1 food.

Uthuk Y'llan (Scoop) loses 1 food on his resource dial.
Daqan Lords (Lagom) loses 1 food on his resource dial.

Secondary Ability: Shuffle the Fate Deck. All players choose to receive either 2 influence or 1 tactics card.

Daqan Lords (Lagom) must choose which Activation Token to remove from the board.
All players must PM me with their choice of 1 Tactics card or 2 Influence, and their Order Card for this Season.
Last edited by Turtle on Thu Feb 25, 2010 10:06 pm, edited 1 time in total.
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Re: Runewars Boardgame Gameplay

Post by Zurai »

For lurkers:
Spoiler:
Well, that took entirely too many resources. I'm glad I didn't attack with just the Warrior and Dragon, which was my original intent. They would have been forced to retreat and I would have lost the battle.

That said, at least I control 2C1 now, and there's little to no chance that anyone can attack me there before Spring, by which time I should be able to reinforce the position. I need to get started on getting more Dragon Runes, which is why I recruited the second Hero. There's 5 Timmoran Shards in the deck. I have 1 already, and there's only 1 other Reward card out there, so there's at least 3 more in the deck. I also have a pretty firm control over being able to complete my objective, as I only need to take either 6D or 3C as well as either taking 1B or putting a resource counter on my Stronghold-to-be at 2C1, which is another Rune.

With the Shard I have, the Rune I started with, and the Rune from the Objective, that's 3 of the 7 needed to win. I can at best hope for another 1 Rune from Shards. That means I need to start grabbing Runes from the Winter Season cards, and I need to be prepared to invade neighbors if push comes to shove. Once I Harvest, I'll be able to maintain 6 units per tile, which should be a pretty good invasion force.

I also need to protect the Runewitch until she dumps off her Shard. I don't want to do that too soon, but I don't want to just leave her in the backfield to rot, either. That's a waste of time and resources, both of which are scarce. Instead, I'll keep my two heroes close enough that Ronan can attack anyone who attacks Astarra.
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Re: Runewars Boardgame Gameplay

Post by Lagom Lite »

Remove my Activation token from 8A1, please.

Thanks Zurai! :)

EDIT: Turtle, I think I have 3 Ore though.
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Re: Runewars Boardgame Gameplay

Post by Zurai »

Lagom Lite wrote:Remove my Activation token from 8A1, please.

Thanks Zurai! :)
I figured you'd like that move. I would have warned you ahead of time, but I didn't want to tip my hand. It turned out well, anyway, if you can make use of those units. Just remember this assistance in the future ;)
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Re: Runewars Boardgame Gameplay

Post by Lagom Lite »

Zurai wrote:
Lagom Lite wrote:Remove my Activation token from 8A1, please.

Thanks Zurai! :)
I figured you'd like that move. I would have warned you ahead of time, but I didn't want to tip my hand. It turned out well, anyway, if you can make use of those units. Just remember this assistance in the future ;)
Well I'm not sure if I will make much use of it, but I appreciate the gesture and it's nice to have options.

I'll be sure to send some karma your way.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Fixed the issue with docD and Scoop's tracks being switched. Kept thinking it was the dials they were referring to, but it was the actual contents of the tracks. :P Also fixed Lagom's Ore setting.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Lars/Cavil received 1 Treachery card.
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Re: Runewars Boardgame Gameplay

Post by Remus West »

Turtle wrote:Lars/Cavil received 1 Treachery card.
Wrong thread. :)
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Re: Runewars Boardgame Gameplay

Post by Turtle »

d'oh! Had the right tab open, must have clicked off on a different one.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Waiqar the Undying (docD) chooses to receive 2 influence.
Latari Elves (Zurai) chooses to receive 2 influence.
Jowatal Elves (Jow) chooses to receive 1 tactics card.
Uthuk Y'llan (Scoop) chooses to receive 2 influence.
Daqan Lords (Lagom) chooses to receive 2 influence.


Fall Turn Order:
1. Jowatal Elves (Jow) 4-Harvest
2. Waiqar the Undying (docD) 4-Harvest
3. Latari Elves (Zurai) 4-Harvest
4. Daqan Lords (Lagom) 5-Recruit
5. Uthuk Y'llan (Scoop) 8-Fortify
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Turn 1: Jowatal Elves (Jow) 4-Harvest
Jow's resource dials are set to Food 3, Wood 8, and Ore 3.
Supremacy Bonus: Jow reduces his Wood track by 1 to place a Resource development at JB.

Turn 2: Waiqar the Undying (docD) 4-Harvest
docD's resource dials are set to Food 6, Wood 4, annd Ore 3.
Supremacy Bonus: docD reduces his wood track by 1 to place a Training Ground development at WA.

Turn 3: Latari Elves (Zurai) 4-Harvest
Zurai's resource dials are set to Food 6, Wood 5, and Ore 2.
Supremacy Bonus: Zurai gains 2 influence from his diplomat development in LB.

Turn 4: Daqan Lords (Lagom) 5-Recruit
Lagom recruits from his Wood and Ore (Supremacy Bonus) dials, placing 1 Knight, 1 Bowman, and 1 Siege Tower in 6b; and 2 Bowmen in DC.

Turn 5: Uthuk Y'llan (Scoop) 8-Fortify
Scoop lowers his Wood and Ore dials by 1 to place a Stronghold in 2A2.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Year 2, Winter

Enlarge Image
Y2S4T0

Winter Season Card: Elect Arbitrator
Wizards' Council
Perform an influence bid. The highest bidder chooses an enemy or uncontrolled area not containing a rune token. Place a dragon rune token in the area.
Secondary Ability: Any player's area where they have more units than their food dial, that player must destroy units in excess of the food dial. Water borders are now passable.

Jowatal Elves (Jow) gains 1 influence from his title card.

All players must PM me their influence bid and order for this season.

(and see, I get stuff done on weekends. *glares at Jow*)
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Re: Runewars Boardgame Gameplay

Post by Zurai »

Who are we waiting on?
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Re: Runewars Boardgame Gameplay

Post by Jow »

(and see, I get stuff done on weekends. *glares at Jow*)
:P I don't get the reference.

Edit: yeah, what's going on with this anyway?
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Winter Season Card: Elect Arbitrator Influence Bid
Waiqar the Undying (docD) bids 1
Latari Elves (Zurai) bids 2
Jowatal Elves (Jow) bids 1
Uthuk Y'llan (Scoop) bids 0
Daqan Lords (Lagom) bids 2

Now just waiting on docD's order and any order changes for this season.
Last edited by Turtle on Fri Mar 05, 2010 2:55 am, edited 1 time in total.
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Re: Runewars Boardgame Gameplay

Post by Jow »

actually, as the Primarch (title) don't I decide who wins ties?
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Ah, true.

Jow must decide the winner of the Influence Bid.
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Re: Runewars Boardgame Gameplay

Post by Jow »

Lagom, if I vote you the winner, where are you likely to put the rune?
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Re: Runewars Boardgame Gameplay

Post by Lagom Lite »

Jow wrote:Lagom, if I vote you the winner, where are you likely to put the rune?
In my territory, which is closer to your invading armies than Zurai's territory. :ninja:
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Re: Runewars Boardgame Gameplay

Post by Turtle »

We'll need a decision before I process the turn. ;)

And, of course, now is still a good time to send me any changes to pre-set turns, or to just say you want to wait and see before posting what you do with your order.
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Re: Runewars Boardgame Gameplay

Post by Scoop20906 »

The Uthuk Y'llan's plan is not dictated by the actions of others. It is simple. Kill all that come near.
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