Runewars Boardgame Gameplay

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Zurai
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Re: Runewars Boardgame Gameplay

Post by Zurai »

Ronan has 3 strength, not 1. I trained him last Summer.

I'll discard the Treacherous Passage quest for a new one.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Sadly, even with the 2 extra draws, the other two were still Failures.
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Re: Runewars Boardgame Gameplay

Post by Zurai »

Figures.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Guess we're waiting on Jow next?
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Re: Runewars Boardgame Gameplay

Post by Jow »

Sorry about that guys. The week-long hiatus really threw me off - totally don't remember what I was doing.

Move OneFist from 8A2 to 8D1.

Move Bogran from 6B to 1B and attempt 'Steady Feet, Steady Heart'.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Bogran attempts the quest:
Steady Feet, Steady Heart
The lush Gardens of Tarn hold many secrets for those unafraid of the loose earth that hides many bottomless pits.
Location: 1B
Test Agility
Success or Neutral: Careful and swift footwork makes it look easy. Receive Reward.
Failure: A close call leaves the hero shaken. The hero must retreat.

Fate Draw: Success, Failure, Failure, Failure
Result: Success - Bogran receives a reward card.

Jow receives 1 replacement quest.
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Re: Runewars Boardgame Gameplay

Post by Jow »

just to clarify, we're now on DocD's quest phase, correct?
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Uthuk Y'llan (Scoop)'s Quest Phase

(1)Mad Carthos completes the quest:

Forward Scouting
Spies are needed to find where the enemy is amassing his forces. Find their fortress and bring back news of their strength and numbers.
Travel to an enemy stronghold to receive a Reward.

He receives a reward card and Scoop receives a replacement quest card.

Quest phase complete. All players should turn in their orders for the season if they haven't done so already.
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Re: Runewars Boardgame Gameplay

Post by Jow »

What's next up, Lagom's actual turn?
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Need docD's order card for this turn still. After that, we'll go through turn order.
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Re: Runewars Boardgame Gameplay

Post by docD »

Sorry I thought I had sent my orders in earlier, orders submitted now.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Enlarge Image
Y3S2T4

Year 3, Summer Turn Order:
1. Latari Elves (Zurai) 2-Mobilize
2. Waiqar the Undying (docD) 2-Mobilize
3. Jowatal Elves (Jow) 5-Recruit
4. Uthuk Y'llan (Scoop) 5-Recruit
5. Daqan Lords (Lagom) 6-Rally Support

It is now Zurai's turn.
Last edited by Turtle on Sun Apr 18, 2010 10:31 pm, edited 4 times in total.
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Re: Runewars Boardgame Gameplay

Post by Zurai »

Activate 3C and move in the sorceress and warrior from 2C1 and one of the warriors from 4B. Attempt diplomacy with two Influence.

For Turtle re: supremacy bonus:
Spoiler:
If the 3C group didn't have to fight, activate 6D and move in the sorceress and the other warrior from 4B. No diplomacy.
Otherwise, no supremacy action.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Turn 1: Latari Elves (Zurai) 2-Mobilize

Zurai activates 3C and moves in 1 Sorceress and 1 warrior from 2C1, and 1 Warrior from 4B, spending 2 influence to attempt diplomacy with the Giant.

Diplomacy Fate Result: Neutral, Failure

The Giant is forced to retreat, but has no valid place to retreat and is destroyed.

Supremacy Bonus: Activates 6D and moves in 1 Sorceress and 1 Warrior from 4B, starting a battle.

Battle in 6D! Sorceress and Warrior vs. Giant
Initiative 3 Fate Draws:
A Sorceress does 1 damage to the giant.

Initiative 4 Fate Draws:
The Warrior misses.

Initiative 5 Fate Draws:
The Giant does 1 damage to the Warrior.

Zurai wins the battle!
The Giant is forced to retreat, but with no valid retreat paths it is destroyed.

Board updated and added to the post 2 posts up showing turn order.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Turn 2: Waiqar the Undying (docD) 2-Mobilize

docD activates 2C2 and moves in 1 skeleton archer and 2 reanimates from 8D2, and 1 skeletal archer and 2 reanimates from 9B.

Battle at 2C2! 2 Skeletal Archers and 4 Reanimates vs. Warlock and Berserker

Starting with the attacking player, each player may choose to use pre-battle abilities or tactics cards.

Board updated.
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Re: Runewars Boardgame Gameplay

Post by docD »

Turtle wrote:Turn 2: Waiqar the Undying (docD) 2-Mobilize

docD activates 2C2 and moves in 1 skeleton archer and 2 reanimates from 8D2, and 1 skeletal archer and 2 reanimates from 9B.

Battle at 2C2! 2 Skeletal Archers and 4 Reanimates vs. Warlock and Berserker

Starting with the attacking player, each player may choose to use pre-battle abilities or tactics cards.

Board updated.
No abilities or tactics cards.
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Re: Runewars Boardgame Gameplay

Post by Scoop20906 »

No abilities or tactics cards from me either
Scoop. Makeup and hair are fabulous. - Qantaga

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Re: Runewars Boardgame Gameplay

Post by Turtle »

Battle in 2C2 Continued...
Initiative 1 Fate Draws:
A Skeletal Archer missed.
Skeletal Archer 2 deals 1 damage.


Scoop must choose where to allocate the damage.
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Re: Runewars Boardgame Gameplay

Post by Scoop20906 »

Berserker takes the damage.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Battle in 2C2 Continued...
The Berserker takes 1 damage and is destroyed.

Initiative 3 Fate Draws:
A Warlock causes 1 damage.

docD must choose where to allocate the damage.
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Re: Runewars Boardgame Gameplay

Post by docD »

Damage the reanimate please.
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Re: Runewars Boardgame Gameplay

Post by Zurai »

:pop:
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Battle in 2C2 Continued...
A Reanimate takes 1 damage and is destroyed.

Initiative 4 Fate Draws:
Reanimate 1 uses its Overrun ability to deal 2 damage, the Warlock is destroyed.
Reanimate 2 uses its Overrun ability to deal 2 damage, but no enemies are left.
Reanimate 3 misses.


docD wins the battle and takes control of 2C2. He may now use his Supremacy Bonus.

Board updated.
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Re: Runewars Boardgame Gameplay

Post by docD »

I forgot that I can't have two battles with one mobilze action :( No Supremecy action for me.
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Re: Runewars Boardgame Gameplay

Post by Scoop20906 »

docD wrote:I forgot that I can't have two battles with one mobilze action :( No Supremecy action for me.
:twisted:
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Re: Runewars Boardgame Gameplay

Post by Jow »

that's okay... where there's smoke... :mrgreen:
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Re: Runewars Boardgame Gameplay

Post by Zurai »

docD wrote:I forgot that I can't have two battles with one mobilze action :( No Supremecy action for me.
I almost did the same thing. My original plan for this turn did not call for spending my Influence...
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Turn 3: Jowatal Elves (Jow) 5-Recruit

It is now Jow's turn, he must choose what and where to recruit.
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Re: Runewars Boardgame Gameplay

Post by Jow »

First, I'm playing this, choosing DocD as the opponent:

Establish Trade Route - Play during your turn. Choose 1 opponent. You both gain 1 of each resource type.

Then, I'll recruit on the food and ore dials (two warriors, a sorceress, and a pegasus rider) and place all four in hex JB. (Supremacy bonus allows two-dial recruit)
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Re: Runewars Boardgame Gameplay

Post by Turtle »

All resource dials for Jow and docD have increased by 1 due to Jow's tactics card.

Board updated.


Turn 4: Uthuk Y'llan (Scoop) 5-Recruit

Since there's been significant changes to the board, I'll wait for Scoop to confirm his recruit orders this turn.
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Re: Runewars Boardgame Gameplay

Post by Scoop20906 »

Orders in.

The Uthuk Y'llan want you. We provide a generous compensation package, 1 week of leave per year, demonic health care, and all the elves you can eat.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Scoop recruits using the Ore track, placing 2 Chaos Lords and 1 Fleshripper at 2A2, then using the supremacy bonus recruits again using Food which gives him 4 Berserkers to place at UA.

Board updated.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Turn 5: Daqan Lords (Lagom) 6-Rally Support

Lagom draws 2 Quest cards from the city in 6C, then gains 2 Influence from the city in 7B.

Lagom must discard down to 3 quest cards.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Year 3, Fall
Enlarge Image
Y3S3T0

Fall Season Card: Famine
Each player resets any of his resource dials that are higher than the amount provided by the areas he controls.

All Harvest Order cards played this season are considered blank (have no ability).

Jow's food dial is reduced to 3.
docD's food dial is reduced to 6, and ore dial is reduced to 3.
Scoop's wood dial is reduced to 3.

Secondary Ability: Shuffle the Fate Deck. All players choose to receive either 2 influence or 1 tactics card.

All players must choose between 2 Influence or 1 Tactics card, then submit their order card for this season.
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Re: Runewars Boardgame Gameplay

Post by Zurai »

I knew that was gonna happen...
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Re: Runewars Boardgame Gameplay

Post by Scoop20906 »

Uthuk Y'llan (Scoop) - 2 Influence
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Re: Runewars Boardgame Gameplay

Post by docD »

I'll take 1 tactics card.
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Re: Runewars Boardgame Gameplay

Post by Jow »

Two influence fer me.
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Re: Runewars Boardgame Gameplay

Post by Turtle »

Year 3, Fall Turn Order:
Daqan Lords (Lagom) 3-Conquer
Latari Elves (Zurai) 6-Rally Support
Jowatal Elves (Jow) 6-Rally Support
Uthuk Y'llan (Scoop) 7-Acquire Power
Waiqar the Undying (docD) 8-Fortify

It is now Lagom's turn.
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Re: Runewars Boardgame Gameplay

Post by Lagom Lite »

Turtle wrote:Daqan Lords (Lagom) 3-Conquer
:ninja:
But you've seen who's in heaven
Is there anyone in hell?


"Lagom you are a smooth tongued devil, and an opportunistic monster" - OOWW Game Club
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