[WW] STARSHIP R.SCOTT II - Game over!

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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Arcanis »

information is all we have to fight with. How is it a hazard for us if it is what you said it is? He can't really be considered to be on team convict anyway, despite what the victory conditions say.
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Lassr »

stessier wrote:I think the Hacker should scan Lassr tonight if Remus comes up good.
your radar is busted real good ain't it.

I so hope I'm eating crow on the Remus lynch but he has not felt alien to me. Symbiont...maybe.
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Brendan »

I resent his implication that I was lying about his edit, but I do want to maximize our chances of winning the game, which is why it's a grey area.
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Arcanis »

Lassr wrote:
stessier wrote:I think the Hacker should scan Lassr tonight if Remus comes up good.
your radar is busted real good ain't it.

I so hope I'm eating crow on the Remus lynch but he has not felt alien to me. Symbiont...maybe.
i doubt he is alien as well, but that bandwagon got going quick once some cons got convinced it was the best play.

The question is what do we do tomorrow when the symbi locks down a con and the corps refuse to unlock him? What do we do if the symbi does a scan?

Stess can you at least consider voting for a jarhead tomorrow as they will no longer be proven human? I would say Chaos as he still has a good chance at being an alien but i doubt there would be any traction for that as it keeps the symbi victory in play if Chaos isn't converted.
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Brendan »

Remus, care to reveal if you were the alien or not?
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Remus West »

Brendan wrote:Remus, care to reveal if you were the alien or not?
I already gave my advice on what to do tomorrow. I'm dead. Stabbed in the back by 2 of my own. Why would I give you more?

stessier, I was fine when you said you thought I was the alien but you more recent posts about "piling through the Cons" is just playing to lose for your side. Sort of like pr0ner gets props for his actions in the Light/Dark game from some people. In the end pr0ner lost. He cost his team a victory so people can praise him all they want but in reality all he did was go down in flames. Play to win not play against one side regardless of what it does to your actual team. If you still feel I'm the Alien thats fine and I'm alright with that vote. If you voted me just to kill a Convict and move towards a human victory over trying for a Convict victory......well, if that is the case I hope you share a cell with Brendan when this is all over. :P
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Arcanis »

I had to go back a couple of pages to find your advice Remus, but at least we are on the same wavelength. Preferred target for us is a jarhead when it comes up after CC.
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Newcastle »

Brendan wrote:If Remus gets voted off today (and isn't a sole alien), I'm done contributing to this game.

It occurs to me that stessier could be an unrevealed engineer who is content to let sole alien Chaosraven sit in plain sight, but that defies the probabilities.
its just a game, dont let it get to you or take it personally though. am sure we'll have some laughs when this is over. I will say certain mechanics can make this game frustrating, but thats for teh breakdown.
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Brendan »

Newcastle wrote:
Brendan wrote:If Remus gets voted off today (and isn't a sole alien), I'm done contributing to this game.

It occurs to me that stessier could be an unrevealed engineer who is content to let sole alien Chaosraven sit in plain sight, but that defies the probabilities.
its just a game, dont let it get to you or take it personally though. am sure we'll have some laughs when this is over. I will say certain mechanics can make this game frustrating, but thats for teh breakdown.
As I tried to note to CR, it's just a game; I don't take any of it personally. ;)
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Newcastle »

Brendan wrote:
Newcastle wrote:
Brendan wrote:If Remus gets voted off today (and isn't a sole alien), I'm done contributing to this game.

It occurs to me that stessier could be an unrevealed engineer who is content to let sole alien Chaosraven sit in plain sight, but that defies the probabilities.
its just a game, dont let it get to you or take it personally though. am sure we'll have some laughs when this is over. I will say certain mechanics can make this game frustrating, but thats for teh breakdown.
As I tried to note to CR, it's just a game; I don't take any of it personally. ;)
/ooc

cool you are just sounding agitated, i'd hate for you to burst a blood vessel in your head...those leave ugly little marks.

I guess now we wait on taylor-scoop to grace us with her presence to inform us if the game is over or not...
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Unagi »

stessier wrote:So human victory ho!
We've been told that - no matter how much we'd like to think that is a concept - that it is not a concept in this game.

There is NO 'Human Victory" at all. :?:
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Unagi »

Brendan wrote:If Remus gets voted off today (and isn't a sole alien), I'm done contributing to this game.

It occurs to me that stessier could be an unrevealed engineer who is content to let sole alien Chaosraven sit in plain sight, but that defies the probabilities.
I'm not done catching up, but I'm about here too. (done)

I have no clue why stessier has taken the stance he has.
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Scoop20906 »

VOTING IS CLOSED

Votes:
Remus West (6) - tru1cy, Stessier, Newcastle, Chaosraven, theohall, Semaj
Chaosraven (1) - Lassr
Brendan (1) - Unagi
Newcastle (1) - Brendan
Stessier (1) - Arcanis

Players with no vote:
Remus West

Majority is 6 votes.

A majority vote will close voting and that player will be thrown out the airlock. If the Day ends without a majority reached no player will be thrown out the airlock.
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Semaj »

Unagi wrote:
stessier wrote:So human victory ho!
We've been told that - no matter how much we'd like to think that is a concept - that it is not a concept in this game.

There is NO 'Human Victory" at all. :?:
Any victory that doesnt end with the aliens on earth is in theory a human victory. Just not a victory for your side always.
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Semaj »

That scanner guy should either scan:
1) Arcanis
2) Stessier
3) Tru1cy
4) Brendan.

You might, in the interest of whatever also consider scanning chaosraven.
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Brendan »

Scoop, in future, this game should distinguish not between convicts and corp, but between two completely different and warring alien races, so that people can't take this notion of some sort of "lesser victory" to heart because they adopt some notion from the flavor text over the actual rules.
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Remus West »

Semaj wrote:That scanner guy should either scan:
1) Arcanis
2) Stessier
3) Tru1cy
4) Brendan.

You might, in the interest of whatever also consider scanning chaosraven.
:roll:

Scan stessier? The same guy he targetted last night? :lol:
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Brendan »

Semaj wrote:That scanner guy should either scan:
1) Arcanis
2) Stessier
3) Tru1cy
4) Brendan.

You might, in the interest of whatever also consider scanning chaosraven.
I will bet one million of your earth dollars that none of those five is scanned.
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Lassr »

Brendan wrote:Scoop, in future, this game should distinguish not between convicts and corp, but between two completely different and warring alien races, so that people can't take this notion of some sort of "lesser victory" to heart because they adopt some notion from the flavor text over the actual rules.
yeah, but the warring alien races will have to look identical or it will be easy to tell them apart.
The only reason people get lost in thought is because it's unfamiliar territory.

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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Lassr »

:pop:
The only reason people get lost in thought is because it's unfamiliar territory.

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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Brendan »

Lassr wrote:
Brendan wrote:Scoop, in future, this game should distinguish not between convicts and corp, but between two completely different and warring alien races, so that people can't take this notion of some sort of "lesser victory" to heart because they adopt some notion from the flavor text over the actual rules.
yeah, but the warring alien races will have to look identical or it will be easy to tell them apart.
Totally distinct, but BLIND, alien races, both of whom have an aversion to prolonged tactile feedback.

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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Semaj »

Remus West wrote:
Semaj wrote:That scanner guy should either scan:
1) Arcanis
2) Stessier
3) Tru1cy
4) Brendan.

You might, in the interest of whatever also consider scanning chaosraven.
:roll:

Scan stessier? The same guy he targetted last night? :lol:
Doh...

Fine then
Arcanis
Tru1cy
Brendan
Chaosraven :)
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Chaosraven »

This game has a distinct edge to it (unlike many of the other WW games) BECAUSE of the Faction Aspect.

For example, the Lt/Dk Game had the potential for a player to switch sides numerous times.
In this one, the only way to switch sides is to get Converted to the Alien side.
The Faction sparring serves as the avenue to winning for Symbiont.
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Remus West »

Chaosraven wrote:This game has a distinct edge to it (unlike many of the other WW games) BECAUSE of the Faction Aspect.

For example, the Lt/Dk Game had the potential for a player to switch sides numerous times.
In this one, the only way to switch sides is to get Converted to the Alien side.
The Faction sparring serves as the avenue to winning for Symbiont.
but any players that ignore their own winning conditions hurt the overall game IMO.

As I said, I'm fine with stessier voting for me if he felt I was the Alien - which he has said. I'm not fine with his proposal to simply rip through the Convicts and thus cost his team any shot at winning.
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Re: [WW] STARSHIP R.SCOTT II - Day Two

Post by Scoop20906 »

STARSHIP R.SCOTT - DAY TWO - UPDATE

--- SPACE STATION 55 - Divergent Corp Executive Compartment

"Sir, you need to hear this. I've been able to get an live audio feed connected through the ship's CICP."

"Ok, pipe it into my comm."

--- Thats it, Remus. We voted and you've got a date with the airlock!

--- Wait, I got one final things to say. It is at this point I would like to quote my "mother".
Isgrimnur wrote:What the fuck did you do to me?!?!
--- Ok, out you go!

(Remus screams and then his voice is cut off sharply as the airlock door closes and cycles. There is a hiss noise and then silence.

--- Look at the green goo. Looks like Remus was an alien after all!

--- Hey, the CICP just posted this. The ship is clean. Remus was the last alien.

--- Yeah! Humanity is safe!! I can't wait to get back to Earth.

--- Got a clue for you, Corp. This ship isn't going anywhere near Earth. We're headed to a nice quiet pirate base I know about.

--- Yeah, Corp. However your trip is going to be much shorter.

--- Wait guys, we can talk about this.

(There is the sound of a fist hitting someone's mouth followed by a curse and then the audio cuts out....)

=========================================
STARSHIP R.SCOTT

Convicts Win 5 to 4!!

- Computer Hacker - Unagi
- Convict01 - Lassr
- Convict02 - tru1cy
- Convict04 - Brendan
- Convict05 - Stessier


Ship's Complement - Beginning Roles
- Marine Guard01 - Semaj
- Marine Guard02 - theohall
- Life Support Specialist - Grundbegriff
- Engineer01 - Chaosraven
- Engineer02 - Newcastle
- Computer Hacker - Unagi
- Convict01 - Lassr
- Convict02 - tru1cy
- Convict03 - Lagom Lite
- Convict04 - Brendan
- Convict05 - Stessier
- Convict06 - Remus West
- Symbiont - Mr Bubbles/Arcanis
- Alien Organism - Isgrimnur

Ship's Complement - Ending State
- Marine Guard01 - Semaj
- Marine Guard02 - theohall
- Life Support Specialist - Grundbegriff - DEAD
- Engineer01 - Chaosraven
- Engineer02 - Newcastle
- Computer Hacker - Unagi
- Convict01 - Lassr
- Convict02 - tru1cy
- Convict03 - Lagom Lite - DEAD
- Convict04 - Brendan
- Convict05 - Stessier
- Convict06 - Remus West - Alien - DEAD
- Symbiont - Mr Bubbles/Arcanis
- Alien Organism - Isgrimnur - DEAD

Stay tuned for the next exciting edition of the R.SCOTT SAGA sometime this fall!!!
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Re: [WW] STARSHIP R.SCOTT II - Convicts Win!!!

Post by stessier »

HA!
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Re: [WW] STARSHIP R.SCOTT II - Convicts Win!!!

Post by stessier »

Out of curiosity, Chaos and Newcastle - what would you have done if I was locked down tonight? Or really, any Convict was locked down?
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Re: [WW] STARSHIP R.SCOTT II - Convicts Win!!!

Post by Brendan »

stessier wrote:HA!
Like this in any way validates your strategy? Even a stopped clock, blah, blah blah.
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Re: [WW] STARSHIP R.SCOTT II - Convicts Win!!!

Post by Lassr »

stessier wrote:HA!
Well, I'll be damned!

I bow to your intellect and will now put on that pink camisole you want me to wear when I'm being your bitch.

I thought Remus played very human like, damn, that makes me mistrust him even more in the future. I've always had a hard time reading him...
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Re: [WW] STARSHIP R.SCOTT II - Convicts Win!!!

Post by Scoop20906 »

Wow, THAT was a crazy game. You guys were all over the place. Man, it was really hard to keep with all the drama and also work has been really busy for me.

You guys pointed out a bunch of rulez holes I need to plug for the next iteration but I also see a few ways I can improve things.

I really feel like I haven't made the symbiont what he needs to be. I think letting him scan was a mistake. I'd really like to see him blindly locking people down. I need to find a way to make him more disruptive but still have an opportunity to win.

Unagi killing the mother alien REALLY changed the complexion of the game. Remus really had no chance though I thing he made a valiant effort. He made a good suggestion that if the mother alien is killed on Day one, that after one day if the baby survives he is able to convert on Day three. I think this is a very useful change although it wouldn't have changed the outcome of this game.

I understand people were getting frustrated with each other and I certainly don't want to cause hard feelings but the frustration is exactly the EDGE I want in this game. Two sides that need to work together however working together is exactly the opposite of what they really want to do which is kill the other side. That mechanic continues to work well.

Any other suggestions?
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Re: [WW] STARSHIP R.SCOTT II - Convicts Win!!!

Post by Brendan »

Actual text of the post that stessier edited:

"In case Remus isn't the Alien, I don't want to hold anything up. Scan Lassr please."

Why'd you change it to "I think the Hacker should scan Lassr tonight if Remus comes up good."?
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Re: [WW] STARSHIP R.SCOTT II - Convicts Win!!!

Post by Brendan »

Scoop20906 wrote: I understand people were getting frustrated with each other and I certainly don't want to cause hard feelings but the frustration is exactly the EDGE I want in this game. Two sides that need to work together however working together is exactly the opposite of what they really want to do which is kill the other side. That mechanic continues to work well.
Speaking for myself, it's 98% mock frustration, and 2% astonishment. :D The challenge is that both teams will naturally want to consolidate their power, but I think things would've gone differently without a mass corp reveal, though it was necessitated by voting patterns.
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Re: [WW] STARSHIP R.SCOTT II - Convicts Win!!!

Post by Lassr »

Brendan wrote:
stessier wrote:HA!
Like this in any way validates your strategy? Even a stopped clock, blah, blah blah.
Well, if he actually thought Remus was the alien then it was the perfect strategy...it just seems at the end that might not have been his motivation.
The only reason people get lost in thought is because it's unfamiliar territory.

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Re: [WW] STARSHIP R.SCOTT II - Convicts Win!!!

Post by Brendan »

Lassr wrote:
Brendan wrote:
stessier wrote:HA!
Like this in any way validates your strategy? Even a stopped clock, blah, blah blah.
Well, if he actually thought Remus was the alien then it was the perfect strategy...it just seems at the end that might not have been his motivation.
I would argue that it was still bad "strategically," in that my proposal to eliminate one/both of the engineers would've resulted in a game where we could've spent some actual time investigating people rather than firing blindly. I'd have happily voted for Remus on the following day if he weren't scanned by the hacker.
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Re: [WW] STARSHIP R.SCOTT II - Convicts Win!!!

Post by Newcastle »

stessier wrote:Out of curiosity, Chaos and Newcastle - what would you have done if I was locked down tonight? Or really, any Convict was locked down?
As much as i hate to admit it, i was planning on backstabbing you (team convict). At some point yesterday (cc2) i was negotiating in good faith, and was intending on cooperating, but the tone of some of team con really made me start doubting wether i wanted to and i started thinking in "screw them" mode. So during the course of the day it basically changed from yes i fully intend on cooperating...to going..no i think i should give em a dose of comeuppance. That's what my post was all about last night, since I didnt want unagi to bend his vote due to "sympathy" or RL emotions (much like when i was legion and really did play on RL emotions). I wanted you folks playing the game roles.

I will say this...game play wise i was looking forward to trying to eek out a win for team corp and i had a few other machinations/strategies in mind for achieving that. Personality wise, I was not looking forward to basically saying one thing than acting another...ie breaking my deal with you guys..since i knew you guys would be pissed, and i didnt want any questions of me playing on yoru guys "emotions" much like the decency angle Unagi pointed out.

So needless to say i am actually quite happy the game ended today.

I think this rule set has to change, because i honestly was starting to get annoyed at the "bickering". It made sense for team con to off a team corp today, truly it did and if i was on team con, i probably would have been advocating that.

At the same time, crushing team corp underneath their feet, really doesnt endear team con to team corp. Which in effect you would do...i mean going for your victory conditions is what you should have been doing, and that is totally cool game mechanic wise....coming from a team corp view point, it kills any desire in cooperating.

And i was actually serious in much rather lose today in a hunt for the alien (as it played out) rather than in a slow, decaying, nibbling death. Much rather take the pain fast rather than quickly.
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Re: [WW] STARSHIP R.SCOTT II - Convicts Win!!!

Post by stessier »

Brendan wrote:Actual text of the post that stessier edited:

"In case Remus isn't the Alien, I don't want to hold anything up. Scan Lassr please."

Why'd you change it to "I think the Hacker should scan Lassr tonight if Remus comes up good."?
Just drawing whatever fire might be focusing on the Hacker. I wanted someone to see it and then change it (gentleman's edit rule really shouldn't constrain a Convict after all). If it makes you feel better, I thought you were very likely human after you didn't show the cached image. :)

If I got locked down, I thought the Corps would let me out. If I got converted, then at least I was out of that mess. :P
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Re: [WW] STARSHIP R.SCOTT II - Convicts Win!!!

Post by Lassr »

Scoop20906 wrote:Wow, THAT was a crazy game. You guys were all over the place. Man, it was really hard to keep with all the drama and also work has been really busy for me.

You guys pointed out a bunch of rulez holes I need to plug for the next iteration but I also see a few ways I can improve things.

I really feel like I haven't made the symbiont what he needs to be. I think letting him scan was a mistake. I'd really like to see him blindly locking people down. I need to find a way to make him more disruptive but still have an opportunity to win.

Unagi killing the mother alien REALLY changed the complexion of the game. Remus really had no chance though I thing he made a valiant effort. He made a good suggestion that if the mother alien is killed on Day one, that after one day if the baby survives he is able to convert on Day three. I think this is a very useful change although it wouldn't have changed the outcome of this game.

I understand people were getting frustrated with each other and I certainly don't want to cause hard feelings but the frustration is exactly the EDGE I want in this game. Two sides that need to work together however working together is exactly the opposite of what they really want to do which is kill the other side. That mechanic continues to work well.

Any other suggestions?
I would suggest 3 total aliens (starting with one). Mama infects . Then offspring or mama infects and then it's through because without hitting the mama to start it would have been near impossible to win.
Or have a way to make some humans immune each night if she can continuously infect.
The only reason people get lost in thought is because it's unfamiliar territory.

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Brendan
Posts: 1233
Joined: Thu Jan 15, 2009 6:40 am
Location: Seattle, WA

Re: [WW] STARSHIP R.SCOTT II - Convicts Win!!!

Post by Brendan »

accidental double post.
Last edited by Brendan on Tue Apr 27, 2010 2:35 pm, edited 1 time in total.
Brendan
Posts: 1233
Joined: Thu Jan 15, 2009 6:40 am
Location: Seattle, WA

Re: [WW] STARSHIP R.SCOTT II - Convicts Win!!!

Post by Brendan »

stessier wrote:
Brendan wrote:Actual text of the post that stessier edited:

"In case Remus isn't the Alien, I don't want to hold anything up. Scan Lassr please."

Why'd you change it to "I think the Hacker should scan Lassr tonight if Remus comes up good."?
Just drawing whatever fire might be focusing on the Hacker. I wanted someone to see it and then change it (gentleman's edit rule really shouldn't constrain a Convict after all). If it makes you feel better, I thought you were very likely human after you didn't show the cached image. :)

If I got locked down, I thought the Corps would let me out. If I got converted, then at least I was out of that mess. :P
That was actually a ploy?!

I was very tempted to post it due to my gentlemanly instincts (ask the ladies!), but I let the devil on my shoulder convince me that I'd be screwing the hacker, and that even if the hacker was a f%@$ing moron for airlocking Remus, it would not do to pull a Semaj and off my own (and only) special. :D
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