Twonky already shows as real though.Shinjin wrote:Yeah, I'm using the image from the end of Turn 1 Phase 5 rather than the beginning of Turn 2. In the future, I'll try to get the beginning of the next turn in the top post.Remus West wrote:Spin Bot still shows as virtual.
Robo Rally Game 4 - Turn 16 - HAMMER BOT WINS!
Moderator: Zaxxon
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Re: Robo Rally Game 4 - Turn 2 Hands are dealt
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Robo Rally Game 4 - Turn 1 Processing...
Remus West wrote:Twonky already shows as real though.
(I've fixed the display bug since generating that board image.)Shinjin wrote:Note - I encountered a display bug in my tool where Twonky is not showing up as Virtual, even though he is. I'll hopefully have that fixed by the next time he's Virtual.
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Re: Robo Rally Game 4 - Turn 2 Hands are dealt
While this makes sense, I find it to be a pain trying to find my card in the list when it keeps changing location. Most of the time I'm only verifying my own moves not priority of everyones moves. I still think alphabetical would be better.Shinjin wrote:Bot order for each phase is determined by card priority (highest first).srdaniel wrote:I think it would be nice if each phase listed the bots moves in the same order (alphabetical by name or something).
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Re: Robo Rally Game 4 - Turn 2 Hands are dealt
All hands are in. I will process Turn 2 tonight.
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Re: Robo Rally Game 4 - Turn 1 Processing...
I'm working on my reading skills. Really I am.Shinjin wrote:Remus West wrote:Twonky already shows as real though.(I've fixed the display bug since generating that board image.)Shinjin wrote:Note - I encountered a display bug in my tool where Twonky is not showing up as Virtual, even though he is. I'll hopefully have that fixed by the next time he's Virtual.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Robo Rally Game 4 - Turn 2 - Processing...
(I also thought I'd use srdaniel's before/after posting style to make it easier to follow the action.)
Phase 1:
srdaniel (Spin Bot) : Move 1 (610)
Remus West (Squash Bot) : Move 1 (590)
jpottere (Twonky) : Backup (460)
Isgrimnur (Hammer Bot) : Rotate Left (110)
Twonky is shifted W and rotated left
Hammer Bot points at Squash Bot and makes 'pew pew pew' sounds (Virtual).
Phase 1:
srdaniel (Spin Bot) : Move 1 (610)
Remus West (Squash Bot) : Move 1 (590)
jpottere (Twonky) : Backup (460)
Isgrimnur (Hammer Bot) : Rotate Left (110)
Twonky is shifted W and rotated left
Hammer Bot points at Squash Bot and makes 'pew pew pew' sounds (Virtual).
Last edited by Shinjin on Tue Mar 23, 2010 10:30 pm, edited 1 time in total.
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Re: Robo Rally Game 4 - Turn 2 Hands are dealt
Anyone else have a preference? This output is for your consumption more than it is for my review.srdaniel wrote:While this makes sense, I find it to be a pain trying to find my card in the list when it keeps changing location. Most of the time I'm only verifying my own moves not priority of everyones moves. I still think alphabetical would be better.Shinjin wrote:Bot order for each phase is determined by card priority (highest first).srdaniel wrote:I think it would be nice if each phase listed the bots moves in the same order (alphabetical by name or something).
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Re: Robo Rally Game 4 - Turn 2 - Processing...
I don't have a problem with it. I think listing in execution order makes it easy to follow the action plus having the names there makes it easy to find my 'bot.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Robo Rally Game 4 - Turn 2 - Processing...
I've made an error in Turn 2 Phase 1. I'll rectify tonight.
Sorry for the delay.
Sorry for the delay.
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Re: Robo Rally Game 4 - Turn 2 - Processing...
Whatever you decide is fine, but I have to ask, when do you care about the execution order of all bots? For me I find myself only caring about the bots around me, therefore I look up their moves by name, not by order. Done.Remus West wrote:I don't have a problem with it. I think listing in execution order makes it easy to follow the action plus having the names there makes it easy to find my 'bot.
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Re: Robo Rally Game 4 - Turn 2 - Processing...
I shouldn't have told you, I think I might have been better off scrambling Twonky. Now I think he might have a rotate right and be about to push me off the board or at least shoot me.Shinjin wrote:I've made an error in Turn 2 Phase 1. I'll rectify tonight.
Sorry for the delay.
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Re: Robo Rally Game 4 - Turn 2 - Processing...
I just follow the whole action. I already know what my move is thus I don't need to find me. I'm also good either way though.srdaniel wrote:Whatever you decide is fine, but I have to ask, when do you care about the execution order of all bots? For me I find myself only caring about the bots around me, therefore I look up their moves by name, not by order. Done.Remus West wrote:I don't have a problem with it. I think listing in execution order makes it easy to follow the action plus having the names there makes it easy to find my 'bot.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Robo Rally Game 4 - Turn 2 - (Re)Processing...
Since I goofed on Spin Bots starting orientation with Phase 1, I'll go back and edit the post...
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Re: Robo Rally Game 4 - Turn 2 - (Re)Processing...
Phase 2:
Isgrimnur (Hammer Bot) : Move 2 (750)
srdaniel (Spin Bot) : Move 1 (660)
Remus West (Squash Bot) : Rotate Right (340)
jpottere (Twonky) : Rotate Right (200)
Hammer Bot is shifted E
Twonky is shifted S
Twonky carefully lines up a shot on Spin Bot - *pzap*!
Spin Bot touches Flag 1 and updates his archive location
Damage Count
srdaniel (Spin Bot) : 1
Isgrimnur (Hammer Bot) : Move 2 (750)
srdaniel (Spin Bot) : Move 1 (660)
Remus West (Squash Bot) : Rotate Right (340)
jpottere (Twonky) : Rotate Right (200)
Hammer Bot is shifted E
Twonky is shifted S
Twonky carefully lines up a shot on Spin Bot - *pzap*!
Spin Bot touches Flag 1 and updates his archive location
Damage Count
srdaniel (Spin Bot) : 1
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Re: Robo Rally Game 4 - Turn 2 - (Re)Processing...
Phase 3:
Isgrimnur (Hammer Bot) : Move 3 (840)
Remus West (Squash Bot) : Move 2 (780)
jpottere (Twonky) : Move 1 (600)
srdaniel (Spin Bot) : Rotate Right (380)
Hammer Bot rams into the wall at high speed
Hammer Bot is shifted S
Unsatisfied with his last shot, Twonky steps closer to deliver another - *pzow*!
Damage Count
srdaniel (Spin Bot) : 2
Isgrimnur (Hammer Bot) : Move 3 (840)
Remus West (Squash Bot) : Move 2 (780)
jpottere (Twonky) : Move 1 (600)
srdaniel (Spin Bot) : Rotate Right (380)
Hammer Bot rams into the wall at high speed
Hammer Bot is shifted S
Unsatisfied with his last shot, Twonky steps closer to deliver another - *pzow*!
Damage Count
srdaniel (Spin Bot) : 2
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Re: Robo Rally Game 4 - Turn 2 - (Re)Processing...
Phase 4:
Isgrimnur (Hammer Bot) : Move 1 (550)
srdaniel (Spin Bot) : Move 1 (530)
Remus West (Squash Bot) : Rotate Left (130)
jpottere (Twonky) : U-Turn (40)
Hammer Bot is shifted W and rotated left by the conveyor belt
In a berserk frenzy, Twonky tries fruitlessly to continue his damage spree, this time against Squash Bot (Virtual)
Squash Bot shines a harmless targettng laser on Twonky's torso (Virtual)
Spin Bot updates his archive location
Damage Count
srdaniel (Spin Bot) : 2
Isgrimnur (Hammer Bot) : Move 1 (550)
srdaniel (Spin Bot) : Move 1 (530)
Remus West (Squash Bot) : Rotate Left (130)
jpottere (Twonky) : U-Turn (40)
Hammer Bot is shifted W and rotated left by the conveyor belt
In a berserk frenzy, Twonky tries fruitlessly to continue his damage spree, this time against Squash Bot (Virtual)
Squash Bot shines a harmless targettng laser on Twonky's torso (Virtual)
Spin Bot updates his archive location
Damage Count
srdaniel (Spin Bot) : 2
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Re: Robo Rally Game 4 - Turn 2 - (Re)Processing...
Phase 5:
Remus West (Squash Bot) : Move 3 (810)
jpottere (Twonky) : Backup (480)
Isgrimnur (Hammer Bot) : Rotate Right (140)
srdaniel (Spin Bot) : U-Turn (60)
Hammer Bot is shifted S
Twonky and Squash Bot attempt to continue their mock battle, but Hammer Bot intervenes and tries to get in on the action. Incredibly, no damage is dealt (Virtual)
Spin Bot does manage to land a bit of revenge against Twonky. However it's for naught, since it gets repaired at the end of the turn by the single wrench of the Flag.
Twonky touches Flag 1 and updates his archive location
Twonky and Spin Bot are repaired for 1 point of damage
Damage Count
srdaniel (Spin Bot) : 1
Remus West (Squash Bot) : Move 3 (810)
jpottere (Twonky) : Backup (480)
Isgrimnur (Hammer Bot) : Rotate Right (140)
srdaniel (Spin Bot) : U-Turn (60)
Hammer Bot is shifted S
Twonky and Squash Bot attempt to continue their mock battle, but Hammer Bot intervenes and tries to get in on the action. Incredibly, no damage is dealt (Virtual)
Spin Bot does manage to land a bit of revenge against Twonky. However it's for naught, since it gets repaired at the end of the turn by the single wrench of the Flag.
Twonky touches Flag 1 and updates his archive location
Twonky and Spin Bot are repaired for 1 point of damage
Damage Count
srdaniel (Spin Bot) : 1
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Re: Robo Rally Game 4 - Turn 2 - (Re)Processing...
At the beginning of Turn 3, all bots will be Real. Let the carnage unfold!
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Re: Robo Rally Game 4 - Turn 2 - Complete
I've also updated the top post to include all options in play.
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Re: Robo Rally Game 4 - Turn 2 - (Re)Processing...
Shouldn't I have two damage and Twonky one?Shinjin wrote: Damage Count
srdaniel (Spin Bot) : 1
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Re: Robo Rally Game 4 - Turn 3 dealt
You each ended Phase 5 on a single wrench, repairing a point of damage.
Perhaps I should have made that stand out more in the phase report.
Perhaps I should have made that stand out more in the phase report.
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Re: Robo Rally Game 4 - Turn 3 dealt
Note - future phase reports will have the "bot register" section sorted alpha by bot name (Hammer Bot, Spin Bot, etc)
In terms of the tool, the beta has paid off - 9 bugs found/squished and 4 enhancements made. Woohoo!
In terms of the tool, the beta has paid off - 9 bugs found/squished and 4 enhancements made. Woohoo!
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Re: Robo Rally Game 4 - Turn 3 dealt
doh, missed that.Shinjin wrote:You each ended Phase 5 on a single wrench, repairing a point of damage.
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Re: Robo Rally Game 4 - Turn 3 dealt
So are Squash Bot and Hammer Bot still virtual at the end of turn 5? Never mind, I see the first post shows them as not virtual. Why doesn't the end of phase 5, turn 2 show them as real? The damage shows the values at the start of turn 3 but the virtual/real state doesn't?
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Re: Robo Rally Game 4 - Turn 3 dealt
Turn 3 will process shortly...
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Re: Robo Rally Game 4 - Turn 3 Processing...
(ok, not so shortly. Wow!)
I searched for rules that would explicitly state that a bot cannot push more than one bot, so I'm making the call that a bot can push an unlimited number of bots (until a wall or similar board element interferes). With the unexpected action in Phase 1, I've chosen to break up the play by play more than usual.
If someone finds an official ruling that states otherwise, I'll be happy to reprocess this phase.
Phase 1:
Isgrimnur (Hammer Bot) : Move 3 (790)
srdaniel (Spin Bot) : Move 2 (780)
Remus West (Squash Bot) : Backup (460)
jpottere (Twonky) : Move 3 (840)
Twonky roars into action, surging W off of the flag into Hammer Bot. In the largest chain reaction collision in OO RR history, Squash Bot and Hammer Bot get pushed 2 squares W.
In a fury, Hammer Bot engages top gear and bashes Twonky back onto the Flag 1.
A bit jealous of all of the action, Spin Bot gets it into his AI to join in by slamming into Twonky from the S, driving him N 2 squares.
Shocked and confused by the carnage, Squash Bot backs up onto an active Flamer! (1 damage)
Spin Bot is shifted W
With an easy shot at Hammer Bot, Squash Bot engages his Tractor Beam and drags Isgrimnur W onto the conveyer belt.
For ending the phase on an active flamer, Squash Bot takes an additional point of damage!
Damage Count
srdaniel (Spin Bot) : 1
Remus West (Squash Bot) : 2
I searched for rules that would explicitly state that a bot cannot push more than one bot, so I'm making the call that a bot can push an unlimited number of bots (until a wall or similar board element interferes). With the unexpected action in Phase 1, I've chosen to break up the play by play more than usual.
If someone finds an official ruling that states otherwise, I'll be happy to reprocess this phase.
Phase 1:
Isgrimnur (Hammer Bot) : Move 3 (790)
srdaniel (Spin Bot) : Move 2 (780)
Remus West (Squash Bot) : Backup (460)
jpottere (Twonky) : Move 3 (840)
Twonky roars into action, surging W off of the flag into Hammer Bot. In the largest chain reaction collision in OO RR history, Squash Bot and Hammer Bot get pushed 2 squares W.
In a fury, Hammer Bot engages top gear and bashes Twonky back onto the Flag 1.
A bit jealous of all of the action, Spin Bot gets it into his AI to join in by slamming into Twonky from the S, driving him N 2 squares.
Shocked and confused by the carnage, Squash Bot backs up onto an active Flamer! (1 damage)
Spin Bot is shifted W
With an easy shot at Hammer Bot, Squash Bot engages his Tractor Beam and drags Isgrimnur W onto the conveyer belt.
For ending the phase on an active flamer, Squash Bot takes an additional point of damage!
Damage Count
srdaniel (Spin Bot) : 1
Remus West (Squash Bot) : 2
Last edited by Shinjin on Sun Mar 28, 2010 9:45 pm, edited 2 times in total.
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Re: Robo Rally Game 4 - Turn 3 Processing...
Tractor Beam
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Robo Rally Game 4 - Turn 3 Processing...
Phase 1 updated. I should be able to continue Turn 3 this evening.
- Remus West
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Re: Robo Rally Game 4 - Turn 3 Processing...
The images did not update. They still show him east of the belt.Shinjin wrote:Phase 1 updated. I should be able to continue Turn 3 this evening.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Shinjin
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Re: Robo Rally Game 4 - Turn 3 Processing...
Corrected.Remus West wrote:The images did not update. They still show him east of the belt.Shinjin wrote:Phase 1 updated. I should be able to continue Turn 3 this evening.
Note - I have assumed that everyone damaged is more interested in preserving their options than in preventing damage. If I am incorrect, please point this out.
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Re: Robo Rally Game 4 - Turn 3 Processing...
Phase 2:
Isgrimnur (Hammer Bot) : U-Turn (40)
srdaniel (Spin Bot) : Move 2 (720)
Remus West (Squash Bot) : Move 1 (530)
jpottere (Twonky) : Move 3 (830)
Perhaps overstimulated by the action of Phase 1, Twonky slams full force into the wall ... and is engulfed by the active flamer (1 damage).
In an act of heroism, Spin Bot hurls his metal form through the wall of fire to push Twonky to safety (1 damage).
As the flames die down, Squash Bot slowly limps E, leaving a small puddle of hot grease in his wake.
Hammer Bot whips around to face Squash Bot and prepares to fire as ...
Hammer Bot is shifted S.
Having ensured that Twonky's form is fully extinguished, Spin Bot unloads the Scrambler on Twonky's third program register.
Damage Count
srdaniel (Spin Bot) : 2
Remus West (Squash Bot) : 2
jpottere (Twonky) : 1
Isgrimnur (Hammer Bot) : U-Turn (40)
srdaniel (Spin Bot) : Move 2 (720)
Remus West (Squash Bot) : Move 1 (530)
jpottere (Twonky) : Move 3 (830)
Perhaps overstimulated by the action of Phase 1, Twonky slams full force into the wall ... and is engulfed by the active flamer (1 damage).
In an act of heroism, Spin Bot hurls his metal form through the wall of fire to push Twonky to safety (1 damage).
As the flames die down, Squash Bot slowly limps E, leaving a small puddle of hot grease in his wake.
Hammer Bot whips around to face Squash Bot and prepares to fire as ...
Hammer Bot is shifted S.
Having ensured that Twonky's form is fully extinguished, Spin Bot unloads the Scrambler on Twonky's third program register.
Damage Count
srdaniel (Spin Bot) : 2
Remus West (Squash Bot) : 2
jpottere (Twonky) : 1
Last edited by Shinjin on Mon Mar 29, 2010 1:15 am, edited 1 time in total.
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Re: Robo Rally Game 4 - Turn 3 Processing...
More to the point - in the interest of keeping things from bogging down too much, I will continue to assume this unless damage will lock a register. If you have other priorities, please let me know via PM.Shinjin wrote:Note - I have assumed that everyone damaged is more interested in preserving their options than in preventing damage. If I am incorrect, please point this out.
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Re: Robo Rally Game 4 - Turn 3 Processing...
Scramble please.Shinjin wrote:Phase 2:
Option to Spin Bot
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Re: Robo Rally Game 4 - Turn 3 Processing...
Thanks, Squash Bot, you just saved my life.Remus West wrote:Tractor Beam
It's almost as if people are the problem.
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Re: Robo Rally Game 4 - Turn 3 Processing...
Phase 2 updated.srdaniel wrote:Scramble please.Shinjin wrote:Phase 2:
Option to Spin Bot
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Re: Robo Rally Game 4 - Turn 3 Processing...
Phase 3:
Isgrimnur (Hammer Bot) : Move 1 (660)
srdaniel (Spin Bot) : Move 1 (520)
Remus West (Squash Bot) : Backup (430)
jpottere (Twonky) : Rotate Left (130) (via Scrambler)
With some relief, Hammer Bot glides off of the conveyor belt to nowhere.
Spin Bot continues to nudge Twonky N.
Embarrassed, Squash Bot returns to try to clean up the greasy mess that had been left behind.
Confused, Twonky turns to ask Spin Bot for directions ...
with his laser - *kazow*!
Spin Bot decides to ... hope to get luckier with the lotto machine in Twonky's next register (Scrambler)
Damage Count
srdaniel (Spin Bot) : 3
Remus West (Squash Bot) : 2
jpottere (Twonky) : 1
Isgrimnur (Hammer Bot) : Move 1 (660)
srdaniel (Spin Bot) : Move 1 (520)
Remus West (Squash Bot) : Backup (430)
jpottere (Twonky) : Rotate Left (130) (via Scrambler)
With some relief, Hammer Bot glides off of the conveyor belt to nowhere.
Spin Bot continues to nudge Twonky N.
Embarrassed, Squash Bot returns to try to clean up the greasy mess that had been left behind.
Confused, Twonky turns to ask Spin Bot for directions ...
with his laser - *kazow*!
Spin Bot decides to ... hope to get luckier with the lotto machine in Twonky's next register (Scrambler)
Damage Count
srdaniel (Spin Bot) : 3
Remus West (Squash Bot) : 2
jpottere (Twonky) : 1
Last edited by Shinjin on Mon Mar 29, 2010 1:35 am, edited 1 time in total.
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Re: Robo Rally Game 4 - Turn 3 Processing...
ScrambleShinjin wrote:Phase 3:
Spin Bot decides to ... [option to Spin Bot]
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Re: Robo Rally Game 4 - Turn 3 Processing...
Phase 3 updatedsrdaniel wrote:ScrambleShinjin wrote:Phase 3:
Spin Bot decides to ... [option to Spin Bot]
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Re: Robo Rally Game 4 - Turn 3 Processing...
Phase 4:
Isgrimnur (Hammer Bot) : Rotate Left (90)
srdaniel (Spin Bot) : Rotate Left (290)
Remus West (Squash Bot) : Rotate Right (380)
jpottere (Twonky) : Rotate Left (210) (via Scrambler)
Squash Bot initiates the cleaning effort by spinning right.
Satisfied with his tinkering, Spin Bot casts his gaze westward
Twonky continues his rotation and closely examines the flames that erupt from the nozzles embedded in the wall. (1 damage)
Hammer Bot ponders what almost was as he also turns.
For ending the phase on an active flamer, Twonky takes an additional point of damage.
Damage Count
srdaniel (Spin Bot) : 3
Remus West (Squash Bot) : 2
jpottere (Twonky) : 3
Isgrimnur (Hammer Bot) : Rotate Left (90)
srdaniel (Spin Bot) : Rotate Left (290)
Remus West (Squash Bot) : Rotate Right (380)
jpottere (Twonky) : Rotate Left (210) (via Scrambler)
Squash Bot initiates the cleaning effort by spinning right.
Satisfied with his tinkering, Spin Bot casts his gaze westward
Twonky continues his rotation and closely examines the flames that erupt from the nozzles embedded in the wall. (1 damage)
Hammer Bot ponders what almost was as he also turns.
For ending the phase on an active flamer, Twonky takes an additional point of damage.
Damage Count
srdaniel (Spin Bot) : 3
Remus West (Squash Bot) : 2
jpottere (Twonky) : 3
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Re: Robo Rally Game 4 - Turn 3 Processing...
Phase 5:
Isgrimnur (Hammer Bot) : Move 1 (550)
srdaniel (Spin Bot) : Rotate Left (250)
Remus West (Squash Bot) : Rotate Left (230)
jpottere (Twonky) : Move 1 (500)
Hammer Bot takes one step and examines the edge of the abyss.
As he wipes the grime from his view ports, Twonky attempts to move *through* the wall. Unsuccessfully.
Spin Bot turns his back on the damage he has indirectly wrought.
Squash Bot completes his janitorial duty and stares longingly at Flag 1 as flames enfold him from behind. Again. (1 damage)
For ending another phase on an active flamer, Squash Bot takes another point of damage.
Damage Count
srdaniel (Spin Bot) : 3
Remus West (Squash Bot) : 4
jpottere (Twonky) : 3
Isgrimnur (Hammer Bot) : Move 1 (550)
srdaniel (Spin Bot) : Rotate Left (250)
Remus West (Squash Bot) : Rotate Left (230)
jpottere (Twonky) : Move 1 (500)
Hammer Bot takes one step and examines the edge of the abyss.
As he wipes the grime from his view ports, Twonky attempts to move *through* the wall. Unsuccessfully.
Spin Bot turns his back on the damage he has indirectly wrought.
Squash Bot completes his janitorial duty and stares longingly at Flag 1 as flames enfold him from behind. Again. (1 damage)
For ending another phase on an active flamer, Squash Bot takes another point of damage.
Damage Count
srdaniel (Spin Bot) : 3
Remus West (Squash Bot) : 4
jpottere (Twonky) : 3