Arkham Horror: Turn 10. INVESTIGATOR VICTORY!
Moderator: Zaxxon
- Remus West
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Re: Arkham Horror Turn 7 Encounters
Just because it did not clear up when it wasn't shaken means nothing.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Gryndyl
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Re: Arkham Horror Turn 7 Encounters
TURN 7 MYTHOS
A gate has opened at the Silver Twilight Lodge.
The Doom Track advances to 6 of 11
An Elder Thing and a Formless Spawn emerge from the gate. The Elder Thing moves out into French Hill. The Mi-Go in the skies considers doing some swooping but is put off by the evil fog.
No clue appears.
Headline:
Police Step Up Patrols in Northside!
All monsters in Northside removed (none)
The Evil Fog is still in effect
-1 to Arkham Will checks.
+1 to Arkham sneak checks.
No Fliers move.
Current Game Board
Gate Count: 3 Monster Count: 7 Terror Track: 1 Doom Track: 6 of 11 Gate Trophy Total: 4
Gate Report:
The Graveyard: "R'yleh" Cross -3
The Unnameable: "Plateau of Leng" Diamond -1
Silver Twilight Lodge: Unknown Gate
MONSTER REPORT:
The skies:
Mi-Go (circle, -2) Threat: Low
Nightgaunt (slash, -2) Threat: Low
The Unnameable:
Nightgaunt (slash, -2) Threat: Low
Gug (slash, -2) Threat: High
Graveyard: Ghoul (hex, -3) Threat: Low
French Hill:
Elder Thing (diamond, -2) Threat: low/medium
Formless Spawn (hex +0) Threat: Medium
Turn 8 Move Order:
Semaj: (lore 4 luck 2) Return from Plateau of Leng and seal gate
Isgrimnur: +san to docd, go to French Hill
Scoop20906: Go to French Hill
Remus West: Move through R'lyeh
Lars: unannounced
DocD: go to silver twilight lodge and enter gate (will require sneak check on elder thing)
Chaosraven: Go to French Hill
Stessier: Go to French Hill
GM Commentary:
Sorry for the delay; was dropped low by the flu about twenty minutes after I posted the turn 7 encounters. You didn't get any benefit from the Arkham Police but, on the bright side, you pulled a pair of very manageable monsters so things are still rolling in your favor. Hope you all had a great weekend!
A gate has opened at the Silver Twilight Lodge.
The Doom Track advances to 6 of 11
An Elder Thing and a Formless Spawn emerge from the gate. The Elder Thing moves out into French Hill. The Mi-Go in the skies considers doing some swooping but is put off by the evil fog.
No clue appears.
Headline:
Police Step Up Patrols in Northside!
All monsters in Northside removed (none)
The Evil Fog is still in effect
-1 to Arkham Will checks.
+1 to Arkham sneak checks.
No Fliers move.
Current Game Board
Gate Count: 3 Monster Count: 7 Terror Track: 1 Doom Track: 6 of 11 Gate Trophy Total: 4
Gate Report:
The Graveyard: "R'yleh" Cross -3
The Unnameable: "Plateau of Leng" Diamond -1
Silver Twilight Lodge: Unknown Gate
MONSTER REPORT:
The skies:
Mi-Go (circle, -2) Threat: Low
Nightgaunt (slash, -2) Threat: Low
The Unnameable:
Nightgaunt (slash, -2) Threat: Low
Gug (slash, -2) Threat: High
Graveyard: Ghoul (hex, -3) Threat: Low
French Hill:
Elder Thing (diamond, -2) Threat: low/medium
Formless Spawn (hex +0) Threat: Medium
Turn 8 Move Order:
Semaj: (lore 4 luck 2) Return from Plateau of Leng and seal gate
Isgrimnur: +san to docd, go to French Hill
Scoop20906: Go to French Hill
Remus West: Move through R'lyeh
Lars: unannounced
DocD: go to silver twilight lodge and enter gate (will require sneak check on elder thing)
Chaosraven: Go to French Hill
Stessier: Go to French Hill
GM Commentary:
Sorry for the delay; was dropped low by the flu about twenty minutes after I posted the turn 7 encounters. You didn't get any benefit from the Arkham Police but, on the bright side, you pulled a pair of very manageable monsters so things are still rolling in your favor. Hope you all had a great weekend!
Last edited by Gryndyl on Tue Jun 08, 2010 12:58 pm, edited 2 times in total.
- stessier
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Re: Arkham Horror Turn 7 Mythos up at last...
Not really sure what I should be doing this turn.
I can go to French Hill and take out the Elder Thing (should be able to anyway) and jump into the gate at the lodge on the next turn. Or if Scoop wants to take out the Elder thing, I can jump into the gate this turn. Either way, I can only close the gate, not seal it. So maybe I should just go have an encounter somewhere and try to get clues.
I'm open to suggestions.
I can go to French Hill and take out the Elder Thing (should be able to anyway) and jump into the gate at the lodge on the next turn. Or if Scoop wants to take out the Elder thing, I can jump into the gate this turn. Either way, I can only close the gate, not seal it. So maybe I should just go have an encounter somewhere and try to get clues.
I'm open to suggestions.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- Isgrimnur
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Re: Arkham Horror Turn 7 Mythos up at last...
Let me put our good magician's head back together, and I'll go gun dow the Elder Thing. You could use your Mists of Releh spell to bypass him (if he's still a threat since you move last) and get to the gate this turn.
We're running low on people that can seal gates. Our good Professor West will be sealing one upon his return, as will semaj. That will get us 2/3 of the way to a seal victory.
We're running low on people that can seal gates. Our good Professor West will be sealing one upon his return, as will semaj. That will get us 2/3 of the way to a seal victory.
It's almost as if people are the problem.
- Remus West
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Re: Arkham Horror Turn 7 Mythos up at last...
Do we have anyone ready to jump into a gate with the ability to seal it? If not then we should have one player concentrate on getting the clues needed to seal and the rest of us remove monsters and keep closing gates (we get the token regardless of seal or simple closure).
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Isgrimnur
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Re: Arkham Horror Turn 7 Mythos up at last...
Scoop and Chaosraven need one more clue each. Everybody else is too far out to make it feasible.
It's almost as if people are the problem.
- Remus West
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Re: Arkham Horror Turn 7 Mythos up at last...
Then someone other than those two should jump this newest gate so we can close it. Those two should get positioned to be able to cover as much of town as possible so if a clue appears next turn one of them can grab it. The rest of us should monster hunt. Save me since I'm not there but I'll go after the two in my gate space when I get back if they haven't moved.Isgrimnur wrote:Scoop and Chaosraven need one more clue each. Everybody else is too far out to make it feasible.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Arkham Horror Turn 7 Mythos up at last...
After Isgrimnur gets done shrinking my head, I'll volenteer to jump into the portal at the silver lodge, if someone can kill the Elder Thing in the way. I have the gate spell to help me get back quickly.
- stessier
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Re: Arkham Horror Turn 7 Mythos up at last...
Do you have enough Sanity to pull it off? If so, Good Luck, we are all counting on you! Otherwise, I could take the Gate Spell and jump through it for you.docD wrote:After Isgrimnur gets done shrinking my head, I'll volenteer to jump into the portal at the silver lodge, if someone can kill the Elder Thing in the way. I have the gate spell to help me get back quickly.
If you go through the Lodge, I'll just pick an encounter somewhere.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- stessier
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Re: Arkham Horror Turn 7 Mythos up at last...
Another thought - should we give the Gate Spell to Scoop and just do this gate the old fashioned way? That way, when he gets the 5th clue, he can seal the gate quickly. Either of us can only close this one, so not as big a deal.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- Remus West
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Re: Arkham Horror Turn 7 Mythos up at last...
That might be a good idea. Then both CR and Scoop, who are the ones close to being able to seal gates, would have the gate spell.stessier wrote:Another thought - should we give the Gate Spell to Scoop and just do this gate the old fashioned way? That way, when he gets the 5th clue, he can seal the gate quickly. Either of us can only close this one, so not as big a deal.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Semaj
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Re: Arkham Horror Turn 7 Mythos up at last...
So it goes off fighting or lore...
One assumes I'ma need lore way more than luck this turn while fighting should probably remain where it is since I need to be sane enough to fight the creatures.
So I'll move to lore/Luck: 4/2...
Any be trying to close this off lore... eww..
Sidenote: if I have my movement at the bare minimum of 1, I'd still be able to move 5, correct?
One assumes I'ma need lore way more than luck this turn while fighting should probably remain where it is since I need to be sane enough to fight the creatures.
So I'll move to lore/Luck: 4/2...
Any be trying to close this off lore... eww..
Sidenote: if I have my movement at the bare minimum of 1, I'd still be able to move 5, correct?
Some claim to be things they aren't.
Some claim things they don't deserve.
Some claim to know more than they ever will.
I don't claim anything, because no one would believe the truth anyways.
Some claim things they don't deserve.
Some claim to know more than they ever will.
I don't claim anything, because no one would believe the truth anyways.
- Remus West
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Re: Arkham Horror Turn 7 Mythos up at last...
Anyone with any knowledge of road tripping through other dimensions think I should alter my stats?
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Gryndyl
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Re: Arkham Horror Turn 7 Mythos up at last...
Correct.Semaj wrote:
Sidenote: if I have my movement at the bare minimum of 1, I'd still be able to move 5, correct?
- Chaosraven
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Re: Arkham Horror Turn 7 Mythos up at last...
We can go to french hill, I'll give ya a gun.stessier wrote:Not really sure what I should be doing this turn.
I can go to French Hill and take out the Elder Thing (should be able to anyway) and jump into the gate at the lodge on the next turn. Or if Scoop wants to take out the Elder thing, I can jump into the gate this turn. Either way, I can only close the gate, not seal it. So maybe I should just go have an encounter somewhere and try to get clues.
I'm open to suggestions.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Scoop20906
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Re: Arkham Horror Turn 7 Mythos up at last...
I can head to French Hill and fight the Elder Thing. On the next turn I can visit the Science Build and use my Gate Trophy to get two clues.
Scoop. Makeup and hair are fabulous. - Qantaga
Xbox Gamertag: Scoop20906
Steam: Scoop20906
Xbox Gamertag: Scoop20906
Steam: Scoop20906
- Remus West
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Re: Arkham Horror Turn 7 Mythos up at last...
Do spent gate trophies count towards victory? If not then save it.Scoop20906 wrote:I can head to French Hill and fight the Elder Thing. On the next turn I can visit the Science Build and use my Gate Trophy to get two clues.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Gryndyl
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Re: Arkham Horror Turn 7 Mythos up at last...
Spent gate trophies do not count towards victory.Remus West wrote:Do spent gate trophies count towards victory? If not then save it.Scoop20906 wrote:I can head to French Hill and fight the Elder Thing. On the next turn I can visit the Science Build and use my Gate Trophy to get two clues.
- Chaosraven
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Re: Arkham Horror Turn 7 Mythos up at last...
No stat change.
Go to French Hill
Go to French Hill
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Gryndyl
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Re: Arkham Horror Turn 7 Mythos up at last...
Ok, here's the moves as announced/suggested so far, to keep the move discussion up-to-date
Semaj: (lore 4 luck 2) Return from Plateau of Leng and seal gate
Isgrimnur: +san to docd, go to French Hill
Scoop20906: Go to Black Cave
Remus West: Move through R'lyeh
Lars: general store for encounter
DocD: go to silver twilight lodge and enter gate (will require sneak check on elder thing)
Chaosraven: Go to French Hill, give a gun to stessier
Stessier: Go to French Hill and receive gun
Semaj: (lore 4 luck 2) Return from Plateau of Leng and seal gate
Isgrimnur: +san to docd, go to French Hill
Scoop20906: Go to Black Cave
Remus West: Move through R'lyeh
Lars: general store for encounter
DocD: go to silver twilight lodge and enter gate (will require sneak check on elder thing)
Chaosraven: Go to French Hill, give a gun to stessier
Stessier: Go to French Hill and receive gun
Last edited by Gryndyl on Tue Jun 08, 2010 5:39 pm, edited 2 times in total.
- Lars
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Re: Arkham Horror Turn 7 Mythos up at last...
Since it appears that there is nothing to fight at the moment, and there is no way I'm sneaking past the Elder Thing, I'll keep my stats the same and move to the General Store, and have an encounter there.
- Gryndyl
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Re: Arkham Horror Turn 7 Mythos up at last...
Ok, I have moves for everyone but am not going to finalize them just yet as I know some of them were somewhat tentative. In particular, it seems that there's a whole crowd headed to French Hill. This is fine, if that's what y'all indeed wish to do but I want to doublecheck on the French Hill moves to make sure.
With current turn order, Isgrimnur is the one who would take down the Elder Thing.
With current turn order, Isgrimnur is the one who would take down the Elder Thing.
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Re: Arkham Horror Turn 7 Mythos up at last...
Where are you going Scoop? I'll meet you there and drop off my gate spell.
- Remus West
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Re: Arkham Horror Turn 7 Mythos up at last...
Go jump the gate. You can close that one and give him the spell when you come back.docD wrote:Where are you going Scoop? I'll meet you there and drop off my gate spell.
Scoop should go have an encouonter somewhere. Otherwise he is just standing around Frenchhill doing nothing.
Also, why are stessier and Chaosraven meeting in Frenchhill? Isn't there somewhere better for them to meet? Somewhere they could have an encounter?
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Isgrimnur
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Re: Arkham Horror Turn 7 Mythos up at last...
Are you implying that they should get a room?Remus West wrote:Also, why are stessier and Chaosraven meeting in Frenchhill? Isn't there somewhere better for them to meet? Somewhere they could have an encounter?
It's almost as if people are the problem.
- Remus West
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Re: Arkham Horror Turn 7 Mythos up at last...
What happens in Arkham stays in Arkham.Isgrimnur wrote:Are you implying that they should get a room?Remus West wrote:Also, why are stessier and Chaosraven meeting in Frenchhill? Isn't there somewhere better for them to meet? Somewhere they could have an encounter?
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Scoop20906
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Re: Arkham Horror Turn 7 Mythos up at last...
Ok.Remus West wrote:Go jump the gate. You can close that one and give him the spell when you come back.docD wrote:Where are you going Scoop? I'll meet you there and drop off my gate spell.
Scoop should go have an encouonter somewhere. Otherwise he is just standing around Frenchhill doing nothing.
Also, why are stessier and Chaosraven meeting in Frenchhill? Isn't there somewhere better for them to meet? Somewhere they could have an encounter?
I will go to the Black Cave and have an encounter.
Scoop. Makeup and hair are fabulous. - Qantaga
Xbox Gamertag: Scoop20906
Steam: Scoop20906
Xbox Gamertag: Scoop20906
Steam: Scoop20906
- Semaj
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Re: Arkham Horror Turn 7 Mythos up at last...
Sounds naughtyScoop20906 wrote:Ok.Remus West wrote:Go jump the gate. You can close that one and give him the spell when you come back.docD wrote:Where are you going Scoop? I'll meet you there and drop off my gate spell.
Scoop should go have an encouonter somewhere. Otherwise he is just standing around Frenchhill doing nothing.
Also, why are stessier and Chaosraven meeting in Frenchhill? Isn't there somewhere better for them to meet? Somewhere they could have an encounter?
I will go to the Black Cave and have an encounter.
Some claim to be things they aren't.
Some claim things they don't deserve.
Some claim to know more than they ever will.
I don't claim anything, because no one would believe the truth anyways.
Some claim things they don't deserve.
Some claim to know more than they ever will.
I don't claim anything, because no one would believe the truth anyways.
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Re: Arkham Horror Turn 7 Mythos up at last...
All right I'll jump in gate at twlight lodge. Wish me luck I'm going to need it.
- Isgrimnur
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Re: Arkham Horror Turn 7 Mythos up at last...
What happens if docD goes whacko in another dimension?
It's almost as if people are the problem.
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Re: Arkham Horror Turn 7 Mythos up at last...
Lost in space and time for a turn and then return to Arkham.
- Isgrimnur
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Re: Arkham Horror Turn 7 Mythos up at last...
That actually sounds like you're getting off light.
It's almost as if people are the problem.
- Gryndyl
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Re: Arkham Horror Turn 7 Mythos up at last...
Ok, just need to hear from Chaosraven and stessier to see if they're still planning on French Hill or if they want to meet somewhere where they can have an encounter.
- stessier
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Re: Arkham Horror Turn 7 Mythos up at last...
With Scoop having the lower half of the board covered, I think Chaos and I should either have an encounter at the Library or where he currently is (the Unvisited Isle).
I'll go along with whatever he chooses. For reference, I have a movement of 4 at the moment (best I can do).
I'll go along with whatever he chooses. For reference, I have a movement of 4 at the moment (best I can do).
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
Global Steam Wishmaslist Tracking
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Running__ | __2014: 1300.55 miles__ | __2015: 2036.13 miles__ | __2016: 1012.75 miles__ | __2017: 1105.82 miles__ | __2018: 1318.91 miles | __2019: 2000.00 miles |
- Chaosraven
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Re: Arkham Horror Turn 7 Mythos up at last...
Monster Count: 7
If I'm not needed for a Gate, why not address this?
If I'm not needed for a Gate, why not address this?
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Semaj
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Re: Arkham Horror Turn 7 Mythos up at last...
Will my gate closing kill any of the monsters in play?
Some claim to be things they aren't.
Some claim things they don't deserve.
Some claim to know more than they ever will.
I don't claim anything, because no one would believe the truth anyways.
Some claim things they don't deserve.
Some claim to know more than they ever will.
I don't claim anything, because no one would believe the truth anyways.
- Remus West
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Re: Arkham Horror Turn 7 Mythos up at last...
DocD going to gate.Remus West wrote:Then someone other than those two should jump this newest gate so we can close it. Those two should get positioned to be able to cover as much of town as possible so if a clue appears next turn one of them can grab it. The rest of us should monster hunt. Save me since I'm not there but I'll go after the two in my gate space when I get back if they haven't moved.Isgrimnur wrote:Scoop and Chaosraven need one more clue each. Everybody else is too far out to make it feasible.
Everyone else should do what they can regarding the monsters. Is anyone going after a monster other than the elder thing?
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Remus West
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Re: Arkham Horror Turn 7 Mythos up at last...
and a quick check of the board shows me why nobody is hunting any other monsters. The only other ones on the board are flying or in a gate space so are essentially safe from us.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Gryndyl
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Re: Arkham Horror Turn 7 Mythos up at last...
It'll take out the Formless Spawn.Semaj wrote:Will my gate closing kill any of the monsters in play?
And yeah, other than the Elder Thing all monsters are where no one can readily get to them for the moment.
- Semaj
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Re: Arkham Horror Turn 7 Mythos up at last...
So in theory I am dropping 3, if someone wants to wait in the city streets hoping the animals will fly to him, so be it.
Some claim to be things they aren't.
Some claim things they don't deserve.
Some claim to know more than they ever will.
I don't claim anything, because no one would believe the truth anyways.
Some claim things they don't deserve.
Some claim to know more than they ever will.
I don't claim anything, because no one would believe the truth anyways.