- Brendan
- Chaosraven
- Lassr
- LordMortis
- Mr Bubbles
- Newcastle
- redrun
- Remus West
- Scoop20906
- stessier
- theohall
- tru1cy
- Unagi
LOST 2 - Smoke and Mirrors is a boardgame simulation taking place in a fictional world much like the one featured on the hit TV series LOST.
This game pits 3 teams against one another in a competition to achieve goals and negate competitors. Gameplay unfolds on two maps, a dark map representing the Past and a light map representing the Present. Each turn, players make a move on each map and exploit the resources they uncover.
The Past:_________________________The Present:______________________
Three Teams with conflicting goals:
The Castaways ("Team Lostie")
The team of Castaways crashed on the Island in the recent past. In the early days after their crash, they were preoccupied with finding a way home. Since then, they have learned of another inhabitant of the Island whose desire to leave is even greater than their own. Now it is their mission to stop him.
Among the 7 Castaways, 4 are also Candidates. However, they do not know this and can only discover their special status as events on the Island unfold. The benefit is that Candidates are immune to the direct attacks of the Man in Black. The bane is that everyone other than the Castaways would like to see them dead.
- Members: 7 members: 4 Candidates and 3 decoys. The Candidates do not know that they are Candidates. The members of Team Lostie do not know one another -- they have trust issues after all they've been through -- and must scan to discover and confirm their allies.
- Team Goals:
(a) To perform the following steps in sequence: (1) unstop The Bottle, (2) kill the Man in Black, (3) restop The Bottle. (Thwart the Man in Black)
(b) to disable or destroy the Beechcraft. (Thwart the Widmore Group) - Victory condition: achieve the goals (a) and (b) with at least 1 team member surviving.
- Special Skills:
* Two of the Losties, Kate and Sawyer, have the one-time power to kill a player. This takes place by night and the target is specified (to the Moderator by PM!) by player name, not role name. The shot is not public, and the death is indistinguishable from any other deaths. The target must be someone who was in the same hex as the shooter on that day. The shot may take place either in the Past or in the Present.
* Jack can restore one dead player to life by carrying that player to The Temple.
* Candidates (but not decoys) are immune to the Man in Black's hex-kill. The fact that they were attacked in a hex-kill will not be announced. Non-candidates in the hex, if any, will die.
Charles Widmore knows the Island well, knows the power it conceals, and knows just how he would exploit that power on the mainland ... if only he could gain monopolistic control of the Island and its incomparable resources! Only two things stand in his way: the Man in Black and that posse of meddling kids, the Castaways.
- Members: 6 members: Charles Widmore and 5 hirelings.
- Team Goals:
(a) to eliminate all the Candidates (thwart the Losties)
(b) to contain or eliminate the Man in Black (thwart the Man in Black) - Victory condition: achieve the goals with
(a) at least 1 team member surviving AND
(b) with the Beechcraft intact AND
(c) with the Beechcraft refueled AND
(c) with all living team members gathered on the hex containing the Beechcraft (so they can venture forth!) - Special Skills:
* Deployment and removal of Sonic Barriers (up to 6 raised and up to 3 removed per day out of a total fixed inventory of 9 barriers) on the sides that connect hexagons on the Present map. At the start of each night, the Widmore Group must report where their people have raised or lowered barriers. The night's movement will be resolved in terms of that information.
* Laying explosive traps. Any member of this team who leaves behind dynamite or C-4 has the option of setting it as a trap for the next person who enters the trapped hex alone. (Entry in a group, or in multiple parties, will not set off the trap since people will be paying attention to one another rather than exploring deeply enough to set off the trap.)
* Chatting in a private forum.
* Two members of Team Widmore, Zoe and Naomi, have the one-time power to kill a player. This takes place by night and the target is specified (to the Moderator by PM!) by player name, not role name. The shot is not public, and the death is indistinguishable from any other deaths. The target must be someone who was in the same hex as the shooter on that day. The shot may take place either in the Past or in the Present.
* Martin Keamy has the power to repair the airplane if he is in its hex and the airplane is damaged. However, he cannot repair the Beechcraft if it has been destroyed. (To destroy the plane, it must suffer damage from at least 3 explosions, the last 2 of them without an intervening repair. (Destruction on 2 in a row, minimum of 3 total))
* Two members of Team Widmore, Daniel and Charlotte, are able to reverse the deadly effects of sabotage at the TEMPEST station. If someone has toggled the gas emission from Stun to Kill, either of these players can toggle it back.
Nobody but Jacob has been on the Island as long as the Man in Black, and nobody wants to leave more than he. His intentions are sinister, and his powers are considerable. Only the Jacob and Jacob's Candidates stand in his way, but an ancient covenant prevents him from attacking them directly. So he'll have to attack them indirectly, turn them against one another, undermine their plans, and create a loophole through which he can finally leave this place. Charles Widmore is a troublemaker, too, but he has at least one redeeming trait: ownership of an airplane that the Man in Black can use to make his escape!
- Members: The Man in Black and 2 collaborators, but this team may expand to as many as 5 members. If the Man in Black converts someone, neither Ben nor Claire will be notified by the Moderator. The Man in Black knows the identities of Ben and Claire. Claire knows the identities of the Man in Black and Ben. Ben, whose alignment risks wavering a bit, is confused about the identity of the Man in Black and Claire.
- Team Goal: For the Man in Black to leave the Island, which can only occur by
(a) eliminating Jacob (whom he cannot directly kill) (thwart Jacob)
(b) eliminating all the Candidates (whom he cannot directly kill) (thwart the Losties)
(c) escaping in Widmore's fueled Beechcraft (thwart the Widmore Group) - Team Skills:
* The Man in Black may kill everyone in a single hex. This takes place as the first event of the night, and the target hex is specified by map and number. Candidates are immune to this attack.
* The Man in Black can restore one dead player to life by carrying that player to the Temple.
* Up to 2 times, the Man in Black may force the conversion of another player (by name). The convert then joins this team. The conversion and hex-kill are mutually exclusive.
* Because he has been on the Island for so long and knows his way around, the Man in Black may move one extra hex per turn on each map. He may move up to 3 hexes on the Present map and up to two on the Past map.