TURN 8 ENCOUNTERS
Monterey Jack (Zurai)
Independence Square
f/w: +2/-2
You emerge from the gate, leaving the tortured vistas of the Plateau of Leng for the familiar environs of Independence Square. A few swift kicks from your boot are enough to disrupt the swirling portal that bridges the two, shutting it down for good.
(Roll: 5,4,3,3,1,1 success. -5 clues, gate closed and sealed. Gain gate trophy.)
Still a couple of things creeping around the Square, however.
Harvey Walters (Newcastle)
Unvisited Isle
sp/sn 2/3 f/w 1/2 lo/lu 5/2
You murmur the incantation and a silvery mist drifts and flows around you, allowing you to creep past the towering monstrosity unseen (mists vs gug: 5,4,3 success). Even through the blanket of fog the massive silhouette looming over you strikes a chill. You breathe a sigh of relief once you are able to round a copse of trees and move out of the things sight. The mists fade from around you and you find yourself confronted by a huge, jiggling mass of a woman. Her tiny eyes glitter and she runs her tiny pink tongue along her bloodless lips at the sight of you (Evade roll: 4,1; Fail). A stench of rotting food and corruption rolls over her and your stomach twists into knots as she moves towards you. You choke back the waves of nausea and being chanting the words to the wither spell as you pull out your knife. (Will(-2) check: 0 dice. Clue spent. 4. Fail. Clue spent. 5. success)
Bloated Woman: (Mask, Endless) Before making a horror check, pass a will(-2) check or automatically fail the horror check and combat check.
Horror -1 san -2 fight -2 stam -2 toughness 2
Horror check: 3. Fail. -2 sanity, 1 mitigated by special ability
Wither casting roll: 5,5,2,2,1. Success. +3 fight
Fight Roll: 6,6,5,3,2,2,1. 3 successes, out of 2 needed. Bloated Woman defeated!
As she is Endless, she is not gained as a trophy.
Michael McGlen (Wargus)
Merchant District
All you want to do is get to the damn Asylum and now there's some overgrown dancing spark thing flittering around between you and your destination. You make an attempt at dodging past it but, hey, you never really were the sneaky type. (Evade check: 2; fail)
Fire Vampire: (Ambush, Physical Immunity) Horror Check N/A san N/A fight -2 stam -2 toughness 1
Fight roll: 6,5,4,3,3,2,1. 2 successes out of 1 needed.
fire vampire defeated and gained as trophy.
Darrell Simmons (Remus West)
Arkham Asylum
Ah, the peace and quiet of the Asylum. And, hey! It's pudding day!
-$2, sanity refilled.
Jenny Barnes (Isgrimnur)
Administration Building
Things seem calm in the Merchant District so you continue on your way to the university administration building. A voice calls from behind you.
"You there! You are from this town, no?"
It is a shifty looking foreigner type. He flashes you a big smile.
"I wish to enroll here but the price is very high for non-residents. Can I put your name on my enrollment? I will make it worth your while!" He flashes a roll of money at you.
"You see," you reply, "It's less expensive for locals because we charge non-locals extra. So, to put it simply, no."
His face darkens with anger and he draws himself up to argue but you have already walked away.
Joe Diamond (Chaosraven)
The Witch House/Arkham Asylum
sp/sn: 6/1
You take the sigil engraved stone and place it against the gate. There is a swirling flash of light and the rip in space snaps shut as if it had never been.
(discard Elder Sign, -1 san, -1 stamina. Gate closed and sealed. Doom track down 1 to 7 of 11)
The 1 point sanity loss was enough to drop you and you are now at the Asylum. You lose half of your clues (only lost one after rounding) and half of your items. By my count you have 6 items so pick 3 of them to say goodbye to. Way to take one for the team!
Amanda Sharpe (Qantaga)
Science Building/Library
The faculty at the Science Building is all abuzz about rumors of an invasion of an exotic insect species in town. Weird bugs aren't exactly your thing so you make your excuses and head to the peace and quiet of the library.
Quiet enough, in fact, that you are able to easily over hear the conversation between two men in the next aisle over.
"They cannot discover our plans! We must destroy their tomes!"
You hear the distinctive noise of a lighter being lit and rush around the bookshelf to see one of them setting fire to a stack of books!
(fight -2 check: 5,2. Success)
""Hey!" you yell. The men look up and see you, Sarah and David bearing down on them. Apparently deciding that they don't like the odds, they turn and flee from the building.
Dexter Drake (rshetts2)
Rivertown
The great flapping bat thing descends on you. Time to show it that it's in the wrong part of town.
Nightgaunt: (if you fail a combat check vs. a nightgaunt you are immediately drawn through the nearest gate)
horror -1, san -1 fight -2 toughness 2
horror roll: 5; success
cast shrivelling: 5,5,3. success. -1 san
fight roll: 6,5,4,4,2,1. 2 successes of 2 needed. gain nightgaunt as trophy.
Current Game Board
(click to embigify)
Gate Count: 0 of 5
Monster Count: 5 of 11
Terror Track: 4 of 10
Doom Track: 7 of 11
Gate Trophy Total: 4 of 8
GM Commentary: Good turn for you guys. You've managed to somewhat wrest things back under something resembling control