BSG Boardgame 2: All of this has happened before...

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stessier
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Re: BSG Boardgame 2: All of this has happened before...

Post by stessier »

Scoop20906 wrote:crap
:?:

We could get the track down 1!

We have to have more negative than they have positive - especially since any of the cards to help lower the cost make it reckless, no?
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Re: BSG Boardgame 2: All of this has happened before...

Post by stessier »

Er, nevermind. Just checked the card counts. How the heck did they all get so many!?!?
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Re: BSG Boardgame 2: All of this has happened before...

Post by Turtle »

Luck of the draw really, the deck just hasn't been giving any difficult checks until recently.

However, Dee has to discard 1 card since she is over her hand limit.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Zurai »

Oh, we're definitely going for the check. This is where I wish I hadn't already used my once per game ability.

I can contribute enough to complete the crisis all by myself (barring Cylon treachery, of course, which we all know will happen), and honestly I think we should go all-in on this. I believe that if we get this one, the jump track advances to the -3 mark and Remus can jump us to victory. We'll lose the Picon Princess regardless of what we do, but even if it has 2 population on board that still leaves us with 4 post-forced-jump.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Zurai »

I shouldn't have to discard until after the Crisis if I'm reading the turn flow correctly. Either way it won't impact my ability to contribute to the Crisis.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Zurai »

Also, this would be a marvelous time to play At Any Cost, even though it's a Reckless card. The Reckless punishing Treachery cards have to be played in the check (and thus contribute to the success of the check) to hurt us, and the destiny deck is full of Treachery at the moment. Further, none of the three possible punishments for making a check Reckless would prevent us from winning on Remus's turn. Plus, I believe every human player has a Treachery card that they could then contribute positively to the Crisis with.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Remus West »

Zurai wrote:Also, this would be a marvelous time to play At Any Cost, even though it's a Reckless card. The Reckless punishing Treachery cards have to be played in the check (and thus contribute to the success of the check) to hurt us, and the destiny deck is full of Treachery at the moment. Further, none of the three possible punishments for making a check Reckless would prevent us from winning on Remus's turn. Plus, I believe every human player has a Treachery card that they could then contribute positively to the Crisis with.
I agree with this 100%. I do not have anything to make this a reckless check though.

Boomer plays no pre-check cards

We make this check and we jump/win on my turn! :D
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Re: BSG Boardgame 2: All of this has happened before...

Post by El Guapo »

stessier wrote:
Scoop20906 wrote:crap
:?:

We could get the track down 1!

We have to have more negative than they have positive - especially since any of the cards to help lower the cost make it reckless, no?
Also - no, you can't get the track down 1. The current player chooses - (1) attempt the skill check, with the cost of failure including adding one centurion to the boarding track (and -1 population), OR (2) don't attempt the skill check, and instead take -1 pop and -1 jump track advancement.

Since Dee (wisely) chose the skill check, the only potential consequence is -1 pop and a boarding centurion.

Obviously let's do everything we can to pass this, but as far as I can tell it probably doesn't matter one way or the other. If we pass then Remus jumps on his turn and we win. If we fail then Remus activates the Pegasus engine on his turn, we jump on my turn, and we win. If basestars activate on my turn it's irrelevant - we take any hits to Pegasus, so the FTL drive will work either way. I guess there could be a crisis that sabotages Galactica or knocks the jump activation down or something, I guess - that's pretty much the only thing that can go wrong.

In any event, Tigh has no pre-check cards
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Re: BSG Boardgame 2: All of this has happened before...

Post by El Guapo »

Zurai wrote:Also, this would be a marvelous time to play At Any Cost, even though it's a Reckless card. The Reckless punishing Treachery cards have to be played in the check (and thus contribute to the success of the check) to hurt us, and the destiny deck is full of Treachery at the moment. Further, none of the three possible punishments for making a check Reckless would prevent us from winning on Remus's turn. Plus, I believe every human player has a Treachery card that they could then contribute positively to the Crisis with.
Also, I agree, but similarly lack the card At Any Cost.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Scoop20906 »

I waited to long to out myself. :cry: Bad cylon. I'm rusting from my tears.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Grundbegriff »

I have no precheck. However, I can contribute substantially to this check.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Remus West »

Well, since that is all of us announcing we do not have the needed precheck card...I have 2 cards that work towards this check and will use both. I suggest we all throw every positive card we have at this since passing wins the game we have no need to worry about over spending the cards.

Boomer contributes 2 cards to the check
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Re: BSG Boardgame 2: All of this has happened before...

Post by Zurai »

Dee has no pre-check cards. Unfortunately.
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Re: BSG Boardgame 2: All of this has happened before...

Post by El Guapo »

Tigh contributes three cards to the check

They're not great cards, but it's what I have. On the plus side I do have a Declare Emergency if we fall just short.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Remus West »

Throw every card at it you can. Pass is game over. Victory for the humans. :D
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: BSG Boardgame 2: All of this has happened before...

Post by stessier »

Scoop20906 wrote:I waited to long to out myself. :cry: Bad cylon. I'm rusting from my tears.
There with you. My first turn as a cylon, We were at first jump position Distance 6. My second turn we are at first jump position at Distance 8 and I reveal. I never get another turn.

This is a very unusual game (in my experience).
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re: BSG Boardgame 2: All of this has happened before...

Post by El Guapo »

stessier wrote:
Scoop20906 wrote:I waited to long to out myself. :cry: Bad cylon. I'm rusting from my tears.
There with you. My first turn as a cylon, We were at first jump position Distance 6. My second turn we are at first jump position at Distance 8 and I reveal. I never get another turn.

This is a very unusual game (in my experience).
That's because the admiral in this game is an unstoppable force - a man whose wisdom is matched only by his virility.
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Re: BSG Boardgame 2: All of this has happened before...

Post by El Guapo »

stessier wrote:
Scoop20906 wrote:I waited to long to out myself. :cry: Bad cylon. I'm rusting from my tears.
There with you. My first turn as a cylon, We were at first jump position Distance 6. My second turn we are at first jump position at Distance 8 and I reveal. I never get another turn.

This is a very unusual game (in my experience).
Also, it's your turn to contribute to the check.
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Re: BSG Boardgame 2: All of this has happened before...

Post by stessier »

Ah, sorry. Do I only get to put one card in?

Edit - Yep, only one card.

Okay - Apollo contributes 1 card.
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Re: BSG Boardgame 2: All of this has happened before...

Post by El Guapo »

stessier wrote: Okay - Apollo contributes 1 card.
Thanks for your help! :wink:
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Re: BSG Boardgame 2: All of this has happened before...

Post by stessier »

El Guapo wrote:
stessier wrote: Okay - Apollo contributes 1 card.
Thanks for your help! :wink:
I triple checked the color and I bet I still gave the wrong one. :lol:
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Re: BSG Boardgame 2: All of this has happened before...

Post by El Guapo »

stessier wrote:
El Guapo wrote:
stessier wrote: Okay - Apollo contributes 1 card.
Thanks for your help! :wink:
I triple checked the color and I bet I still gave the wrong one. :lol:
Before you and Scoop revealed I kept obsessively checking my loyalty cards PM. I was convinced that right at the end I would realize that I misread my cards and that I'd actually been a cylon the whole time. :)
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Re: BSG Boardgame 2: All of this has happened before...

Post by Scoop20906 »

Cylon/Baltar contributes one card.
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Re: BSG Boardgame 2: All of this has happened before...

Post by El Guapo »

So it's ChaosCavil's turn to contribute now.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Turtle »

Dee chooses:

Network Computers Skill Check
Skill Check: 11 - Politics, Tactics, and Engineering
Pass: Increase the Jump Preparation track by 1.
Fail: -1 population and place 1 centurion marker at the start of the boarding party track.
Raiders Activate
Jump Track Advancement


Pre-Check Cards & Abilities:
Cavil: No
Roslin: No
Dee: No
Boomer: No
Tigh: No
Apollo: No
Baltar: No

Skill Check Contributions:
Destiny Deck: 2
Cavil: 1
Roslin: 4
Dee: 9 <--- Current Player
Boomer: 2 <--- Contributes First
Tigh: 3
Apollo: 1
Baltar: 1
Last edited by Turtle on Fri Apr 08, 2011 6:14 pm, edited 1 time in total.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Chaosraven »

Cavil adds one card
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

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Re: BSG Boardgame 2: All of this has happened before...

Post by Grundbegriff »

Assuming I'm remembering my hand correctly, Roslin contributes 4 cards.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Zurai »

Dee contributes 9 cards. Yes, nine.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Turtle »

Turtle wrote:Dee chooses:

Network Computers Skill Check
Skill Check: 11 - Politics, Tactics, and Engineering

Pre-Check Cards & Abilities:
Cavil: No
Roslin: No
Dee: No
Boomer: No
Tigh: No
Apollo: No
Baltar: No

Skill Check Contributions:
Destiny Deck: 2
Cavil: 1
Roslin: 4
Dee: 9 <--- Current Player
Boomer: 2 <--- Contributes First
Tigh: 3
Apollo: 1
Baltar: 1
Positive Cards: +38
Consolidate Power 1
Consolidate Power 1
Investigative Committee 4
Preventative Policy 3

Launch Scout 1
Launch Scout 1
Launch Scout 1
Launch Scout 1
Launch Scout 2
Launch Scout 2
Launch Scout 2
Launch Scout 2
Strategic Planning 3
Critical Situation 5

Repair 2
Repair 2
Calculations 5


Negative Cards: -10
Declare Emergency 4
Sabotage 3
Broadcast Location 1
Special Destiny 2

Evasive Maneuvers 2

Total: 28
Result - Pass: Increase the Jump Preparation track by 1.

Raiders Activate
Picon Princess destroyed by Raider attack, -1 population.
2 Raiders from sector 6 move to sector 5.

Jump Track Advancement - Track advances to position 4.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Turtle »

Turn 32: Boomer
Status:
Enlarge Image

Hand Sizes and Ongoing Effects:
Spoiler:
Player hand sizes:
1. Cavil: 1
2. Roslin: 3 Quorum: 3
3. Dee: 2
4. Boomer: 2
5. Tigh: 3
6. Apollo: 6
7. Baltar: 4

Ongoing Card effects:
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Re: BSG Boardgame 2: All of this has happened before...

Post by El Guapo »

Gee, what should Boomer do. This is a real stumper.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Remus West »

Boomer discards Guts and Initiative 1 to move to the Galactica and activate the FTL drive.


:D :horse:
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Re: BSG Boardgame 2: All of this has happened before...

Post by Turtle »

Well, I guess that's it.

Humans Win!

Cavil's Agenda was:
Convert the Infidels
Humans must win and each resource must be 3 or lower.
Cavil loses.

I'll be starting the next game soon. I'll be using the latest expansion's rules, both the Cylon Fleet and the Conflicting Loyalties options.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Grundbegriff »

Thanks very much for hosting, and for providing help along the way.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Remus West »

Thanks Turtle. That was a lot of fun. I appreciate you doing all the legwork to bring it to us. :D
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: BSG Boardgame 2: All of this has happened before...

Post by Zurai »

Remus West wrote:Thanks Turtle. That was a lot of fun. I appreciate you doing all the legwork to bring it to us. :D
+1.
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Re: BSG Boardgame 2: All of this has happened before...

Post by El Guapo »

Sweet! Thanks for running this, Turtle.

Interesting that ChaosCavil never made any effort to convince us that he was pro-human. But then, "I'm with you guys but I want to reduce all of your resources to 3 or less" is a tough sell. :)
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Re: BSG Boardgame 2: All of this has happened before...

Post by Grundbegriff »

Having participated in one and a half rounds of this game, I have to say that it seems severely weighted against the Cylons.
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Re: BSG Boardgame 2: All of this has happened before...

Post by El Guapo »

Grundbegriff wrote:Having participated in one and a half rounds of this game, I have to say that it seems severely weighted against the Cylons.
Notwithstanding this game, and based on my (admittedly limited) experience, the reverse is decidedly the case. The cylons routinely win this game. We got a lot of big breaks this game, perhaps the most important of which was not having a cylon saboteur in the first half of the game, then getting a couple quick jumps under the leadership of a wise and steady (human) admiral.
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Re: BSG Boardgame 2: All of this has happened before...

Post by Turtle »

The first game was somewhat even.

This second game seemed more like a fluke if anything. It's rare not to have at least 1 cylon early on, and the crisis draws were all pretty weak save for a few. Combined with the abilities that Pegasus can give the humans, it can be a problem.

The Exodus expansion adds some more things that make it a more tense game. The cylon fleet option does away with the Cylon Attack cards that come up randomly, in exchange for a cylon board that constantly fills up with ships until a pursuit track. Any pilot characters have to be out and about doing their jobs as a pilot, which means less running around and constantly hitting the engine room.

Executions are also more iffy, as you add a card to and shuffle the loyalty deck before drawing a new loyalty after an execution.

And now even the Human Loyalty cards can also have objectives on them, or even some really nasty triggered abilities. The Final Five cards do very bad things if they are revealed or looked at by another player, even through executions.
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