Battlestar Galactica Boardgame 3 - Exodus

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Turtle
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Page updated.
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El Guapo
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Thinking about it some more, I think the ideal option is to XO me; if no XO, then repair the Pegasus Engine Room. If neither...I guess use command and then have Apollo do his thing.

Then on my turn if Dee has a repair card I can XO her to get the engine room repaired, maybe.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Lars »

Ok, I guess it's time to be a hero.

Cylon Dee will discard Consolidate Power 1 to move to the Pegasus Engine room, then use Repair 2 to repair said engine room..
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by stessier »

:binky: I'm really shocked the Meat Bags my fellow humans are not only still in this game but look like they are going to pull it off. :binky:
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

stessier wrote::binky: I'm really shocked the Meat Bags my fellow humans are not only still in this game but look like they are going to pull it off. :binky:
I know, right? For probably 80% of this game (up until Boomer & Zurai's turns) I had assumed that we were doomed. I'm shocked that we have a real shot here.

That said, this is far from over. Given the crises that Turtle has come up with for most of this game, I am expecting that the next crisis will have -1 fuel as a fail condition, plus raiders activate, and the civvie in sector 5 will have 1 fuel in it.

But more broadly, we're still on the razor's edge here, and we really don't have a lot of cards available to us for crises.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Turn 42 - Crisis Status: Lars/Dee
Enlarge Image

Decks, Hand Sizes, and Ongoing Effects:
Spoiler:
Destiny Deck: 10

Player hand sizes:
1. El Guapo - Tory: 2
2. Remus West - Cylon Cally: 4
3. Grundbegriff - Boomer: 2
4. Scoop20906 - Cylon Helo: 4 Supercrisis: 1
5. Zurai - Apollo: 0 Quorum: 0
6. Lars - Sympathetic Cylon Dee: 2

Ongoing Card effects:
Player pages updated.

Turn 42 Crisis: Resistance
Skill Check: 12 - Politics, Leadership, and Tactics
Pass: No Effect
9+: -1 Food
Fail: -1 Food, -1 Fuel
Heavy Raiders Activate
Jump Track Advancement


Skill Check Abilities/Contributions
Destiny Deck: 2
1. El Guapo - Tory: ?/? <--- Contributes First
2. Remus West - Cylon Cally: ?/?
3. Grundbegriff - Boomer: ?/?
4. Scoop20906 - Cylon Helo: ?/?
5. Zurai - Apollo: ?/?
6. Lars - Sympathetic Cylon Dee: ?/? <---Current Player
Last edited by Turtle on Wed Nov 30, 2011 2:18 pm, edited 1 time in total.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by stessier »

:binky: :lol: El Guapo must be cheating! Or maybe he's hopped up on a natural cancer cure? :binky:
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Just basic pattern recognition, though it was probably a bad idea to give Turtle ideas.

Actually though, this is short of what I feared - it has "heavy raiders activate" (which is pretty much harmless given our time frame) rather than regular raiders. Plus it has a jump activation, so now we only need one more jump activation plus an action.

Anyways, I guess the question now is whether we can get to 9, since the -1 food doesn't really matter.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Oh, and Tory has no pre-check cards.

Yeah, not really going to be able to help here. Sadly, I don't think it's possible for any of us to have a "Support the People", but anyone did that wound be dandy.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

I just post what the deck gives me. So this really is the craziest game I've seen, and pretty much why I like running games like this.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Turtle wrote:I just post what the deck gives me cycle through the deck until I find the most crippling crisis. So this really is the craziest game I've seen, and pretty much why I like running games like this.
:D

I know, I'm just tweaking you. Besides, you did give us the Legendary Discovery crisis without which we would still be pretty boned.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Zurai »

I can't help with the crisis. No cards in hand. CAGmiralident Apollo has no pre-check and contributes no cards.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Zurai »

Oh, and place the incoming civilian in sector 1.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Scoop20906 »

No pre-skill check cards from me and I will contribute one card to the skill check.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Grundbegriff »

I'm useless for this check.

Boomer offers no pre-check and contributes no cards.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Remus West »

No pre-skill check cards from me and I will contribute one card to the skill check.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Turn 42 Crisis: Resistance
Skill Check: 12 - Politics, Leadership, and Tactics
Pass: No Effect
9+: -1 Food
Fail: -1 Food, -1 Fuel
Heavy Raiders Activate
Jump Track Advancement
Skill Check Abilities/Contributions
Destiny Deck: 2
1. El Guapo - Tory: N/0 <--- Contributes First
2. Remus West - Cylon Cally: N/1
3. Grundbegriff - Boomer: N/0
4. Scoop20906 - Cylon Helo: N/1
5. Zurai - Apollo: N/0
6. Lars - Sympathetic Cylon Dee: N/? <---Current Player
Last edited by Turtle on Fri Dec 02, 2011 1:13 pm, edited 2 times in total.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Lars »

No precheck cards. I will wait before I contribute, as I might be able to help a bit, but I'd hate to toss the cards in on a worthless effort.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Remus West »

Lars wrote:No precheck cards. I will wait before I contribute, as I might be able to help a bit, but I'd hate to toss the cards in on a worthless effort.
Which brings to mind that I'd like to reserve my right to not play my card if El Guapo declines to play any (since he has to play before everyone).
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Tory will contribute no cards.

I'm pretty sure that Dee's "a bit" plus my a bit wouldn't get it done.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Remus West »

Eh, screw it, I'll leave my card played just to be certain.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

I think we're just waiting on Lars / Dee.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Lars »

Cylon Dee will play no cards.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Turn 42 Crisis Resolution: Resistance
Skill Check: 12 - Politics, Leadership, and Tactics

Skill Check Abilities/Contributions
Destiny Deck: 2
1. El Guapo - Tory: N/0 <--- Contributes First
2. Remus West - Cylon Cally: N/1
3. Grundbegriff - Boomer: N/0
4. Scoop20906 - Cylon Helo: N/1
5. Zurai - Apollo: N/0
6. Lars - Sympathetic Cylon Dee: N/0 <---Current Player

Positive Cards: +1
Executive Order 1

Negative Cards: -4
Repair 2
Broadcast Location 1
Evasive Maneuvers 1

Total: -3
Result - Fail: -1 Food, -1 Fuel

Heavy Raiders Activate - No heavy raiders on main board. 1 heavy raider is randomly placed on Cylon Fleet board sector 2. Pursuit tracked moves up to position 2.

CAG places the civilian in sector 1.

Jump Track Advancement - Jump track increased to position 3.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Turn 43: El Guapo/Tory
Enlarge Image

Decks, Hand Sizes, and Ongoing Effects:
Spoiler:
Destiny Deck: 8

Player hand sizes:
1. El Guapo - Tory: 2
2. Remus West - Cylon Cally: 3
3. Grundbegriff - Boomer: 2
4. Scoop20906 - Cylon Helo: 3 Supercrisis: 1
5. Zurai - Apollo: 0 Quorum: 0
6. Lars - Sympathetic Cylon Dee: 2

Ongoing Card effects:
Player pages updated.
Last edited by Turtle on Mon Dec 05, 2011 6:35 pm, edited 1 time in total.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Not that I mind, but unless I'm missing something I only draw one card due to being in sick bay.

Assuming that's right, Tory will draw a politics card.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Missed that. Fixed by redrawing.

Player pages updated.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

So, if that civvie in sector 5 has fuel, then if we don't do something about that we lose the game, either on this turn (if raiders activate) or on Remus' turn (when he activates the cylon fleet). I'm thinking that we should do something about that.

So, Tory will move to command and activate it, putting two Mark VII vipers into sector 5.

This gives Apollo the chance to jump into one of these vipers and do stuff (after either the first or second vipers are launched).
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Grundbegriff »

Don't forget Boomer. Boomer's a pilot, too. :D
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Grundbegriff wrote:Don't forget Boomer. Boomer's a pilot, too. :D
Yes, but you don't have a special ability that lets you jump into vipers in the middle of other people's turns. I guess you're an, uh, asleep viper pilot.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Zurai »

Apollo will jump into the second Viper Mk 7.

I have two options from here. I have two actions here thanks to CAG as long as I use the first to activate an unmanned Viper. The plan is to actually just use unmanned Vipers so I can pass the title to Boomer so she can get an extra action on her turn if she launches into space.

First option: have the unmanned Mk 7 attack twice and pass the title. This provides us the greatest protection for the civilians given the ships on the board by (hopefully) killing at least 1 Raider and ensuring the Raider in sector 4 will move towards the Vipers rather than towards the unprotected civilians.

Second option: have the unmanned Mk 7 escort the Brah Pakal, then move to sector 3 and pass the title. This completely removes that civilian from risk and ensures that the civilian in sector 3 is safe for at least two activations (barring additional Raiders jumping in).

In either case, Boomer will get the CAG title and would be able to use it on her turn. So, opinions?
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

My first reaction is to go with the first option (shoot down the raiders). Better to have one or both not a threat anymore, I think, and avoid risk that Apollo winds right back in sickbay.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Zurai »

Yeah, I actually almost just posted the first option as my actions, before I realized that the second one might be useful. But let's stick with door #1.

Activate the CAG title's second Action to activate an unmanned Viper and take an extra action; the unmanned Mk 7 in Sector 5 will attack a Raider.

Then activate the CAG title's first Action to activate an unmanned Viper and pass the title; the unmanned Mk 7 in Sector 5 will attack a Raider. CAGmiralident Apollo will pass the CAG title to Boomer and become simply Admiralident Apollo.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Grundbegriff »

I would like to thank the Academy, and my agent, and the voters....
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Can't wait to see the crisis! My main fear is that it will be an easy crisis with a jump activation icon and a loss trigger of, say, the admiral discarding three cards. Yup, it sure would be devastating if that were the crisis. I sure hope Turtle and anyone helping him draw crises do not draw that, as that is what I do not want.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Grundbegriff »

Thanks for that clarification, Brer Guapo.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

An Unmanned Viper attacks a raider in sector 5, rolling a 3. Raider destroyed!
An Unmanned Viper attacks a raider in sector 5, rolling a 5. Raider destroyed!

Turn 42 Crisis: Review Camera Footage
CAG CHOOSES
Damage 2 vipers in the reserves (if able) and increase the pursuit track by 1. The CAG may then activate 1 unmanned Viper.
OR
The CAG discards 2 skill cards, then the current player discards 3 skill cards.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Zurai »

We can't afford to take the first choice. Not only would it put the Cylon fleet 1 space away from jumping in, it would put a civilian directly on top of the Raider in sector 4.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Zurai wrote:We can't afford to take the first choice. Not only would it put the Cylon fleet 1 space away from jumping in, it would put a civilian directly on top of the Raider in sector 4.
Yeah, you're right. Also FWIW losing my hand wouldn't be a huge loss (though I'm not thrilled with our lack of cards generally). So I'd lean towards the second choice.

Note that Boomer / Grund is now making this call on account of the CAG title transfer.

Not a bad crisis, though I was hoping for a jump activation as that could've allowed us to win before Scoop goes. C'est la vie.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Grundbegriff »

El Guapo wrote:Note that Boomer / Grund is now making this call on account of the CAG title transfer.
CAG Boomer selects the second option and discards Full Throttle 2 and Maximum Firepower 3
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