If I'm interpreting it correctly, my chances of fighting the Nightgaunt are better than evading it. I can set my sneak to 3, but it has a -2 awareness, so I would only get one die roll to evade.
I have the Mists of Releh spell, but I'm not sure how this: "Any Phase: Cast and exhaust to pass an Evade check. The casting modifier is equal to the monster's Awareness. " applies against the Nightgaunt's -2 Awareness. How would the -2 affect the chances of the Evade being successful, if I use the spell?
As for combat, I would get 8 rolls to get 3 hits (surely, I must be due after the last combat roll sequence

), if I'm reading it correctly (3 successes needed because of the Nightgaunt's toughness plus the Old Ones +1 toughness). If Newcastle can also cast Intervene on me, that would be three more die, but I wouldn't want this:
Remus West wrote:Newcastle, Intervention does not require any movement to use so, yes, you could use it and still move your full move. If you got in a fight after that though you would not be able to use any items as the spell requires both hands.
to interfere with Newcastle's plans this turn, if there is a chance that Newcastle would need his hands free.
Any advice would be appreciated.
If rshetts2's return is going to banish the Nightgaunt anyway, and the Mists' spell is a relatively sure thing for me to evade it, maybe that would be best. Or, I'm happy to fight it, if that's in the best interests of the team.