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Chaos in the Old World

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Re: Chaos in the Old World

Postby Remus West » Thu Jan 19, 2012 2:01 am

Isgrimnur wrote:Soo... :coffee:

Yeah, I forgot. My bad. I'll get on this tomorrow morning.
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Re: Chaos in the Old World

Postby Isgrimnur » Fri Jan 20, 2012 2:18 pm

Remus West wrote:
Isgrimnur wrote:Soo... :coffee:

Yeah, I forgot. My bad. I'll get on this tomorrow morning.


Giving you the benefit of the doubt that this was posted at 12:01 on Thursday morning, it's now Friday afternoon. You've missed your own target. :P
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Re: Chaos in the Old World

Postby Remus West » Fri Jan 20, 2012 3:37 pm

Isgrimnur wrote:
Remus West wrote:
Isgrimnur wrote:Soo... :coffee:

Yeah, I forgot. My bad. I'll get on this tomorrow morning.


Giving you the benefit of the doubt that this was posted at 12:01 on Thursday morning, it's now Friday afternoon. You've missed your own target. :P

:oops:
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Re: Chaos in the Old World

Postby Remus West » Fri Jan 20, 2012 6:21 pm

I wanted to wait on this but probably need to go for it now so I don't miss my chance. Hard to trust Isgrimnur though.
Play Convocation 1 in the Empire moving 2 Cultists and the Warrior from Kislev into the Empire


power 4/6


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Re: Chaos in the Old World

Postby Isgrimnur » Fri Jan 20, 2012 6:24 pm

Remus West wrote:Hard to trust Isgrimnur though.


When have I ever stabbed you in the back? :P
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Re: Chaos in the Old World

Postby Remus West » Fri Jan 20, 2012 6:27 pm

Isgrimnur wrote:
Remus West wrote:Hard to trust Isgrimnur though.


When have I ever stabbed you in the back? :P

You usually tap me on the shoulder so that when I turn I get the knife in the eye. :(
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Re: Chaos in the Old World

Postby Isgrimnur » Fri Jan 20, 2012 6:52 pm

Remus West wrote:
Isgrimnur wrote:
Remus West wrote:Hard to trust Isgrimnur though.


When have I ever stabbed you in the back? :P

You usually tap me on the shoulder so that when I turn I get the knife in the eye. :(


You must have some different memories than I do.
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Re: Chaos in the Old World

Postby bb2112 » Sat Jan 21, 2012 9:25 am

Slaneesh: Summon daemonette from Estalia to Tilea
Power 2 of 6
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.

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Re: Chaos in the Old World

Postby rshetts2 » Sat Jan 21, 2012 10:43 am

Summon warrior to Estalia, Power 4/6
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
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Re: Chaos in the Old World

Postby Jow » Sat Jan 21, 2012 12:58 pm

Round 3, Summoning Phase

Image

Chaos effects:

Cards that have a magic symbol on them are noted by (M) in the description (and by a little symbol next to the card name in the board image).

The Empire: Warp Shock: (M) Each Warpstone token and magic symbol in this region counts toward Tzeentch's domination value.

Bretonnia: Quicken Decay: When an opponent summons a figure to or from this region, Nurgle scores one victory point.

Estalia: Skitterleap: If Horned Rat dominates this region, he may immediately move any number of his figures from this region to one adjacent region. Bloodbath: Khorne places one corruption token for each enemy figure he kills in this region.

Old World Effects:

Teclis Aids the Empire: Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in any region. - In the end phase when Old World cards are resolved, remove all cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.


Upgrades:

Khorne: Bloodletter (Khorne gains two victory points each time you kill a figure in a region containing a Bloodletter)

Slaanesh: Fall from Grace (If Slaanesh places three or more corruption tokens in a region with a Noble or Hero token, collect two dial advancement counters instead of only one.




Khorne is active.
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Re: Chaos in the Old World

Postby Remus West » Sat Jan 21, 2012 6:56 pm

You folks may wish to look at Slaanesh's dial tokens and how close he is to winning the game that way. Just saying.
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Re: Chaos in the Old World

Postby rshetts2 » Sat Jan 21, 2012 11:07 pm

Wish I could do something about it but the biggest bully on the block decided to pick on the poor new guy. Im pretty much screwed, glued and tattooed.
Im not saying he should have let me run amok but putting all his focus on Estalia and painting me in a corner has helped let Slaan run free. On the plus side, at least he beat up the little guy before he lost the game! :twisted:
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
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Re: Chaos in the Old World

Postby Qantaga » Sun Jan 22, 2012 2:53 pm

rshetts2 wrote:Wish I could do something about it but the biggest bully on the block decided to pick on the poor new guy. Im pretty much screwed, glued and tattooed.
Im not saying he should have let me run amok but putting all his focus on Estalia and painting me in a corner has helped let Slaan run free. On the plus side, at least he beat up the little guy before he lost the game! :twisted:


It's not so much being a bully, as it is being a clueless noob in my first ever CitOW game. It sure has escalated past anything I ever intended.

I'll be offline this afternoon, but I'm thinking and will post my move tonight.
There can never really be any peace and joy for me until there is peace and joy finally for you, too.
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Re: Chaos in the Old World

Postby Qantaga » Mon Jan 23, 2012 9:25 am

In for a penny, in for a pound. Alas. :(

Khorne summons Bloodletter into Estalia.

Power Remaining: 3 of 7
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Re: Chaos in the Old World

Postby Isgrimnur » Mon Jan 23, 2012 11:12 am

Summon Cultist to Bretonnia

3 Power remaining
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Re: Chaos in the Old World

Postby Remus West » Mon Jan 23, 2012 11:22 am

Isgrimnur wrote:Summon Cultist to Bretonnia

3 Power remaining

Unless Quickening Decay allows you to break the summoning rules, I believe you have to have a unit adjacent to the area before you can summon into it. Which means you need to drop someone into the Empire first.
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Re: Chaos in the Old World

Postby Isgrimnur » Mon Jan 23, 2012 12:09 pm

Yeah, looks like you're right. Change the destination to The Empire, then.
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Re: Chaos in the Old World

Postby Remus West » Mon Jan 23, 2012 12:14 pm

Play Warp Portal 0 in Troll Country discarding Bolt of change to move the green Warrior to Tilea

power = 4/6


If nobody else (Khorne and the Rats) will do anything to slow him down I'll let Isgrimnur try (I'm already getting into a battle with him in another spot).
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Re: Chaos in the Old World

Postby Jow » Tue Jan 24, 2012 10:42 am

:pop:
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Re: Chaos in the Old World

Postby bb2112 » Thu Jan 26, 2012 6:38 pm

Slaneesh: play Shroud of Secrecy in Tilea - Power 1 of 6
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.

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Re: Chaos in the Old World

Postby rshetts2 » Fri Jan 27, 2012 9:17 am

Summon cultist to Estalia power 3/6
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
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Re: Chaos in the Old World

Postby Jow » Fri Jan 27, 2012 7:42 pm

Round 3, Summoning Phase

Image

Chaos effects:

Cards that have a magic symbol on them are noted by (M) in the description (and by a little symbol next to the card name in the board image).

The Empire: Warp Shock: (M) Each Warpstone token and magic symbol in this region counts toward Tzeentch's domination value.

Bretonnia: Quicken Decay: When an opponent summons a figure to or from this region, Nurgle scores one victory point.

Estalia: Skitterleap: If Horned Rat dominates this region, he may immediately move any number of his figures from this region to one adjacent region. Bloodbath: Khorne places one corruption token for each enemy figure he kills in this region.

Tilea: Shroud of Secrecy: (M) During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to Slaanesh's figures.

Old World Effects:

Teclis Aids the Empire: Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in any region. - In the end phase when Old World cards are resolved, remove all cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.


Upgrades:

Khorne: Bloodletter (Khorne gains two victory points each time you kill a figure in a region containing a Bloodletter)

Slaanesh: Fall from Grace (If Slaanesh places three or more corruption tokens in a region with a Noble or Hero token, collect two dial advancement counters instead of only one.




Khorne is active.
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Re: Chaos in the Old World

Postby rshetts2 » Sat Jan 28, 2012 12:23 am

Khorne its up to you, all I want to do is get out of Estalia and challenge Slaanesh for Tilea so we can stop his end game run. If you pin me here we will seriously damage each other. Locking me in here is a losing play for both of us. Do as you will.
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
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Re: Chaos in the Old World

Postby Qantaga » Sat Jan 28, 2012 11:14 am

Dear Horned Rat sir,

Believe me, I'd like to dissolve our little Armageddon scenario, too.

Thinking...
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Re: Chaos in the Old World

Postby Qantaga » Sun Jan 29, 2012 2:21 pm

Yesterday slipped away from me.

Okay Horned Rat, here's my olive branch:

Khorne summons Bloodletter into Bretonnia
Power Remaining: 1/7


(Yes, I realize that gives Nurgle 1 VP).
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Re: Chaos in the Old World

Postby Isgrimnur » Sun Jan 29, 2012 2:52 pm

Time to break out the big guns.

Summon the Great Unclean One to Bretonnia

0 power remaining
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Re: Chaos in the Old World

Postby Qantaga » Sun Jan 29, 2012 2:54 pm

So, my olive branch just blew up in my face. Peachy.

I'm sure all the CitOW vets out there are getting a giggle from my Khorne ineptitude.
There can never really be any peace and joy for me until there is peace and joy finally for you, too.
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Re: Chaos in the Old World

Postby Isgrimnur » Sun Jan 29, 2012 2:57 pm

I was trying to summon there last turn. Why did you think I wanted that region? :)

Also, feel free to remember that I have no idea what the hell I'm doing either.
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Re: Chaos in the Old World

Postby Remus West » Sun Jan 29, 2012 7:24 pm

Play Glean 0 in Troll Country

Power 4/6
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Re: Chaos in the Old World

Postby bb2112 » Sun Jan 29, 2012 9:55 pm

Slaneesh: play Rapturous Excess - Power 0 of 6
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.

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Re: Chaos in the Old World

Postby bb2112 » Sun Jan 29, 2012 9:56 pm

bb2112 wrote:Slaneesh: play Rapturous Excess in Tilea - Power 0 of 6
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.

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Re: Chaos in the Old World

Postby rshetts2 » Tue Jan 31, 2012 8:26 pm

My apologies for the delay. I have been dealing with a lot the past week and have been a bit out of sorts.

Ill place my Vermin Lord in Estalia cost 3, I have 0 power remaining
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
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Re: Chaos in the Old World

Postby Qantaga » Tue Jan 31, 2012 8:45 pm

rshetts2 wrote:Ill place my Vermin Lord in Estalia cost 3, I have 0 power remaining


Seriously? After your plea for disengagement?

P.T. Barnum could use me for a poster boy. :(

rshetts2 wrote:My apologies for the delay. I have been dealing with a lot the past week and have been a bit out of sorts.


On a real world note, I'm sorry to hear that rshetts and hope all is better soon.
There can never really be any peace and joy for me until there is peace and joy finally for you, too.
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Re: Chaos in the Old World

Postby rshetts2 » Tue Jan 31, 2012 9:21 pm

Qantaga wrote:
rshetts2 wrote:Ill place my Vermin Lord in Estalia cost 3, I have 0 power remaining


Seriously? After your plea for disengagement?

P.T. Barnum could use me for a poster boy. :(

rshetts2 wrote:My apologies for the delay. I have been dealing with a lot the past week and have been a bit out of sorts.


On a real world note, I'm sorry to hear that rshetts and hope all is better soon.


Thanks Qan.

Oh and I fully intend to pull out of Estalia, I had to be certain I maintained the edge there to do so though.
Well do you ever get the feeling that the story's too damn real and in the present tense?
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Re: Chaos in the Old World

Postby Qantaga » Tue Jan 31, 2012 9:27 pm

rshetts2 wrote:Oh and I fully intend to pull out of Estalia, I had to be certain I maintained the edge there to do so though.


Well, without your earlier plea, I would have put my level 3 unit in Estalia, instead of exposing myself on two fronts. That's a lesson learned for me.
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Re: Chaos in the Old World

Postby Remus West » Wed Feb 01, 2012 12:26 am

Qantaga wrote:
rshetts2 wrote:Oh and I fully intend to pull out of Estalia, I had to be certain I maintained the edge there to do so though.


Well, without your earlier plea, I would have put my level 3 unit in Estalia, instead of exposing myself on two fronts. That's a lesson learned for me.

Actually, it is a good thing. If he dominates there he will then jump into and battle the next scored area. The area where bb2112 would otherwise dominate.
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Re: Chaos in the Old World

Postby Jow » Wed Feb 01, 2012 1:18 pm

Slaanesh earns one VP for Rapturous Excess. Nurgle earns one VP via Quicken Decay. Then:

Round 3, Summoning Phase

Image

Chaos effects:

Cards that have a magic symbol on them are noted by (M) in the description (and by a little symbol next to the card name in the board image).

Troll Country: Glean: (M) This region is adjacent to all other regions.

The Empire: Warp Shock: (M) Each Warpstone token and magic symbol in this region counts toward Tzeentch's domination value.

Bretonnia: Quicken Decay: When an opponent summons a figure to or from this region, Nurgle scores one victory point.

Estalia: Skitterleap: If Horned Rat dominates this region, he may immediately move any number of his figures from this region to one adjacent region. Bloodbath: Khorne places one corruption token for each enemy figure he kills in this region.

Tilea: Shroud of Secrecy: (M) During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to Slaanesh's figures.

Old World Effects:

Teclis Aids the Empire: Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in any region. - In the end phase when Old World cards are resolved, remove all cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.


Upgrades:

Khorne: Bloodletter (Khorne gains two victory points each time you kill a figure in a region containing a Bloodletter)

Slaanesh: Fall from Grace (If Slaanesh places three or more corruption tokens in a region with a Noble or Hero token, collect two dial advancement counters instead of only one.




Khorne is active. Note: After Khorne plays, all other players are out of power except for Tzeentch, who has four remaining. It's all you, Remus.
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Re: Chaos in the Old World

Postby Qantaga » Fri Feb 03, 2012 12:04 pm

Sorry all.

Prague has consumed by forum time over the last few days. My apologies.

Khorne summons cultist into Bretonnia

Power remaining: 0


Now, poor Khorne's divided forces get taken to the woodshed.
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Re: Chaos in the Old World

Postby Remus West » Fri Feb 03, 2012 2:59 pm

Summon 1 cultist from my reserves to Troll Country (3/6)
Summon 1 cultist from my reserve to Troll Country (2/6)
Summon 1 cultist from my reserve to the Empire (1/6)
Summon 1 cultist from Kislev to the Empire.

power 0/6
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Re: Chaos in the Old World

Postby Jow » Sat Feb 04, 2012 10:27 am

Gotta rewind here a little.

Qantaga: With three cultists in Bretonnia and one in Estalia, you are out of cultists and thus have no off-board pool to summon from. You can summon the one from Estalia into Bretonnia if you wish.

Waiting for clarification on that move before we proceed with the turn.
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