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Qantaga wrote:Czech-ing IN
Grundbegriff wrote:LordMortis wrote:I like the idea of a puzzle game.
Why would you vote against your own team member?
Because he might actually be the infiltrator from The Conspiracy. Suppose you're the Spymaster and you catch your teammate in a lie about what he knows. Why did he do that?Why not remove the voting mechanism altogether?
Because then the only mechanism for providing information is simply exposing it, and there's no risk associated with that because nobody's dying, and so there's no basis for competition. At that point, we're just solving a logic puzzle together. I want the game to entail competition and the risk of subversion.You could still create a situation with deaths and player removals by piecing together clues that allow for assassinations or something. Maybe mix your puzzle game idea with say a stratego like element, where the clues you learn about the game aren't necessarily about the flag but could be about a weapon, or a bomb, where player elimination can happen but it's not mandatory or even encouraged to the point of necessity. If that's wholly not like the kind of game you want to run then I may sit down and think about how to run a game like that.
I think you should do that. Your game sounds like it might offer some fun. It's just different from the game I'm envisioning.

Lassr wrote:That's one fancy bot.
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