bb2112 wrote:I humbly disagree with LL. I think the game is still fun. The only tweak I would give is a stiffer penalty if Goldman and Blusterbag can't come to a consensus on a lynch.
Just a note, since I'm freshly home from big job and on my way to small job, which won't end until late tonight....
First, thanks for all the feedback. I wish this had happened during official gameprep, but I think people needed to dip a toe in the water in order to see what would float and what wouldn't.
Second, a request: don't share
your secrets and don't share your team alignment!Third, and most important: I don't envision a major revision of the rules at this point. What I want to do is make a couple of tweaks that will leave the game state intact, so we can continue, while enhancing the fun factor.
I'm inclined to agree with the comment quoted above. Minor adjustments should make it more enjoyable. The most important of these would be to motivate some action!
Here's a way of thinking about the problem while I'm at work:
(a) In normal Werewolf, there's a big team and there's a small team. Big wins by annihilating small; small wins by achieving equilibrium with Big. The mechanism of change is DEATH by vote plus DEATH by night kill.
(b) In this game, the goal isn't annihilation or equilibrium. Instead, each team has a few pieces of the jigsaw puzzle. A team wins by acquiring the pieces that belong to the other team(s). So there must be a mechanism for moving information from team to team. By day, this is INTERROGATION. By night, it's SCANNING.
We've enjoyed games with sorcerers before-- they win with Evil but scan as Good.
I think one way to proceed would be as follows:
(a) Think of KIM agents as sorcerers: they scan as good, but they have ulterior motives.
(b) Remove the Handler's ability to identify his mole definitively (whether by scanning or by whacking). Instead, he'll just have to figure out which forum has his mole and then get the Real Work done in the other forum. And maybe get it wrong!
(c) Remove the Mole's ability to see both forums. Instead, give KIM a scanning power and an undercover presence in just the one cell forum.
(d) Impose a stronger penalty for failing to interrogate: If the group names no target, the Moderator randomly selects a non-Kim target and exposes both of that player's secrets. (Yes, in the long run Random would deal even hands; but with a set of 8, it could skew severely... or not!)
In this manner, there's (1) a reason to vote or suffer loss of secrets, (2) there's a clear reason (namely, the original reason) for each Handler to manage two forums, (3) there's still a way (through intensive interrogation) to expose KIM agents as liars, and (4) night action is no longer a way to hedge anyone out since each team has a scanner.
That would entail minimal changes but raise the stakes.
And now, I'm off to teach. Be back late tonight.
BTW: No matter what, we'll extend the first deadline to, say, Monday so folks will have time to discuss, further grok the game's unique features, and to settle into any rule changes we end up making.