Puerto Rico, Game 02: Summer Scorpion: GAME OVER!

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Puerto Rico, Game 02: Summer Scorpion: GAME OVER!

Post by Grundbegriff »

A Gentle Introduction in 7 Parts.
The Rulebook we're using.
Game 01, now finished, in case you'd like to see how it goes/flows.

This is a game of Puerto Rico with the Extra Buildings expansion and with five house rules:
1. The purchase price of university and factory are swapped.
2. Players who start with corn start with N-1 doubloons while others start with N.
3. In Column 1 of the Bank Board: Hacienda and Forest House may not be in the same game.
4. In Column 2 of the Bank Board: Office and Trading Post may not be in the same game.
5. In Column 3 of the Bank Board: Factory and Specialty Factory may not be in the same game.
6. In Column 3 of the Bank Board: Villa and Jeweler may not be in the same game. <== House rule for Nobles expansion

This game will begin on Thursday, 05 July 2012. It will probably last until the end of the month or the first few days of August.

The players are bb2112, Isgrimnur, Remus West, Chaosraven, and Qantaga. Random.org has determined the seating order and the first governorship. Here's a summary of your position and starting assets:

Seat 1: Qantaga (first Governor): 4 doubloons, 1 indigo plantation
Seat 2: Remus West: 4 doubloons, 1 indigo plantation
Seat 3: bb2112: 4 doubloons, 1 indigo plantation
Seat 4: Isgrimnur: 3 doubloons, 1 corn plantation
Seat 5: Chaosraven: 3 doubloons, 1 corn plantation
Last edited by Grundbegriff on Mon Aug 06, 2012 3:06 am, edited 11 times in total.
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Re: Puerto Rico, Game 02: Summer Scorpion

Post by Grundbegriff »

There are six (6) kinds of production building and thirty-one (31) kinds of beige buildings (24 short and 7 tall).

Enlarge Image

The 20 production buildings:
Spoiler:
  • small indigo plant: cost: 1, capacity: 1, VP value: 1, quantity: 4
  • small sugar mill: cost: 2, capacity: 1, VP value: 1, quantity: 4
  • large indigo plant: cost: 3, capacity: 3, VP value: 2, quantity: 3
  • large sugar mill: cost: 4, capacity: 3, VP value: 2, quantity: 3
  • tobacco storage: cost: 5, capacity: 3, VP value: 3, quantity: 3
  • coffee roaster: cost: 6, capacity: 2, VP value: 3, quantity: 3
Image
The 24 short beige buildings:
Spoiler:
  • small market: cost: 1, capacity: 1, VP value: 1, quantity: 2 (Trader: +1 doubloon when selling to the Trade House.)
  • aqueduct: cost: 1, capacity: 1, VP value: 1, quantity: 2 (Craftsman: bonus good for using lg indigo plant or lg sugar mill)
  • hacienda: cost: 2, capacity: 1, VP value: 1, quantity: 2 (Settler: +1 facedown plantation)
  • construction hut: cost: 2, capacity: 1, VP value: 1, quantity: 2 (Settler: take a quarry instead of a plantation)
  • forest house: cost: 2, capacity: 1, VP value: 1, quantity: 2 (Settler: plant forest instead of farm. A forest is like half a quarry.)
  • black market: cost: 2, capacity: 1, VP value: 1, quantity: 2 (Builder: cash in a good, colonist, or VP for $$. Max 3, one of each. Must end broke.)
  • small warehouse: cost: 3, capacity: 1, VP value: 1, quantity: 2 (Captain: store all goods of one kind instead of wasting them)
  • storehouse: cost: 3, capacity: 1, VP value: 1, quantity: 2 (Captain: store three goods of any kinds. May be mismatched.)
  • hospice: cost: 4, capacity: 1, VP value: 2, quantity: 2 (Settler: chosen plantation already has a colonist)
  • guest house: cost: 4, capacity 2:, VP value: 2, quantity: 2 (Mayor: up to 2 colonists kept here may be deployed ad hoc at any time later.)
  • office: cost: 5, capacity: 1, VP value: 2, quantity: 2 (Trader: sell redundant kinds of goods to the Trade House)
  • large market: cost: 5, capacity: 1, VP value: 2, quantity: 2 (Trader: +2 doubloons when selling to the Trade House.)
  • trading post: cost: 5, capacity: 1, VP value: 2, quantity: 2 (Trader: may sell to private post instead of Trade House. Market bonuses do not apply.)
  • church: cost: 5, capacity: 1, VP value: 2, quantity: 2 (Builder: +1 VP for building from column 2 or 3; +2 for building from column 4.)
  • large warehouse: cost: 6, capacity: 1, VP value: 2, quantity: 2 (Captain: store all goods of two kinds instead of wasting them)
  • small wharf: cost: 6, capacity: 1, VP value: 2, quantity: 2 (Captain: ship some or all matched or mismatched goods privately for half VP.)
  • university: cost: 7, capacity: 1, VP value: 3, quantity: 2 (Builder: purchased building already has a colonist)
  • lighthouse: cost: 7, capacity: 1, VP value: 3, quantity: 2 (Captain: take +1 doubloon for each shipment. (Like harbor, but $$ instead of VP.))
  • factory: cost: 8, capacity: 1, VP value: 3, quantity: 2 (Craftsman: receive doubloons for diversity of product line)
  • harbor: cost: 8, capacity: 1, VP value: 3, quantity: 2 (Captain: +1 VP for each load of goods shipped)
  • specialty factory: cost: 8, capacity: 1, VP value: 3, quantity: 2 (Craftsman: take N-1 doubloons where N==most goods produced of a kind other than corn.)
  • library: cost: 8, capacity: 1, VP value: 3, quantity: 2 (All: doubles the role's privilege, whatever it may be.)
  • wharf: cost: 9, capacity: 1, VP value: 3, quantity: 2 (Captain: Ship all goods of one kind on a private vessel)
  • union hall: cost: 9, capacity: 1, VP value: 3, quantity: 2 (Captain: +1 VP for every matched pair of goods before shipping.)
Enlarge Image
The 7 tall beige structures:
Spoiler:
  • Guild Hall: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +1 VP per small production bldg. +2 VP per large production bldg.)
  • Residence: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +4-7 VP for 9-12 slots filled with plantations & quarries.)
  • Fortress: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +1 VP for every 3 colonists.)
  • Customs House: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +1 VP for every 4 VP chips earned.)
  • City Hall: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +1 VP for every beige building.)
  • Cloister: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +1/3/6/10 VP for trios of matching island tiles (whether farms, quarries, or forests))
  • Statue: cost: 10, capacity: 0, VP value: 4, quantity: 1 (Scoring: +8 VP)
Enlarge Image
In addition to the buildings, there are eight (8) quarries and fifty (50) farms/plantations. Every farm tile has a forest on its back.

No player may build two buildings of the same type. This goes for production buildings and beige structures, short and tall.
Last edited by Grundbegriff on Tue Jul 03, 2012 3:22 am, edited 5 times in total.
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Re: Puerto Rico, Game 02: Summer Scorpion

Post by Grundbegriff »

Victory Point Chips: 122
Doubloons: 60 - 18 == 42
Colonists in supply: 95
Colonists on inbound ship: 5

°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
The number on the left is the price in doubloons. For worker capacity and VP value, see the BUILDINGS section above.
As these are acquired, I'll put them under erasure and mark them with the initial of the owner Qa, RW, bb, Is, or CR.

Bank Board
Column 1
(1) [small indigo plant] [small indigo plant] [small indigo plant] [small indigo plant]
(2) [small sugar mill] [small sugar mill] [small sugar mill] [small sugar mill]
(1) [small market] [small market]
(2) [black market] [black market]
(2) [forest house] [forest house]
(3) [storehouse] [storehouse]
Column 2
(3) [large indigo plant] [large indigo plant] [large indigo plant]
(4) [large sugar mill] [large sugar mill] [large sugar mill]
(4) [hospice] [hospice]
(5) [office] [office]
(5) [large market] [large market]
(6) [large warehouse] [large warehouse]
Column 3
(5) [tobacco storage] [tobacco storage] [tobacco storage]
(6) [coffee roaster] [coffee roaster] [coffee roaster]
(7) [university] [university]
(8) [specialty factory] [specialty factory]
(8) [library] [library]
(9) [wharf] [wharf]
Column 4
(10) [guild hall]
(10) [residence]
(10) [fortress]
(10) [customs house]
(10) [statue]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
Plantations and Quarries Available
Plantations:
  • tobacco
  • sugar
  • coffee
  • indigo
  • indigo
  • tobacco
Quarries:
  • Quarry
  • Quarry
  • Quarry
  • Quarry
  • Quarry
  • Quarry
  • Quarry
  • Quarry
Last edited by Grundbegriff on Wed Jul 04, 2012 1:22 am, edited 2 times in total.
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Boards

Post by Grundbegriff »

Image
02.01.
Enlarge ImageEnlarge Image
Enlarge ImageEnlarge Image
Enlarge ImageEnlarge Image
Enlarge ImageEnlarge Image
Last edited by Grundbegriff on Wed Jul 04, 2012 1:17 am, edited 2 times in total.
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CHOOSING THE BUILDINGS

Post by Grundbegriff »

Enlarge Image
Edit: image updated with results

The first order of business is to decide between these two options:

(1): Mix the standard buildings and expansion buildings together (as shown here) and then randomly identify the buildings that will be included in this game.

(2): Display the standard buildings and expansion buildings, and then allow each player in turn to select a building for inclusion until the Bank Board is filled.

Please express your preference between the Random method and the Selected method.
Last edited by Grundbegriff on Tue Jul 03, 2012 8:51 pm, edited 2 times in total.
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Re: Puerto Rico, Game 02: Summer Scorpion

Post by bb2112 »

Random is fine with me
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar Bitterleaf
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Re: Puerto Rico, Game 02: Summer Scorpion

Post by Isgrimnur »

Ditto.
It's almost as if people are the problem.
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Re: Puerto Rico, Game 02: Summer Scorpion

Post by Remus West »

What they said.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Puerto Rico, Game 02: Summer Scorpion

Post by Grundbegriff »

Three votes for Random, so Random it is.

Here's my method:

Code: Select all

01 small market
01 aqueduct
02A hacienda
02 construction hut
02A forest house
02 black market
03 small warehouse
03 storehouse
04 hospice
04 guest house
05B office
05 large market
05B trading post
05 church
06 large warehouse
06 small wharf
07 university
07 lighthouse
08C factory
08 harbor
08 library
08C specialty factory
09 wharf
09 union hall
10 guild hall
10 residence
10 fortress
10 customs house
10 city hall
10 cloister
10 statue
These are the beige buildings from the core and expansion. I'm placing that list in the Random.org list randomizer. Then I'm popping items from the top of the list and including them until the available slots (1223|4556|7889|10x5) are full. Whenever I reach the first of an A, B, or C pair, I'll delete the other.
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Re: Puerto Rico, Game 02: Summer Scorpion

Post by Grundbegriff »

Here's the result. An item under erasure was eliminated because its mutex occurs higher on the list. Items in bold are included. The rest are not in the game. Results are shown in randomized order, and then sorted:
02A forest house
05 large market
08 library
03 storehouse
10 guild hall
05B office
10 statue
05 church
01 small market
02 black market
06 large warehouse
02 construction hut
09 wharf
07 university
10 residence
10 fortress
02A hacienda
08C specialty factory
10 customs house
04 hospice
01 aqueduct
06 small wharf
08 harbor
07 lighthouse
10 city hall
10 cloister
08C factory
03 small warehouse
05B trading post
09 union hall
04 guest house
01 aqueduct
01 small market
02 black market
02 construction hut
02A forest house
02A hacienda
03 small warehouse
03 storehouse
04 guest house
04 hospice
05 church
05 large market
05B office
05B trading post
06 large warehouse
06 small wharf
07 lighthouse
07 university
08 harbor
08 library
08C factory
08C specialty factory
09 union hall
09 wharf
10 city hall
10 cloister
10 customs house
10 fortress
10 guild hall
10 residence
10 statue
I have updated the corresponding bank board in the thread's third post, above.
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Re: Puerto Rico, Game 02: Summer Scorpion

Post by Remus West »

I'm going to need to take notes. So much for being lazy about it. :lol:
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Puerto Rico, Game 02: Summer Scorpion

Post by Grundbegriff »

Remus West wrote:I'm going to need to take notes. So much for being lazy about it. :lol:
Are you already familiar with the game? If not, there's a nice tutorial lying somewhere around here.
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Re: Puerto Rico, Game 02: Summer Scorpion

Post by Remus West »

Grundbegriff wrote:
Remus West wrote:I'm going to need to take notes. So much for being lazy about it. :lol:
Are you already familiar with the game? If not, there's a nice tutorial lying somewhere around here.
I'm familiar with the base game not the expansion. I'm just going to make myself a little chart of what each of the building are in play and their cost/abilities as a reference.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Puerto Rico, Game 02: Summer Scorpion

Post by Chaosraven »

I think Remus may have played once or twice with the expansion.

(After I purchased them)
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Puerto Rico, Game 02: Summer Scorpion

Post by Grundbegriff »

Start of Round 01:

Victory Point Chips: more than 120
Doubloons: 42
Colonists in supply: 95
Colonists on inbound ship: 5
Coffee crates in supply: 9
Tobacco crates in supply: 9
Sugar crates in supply: 11
Indigo crates in supply: 11
Corn crates in supply: 10
Trade House: (1) --- (2) --- (3) --- (4) ---
Cargo Ship #6: _____, _____, _____, _____, _____, _____
Cargo Ship #7: _____, _____, _____, _____, _____, _____, _____
Cargo Ship #8: _____, _____, _____, _____, _____, _____, _____, _____,
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
1: Qantaga
Victory Points: ???
Doubloons: 04
Idle Colonists: 00
Employed Colonists: 00
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00

Code: Select all

[u][b]Plantations and workers[/b][/u]: 
 [indigo farm_________0] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]

Code: Select all

[u][b]Buildings and workers[/b][/u]:
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

2: Remus West
Victory Points: ???
Doubloons: 04
Idle Colonists: 00
Employed Colonists: 00
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00

Code: Select all

[u][b]Plantations and workers[/b][/u]: 
 [indigo farm_________0] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]

Code: Select all

[u][b]Buildings and workers[/b][/u]:
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

3: bb2112
Victory Points: ???
Doubloons: 04
Idle Colonists: 00
Employed Colonists: 00
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00

Code: Select all

[u][b]Plantations and workers[/b][/u]: 
 [indigo farm_________0] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]

Code: Select all

[u][b]Buildings and workers[/b][/u]:
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

4: Isgrimnur
Victory Points: ???
Doubloons: 03
Idle Colonists: 00
Employed Colonists: 00
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00

Code: Select all

[u][b]Plantations and workers[/b][/u]: 
 [corn farm___________0] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]

Code: Select all

[u][b]Buildings and workers[/b][/u]:
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

5: Chaosraven
Victory Points: ???
Doubloons: 03
Idle Colonists: 00
Employed Colonists: 00
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00

Code: Select all

[u][b]Plantations and workers[/b][/u]: 
 [corn farm___________0] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]

Code: Select all

[u][b]Buildings and workers[/b][/u]:
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
 [_____________________] [_____________________] [_____________________] [_____________________]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
Remus West wrote:I'm just going to make myself a little chart of what each of the building are in play and their cost/abilities as a reference.
You can find that info in the spoiler in the second post in this thread!


In this thread:
This post explains the house rules and describes the starting assets.
This post describes all the buildings in the core game and first expansion.
This post provides an ASCII version of the bank board and farm/quarry/forest tiles.
This post shows photos of the RL game setup, including your personal board.

Turn order is Qantaga, Remus West, bb2112, Isgrimnur, Chaosraven. Qantaga is the first governor.

I expect that everyone will be somewhat busy during the 4th of July holiday. We're officially starting now, but I reckon things'll be slow or static until Thursday or Friday.

Have a great time with families and friends, everyone. And whenever you're ready... go!
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Re: Puerto Rico, Game 02: Summer Scorpion

Post by Qantaga »

Thanks again for hosting Grund!

(I'm literally giddy with anticipation).

Let's kick things off with:

Settler - Quarry.

A very happy 4th of July to all!
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by bb2112 »

If Remus takes the Sugar, I will take Tobacco.

If Remus takes Tobacco, I will take the Sugar.
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar Bitterleaf
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Remus West »

I'll take tobacco.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Chaosraven »

If Igrsim takes Coffee I take tobacco
If Irsgmi takes tobacco I take Coffee
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Grundbegriff »

What if he passes or takes indigo?!
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Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Isgrimnur »

Coffee
It's almost as if people are the problem.
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Chaosraven
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Chaosraven »

Oh fine. Take (coffee/tobacco) in that order of preference. Better?
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Grundbegriff
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Grundbegriff »

Chaosraven wrote:Oh fine. Take (coffee/tobacco) in that order of preference. Better?
Clear is always better than ambiguous when placing orders. ;)

Plantations and Quarries Available
Plantations:
  • tobacco Remus West
  • sugar bb2112
  • coffee Isgrimnur
  • indigo
  • indigo
  • tobacco Chaosraven
Quarries:
  • Quarry Qantaga
  • Quarry
  • Quarry
  • Quarry
  • Quarry
  • Quarry
  • Quarry
  • Quarry
Two indigo farms are discarded. Here's the new draw:
  • tobacco
  • tobacco
  • tobacco
  • tobacco
  • coffee
  • sugar
That ends the Settler turn. Role selection is Remus West's:
  • Builder
  • Captain
  • Craftsman
  • Mayor
  • Prospector
  • Prospector
  • Settler
  • Trader
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Remus West
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Remus West »

Builder

I will build a tobacco storage for 5 - 1 = 4 doubloons.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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bb2112
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by bb2112 »

Small sugar mill for 2
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar Bitterleaf
BCY4920 - You can suck it Johnny Angel.
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bb2112
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by bb2112 »

Isgrimnur? Here boy! <whistle> Time to take your turn!

He comes when he is called, right?
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar Bitterleaf
BCY4920 - You can suck it Johnny Angel.
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Isgrimnur »

I do believe I will pass. Need to save up some money.
It's almost as if people are the problem.
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by bb2112 »

Hey! It worked! :mrgreen:
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar Bitterleaf
BCY4920 - You can suck it Johnny Angel.
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Chaosraven
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Chaosraven »

I build Black Market
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Qantaga
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Qantaga »

Small indigo plant for 1 dubloon.
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Grundbegriff »

That ends the Builder turn. Role selection is bb2112's:
  • Builder
  • Captain
  • Craftsman
  • Mayor
  • Prospector
  • Prospector
  • Settler
  • Trader
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bb2112
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by bb2112 »

Mayor

Place on sugar plantation and sugar mill
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar Bitterleaf
BCY4920 - You can suck it Johnny Angel.
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Isgrimnur »

One working my beans.
It's almost as if people are the problem.
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Chaosraven
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Chaosraven »

Mine to Corn plantation
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Qantaga
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Qantaga »

Colonist to Quarry.
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Grundbegriff »

Remus to place, but since nothing depends on that, Isgrimnur should feel free to select a role:
  • Builder RW
  • Captain
  • Craftsman
  • Mayor bb
  • Prospector
  • Prospector
  • Settler Qa
  • Trader
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Isgrimnur »

Captain does squat for me, Craftsman does me no good, as I have no processing facility, and I have no goods to Trade. Prospector it is.
It's almost as if people are the problem.
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Grundbegriff »

Chaosraven to close it out:
  • Builder RW
  • Captain
  • Craftsman
  • Mayor bb
  • Prospector Is
  • Prospector
  • Settler Qa
  • Trader
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Remus West
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Remus West »

Stupid Isgrimnur passing on his build. Grrrr that cost me an extra slot up top being open which costs me an extra guy if I mayor next round. Jerk. :P

Put my little guy to work in the field. That'll teach him to bring a friend next time.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Puerto Rico, Game 02: Summer Scorpion: GAME ON!

Post by Grundbegriff »

Remus West wrote:Stupid Isgrimnur passing on his build. Grrrr that cost me an extra slot up top being open
Point of order. In the Anniversary Edition, which we're using, the "city" is on the bottom and the "island" (i.e., the plantation zone) is on the top.
Remus West wrote:Put my little guy to work in the field. That'll teach him to bring a friend next time.
You have two fields: indigo and tobacco. Where should your guy work?

Incoming ship will have 5 colonists.
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