Formula D League Race 1: Hockenheim

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hentzau
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Re: Formula D League Race 1: Hockenheim

Post by hentzau »

Forward 1, Left 2, Forward 5, burn one tire point.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Done. 2 Tire WP remaining. Suspension roll: 19.

NickAragua (Blue 2): gear selection, please.
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Re: Formula D League Race 1: Hockenheim

Post by NickAragua »

Third gear.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Movement roll is 5.
It's almost as if people are the problem.
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Re: Formula D League Race 1: Hockenheim

Post by coopasonic »

4th
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Movement roll is 8.
It's almost as if people are the problem.
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Re: Formula D League Race 1: Hockenheim

Post by coopasonic »

Isgrimnur wrote:Movement roll is 8.
I think you messed up here, 8 is practically optimal.

right 1, straight 7
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Re: Formula D League Race 1: Hockenheim

Post by NickAragua »

Two right, three forward.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Done and done.
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Re: Formula D League Race 1: Hockenheim

Post by hentzau »

I'll take a 4th when it comes to me.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

El Guapo (Blue 1): gear selection, please.
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Re: Formula D League Race 1: Hockenheim

Post by coopasonic »

hentzau wrote:I'll take a 4th when it comes to me.
Me too.

I think we should have a race where we all have to use the same gear each round and see how long we last. Gear will be determined by a weighted vote, you get as many votes as your current position. Last car still in one piece wins.
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Re: Formula D League Race 1: Hockenheim

Post by El Guapo »

4th.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Movement roll is 10.
It's almost as if people are the problem.
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Re: Formula D League Race 1: Hockenheim

Post by El Guapo »

Straight 1, left 2, straight 7.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Done. Sud Kurve 1/2.

bb2112 (Yellow 2): gear selection, please.
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Re: Formula D League Race 1: Hockenheim

Post by bb2112 »

4th
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Movement roll is 12.
It's almost as if people are the problem.
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Re: Formula D League Race 1: Hockenheim

Post by bb2112 »

Great roll!

Left 1, forward 11. Put me right behind El Guapo.
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Done. Sud Kurve 1/2.
hentzau wrote:I'll take a 4th when it comes to me.
Movement roll is 8.
It's almost as if people are the problem.
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Re: Formula D League Race 1: Hockenheim

Post by NickAragua »

3rd gear when it gets to me.
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Re: Formula D League Race 1: Hockenheim

Post by El Guapo »

So, are we tracking the results for a league at this point? I'm deciding between 3rd and 4th for my next roll. 4th gives me the best chance I think of winning this race, but it has some risk.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Yeah, these points will go toward individual standings and determine starting order for the next race.
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Re: Formula D League Race 1: Hockenheim

Post by El Guapo »

Is there any limit on how many brake points you can use at once? Like, could I use all four of my brake points on one overshoot?
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Off the top of my head, you can use only three brake points at once before you start scraping off tire points.
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Re: Formula D League Race 1: Hockenheim

Post by El Guapo »

Thanks. Can you confirm the three brake WP thing? My decision may depend upon that.

Also - it's hentzau's turn now, right?
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Reviewing the braking rules, there is no indication of a limit in terms of how many brake WP you can use of your own volition. The Brake/Tire WP breakdown is if you are blocked and are required to short your move because you have nowhere to go. Under those conditions only, it's 1-3 brake followed by 1-3 tire.

And yes, we're on hentzau's movement choice.
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Re: Formula D League Race 1: Hockenheim

Post by Loreen.fisher »

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Re: Formula D League Race 1: Hockenheim

Post by hentzau »

Isgrimnur wrote:Done. Sud Kurve 1/2.
hentzau wrote:I'll take a 4th when it comes to me.
Movement roll is 8.
:doh:

Straight ahead. Sorry for the delay, I was pretty much unplugged for the holidays.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Done.
NickAragua wrote:3rd gear when it gets to me.
Movement roll is 7.
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Re: Formula D League Race 1: Hockenheim

Post by NickAragua »

Two forward, two left, one right, two forward. Should be the last space in the middle lane of the turn.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Done. Mercedes Arena complete.

coopasonic (Yellow 1): gear selection, please.
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Re: Formula D League Race 1: Hockenheim

Post by coopasonic »

coopasonic wrote:
hentzau wrote:I'll take a 4th when it comes to me.
Me too.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Apologies. It's been a extra long weekend.

Movement roll is 10.
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Re: Formula D League Race 1: Hockenheim

Post by coopasonic »

Isgrimnur wrote:Apologies. It's been a extra long weekend.

Movement roll is 10.
left x 2, straight x 7, tap the brakes for 1 brake and 2 tire damage
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Done. Suspension roll is 11.

Turn 33 Collision Rolls:

El Guapo (Blue 1): 10
bb2112 (Yellow 2): 10

El Guapo (Blue 1): gear selection, please.
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Re: Formula D League Race 1: Hockenheim

Post by El Guapo »

Ok, so since I can use 4 brakes in one turn, I'll take a fourth gear roll.

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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Movement roll is 12.
It's almost as if people are the problem.
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Re: Formula D League Race 1: Hockenheim

Post by El Guapo »

Of course it is. Well, guts it is, then. I'm pretty sure that I crash.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

That's my take on it. 4 brake WP to reduce it to 8, six spaces left in the turn, and 4 Tire WP for overshooting two spaces. Where would you like the debris. Using the brakes is, of course, optional.
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