Formula D League Race 1: Hockenheim

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Isgrimnur
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Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Welcome to a bright, sunny day here in Hockenheim for the first race of the Formula D Racing League. It's a beautiful day, not a cloud in the sky, so we're expecting some wide open, precision racing. (Weather roll is 16, no possibility of change).

For the seeding today, the teams will be be selecting their opening grids in a sort of snake draft fashion. Starting grids will be 1-6, 2-5, and 3-4. Team selection order will be in order of White, Yellow, Blue. Driver position between the slots is at the team's discretion for this first race.

I need your car builds and tire selection. Hard tired are what we ran last time. Soft tires will let you take an additional one space per movement, but overshooting is a 2-point penalty. Rain tires will stay on the truck. Remember that you each have one nitrous boost, giving you (current gear) spaces at added to your roll. This is a once-per-race option.

hentzau, I will let you make our team's selection on starting grid and order.
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Re: Formula D League Race 1: Hockenheim

Post by El Guapo »

The default build is 6/3/3/3/3/3, right?
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

2 on the last number for shocks for a 20 point build, but otherwise correct.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

And a reminder: If you take soft tires, you must pit after one lap to maintain the one-space bonus on lap 2.
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Re: Formula D League Race 1: Hockenheim

Post by hentzau »

Who chooses the starting grid first?
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

You pick the pairing and order for Team White.
Isgrimnur wrote:For the seeding today, the teams will be be selecting their opening grids in a sort of snake draft fashion. Starting grids will be 1-6, 2-5, and 3-4. Team selection order will be in order of White, Yellow, Blue. Driver position between the slots is at the team's discretion for this first race.
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Re: Formula D League Race 1: Hockenheim

Post by hentzau »

Isgrimnur wrote:You pick the pairing and order for Team White.
Isgrimnur wrote:For the seeding today, the teams will be be selecting their opening grids in a sort of snake draft fashion. Starting grids will be 1-6, 2-5, and 3-4. Team selection order will be in order of White, Yellow, Blue. Driver position between the slots is at the team's discretion for this first race.
Right, but which team chooses first? I guess I'm just confused.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

White, Yellow, Blue, in that order.
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Re: Formula D League Race 1: Hockenheim

Post by hentzau »

Ah. Ok, following my naturally moderate bent, let's take the 3/4 slot, with White 1 in 3 and white 2 in 4.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

coop and bb2112, please feel free to make your selection and determine who gets what spot.
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Re: Formula D League Race 1: Hockenheim

Post by El Guapo »

Tentative car load:

Tires 7
Brakes 2
Gearbox 4
Body 3
Engine 2
Shock 2

Not yet decided about the tires.
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Re: Formula D League Race 1: Hockenheim

Post by hentzau »

Oh, and I'm going to go with stock build and tires for the first lap, because we can switch out to other tires on the second lap, correct?
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Correct.
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Re: Formula D League Race 1: Hockenheim

Post by coopasonic »

bb2112 can have the burden of choice, I think my preference is for the 1/6 slots and am happy taking the back of the pack position. bb can decide if he agrees and make the official call.
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Re: Formula D League Race 1: Hockenheim

Post by coopasonic »

new links for all:
http://www.coopasonic.com/formulad/view.php?race=1" target="_blank

Isg, add the ?race=1 to your URL as well. I've completed the ability to maintain history of movement and multiple races in the database. The ability to view anything but the latest state is a work in progress however. It's mostly to protect us from bad code and browser Back buttons.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Done. And another huge thank you for all the work and fixing my screw-ups. :D
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Re: Formula D League Race 1: Hockenheim

Post by bb2112 »

Hmmm... My last post didn't take.

Anyway, I would prefer the 2/5 slot. Coop can take the 5 position.

Standard build, normal tires please.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Roger. El Guapo, NickAragua please feel free to fight it out for who gets pole position. :tjg:
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Re: Formula D League Race 1: Hockenheim

Post by coopasonic »

bb2112 wrote:Standard build, normal tires please.
What he said.

Also, assuming it still works you can see the ability to view movement history on the public URL. Of course if Isgrimnur blows it and saves something wrong or adjusts things we'll know. You will see the state of things every time he hits save.
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Re: Formula D League Race 1: Hockenheim

Post by El Guapo »

Question: the rules summary in the Singapore Formula D thread says that you can use up to three brake points to reduce your movement by up to three. Then, if you want to reduce your movement by more than three, you can use up to three tire points. (1) When you use the tire points to brake more than 3, do you still use brake points as well? Like, if you stop 4 movement, do you use 3 brakes, 1 tire, or 4 brakes, 1 tire?; (2) If you have soft tires and are braking more than three, are you paying 1 tire point or two? So if you brake 4, is it 3 brakes, 1 tire, or 3 brakes, 2 tire?
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

El Guapo wrote:Question: the rules summary in the Singapore Formula D thread says that you can use up to three brake points to reduce your movement by up to three. Then, if you want to reduce your movement by more than three, you can use up to three tire points. (1) When you use the tire points to brake more than 3, do you still use brake points as well? Like, if you stop 4 movement, do you use 3 brakes, 1 tire, or 4 brakes, 1 tire?; (2) If you have soft tires and are braking more than three, are you paying 1 tire point or two? So if you brake 4, is it 3 brakes, 1 tire, or 3 brakes, 2 tire?
1) Yes. You may brake up to six spaces. The first three take 1 Brake WP each, the next three take one Tire WP each. Brake usage is capped at 3, so 4 spaces is 3 brake, 1 tire.

2) The tire rules apply only to overshooting, so you can super-brake and still use only 1 WP each for each space 4-6.
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Re: Formula D League Race 1: Hockenheim

Post by El Guapo »

Thanks. And how many repair points does a team get again? 4 or something?
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

4 per team, yes.
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Re: Formula D League Race 1: Hockenheim

Post by coopasonic »

I have added vehicle condition/gear status to the site so as long as Isgrimnur keeps it updated you won't have to try to figure it out or find it.
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Re: Formula D League Race 1: Hockenheim

Post by NickAragua »

The Aragua-Mobile is going to be:
7 Tires
4 brakes
3 gearbox
3 engine
2 body
1 shock

I will be using hard tires.
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Re: Formula D League Race 1: Hockenheim

Post by El Guapo »

Final Guapo mobile:

Tires 5
Brakes 5
Gearbox 4
Body 3
Engine 2
Shock 1

Soft tires.

Also, after team discussion, Blue will take the only slots still available. My car will be in front.

edit: tweaked body and shock.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

I'll be taking a 6/4/3/2/3/2 setup with soft tires.

I believe the board is set. Coop, if you can reset the turn counter to Turn 0/1, we can get everything started.
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Re: Formula D League Race 1: Hockenheim

Post by bb2112 »

Who is up?
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Game-wise, we're ready to start.

No one stalls or nails the start. Starting moves are:

El Guapo: 2
bb2112: 1
Isgrimnur: 2
hentzau: 2
coopasonic: 1
NickAragua: 2
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Re: Formula D League Race 1: Hockenheim

Post by El Guapo »

These numbers are all pre-soft tires, right?

Straight ahead 3.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Correct, numbers will be without any tire effects.
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Re: Formula D League Race 1: Hockenheim

Post by coopasonic »

Isgrimnur wrote:Coop, if you can reset the turn counter to Turn 0/1, we can get everything started.
Turn is set to 0. I am not sure my code is set up to handle Turn 0. I'm still considering enhancements where you can mark a save as a "Turn." Right now every time you save the turn counter increments. I'm also considering gear selection and dice rolling, but that would require logins or something to differentiate players who are using the system and I am trying to avoid that, though I do have the code for it from previous sites.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Okay, thanks.
El Guapo wrote:These numbers are all pre-soft tires, right?

Straight ahead 3.
Done.

bb2112, your move.
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Re: Formula D League Race 1: Hockenheim

Post by bb2112 »

Straight ahead
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Done.

I will use my tire option to move 3.

hentzau is up.
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Re: Formula D League Race 1: Hockenheim

Post by hentzau »

Straight ahead.
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Re: Formula D League Race 1: Hockenheim

Post by Isgrimnur »

Done.

coop, you're up.
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Re: Formula D League Race 1: Hockenheim

Post by coopasonic »

errr... straight 1.

Too early to use the nitrous? :D
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Re: Formula D League Race 1: Hockenheim

Post by El Guapo »

I'm going to go ahead and predict that Nick is going to move ahead 2.

When it gets to me, I'm going to crank it all the way up to second gear.
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Re: Formula D League Race 1: Hockenheim

Post by coopasonic »

El Guapo wrote:When it gets to me, I'm going to crank it all the way up to second gear.
Dude, give it some thought. Is that really the way you want to play this?
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