Puerto Rico, Game 03: Moët Margarita - The Game is Afoot!
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- NickAragua
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
I will produce at most 1 corn, 3 sugar, 2 coffee and 1 VP, subject to supply limitations.
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- Moliere
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
You people and your Chapel. Don't use up all my VP's.NickAragua wrote:I will produce at most 1 corn, 3 sugar, 2 coffee and 1 VP, subject to supply limitations.
"The world is suffering more today from the good people who want to mind other men's business than it is from the bad people who are willing to let everybody look after their own individual affairs." - Clarence Darrow
- El Guapo
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
It's not our fault that you are godless.Moliere wrote:You people and your Chapel. Don't use up all my VP's.NickAragua wrote:I will produce at most 1 corn, 3 sugar, 2 coffee and 1 VP, subject to supply limitations.
My production capacity is 3 tobacco, 2 sugar, 1 indigo, 1 corn, and 1 VP.
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- Vorret
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
4 corn - 2 indigo and 3 tobbacco
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
His name makes me think of a small, burrowing rodent anyway.
- El Guapo
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
Coffee crates in supply: 08
Tobacco crates in supply: 05
Sugar crates in supply: 11
Indigo crates in supply: 10
Corn crates in supply: 3
Moliere - 2 coffee, 1 sugar, and 3 indigo.
Coffee crates in supply: 06
Tobacco crates in supply: 05
Sugar crates in supply: 10
Indigo crates in supply: 7
Corn crates in supply: 3
Me: 3 tobacco, 2 sugar, 1 indigo, 1 corn, and 1 VP.
Coffee crates in supply: 06
Tobacco crates in supply: 02
Sugar crates in supply: 8
Indigo crates in supply: 6
Corn crates in supply: 2
Remus: 4 indigo, 2 corn, 1 sugar, and so +3 doubloons from specialty factory.
Coffee crates in supply: 06
Tobacco crates in supply: 02
Sugar crates in supply: 7
Indigo crates in supply: 2
Corn crates in supply: 0
NickAragua: 3 sugar, 2 coffee and 1 VP (1 corn capacity, but corn is already out by his turn)
Coffee crates in supply: 4
Tobacco crates in supply: 02
Sugar crates in supply: 4
Indigo crates in supply: 2
Corn crates in supply: 0
Vorret: 2 tobacco (3 capacity, but only 2 crates left), 2 indigo, 0 corn (no crates)
Coffee crates in supply: 4
Tobacco crates in supply: 0
Sugar crates in supply: 4
Indigo crates in supply: 0
Corn crates in supply: 0
Moliere gets to choose between coffee and sugar for his privilege crate. He has elected coffee, so the final crate total is:
Coffee crates in supply: 3
Tobacco crates in supply: 0
Sugar crates in supply: 4
Indigo crates in supply: 0
Corn crates in supply: 0
Unless I messed something up, which is probable.
Tobacco crates in supply: 05
Sugar crates in supply: 11
Indigo crates in supply: 10
Corn crates in supply: 3
Moliere - 2 coffee, 1 sugar, and 3 indigo.
Coffee crates in supply: 06
Tobacco crates in supply: 05
Sugar crates in supply: 10
Indigo crates in supply: 7
Corn crates in supply: 3
Me: 3 tobacco, 2 sugar, 1 indigo, 1 corn, and 1 VP.
Coffee crates in supply: 06
Tobacco crates in supply: 02
Sugar crates in supply: 8
Indigo crates in supply: 6
Corn crates in supply: 2
Remus: 4 indigo, 2 corn, 1 sugar, and so +3 doubloons from specialty factory.
Coffee crates in supply: 06
Tobacco crates in supply: 02
Sugar crates in supply: 7
Indigo crates in supply: 2
Corn crates in supply: 0
NickAragua: 3 sugar, 2 coffee and 1 VP (1 corn capacity, but corn is already out by his turn)
Coffee crates in supply: 4
Tobacco crates in supply: 02
Sugar crates in supply: 4
Indigo crates in supply: 2
Corn crates in supply: 0
Vorret: 2 tobacco (3 capacity, but only 2 crates left), 2 indigo, 0 corn (no crates)
Coffee crates in supply: 4
Tobacco crates in supply: 0
Sugar crates in supply: 4
Indigo crates in supply: 0
Corn crates in supply: 0
Moliere gets to choose between coffee and sugar for his privilege crate. He has elected coffee, so the final crate total is:
Coffee crates in supply: 3
Tobacco crates in supply: 0
Sugar crates in supply: 4
Indigo crates in supply: 0
Corn crates in supply: 0
Unless I messed something up, which is probable.
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- El Guapo
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
So for my own benefit, the current stockpiles for people are:
Morliere: 3 coffee, 1 sugar, and 3 indigo.
Me: 6 tobacco, 2 sugar, 2 indigo, 1 corn
Remus: 4 indigo, 2 corn, 1 sugar,
Nick: 3 sugar, 3 coffee
Vorret: 3 tobacco, 2 indigo
Morliere: 3 coffee, 1 sugar, and 3 indigo.
Me: 6 tobacco, 2 sugar, 2 indigo, 1 corn
Remus: 4 indigo, 2 corn, 1 sugar,
Nick: 3 sugar, 3 coffee
Vorret: 3 tobacco, 2 indigo
Last edited by El Guapo on Tue Aug 19, 2014 2:05 pm, edited 1 time in total.
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- Moliere
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
I see that is to your benefit since you took my coffee privilege away. I should have 3.El Guapo wrote:So for my own benefit, the current stockpiles for people are:
Morliere: 2 coffee, 1 sugar, and 3 indigo.
Me: 6 tobacco, 2 sugar, 2 indigo, 1 corn
Remus: 4 indigo, 2 corn, 1 sugar,
Nick: 3 sugar, 3 coffee
Vorret: 3 tobacco, 2 indigo
"The world is suffering more today from the good people who want to mind other men's business than it is from the bad people who are willing to let everybody look after their own individual affairs." - Clarence Darrow
- El Guapo
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
I don't know what you are talking about.Moliere wrote:I see that is to your benefit since you took my coffee privilege away. I should have 3.El Guapo wrote:So for my own benefit, the current stockpiles for people are:
Morliere: 3 coffee, 1 sugar, and 3 indigo.
Me: 6 tobacco, 2 sugar, 2 indigo, 1 corn
Remus: 4 indigo, 2 corn, 1 sugar,
Nick: 3 sugar, 3 coffee
Vorret: 3 tobacco, 2 indigo
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- El Guapo
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
O captain, my captain.
I will load 6 tobacco crates onto boat #7, for 8 VP (6 + privilege + harbor). Boat #7 has one spot remaining. I will also use my royal supplier to ship 1 sugar and 1 indigo for 2 VP (my understanding being that the harbor bonus does not apply to royal supplier shipments).
Remus can then choose between loading 4 indigo or 1 sugar onto boat #6, or 1 corn onto boat #8. I am sure that this decision will keep him up at night.
I will load 6 tobacco crates onto boat #7, for 8 VP (6 + privilege + harbor). Boat #7 has one spot remaining. I will also use my royal supplier to ship 1 sugar and 1 indigo for 2 VP (my understanding being that the harbor bonus does not apply to royal supplier shipments).
Remus can then choose between loading 4 indigo or 1 sugar onto boat #6, or 1 corn onto boat #8. I am sure that this decision will keep him up at night.
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- El Guapo
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
Buying the harbor was a mistake, incidentally. I should've just bought a royal supplier then and used the money to buy the statue later.
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- Moliere
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
We were told there are fewer than 10 VP's left. Two were used during Craftsman and you just used 10 more here. Does that mean the game is over?El Guapo wrote:O captain, my captain.
I will load 6 tobacco crates onto boat #7, for 8 VP (6 + privilege + harbor). Boat #7 has one spot remaining. I will also use my royal supplier to ship 1 sugar and 1 indigo for 2 VP (my understanding being that the harbor bonus does not apply to royal supplier shipments).
Remus can then choose between loading 4 indigo or 1 sugar onto boat #6, or 1 corn onto boat #8. I am sure that this decision will keep him up at night.
"The world is suffering more today from the good people who want to mind other men's business than it is from the bad people who are willing to let everybody look after their own individual affairs." - Clarence Darrow
- El Guapo
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
Don't worry, you get IOUs this phase.Remus West wrote:VPs get tallied on paper if the chits run out. Paper tallied chits count exactly the same as actual chits.El Guapo wrote:Does running out of chits during the captain phase immediately end the accumulation of VP? Suppose there are 5 VP chits left. Some jerk (let's call him ereiloM) picks Captain and ships goods for 5 VPs. The next player (who happens to be ruggedly handsome) has goods to ship and there's an empty boat. Does he get VPs that phase, or can he not get VPs during the final captain phase because the supply of VP chits ran out during the first player's shipment?
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- LordMortis
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
I swore I just read "more than 40"Moliere wrote:We were told there are fewer than 10 VP's left. Two were used during Craftsman and you just used 10 more here. Does that mean the game is over?
1) VPs are still doled out virtually even after the last has claimed.
2) "The game ends at the end of the round, in which at least one of the following
conditions is satisfied"
So there is still a chance to gain victory points through other means if they are available.
- Moliere
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
Like kidnapping El Guapo's nobles?LordMortis wrote:through other means if they are available.
"The world is suffering more today from the good people who want to mind other men's business than it is from the bad people who are willing to let everybody look after their own individual affairs." - Clarence Darrow
- El Guapo
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
It's too bad that the fascist house rules prohibit the villa and the jeweler being in the same game. I could live with getting +9 doubloons every craftsman phase.Moliere wrote:Like kidnapping El Guapo's nobles?LordMortis wrote:through other means if they are available.
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- Remus West
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
Is that all you wish to use the Royal Supplier for? It is only usable before your first shipping turn each Captain phase.El Guapo wrote:O captain, my captain.
I will load 6 tobacco crates onto boat #7, for 8 VP (6 + privilege + harbor). Boat #7 has one spot remaining. I will also use my royal supplier to ship 1 sugar and 1 indigo for 2 VP (my understanding being that the harbor bonus does not apply to royal supplier shipments).
Remus can then choose between loading 4 indigo or 1 sugar onto boat #6, or 1 corn onto boat #8. I am sure that this decision will keep him up at night.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- El Guapo
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
It is, yes. Bear in mind that I can only ship 1 of each product (so can't ship 2 sugar).
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- Grundbegriff
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
You're allowed to ship up to N goods via Royal Supplier (N <= nobles.count()), as long as each crate is of a different kind. But yeah-- I see where you're coming from.El Guapo wrote:It is, yes. Bear in mind that I can only ship 1 of each product (so can't ship 2 sugar).
Last edited by Grundbegriff on Tue Aug 19, 2014 8:43 pm, edited 2 times in total.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
This (as adjusted for Moliere) is all correct.El Guapo wrote:Unless I messed something up, which is probable.
- Remus West
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
Yep. Noticed that as well after I had posted and had a chance to double check where folks were at.Grundbegriff wrote:You're allowed to ship up to N goods via Royal Supplier (N <= nobles.count()), as long as each crate is of a different kind. But yeah-- I see where you're coming from.El Guapo wrote:It is, yes. Bear in mind that I can only ship 1 of each product (so can't ship 2 sugar).
I will go ahead and use the Royal Supplier to send off a Corn and a Sugar. I will then load my 4 Indigo onto the remaining boat #6 leaving 2 slots available there.
6 VP total.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
With 3 coffee and 3 sugar, poor Nick has no way to ship. Vorret has a choice to make: 1 tobacco or 2 indigo.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
I should point out, BTW, that we have run out of VP counters during this Captain phase, so this 15th round is the final one. After we finish Captain, Remus will choose his role & then Nick will choose his role, and then we will calc final scores. So this is the mad dash for VPs!
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
2 indigo !
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
His name makes me think of a small, burrowing rodent anyway.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
Good! And by shutting Moliere out of shipping indigo, you've ensured that the rest of Captain is mechanical. So here's how it plays out:
Stockpiles:
Craftsman:
El Guapo: +1 Captain +2 RS sugar&indigo +6 tobacco +1 Harbor (Total: +10 VP)
Remus West: +2 RS sugar&corn +4 indigo (Total: +6 VP)
Nick: No place for his coffee. No place for his sugar.
Vorret: +2 indigo. Ship #6 (indigo) is now full. (Total: + 2 VP)
Moliere: +3 indigo (could've been coffee) Wharf +1 Harbor (Total: +4 VP)
El Guapo: +1 corn +1 Harbor. Ship #8 (corn) is now full. (Total: +2 VP)
Remus: No place to ship his corn. Keeps it.
Nick: No place to ship. Keeps 1 coffee or 1 sugar; wastes rest.
Vorret: +1 tobacco. Ship #7 (tobacco) is now full. Keeps 1 tobacco; wastes 1. (Total: +1 VP)
Moliere: Keeps 1 sugar or 1 tobacco; wastes rest.
El Guapo: Keeps 1 sugar and 1 indigo (Storehouse).
Upshot:
El Guapo: +12 VP
Remus West: +6 VP
NickAragua: +0 VP
Vorret: +3 VP
Moliere: +4 VP
Please let me know if I've missed or messed.
Stockpiles:
Code: Select all
El: 0 coffee, 6 tobacco, 2 sugar, 2 indigo, 1 corn
Re: 0 coffee, 0 tobacco, 1 sugar, 4 indigo, 2 corn
Ni: 3 coffee, 0 tobacco, 3 sugar, 0 indigo, 0 corn
Vo: 0 coffee, 3 tobacco, 0 sugar, 2 indigo, 0 corn
Mo: 3 coffee, 0 tobacco, 1 sugar, 3 indigo, 0 corn
El Guapo: +1 Captain +2 RS sugar&indigo +6 tobacco +1 Harbor (Total: +10 VP)
Code: Select all
El: 0 coffee, 0 tobacco, 1 sugar, 1 indigo, 1 corn
Re: 0 coffee, 0 tobacco, 1 sugar, 4 indigo, 2 corn
Ni: 3 coffee, 0 tobacco, 3 sugar, 0 indigo, 0 corn
Vo: 0 coffee, 3 tobacco, 0 sugar, 2 indigo, 0 corn
Mo: 3 coffee, 0 tobacco, 1 sugar, 3 indigo, 0 corn
Code: Select all
El: 0 coffee, 0 tobacco, 1 sugar, 1 indigo, 1 corn
Re: 0 coffee, 0 tobacco, 0 sugar, 0 indigo, 1 corn
Ni: 3 coffee, 0 tobacco, 3 sugar, 0 indigo, 0 corn
Vo: 0 coffee, 3 tobacco, 0 sugar, 2 indigo, 0 corn
Mo: 3 coffee, 0 tobacco, 1 sugar, 3 indigo, 0 corn
Vorret: +2 indigo. Ship #6 (indigo) is now full. (Total: + 2 VP)
Code: Select all
El: 0 coffee, 0 tobacco, 1 sugar, 1 indigo, 1 corn
Re: 0 coffee, 0 tobacco, 0 sugar, 0 indigo, 1 corn
Ni: 3 coffee, 0 tobacco, 3 sugar, 0 indigo, 0 corn
Vo: 0 coffee, 3 tobacco, 0 sugar, 0 indigo, 0 corn
Mo: 3 coffee, 0 tobacco, 1 sugar, 3 indigo, 0 corn
Code: Select all
El: 0 coffee, 0 tobacco, 1 sugar, 1 indigo, 1 corn
Re: 0 coffee, 0 tobacco, 0 sugar, 0 indigo, 1 corn
Ni: 3 coffee, 0 tobacco, 3 sugar, 0 indigo, 0 corn
Vo: 0 coffee, 3 tobacco, 0 sugar, 0 indigo, 0 corn
Mo: 3 coffee, 0 tobacco, 1 sugar, 0 indigo, 0 corn
Code: Select all
El: 0 coffee, 0 tobacco, 1 sugar, 1 indigo, 0 corn
Re: 0 coffee, 0 tobacco, 0 sugar, 0 indigo, 1 corn
Ni: 3 coffee, 0 tobacco, 3 sugar, 0 indigo, 0 corn
Vo: 0 coffee, 3 tobacco, 0 sugar, 0 indigo, 0 corn
Mo: 3 coffee, 0 tobacco, 1 sugar, 0 indigo, 0 corn
Nick: No place to ship. Keeps 1 coffee or 1 sugar; wastes rest.
Vorret: +1 tobacco. Ship #7 (tobacco) is now full. Keeps 1 tobacco; wastes 1. (Total: +1 VP)
Moliere: Keeps 1 sugar or 1 tobacco; wastes rest.
El Guapo: Keeps 1 sugar and 1 indigo (Storehouse).
Code: Select all
El: 1 sugar, 1 indigo
Re: 1 corn
Ni: 1 coffee|sugar
Vo: 1 tobacco
Mo: 1 coffee|sugar
El Guapo: +12 VP
Remus West: +6 VP
NickAragua: +0 VP
Vorret: +3 VP
Moliere: +4 VP
Please let me know if I've missed or messed.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
Good! In that case, Remus West (via PM to me) chooses Mayor (just in time to populate Vorret's Residence!).
Let's take it as written that all open spots on all boards are now filled, and some folks have extra colonists. Most notably (ISWIDT), Remus has +1 Noble (VP).
Action on NickAragua to finish the game:
Let's take it as written that all open spots on all boards are now filled, and some folks have extra colonists. Most notably (ISWIDT), Remus has +1 Noble (VP).
Action on NickAragua to finish the game:
- Builder +1 Vo
- Captain El
- Craftsman +1 Mo
- Mayor Re
- Prospector +1
- Prospector
- Settler
- Trader
- El Guapo
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
So at this point the way that the game could be impacted by the final choice is either the tie-breaker (if two or more players are tied in VP points, the tie-breaker is which player has the most doubloons + goods on hand) or via the operation of manned special buildings.
Last edited by El Guapo on Wed Aug 20, 2014 10:22 am, edited 1 time in total.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
There's no tie. After that last Captain round El Guapo is going to win.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
From the Captain phase, I will keep the coffee.
For my turn, I will pick the 'trader' phase, selling coffee for 6 (4 + 1 privilege +1 small market).
For my turn, I will pick the 'trader' phase, selling coffee for 6 (4 + 1 privilege +1 small market).
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
I'm really not so sure, though I'm glad I got that in to offset at least one of your monster captain rounds. I'd be much better off if I hadn't wasted money on the Harbor and instead picked up a royal garden, but what can you do.Moliere wrote:There's no tie. After that last Captain round El Guapo is going to win.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
And that, turn 5 of round 15, ends the game!NickAragua wrote:From the Captain phase, I will keep the coffee.
For my turn, I will pick the 'trader' phase, selling coffee for 6 (4 + 1 privilege +1 small market).
Results in a few seconds....
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
You should also always compete to increase your own standings. Otherwise you get games where people play kingmaker and while it may be a good game theory deterrent it's not really any fun unless you a playing a balance game. Ideally games like this would be set up in multigame tournaments where your standing is tracked.Moliere wrote:There's no tie. After that last Captain round El Guapo is going to win.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
And the Emperor of the Fertile Island of Puerto Rico is....
El Guapo
Celebrate with a Moët Margarita!
The spreadsheet has two tabs at the bottom: Actions and Victory Points.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
El Guapo
Celebrate with a Moët Margarita!
Player | VP Counters | Small Buildings | Large Bldg Bonuses | Nobles | Total |
Moliere | 33 | 19 | 0 | 0 | 52 |
El Guapo | 37 | 18 | 0 | 9 | 64 |
Remus West | 34 | 16 | 8 | 4 | 62 |
NickAragua | 20 | 23 | 6 | 3 | 52 |
Vorret | 21 | 11 | 7 | 4 | 43 |
https://docs.google.com/spreadsheets/d/ ... sp=sharing
- El Guapo
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
Vorret can choose to sell tobacco for 4 doubloons.NickAragua wrote:From the Captain phase, I will keep the coffee.
For my turn, I will pick the 'trader' phase, selling coffee for 6 (4 + 1 privilege +1 small market).
If Moliere saved sugar then he can sell it.
Then I would sell sugar (if Moliere hasn't) for 4, or indigo (if he has) for 3 doubloons.
Remus has corn but even if there's a spot left in the trade house it doesn't matter because it would yield 0 doubloons.
I'm guessing that whether Moliere saved coffee or sugar probably won't matter (except for unlikely tie-breaker scenarios). Not sure what to do it if does - maybe flip a coin.
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- Moliere
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
That would be ideal since I learned a few things playing for the first time. Understanding that I am buying a land office and not an office is one example.LordMortis wrote:Ideally games like this would be set up in multigame tournaments where your standing is tracked.
"The world is suffering more today from the good people who want to mind other men's business than it is from the bad people who are willing to let everybody look after their own individual affairs." - Clarence Darrow
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
Moot! Moot, I say!El Guapo wrote:Vorret can choose to sell tobacco for 4 doubloons.NickAragua wrote:From the Captain phase, I will keep the coffee.
For my turn, I will pick the 'trader' phase, selling coffee for 6 (4 + 1 privilege +1 small market).
If Moliere saved sugar then he can sell it.
Then I would sell sugar (if Moliere hasn't) for 4, or indigo (if he has) for 3 doubloons.
Remus has corn but even if there's a spot left in the trade house it doesn't matter because it would yield 0 doubloons.
I'm guessing that whether Moliere saved coffee or sugar probably won't matter (except for unlikely tie-breaker scenarios). Not sure what to do it if does - maybe flip a coin.
- LordMortis
- Posts: 70197
- Joined: Tue Oct 12, 2004 11:26 pm
Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
That's what learning curves are for.Moliere wrote:That would be ideal since I learned a few things playing for the first time. Understanding that I am buying a land office and not an office is one example.LordMortis wrote:Ideally games like this would be set up in multigame tournaments where your standing is tracked.
In your learning game you get to see things like timing of craftsmanning is muy muy muy importante.
Last edited by LordMortis on Wed Aug 20, 2014 10:37 am, edited 1 time in total.
- El Guapo
- Posts: 41307
- Joined: Sat Jul 09, 2005 4:01 pm
- Location: Boston
Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot
Wooooo!!!! I continue my 100% success ratio in Puerto Rico games.
I gotta say - the storehouse was *vastly* more useful than I was expecting it to be. I should've picked that thing up awhile ago.
I gotta say - the storehouse was *vastly* more useful than I was expecting it to be. I should've picked that thing up awhile ago.
Black Lives Matter.