[WW variant] Shoot the Moon!
Posted: Mon Feb 15, 2016 7:43 pm
What's the best way to improve performance? One good way is to reward success and penalize sucfailure. With that in mind....
Shoot the Moon!
This variant adds a layer of prediction and reward to vanilla Werewolf.
Roles:
Good: Seer (floating), Guardian (may protect non-consecutive self or other)
Evil: Werewolves
Rules:
At nightfall, each non-wolf player submits a guess-- a complete mapping of every player to every role. The player with the greatest number of correct assignments becomes the Seer for that night. (In the event of a tie for most matches, all who tie become Seers for that night.) The new Seer does not learn which of his guesses are correct and does not learn how many are correct. Homing in on the truth earns the right to scan.
At nightfall, the wolf team submits both a kill target and a separate guess about the identity of that night's Seer. If the wolves guess correctly and that Seer is not protected by the Guardian, that Seer becomes that night's kill. Homing in on the truth negates a scan.
Exploit prevention:
To prevent a "chain of custody" on scans, these simple rules allow (but do not guarantee) the possibility of multiple simultaneous Seers. Meanwhile, no Seer knows how many of his guesses were correct, so this number cannot be used to test claimants to Seerhood. This information gap leaves room for wolves to hide.
Optional roles:
Optometrist: Exactly once, by day, can discern whether player P has ever been a Seer.
Kibitzer: Players killed by night remain in the game as Kibitzers who may continue to share their views about how best to map players to roles. (In effect, the prior scans-- if any-- of a player killed at night become both public and trusted).
Thoughts?
Shoot the Moon!
This variant adds a layer of prediction and reward to vanilla Werewolf.
Roles:
Good: Seer (floating), Guardian (may protect non-consecutive self or other)
Evil: Werewolves
Rules:
At nightfall, each non-wolf player submits a guess-- a complete mapping of every player to every role. The player with the greatest number of correct assignments becomes the Seer for that night. (In the event of a tie for most matches, all who tie become Seers for that night.) The new Seer does not learn which of his guesses are correct and does not learn how many are correct. Homing in on the truth earns the right to scan.
At nightfall, the wolf team submits both a kill target and a separate guess about the identity of that night's Seer. If the wolves guess correctly and that Seer is not protected by the Guardian, that Seer becomes that night's kill. Homing in on the truth negates a scan.
Exploit prevention:
To prevent a "chain of custody" on scans, these simple rules allow (but do not guarantee) the possibility of multiple simultaneous Seers. Meanwhile, no Seer knows how many of his guesses were correct, so this number cannot be used to test claimants to Seerhood. This information gap leaves room for wolves to hide.
Optional roles:
Optometrist: Exactly once, by day, can discern whether player P has ever been a Seer.
Kibitzer: Players killed by night remain in the game as Kibitzers who may continue to share their views about how best to map players to roles. (In effect, the prior scans-- if any-- of a player killed at night become both public and trusted).
Thoughts?