Wolverine WVR-6M (1st Octopus Overlords) must make a piloting skill check (getting up).
Needs 5 [4 (Base piloting skill) + 1 (cramped cockpit) + 0 (getting up)], rolls 5 : succeeds.
Wolverine WVR-6M (1st Octopus Overlords) must make a piloting skill check while moving in hex 2728 (running & turning on pavement).
Needs 4 [4 (Base piloting skill) + 1 (cramped cockpit) - 1 (running & turning on pavement)], rolls 3 : falls.
Wolverine WVR-6M (1st Octopus Overlords) falls 0 level(s) into hex 2728
Wolverine WVR-6M (1st Octopus Overlords) falls on its rear, suffering 6 damage.
Wolverine WVR-6M (1st Octopus Overlords) takes 5 damage to RTR.
5 damage transfers to CTR.
Wolverine WVR-6M (1st Octopus Overlords) takes 5 damage to CTR.
3 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 1 damage to LL.
6 Armor remaining.
Pilot of Wolverine WVR-6M (1st Octopus Overlords) "Private 1st Class Shi-Wen Xú" must roll 4 to avoid damage; rolls 12 : succeeds.
Skids into hex 2729.
Wolverine WVR-6M (1st Octopus Overlords) suffers 3 damage from the skid.
Wolverine WVR-6M (1st Octopus Overlords) takes 3 damage to LL.
3 Armor remaining.
Skid ends.
Thunderbolt TDR-5SE (1st Octopus Overlords) must make a piloting skill check while moving in hex 2725 (running & turning on pavement).
Needs 2 [3 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.
Thunderbolt TDR-5SE (1st Octopus Overlords) must make a piloting skill check while moving in hex 2824 (running & turning on pavement).
Needs 2 [3 (Base piloting skill) - 1 (running & turning on pavement)], rolls 12 : succeeds.
Quickdraw QKD-4GF (1st Octopus Overlords) must make a piloting skill check (entering Depth 1 Water).
Needs 2 [3 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.
Rifleman RFL-3C (1st Octopus Overlords) must make a piloting skill check (getting up).
Needs 5 [3 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 3 (Gyro damaged) - 2 (careful stand) + 0 (getting up)], rolls 7 : succeeds.
Shadow Hawk SHD-2K (1st Octopus Overlords) must make a piloting skill check while moving in hex 3619 (running & turning on pavement).
Needs 4 [3 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) - 1 (running & turning on pavement)], rolls 7 : succeeds.
Shadow Hawk SHD-2K (1st Octopus Overlords) must make a piloting skill check (running with damaged hip actuator or gyro).
Needs 5 [3 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 0 (running with damaged hip actuator or gyro)], rolls 11 : succeeds.
Lucifer LCF-R20 (1st Octopus Overlords) loses 1 altitude(s) from weapon attack.
Eagle EGL-R6 (Pirate) loses 1 altitude(s) from weapon attack.
Weapon Attack Phase
-------------------
Weapons fire for Trebuchet TBT-5S (Pirate)
Medium Laser at Shadow Hawk SHD-2K (1st Octopus Overlords); needs 8, rolls 6 : misses
SRM 6 at Shadow Hawk SHD-2K (1st Octopus Overlords); needs 8, rolls 2 : misses
SRM 6 at Shadow Hawk SHD-2K (1st Octopus Overlords); needs 8, rolls 6 : misses
Medium Laser at Dervish DV-6M (1st Octopus Overlords); needs 8, rolls 8 : hits LT
Dervish DV-6M (1st Octopus Overlords) takes 5 damage to LT.
5 Armor remaining.
Medium Laser at Dervish DV-6M (1st Octopus Overlords); needs 8, rolls 9 : hits RL
Dervish DV-6M (1st Octopus Overlords) takes 5 damage to RL.
10 Armor remaining.
Weapons fire for Dervish DV-6M (1st Octopus Overlords)
Medium Laser at Trebuchet TBT-5S (Pirate); needs 6, rolls 7 : hits (using Rear table) LTR
Trebuchet TBT-5S (Pirate) takes 5 damage to LTR.
7 Internal Structure remaining.
Critical hit on LT. Roll is 7; no effect.
Medium Laser at Trebuchet TBT-5S (Pirate); needs 6, rolls 4 : misses
SRM 2 at Trebuchet TBT-5S (Pirate); needs 6, rolls 7 : 2 missile(s) hit (using Rear table).
Trebuchet TBT-5S (Pirate) takes 2 damage to RL.
1 Armor remaining.
Trebuchet TBT-5S (Pirate) takes 2 damage to RL.
Armor destroyed.
11 Internal Structure remaining.
Critical hit on RL. Roll is 7; no effect.
Weapons fire for Galleon Light Tank GAL-100 (Pirate)
Medium Laser at Orion ON1-K (1st Octopus Overlords); needs 7, rolls 6 : misses
Weapons fire for Harasser Missile Platform (Standard) (Pirate)
SRM 6 at Dervish DV-6M (1st Octopus Overlords); needs 9, rolls 4 : misses
SRM 6 at Dervish DV-6M (1st Octopus Overlords); needs 9, rolls 7 : misses
Weapons fire for Spider SDR-5V (Pirate)
Medium Laser at Quickdraw QKD-4GF (1st Octopus Overlords); needs 12, rolls 5 : misses
Weapons fire for Thunderbolt TDR-5SE (1st Octopus Overlords)
Medium Laser at Packrat LRPV PKR-T5 (ICE) (Pirate); needs 7, rolls 6 : misses
Medium Laser at Packrat LRPV PKR-T5 (ICE) (Pirate); needs 7, rolls 6 : misses
Medium Laser at Packrat LRPV PKR-T5 (ICE) (Pirate); needs 7, rolls 3 : misses
LRM 10 at Foot Platoon (Anti-'Mech) (Laser) (Pirate); needs 5, rolls 6 : 10 missile(s) hits (using Right Side table) MEN
Missile weapon against infantry, damage changed from 10 to 2
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Anti-'Mech) (Laser) (Pirate) takes 4 damage to MEN.
4 men alive
Weapons fire for Quickdraw QKD-4GF (1st Octopus Overlords)
Medium Laser at Spider SDR-5V (Pirate); needs 8, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Medium Laser at Spider SDR-5V (Pirate); needs 8, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Medium Laser at Spider SDR-5V (Pirate); needs 8, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 9 [7 (Medium Laser) + 2 (accidental)] to ignite, rolls 5
SRM 4 at Spider SDR-5V (Pirate); needs 10, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Weapons fire for Pegasus Scout Hover Tank (Standard) #4 (Pirate)
SRM 6 at Orion ON1-K (1st Octopus Overlords); needs 8, rolls 9 : 4 missile(s) hit.
Orion ON1-K (1st Octopus Overlords) takes 2 damage to RA.
20 Armor remaining.
Orion ON1-K (1st Octopus Overlords) takes 2 damage to LA.
9 Armor remaining.
Orion ON1-K (1st Octopus Overlords) takes 2 damage to RT.
16 Armor remaining.
Orion ON1-K (1st Octopus Overlords) takes 2 damage to CT.
12 Armor remaining.
SRM 6 at Orion ON1-K (1st Octopus Overlords); needs 8, rolls 11 : 5 missile(s) hit.
Orion ON1-K (1st Octopus Overlords) takes 2 damage to CT.
10 Armor remaining.
Orion ON1-K (1st Octopus Overlords) takes 2 damage to RT.
14 Armor remaining.
Orion ON1-K (1st Octopus Overlords) takes 2 damage to CT.
8 Armor remaining.
Orion ON1-K (1st Octopus Overlords) takes 2 damage to RT.
12 Armor remaining.
Orion ON1-K (1st Octopus Overlords) takes 2 damage to LL.
28 Armor remaining.
Medium Laser at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 11, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Weapons fire for Skulker Wheeled Scout Tank (Standard) (Pirate)
Medium Laser at Shadow Hawk SHD-2K (1st Octopus Overlords); needs 11, rolls 9 : misses
Weapons fire for Awesome AWS-8Q (1st Octopus Overlords)
PPC at Trebuchet TBT-5S (Pirate); needs 6, rolls 9 : hits LA
Trebuchet TBT-5S (Pirate) takes 10 damage to LA.
Armor destroyed.
6 Internal Structure remaining.
Critical hit on LA. Roll is 6; no effect.
PPC at Trebuchet TBT-5S (Pirate); needs 6, rolls 9 : hits LT
Trebuchet TBT-5S (Pirate) takes 10 damage to LT.
Armor destroyed.
6 Internal Structure remaining.
Critical hit on LT. Roll is 4; no effect.
Weapons fire for Wasp WSP-1A (Pirate)
Medium Laser at Thunderbolt TDR-5SE (1st Octopus Overlords); needs 8, rolls 12 : hits (using Right Side table) RT
Thunderbolt TDR-5SE (1st Octopus Overlords) takes 5 damage to RT.
19 Armor remaining.
Weapons fire for Shadow Hawk SHD-2K (1st Octopus Overlords)
PPC at Trebuchet TBT-5S (Pirate); needs 6, rolls 5 : misses
LRM 5 at Trebuchet TBT-5S (Pirate); needs 7, rolls 6 : misses
Weapons fire for Jenner JR7-D (Pirate)
Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 7, rolls 6 : misses
Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 7, rolls 9 : hits RA
Vindicator VND-1R (1st Octopus Overlords) takes 5 damage to RA.
5 damage transfers to RT.
Vindicator VND-1R (1st Octopus Overlords) takes 5 damage to RT.
4 Armor remaining.
Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 7, rolls 2 : misses
Weapons fire for J. Edgar Light Hover Tank (ICE) (Pirate)
Medium Laser at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 12, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
SRM 2 at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 12, rolls 5 : misses
SRM 2 at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 12, rolls 9 : misses
Weapons fire for Vindicator VND-1R (1st Octopus Overlords)
Medium Laser at Jenner JR7-D (Pirate); needs 7, rolls 4 : misses
Small Laser at Jenner JR7-D (Pirate); needs 7, rolls 7 : hits (using Rear table) LL
Jenner JR7-D (Pirate) takes 3 damage to LL.
3 Armor remaining.
LRM 5 at LTV-4 Hover Tank (Standard) (Pirate); needs 12, rolls 4 : misses
Weapons fire for LTV-4 Hover Tank (Standard) (Pirate)
PPC at Rifleman RFL-3C (1st Octopus Overlords); needs 8, rolls 4 : misses
SRM 4 at Rifleman RFL-3C (1st Octopus Overlords); needs 10, rolls 7 : misses
Weapons fire for Quickdraw QKD-4GF #2 (1st Octopus Overlords)
Medium Laser at Galleon Light Tank GAL-100 (Pirate); needs 4, rolls 6 : hits (using Right Side table) TU
Galleon Light Tank GAL-100 (Pirate) takes 5 damage to TU.
9 Armor remaining.
SRM 4 at Galleon Light Tank GAL-100 (Pirate); needs 6, rolls 6 : 2 missile(s) hit (using Right Side table).
Galleon Light Tank GAL-100 (Pirate) takes 2 damage to TU.
7 Armor remaining.
Galleon Light Tank GAL-100 (Pirate) takes 2 damage to TU.
5 Armor remaining.
LRM 10 at J. Edgar Light Hover Tank (ICE) (Pirate); needs 8, rolls 3 : misses
Medium Laser at Galleon Light Tank GAL-100 (Pirate); needs 4, rolls 8 : hits (using Right Side table) TU
Galleon Light Tank GAL-100 (Pirate) takes 5 damage to TU.
0 Armor remaining.
Weapons fire for Striker Light Tank (Standard) (Pirate)
LRM 10 at Awesome AWS-8Q (1st Octopus Overlords); needs 7, rolls 5 : misses
SRM 6 at Awesome AWS-8Q (1st Octopus Overlords); needs 8, rolls 6 : misses
Weapons fire for Orion ON1-K (1st Octopus Overlords)
Medium Laser at Pegasus Scout Hover Tank (Standard) #4 (Pirate); needs 9, rolls 3 : misses
Medium Laser at Pegasus Scout Hover Tank (Standard) #4 (Pirate); needs 9, rolls 7 : misses
SRM 4 at Pegasus Scout Hover Tank (Standard) #4 (Pirate); needs 9, rolls 6 : misses
Weapons fire for Blackjack BJ-1 (Pirate)
AC/2 at Lucifer LCF-R20 (1st Octopus Overlords); needs 12, rolls 5 : misses
AC/2 at Lucifer LCF-R20 (1st Octopus Overlords); needs 12, rolls 10 : misses
Weapons fire for Whitworth WTH-1 (Pirate)
LRM 10 at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 5 : misses
LRM 10 at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 9 : 3 missile(s) hit.
Awesome AWS-8Q (1st Octopus Overlords) takes 3 damage to RA.
19 Armor remaining.
Weapons fire for Wolverine WVR-6R (Pirate)
AC/5 at Lucifer LCF-R20 (1st Octopus Overlords); needs 10, rolls 10 : hits NOS
Lucifer LCF-R20 (1st Octopus Overlords) takes 5 damage to NOS.
120 Armor remaining.
Medium Laser at Lucifer LCF-R20 (1st Octopus Overlords); needs 12, rolls 8 : misses
Weapons fire for Vulcan VL-2T (Pirate)
Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 8 : misses
AC/2 at Awesome AWS-8Q (1st Octopus Overlords); needs 7, rolls 4 : misses
Weapons fire for Firestarter FS9-H #4 (Pirate)
Medium Laser at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 7 : hits LL
Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to LL.
8 Internal Structure remaining.
Critical hit on LL. Roll is 3; no effect.
Medium Laser at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 9 : hits LL
Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to LL.
3 Internal Structure remaining.
Critical hit on LL. Roll is 10; 2 locations.
CRITICAL HIT on Upper Leg.
CRITICAL HIT on Lower Leg.
Machine Gun at Rifleman RFL-3C (1st Octopus Overlords); needs 11, rolls 7 : misses
Machine Gun at Rifleman RFL-3C (1st Octopus Overlords); needs 11, rolls 6 : misses
Weapons fire for Rifleman RFL-3C (1st Octopus Overlords)
AC/10 at Firestarter FS9-H #4 (Pirate); needs 7, rolls 8 : hits (using Right Side table) LT
Firestarter FS9-H #4 (Pirate) takes 10 damage to LT.
1 Armor remaining.
Medium Laser at Firestarter FS9-H #4 (Pirate); needs 7, rolls 5 : misses
Medium Laser at Firestarter FS9-H #4 (Pirate); needs 7, rolls 6 : misses
Weapons fire for Dervish DV-6M (Pirate)
LRM 10 at Lucifer LCF-R20 (1st Octopus Overlords); needs 10, rolls 12 : hits.
Lucifer LCF-R20 (1st Octopus Overlords) takes 5 damage to NOS.
115 Armor remaining.
Possible critical hit (12 to hit); needs 8, rolls 8 : Pilot injured!
Pilot of Lucifer LCF-R20 (1st Octopus Overlords) "Ensign Lukas Bruns" takes 1 damage (1 total hits).
Pilot of Lucifer LCF-R20 (1st Octopus Overlords) "Ensign Lukas Bruns" needs a 3 to stay conscious. Rolls 6 : successful!
Lucifer LCF-R20 (1st Octopus Overlords) takes 1 damage to NOS.
114 Armor remaining.
Lucky crits (12 to hit) only apply to the first location.
LRM 10 at Lucifer LCF-R20 (1st Octopus Overlords); needs 10, rolls 4 : misses
Weapons fire for Lucifer LCF-R20 (1st Octopus Overlords)
Large Laser at Whitworth WTH-1 (Pirate); needs 6, rolls 10 : hits (using Right Side table) RT
Whitworth WTH-1 (Pirate) takes 8 damage to RT.
2 Armor remaining.
Large Laser at Whitworth WTH-1 (Pirate); needs 6, rolls 7 : hits (using Right Side table) CT
Whitworth WTH-1 (Pirate) takes 8 damage to CT.
6 Armor remaining.
Small Laser at Whitworth WTH-1 (Pirate); needs 6, rolls 12 : hits (using Right Side table) LT
Whitworth WTH-1 (Pirate) takes 3 damage to LT.
7 Armor remaining.
Small Laser at Whitworth WTH-1 (Pirate); needs 6, rolls 6 : hits (using Right Side table) CT
Whitworth WTH-1 (Pirate) takes 3 damage to CT.
3 Armor remaining.
Small Laser at Whitworth WTH-1 (Pirate); needs 6, rolls 11 : hits (using Right Side table) RA
Whitworth WTH-1 (Pirate) takes 3 damage to RA.
5 Armor remaining.
Small Laser at Whitworth WTH-1 (Pirate); needs 6, rolls 8 : hits (using Right Side table) RA
Whitworth WTH-1 (Pirate) takes 3 damage to RA.
2 Armor remaining.
Weapons fire for Eagle EGL-R6 (Pirate)
Large Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 6, rolls 9 : hits (using Right Side table) RA
Awesome AWS-8Q (1st Octopus Overlords) takes 8 damage to RA.
11 Armor remaining.
Large Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 6, rolls 10 : hits (using Right Side table) RL
Awesome AWS-8Q (1st Octopus Overlords) takes 8 damage to RL.
25 Armor remaining.
Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 6, rolls 7 : hits (using Right Side table) RL
Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to RL.
20 Armor remaining.
Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 6, rolls 5 : misses
Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 6, rolls 10 : hits (using Right Side table) CT
Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to CT.
25 Armor remaining.
Weapons fire for Lucifer LCF-R20 #2 (1st Octopus Overlords)
Large Laser at Eagle EGL-R6 (Pirate); needs 1, rolls 2 : hits (using Right Side table) NOS
Eagle EGL-R6 (Pirate) takes 8 damage to NOS.
66 Armor remaining.
Large Laser at Eagle EGL-R6 (Pirate); needs 1, rolls 11 : hits (using Right Side table) RWG
Eagle EGL-R6 (Pirate) takes 8 damage to RWG.
25 Armor remaining.
Possible critical hit (Damage threshold exceeded); needs 8, rolls 3 : no effect.
Small Laser at Eagle EGL-R6 (Pirate); needs 1, rolls 4 : hits (using Right Side table) RWG
Eagle EGL-R6 (Pirate) takes 3 damage to RWG.
22 Armor remaining.
Small Laser at Eagle EGL-R6 (Pirate); needs 1, rolls 5 : hits (using Right Side table) RWG
Eagle EGL-R6 (Pirate) takes 3 damage to RWG.
19 Armor remaining.
Rifleman RFL-3C (1st Octopus Overlords) must make 2 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit).
The base target is 7 [3 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 3 (Gyro damaged)].
Roll #1, (3 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 3 (Gyro damaged) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit)); needs 9, rolls 7 : falls.
Rifleman RFL-3C (1st Octopus Overlords) falls on its front, suffering 6 damage.
Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to RA.
5 damage transfers to RT.
Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to RT.
9 Internal Structure remaining.
Critical hit on RT. Roll is 8; 1 location.
Critical hit at explosive equipment. Edge used for reroll. 0 edge remaining.
CRITICAL HIT on AC/10 Ammo (1).
*** AC/10 Ammo EXPLODES! 10 DAMAGE! ***
>Rifleman RFL-3C (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
Rifleman RFL-3C (1st Octopus Overlords) must make a piloting skill check (landing in a building).
Needs 12 [3 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) + 3 (landing in a building)], rolls 3 : fails.
Pilot of Rifleman RFL-3C (1st Octopus Overlords) "Private 1st Class Patrick Allain" takes 4 damage (4 total hits).
Pilot of Rifleman RFL-3C (1st Octopus Overlords) "Private 1st Class Patrick Allain" needs a 3 to stay conscious. Rolls 6 : successful!
Pilot of Rifleman RFL-3C (1st Octopus Overlords) "Private 1st Class Patrick Allain" needs a 5 to stay conscious. Rolls 6 : successful!
Pilot of Rifleman RFL-3C (1st Octopus Overlords) "Private 1st Class Patrick Allain" needs a 7 to stay conscious. Rolls 5 : blacks out.
The pilot ejects safely!
*** Rifleman RFL-3C (1st Octopus Overlords) DESTROYED by ejection! ***
Rifleman RFL-3C (1st Octopus Overlords) takes 10 damage to RT.
SECTION DESTROYED.
1 damage transfers to CT.
Critical hit on RT. Roll is 11; 2 locations.
CRITICAL HIT on +Medium Laser.
CRITICAL HIT on AC/10 Ammo (10).
*** AC/10 Ammo EXPLODES! 100 DAMAGE! ***
Rifleman RFL-3C (1st Octopus Overlords) takes 100 damage to RT.
100 damage transfers to CT.
Rifleman RFL-3C (1st Octopus Overlords) takes 100 damage to CT.
SECTION DESTROYED.
Critical hit on CT. Roll is 9; 1 location.
CRITICAL HIT on Engine.
Pilot of Rifleman RFL-3C (1st Octopus Overlords) "Private 1st Class Patrick Allain" has ejected, so no damage is dealt!
Rifleman RFL-3C (1st Octopus Overlords) takes 1 damage to CT.
Pilot of Rifleman RFL-3C (1st Octopus Overlords) "Private 1st Class Patrick Allain" has ejected, so no damage is dealt!
Rifleman RFL-3C (1st Octopus Overlords) takes 1 damage to RT.
1 damage transfers to CT.
Rifleman RFL-3C (1st Octopus Overlords) takes 1 damage to CT.
Pilot of Rifleman RFL-3C (1st Octopus Overlords) "Private 1st Class Patrick Allain" must roll 9 to avoid damage; rolls 7 : fails.
Pilot of Rifleman RFL-3C (1st Octopus Overlords) "Private 1st Class Patrick Allain" has ejected, so no damage is dealt!
Awesome AWS-8Q (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 8 : succeeds.
Trebuchet TBT-5S (Pirate) must make 1 piloting skill roll(s) (20+ damage).
The base target is 7 [6 (Base piloting skill) + 1 (Left Leg Lower Leg Actuator destroyed)].
Roll #1, (6 (Base piloting skill) + 1 (Left Leg Lower Leg Actuator destroyed) + 1 (20+ damage)); needs 8, rolls 10 : succeeds.
Whitworth WTH-1 (Pirate) must make 1 piloting skill roll(s) (20+ damage).
The base target is 6 [6 (Base piloting skill)].
Roll #1, (6 (Base piloting skill) + 1 (20+ damage)); needs 7, rolls 10 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Spider SDR-5V (Pirate)
Kick (Left leg) at Quickdraw QKD-4GF (1st Octopus Overlords); needs 10, rolls 6 : misses.
Physical attacks for Dervish DV-6M (1st Octopus Overlords)
Kick (Left leg) at Trebuchet TBT-5S (Pirate); needs 4, rolls 10 : hits (using Rear Kick table) LL
Trebuchet TBT-5S (Pirate) takes 11 damage to LL.
SECTION DESTROYED.
9 damage transfers to LTR.
Critical hit on LL. Roll is 11; 2 locations.
CRITICAL HIT on Foot.
CRITICAL HIT on Upper Leg.
Trebuchet TBT-5S (Pirate) takes 9 damage to LTR.
SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
3 damage transfers to CTR.
Critical hit on LT. Roll is 5; no effect.
Trebuchet TBT-5S (Pirate) takes 3 damage to CTR.
4 Armor remaining.
Physical attacks for Thunderbolt TDR-5SE (1st Octopus Overlords)
Punch (Right Arm) at Hex 2926 of Building #1935662003 (Collapse), the punch is an automatic hit (Targeting adjacent building.), hits.
Heavy Standard Building #1935662003 absorbs 7 points of damage.
80 CF remaining.
Physical attacks for Vindicator VND-1R (1st Octopus Overlords)
Kick (Left leg) at Hex 2723 of Building #1593506851 (Collapse), the kick is an automatic hit (Targeting adjacent building.), hits.
Heavy Standard Building #1593506851 absorbs 9 points of damage.
44 CF remaining.
Trebuchet TBT-5S (Pirate) must make 4 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; leg destroyed; was kicked).
The base target is 7 [6 (Base piloting skill) + 1 (Left Leg Lower Leg Actuator destroyed)].
Roll #1, (leg destroyed); automatically fails.
Trebuchet TBT-5S (Pirate) falls on its rear, suffering 5 damage.
Trebuchet TBT-5S (Pirate) takes 5 damage to RTR.
7 Internal Structure remaining.
Critical hit on RT. Roll is 5; no effect.
Pilot of Trebuchet TBT-5S (Pirate) "Ahlaam Corekci" must roll 14 to avoid damage; rolls 5 : fails.
Pilot of Trebuchet TBT-5S (Pirate) "Ahlaam Corekci" takes 1 damage (1 total hits).
Pilot of Trebuchet TBT-5S (Pirate) "Ahlaam Corekci" needs a 3 to stay conscious. Rolls 8 : successful!
Spider SDR-5V (Pirate) must make 1 piloting skill roll(s) (missed a kick).
The base target is 6 [6 (Base piloting skill)].
Roll #1, (6 (Base piloting skill) + 0 (missed a kick)); needs 6, rolls 10 : succeeds.
Heat Phase
-------------------
Dervish DV-6M (1st Octopus Overlords) gains 10 heat, sinks 10 heat and is now at 4 heat.
Wolverine WVR-6M (1st Octopus Overlords) gains 3 heat, sinks 5 heat and is now at 0 heat.
Thunderbolt TDR-5SE (1st Octopus Overlords) gains 15 heat, sinks 17 heat and is now at 1 heat.
Quickdraw QKD-4GF (1st Octopus Overlords) gains 15 heat, sinks 14 heat and is now at 2 heat.
Awesome AWS-8Q (1st Octopus Overlords) gains 21 heat, sinks 26 heat and is now at 0 heat.
Shadow Hawk SHD-2K (1st Octopus Overlords) gains 14 heat, sinks 14 heat and is now at 0 heat.
Vindicator VND-1R (1st Octopus Overlords) gains 7 heat, sinks 9 heat and is now at 0 heat.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) gains 13 heat, sinks 14 heat and is now at 2 heat.
Orion ON1-K (1st Octopus Overlords) gains 9 heat, sinks 10 heat and is now at 1 heat.
Trebuchet TBT-5S (Pirate) gains 18 heat, sinks 14 heat and is now at 7 heat.
Spider SDR-5V (Pirate) gains 7 heat, sinks 10 heat and is now at 3 heat.
Wasp WSP-1A (Pirate) gains 8 heat, sinks 9 heat and is now at 0 heat.
Firestarter FS9-H (Pirate) gains 5 heat, sinks 7 heat and is now at 0 heat.
Jenner JR7-D (Pirate) gains 14 heat, sinks 10 heat and is now at 6 heat.
Firestarter FS9-H #2 (Pirate) gains 0 heat, sinks 3 heat and is now at 0 heat.
Wasp WSP-1A #2 (Pirate) gains 3 heat, sinks 3 heat and is now at 0 heat.
Hornet HNT-151 (Pirate) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-H #3 (Pirate) gains 1 heat, sinks 1 heat and is now at 0 heat.
Blackjack BJ-1 (Pirate) gains 4 heat, sinks 4 heat and is now at 0 heat.
Whitworth WTH-1 (Pirate) gains 12 heat, sinks 10 heat and is now at 4 heat.
Wolverine WVR-6R (Pirate) gains 9 heat, sinks 10 heat and is now at 0 heat.
Javelin JVN-10N (Pirate) gains 3 heat, sinks 10 heat and is now at 1 heat.
Vulcan VL-2T (Pirate) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-H #4 (Pirate) gains 11 heat, sinks 10 heat and is now at 1 heat.
Javelin JVN-10N #2 (Pirate) gains 5 heat, sinks 10 heat and is now at 1 heat.
Javelin JVN-10N #3 (Pirate) gains 2 heat, sinks 2 heat and is now at 0 heat.
Dervish DV-6M (Pirate) gains 8 heat, sinks 10 heat and is now at 1 heat.
Dervish DV-6M #2 (Pirate) gains 1 heat, sinks 4 heat and is now at 0 heat.
Eagle EGL-R6 (Pirate) gains 25 heat, sinks 25 heat and is now at 0 heat.
Lucifer LCF-R20 (1st Octopus Overlords) gains 20 heat, sinks 20 heat and is now at 0 heat.
Lucifer LCF-R20 #2 (1st Octopus Overlords) gains 18 heat, sinks 18 heat and is now at 0 heat.
Control Rolls
-------------------
Eagle EGL-R6 (Pirate) must make 1 control roll(s) (damage threshold exceeded).
The base target is 5 [4 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (damage threshold exceeded)].
Roll #1, (damage threshold exceeded); needs 5, rolls 7 : succeeds.
End Phase
-------------------
Pilot of Firestarter FS9-H #2 (Pirate) "Emil Scripca" needs a 3 to wake up. Rolls 8 : successful!