Re: Let's Play Together: GM'd Battletech via Megamek III
Posted: Fri Feb 16, 2018 9:43 pm
One thing I was thinking about is that I'd upload the "current state of the game" save after doing the opfor movement each turn, that way you guys could plug it into Megamek and check your turn possibilities, LOS, etc.Stefan Stirzaker wrote: ↑Fri Feb 16, 2018 6:35 pm Thanks for running it mate, was good and educational too. For my part agree with all of below, I don't think I really understood the movement mods and how they affect the game till the end. LOS was hard with so many units, I tried to stay behind or in trees but yeah luck plays some part.
For my part, it didn't realy click that we needed to take out the APCS which would stop the enemy otherwise i would of concentrated on them earlier. Kicking stomping was very effective at the end
Look forward to the next one, i'm sure we'll do better next time! It was an ugly win.
For next time, maybe a google docs spreadsheet with the units and just update with damage or any changes as we go, i did that at home fro my units and it worked a treat.