Dervish DV-6M (1st Octopus Overlords) must make a piloting skill check while moving in hex 4031 (moving backwards over an elevation change).
Needs 3 [3 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 4 : succeeds.
Awesome AWS-8Q (1st Octopus Overlords) must make a piloting skill check while moving from hex 4020 to hex 4121 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Orion ON1-K (1st Octopus Overlords) must make a piloting skill check (getting up).
Needs 4 [4 (Base piloting skill) + 0 (getting up)], rolls 11 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Trebuchet TBT-5S (Pirate)
Medium Laser at Shadow Hawk SHD-2K (1st Octopus Overlords); needs 8, rolls 7 : misses
Medium Laser at Shadow Hawk SHD-2K (1st Octopus Overlords); needs 8, rolls 4 : misses
Medium Laser at Shadow Hawk SHD-2K (1st Octopus Overlords); needs 8, rolls 9 : hits LA
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 5 damage to LA.
7 Armor remaining.
SRM 6 at Shadow Hawk SHD-2K (1st Octopus Overlords); needs 8, rolls 12 : 6 missile(s) hit.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to LT.
14 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to LL.
12 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to RT.
14 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to LA.
5 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to LA.
3 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to RT.
12 Armor remaining.
SRM 6 at Shadow Hawk SHD-2K (1st Octopus Overlords); needs 8, rolls 8 : 4 missile(s) hit.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to LL.
10 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to LL (critical).
8 Armor remaining.
Critical hit on LL. Roll is 8; 1 location.
CRITICAL HIT on Hip.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to LL.
6 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to RT.
10 Armor remaining.
Weapons fire for Galleon Light Tank GAL-100 (Pirate)
Medium Laser at Quickdraw QKD-4GF (1st Octopus Overlords); needs 7, rolls 4 : misses
Weapons fire for Dervish DV-6M (1st Octopus Overlords)
LRM 10 at Vulcan VL-2T (Pirate); needs 9, rolls 7 : misses
Medium Laser at Saladin Assault Hover Tank (Standard) #2 (Pirate); needs 11, rolls 8 : misses
SRM 2 at Saladin Assault Hover Tank (Standard) #2 (Pirate); needs 11, rolls 6 : misses
Weapons fire for Heavy Tracked APC (LRM) (Pirate)
LRM 5 at Vindicator VND-1R (1st Octopus Overlords); needs 5, rolls 3 : misses
Weapons fire for Heavy Wheeled APC (SRM) (Pirate)
SRM 4 at Awesome AWS-8Q (1st Octopus Overlords); needs 10, rolls 7 : misses
Weapons fire for Wolverine WVR-6M (1st Octopus Overlords)
Medium Laser at Foot Platoon (Anti-'Mech) (Flamer) (Pirate); needs 6, rolls 7 : hits MEN
Direct fire weapon against infantry, damage changed from 5 to 1
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Anti-'Mech) (Flamer) (Pirate) takes 2 damage to MEN.
26 men alive
Medium Laser at Foot Platoon (Anti-'Mech) (Flamer) (Pirate); needs 6, rolls 4 : misses
SRM 6 at Foot Platoon (Anti-'Mech) (Flamer) (Pirate); needs 6, rolls 6 : 6 missile(s) hit
hits MEN
Missile weapon against infantry, damage changed from 12 to 3
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Anti-'Mech) (Flamer) (Pirate) takes 6 damage to MEN.
20 men alive
Weapons fire for Vedette Medium Tank (Standard) #2 (Pirate)
AC/5 at Vindicator VND-1R (1st Octopus Overlords); needs 8, rolls 7 : misses
Weapons fire for Harasser Missile Platform (Standard) (Pirate)
SRM 6 at Vindicator VND-1R (1st Octopus Overlords); needs 8, rolls 9 : 4 missile(s) hit.
Vindicator VND-1R (1st Octopus Overlords) takes 2 damage to RT.
14 Armor remaining.
Vindicator VND-1R (1st Octopus Overlords) takes 2 damage to RL.
14 Armor remaining.
Vindicator VND-1R (1st Octopus Overlords) takes 2 damage to HD.
7 Armor remaining.
Pilot of Vindicator VND-1R (1st Octopus Overlords) "Private 1st Class An Taalib" takes 1 damage (1 total hits).
Pilot of Vindicator VND-1R (1st Octopus Overlords) "Private 1st Class An Taalib" needs a 3 to stay conscious. Rolls 2 : blacks out.
Vindicator VND-1R (1st Octopus Overlords) takes 2 damage to RA.
12 Armor remaining.
SRM 6 at Vindicator VND-1R (1st Octopus Overlords); needs 8, rolls 7 : misses
Weapons fire for Awesome AWS-8Q (1st Octopus Overlords)
PPC at Saladin Assault Hover Tank (Standard) #2 (Pirate); needs 8, rolls 3 : misses
PPC at Saladin Assault Hover Tank (Standard) #2 (Pirate); needs 8, rolls 10 : hits FR
Saladin Assault Hover Tank (Standard) #2 (Pirate) takes 10 damage to FR.
7 Armor remaining.
PPC at Saladin Assault Hover Tank (Standard) #2 (Pirate); needs 8, rolls 9 : hits LS
Saladin Assault Hover Tank (Standard) #2 (Pirate) takes 10 damage to LS.
Armor destroyed.
SECTION DESTROYED.
*** Saladin Assault Hover Tank (Standard) #2 (Pirate) DESTROYED by damage! ***
Chance for motive system damage. Roll is 8; (w/ +3 bonus)
Moderate damage, +2 to driving skill rolls, -1 MP.
Critical hit on LS. Roll is 7; Crew stunned for 1 turns.
Small Laser at Saladin Assault Hover Tank (Standard) #2 (Pirate); needs 8, rolls 10 : hits FR
Saladin Assault Hover Tank (Standard) #2 (Pirate) takes 3 damage to FR.
4 Armor remaining.
Weapons fire for Saladin Assault Hover Tank (Standard) (Pirate)
AC/20 at Thunderbolt TDR-5SE (1st Octopus Overlords); needs 6, rolls 11 : hits CT
Thunderbolt TDR-5SE (1st Octopus Overlords) takes 20 damage to CT.
10 Armor remaining.
Weapons fire for Pegasus Scout Hover Tank (Standard) #3 (Pirate)
Medium Laser at Rifleman RFL-3C (1st Octopus Overlords); needs 6, rolls 7 : hits (using Left Side table) RA
Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to RA.
3 Armor remaining.
SRM 6 at Rifleman RFL-3C (1st Octopus Overlords); needs 6, rolls 6 : 5 missile(s) hit (using Left Side table).
Rifleman RFL-3C (1st Octopus Overlords) takes 2 damage to LL.
13 Armor remaining.
Rifleman RFL-3C (1st Octopus Overlords) takes 2 damage to LL.
11 Armor remaining.
Rifleman RFL-3C (1st Octopus Overlords) takes 2 damage to LL.
9 Armor remaining.
Rifleman RFL-3C (1st Octopus Overlords) takes 2 damage to CT.
20 Armor remaining.
Rifleman RFL-3C (1st Octopus Overlords) takes 2 damage to LL.
7 Armor remaining.
SRM 6 at Rifleman RFL-3C (1st Octopus Overlords); needs 6, rolls 4 : misses
Weapons fire for Shadow Hawk SHD-2K (1st Octopus Overlords)
PPC at Packrat LRPV PKR-T5 (ICE) (Pirate); needs 8, rolls 2 : misses
LRM 5 at Packrat LRPV PKR-T5 (ICE) (Pirate); needs 10, rolls 7 : misses
Weapons fire for Saladin Assault Hover Tank (Standard) #2 (Pirate)
AC/20 at Awesome AWS-8Q (1st Octopus Overlords); needs 5, rolls 6 : hits (using Partial cover (horizontal 50%) table) RL
Awesome AWS-8Q suffers no damage. (RL behind cover)
Weapons fire for Heavy Hover APC (SRM) (Pirate)
SRM 4 at Wolverine WVR-6M (1st Octopus Overlords); needs 8, rolls 10 : 4 missile(s) hit.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to LT.
16 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to RT.
5 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to RA.
16 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to LA.
14 Armor remaining.
Machine Gun at Wolverine WVR-6M (1st Octopus Overlords); needs 8, rolls 11 : hits LL
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to LL.
17 Armor remaining.
Machine Gun at Wolverine WVR-6M (1st Octopus Overlords); needs 8, rolls 4 : misses
Weapons fire for Pegasus Scout Hover Tank (Standard) #4 (Pirate)
Medium Laser at Phoenix Hawk PXH-1D (1st Octopus Overlords); needs 9, rolls 5 : misses
SRM 6 at Phoenix Hawk PXH-1D (1st Octopus Overlords); needs 9, rolls 2 : misses
SRM 6 at Phoenix Hawk PXH-1D (1st Octopus Overlords); needs 9, rolls 4 : misses
Weapons fire for Rifleman RFL-3C (1st Octopus Overlords)
AC/10 at Wolverine WVR-6R (Pirate); needs 7, rolls 8 : hits CT
Wolverine WVR-6R (Pirate) takes 10 damage to CT.
10 Armor remaining.
AC/10 at Wolverine WVR-6R (Pirate); needs 7, rolls 7 : hits LA
Wolverine WVR-6R (Pirate) takes 10 damage to LA.
0 Armor remaining.
Medium Laser at Wolverine WVR-6R (Pirate); needs 9, rolls 6 : misses
Weapons fire for Wasp WSP-1A (Pirate)
SRM 2 at Vindicator VND-1R (1st Octopus Overlords); needs 7, rolls 8 : 1 missile(s) hit.
Vindicator VND-1R (1st Octopus Overlords) takes 2 damage to RL.
12 Armor remaining.
Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 7, rolls 4 : misses
Weapons fire for Firestarter FS9-H (Pirate)
Medium Laser at Phoenix Hawk PXH-1D (1st Octopus Overlords); needs 9, rolls 7 : misses
Medium Laser at Phoenix Hawk PXH-1D (1st Octopus Overlords); needs 9, rolls 5 : misses
Weapons fire for Quickdraw QKD-4GF #2 (1st Octopus Overlords)
Medium Laser at Wolverine WVR-6R (Pirate); needs 8, rolls 7 : misses
Medium Laser at Wolverine WVR-6R (Pirate); needs 8, rolls 6 : misses
Medium Laser at Wolverine WVR-6R (Pirate); needs 8, rolls 7 : misses
SRM 4 at Wolverine WVR-6R (Pirate); needs 10, rolls 4 : misses
Weapons fire for Jenner JR7-D (Pirate)
Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 6, rolls 4 : misses
Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 6, rolls 9 : hits RA
Vindicator VND-1R (1st Octopus Overlords) takes 5 damage to RA.
7 Armor remaining.
SRM 4 at Vindicator VND-1R (1st Octopus Overlords); needs 6, rolls 11 : 2 missile(s) hit.
Vindicator VND-1R (1st Octopus Overlords) takes 2 damage to CT.
14 Armor remaining.
Vindicator VND-1R (1st Octopus Overlords) takes 2 damage to LL.
16 Armor remaining.
Weapons fire for J. Edgar Light Hover Tank (ICE) (Pirate)
Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 6, rolls 4 : misses
SRM 2 at Vindicator VND-1R (1st Octopus Overlords); needs 6, rolls 10 : 2 missile(s) hit.
Vindicator VND-1R (1st Octopus Overlords) takes 2 damage to LL.
14 Armor remaining.
Vindicator VND-1R (1st Octopus Overlords) takes 2 damage to LL.
12 Armor remaining.
SRM 2 at Vindicator VND-1R (1st Octopus Overlords); needs 6, rolls 6 : 1 missile(s) hit.
Vindicator VND-1R (1st Octopus Overlords) takes 2 damage to RA (critical).
5 Armor remaining.
Critical hit on RA. Roll is 3; no effect.
Weapons fire for Firestarter FS9-H #2 (Pirate)
Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 8, rolls 8 : hits (using Partial cover (horizontal 50%) table) RT
Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to RT.
19 Armor remaining.
Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 8, rolls 4 : misses
Machine Gun at Awesome AWS-8Q (1st Octopus Overlords); needs 10, rolls 8 : misses
Machine Gun at Awesome AWS-8Q (1st Octopus Overlords); needs 10, rolls 7 : misses
Weapons fire for Orion ON1-K (1st Octopus Overlords)
Medium Laser at Wasp WSP-1A #2 (Pirate); needs 9, rolls 4 : misses
Medium Laser at Wasp WSP-1A #2 (Pirate); needs 9, rolls 4 : misses
Weapons fire for Wasp WSP-1A #2 (Pirate)
SRM 2 at Orion ON1-K (1st Octopus Overlords); needs 9, rolls 9 : 1 missile(s) hit (using Right Side table).
Orion ON1-K (1st Octopus Overlords) takes 2 damage to RA.
22 Armor remaining.
Medium Laser at Orion ON1-K (1st Octopus Overlords); needs 9, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Weapons fire for LTV-4 Hover Tank (Standard) (Pirate)
PPC at Orion ON1-K (1st Octopus Overlords); needs 11, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Weapons fire for Hornet HNT-151 (Pirate)
Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 8, rolls 8 : hits RA
Vindicator VND-1R (1st Octopus Overlords) takes 5 damage to RA.
0 Armor remaining.
LRM 5 at Vindicator VND-1R (1st Octopus Overlords); needs 7, rolls 5 : misses
Weapons fire for Striker Light Tank (Standard) (Pirate)
LRM 10 at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 8 : misses
SRM 6 at Awesome AWS-8Q (1st Octopus Overlords); needs 11, rolls 8 : misses
Weapons fire for Quickdraw QKD-4GF (1st Octopus Overlords)
Medium Laser at Trebuchet TBT-5S (Pirate); needs 6, rolls 9 : hits (using Rear table) RTR
Trebuchet TBT-5S (Pirate) takes 5 damage to RTR.
0 Armor remaining.
Medium Laser at Trebuchet TBT-5S (Pirate); needs 6, rolls 6 : hits (using Rear table) LTR
Trebuchet TBT-5S (Pirate) takes 5 damage to LTR.
0 Armor remaining.
Medium Laser at Trebuchet TBT-5S (Pirate); needs 6, rolls 9 : hits (using Rear table) LL
Trebuchet TBT-5S (Pirate) takes 5 damage to LL.
5 Armor remaining.
SRM 4 at Trebuchet TBT-5S (Pirate); needs 8, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Weapons fire for Blackjack BJ-1 (Pirate)
AC/2 at Rifleman RFL-3C (1st Octopus Overlords); needs 10, rolls 7 : misses
Medium Laser at Rifleman RFL-3C (1st Octopus Overlords); needs 12, rolls 10 : misses
Medium Laser at Rifleman RFL-3C (1st Octopus Overlords); needs 12, rolls 9 : misses
AC/2 at Rifleman RFL-3C (1st Octopus Overlords); needs 10, rolls 12 : hits RT
Rifleman RFL-3C (1st Octopus Overlords) takes 2 damage to RT.
7 Armor remaining.
Weapons fire for Whitworth WTH-1 (Pirate)
LRM 10 at Rifleman RFL-3C (1st Octopus Overlords); needs 8, rolls 6 : misses
LRM 10 at Rifleman RFL-3C (1st Octopus Overlords); needs 8, rolls 4 : misses
Weapons fire for Vindicator VND-1R (1st Octopus Overlords)
PPC at Wasp WSP-1A (Pirate); needs 8, rolls 4 : misses
Medium Laser at J. Edgar Light Hover Tank (ICE) (Pirate); needs 7, rolls 3 : misses
Small Laser at J. Edgar Light Hover Tank (ICE) (Pirate); needs 7, rolls 8 : hits (using Left Side table) LS
J. Edgar Light Hover Tank (ICE) (Pirate) takes 3 damage to LS.
12 Armor remaining.
LRM 5 at Hornet HNT-151 (Pirate); needs 7, rolls 6 : misses
Weapons fire for Wolverine WVR-6R (Pirate)
AC/5 at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 5, rolls 7 : hits RT
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 5 damage to RT.
9 Armor remaining.
SRM 6 at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 7, rolls 11 : 4 missile(s) hit.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to RA.
4 Internal Structure remaining.
Critical hit on RA. Roll is 4; no effect.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to CT.
15 Armor remaining.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to RL.
13 Armor remaining.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to LA.
9 Armor remaining.
Medium Laser at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 7, rolls 10 : hits CT
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 5 damage to CT.
10 Armor remaining.
Weapons fire for Javelin JVN-10N (Pirate)
SRM 6 at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 6 : misses
SRM 6 at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 3 : misses
Weapons fire for Vulcan VL-2T (Pirate)
Medium Laser at Dervish DV-6M (1st Octopus Overlords); needs 10, rolls 9 : misses
AC/2 at Dervish DV-6M (1st Octopus Overlords); needs 9, rolls 7 : misses
Weapons fire for Phoenix Hawk PXH-1D (1st Octopus Overlords)
Medium Laser at Foot Platoon (Anti-'Mech) (Flamer) (Pirate); needs 7, rolls 6 : misses
Medium Laser at Foot Platoon (Anti-'Mech) (Flamer) (Pirate); needs 7, rolls 6 : misses
Weapons fire for Javelin JVN-10N #2 (Pirate)
SRM 6 at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 9 : 6 missile(s) hit (using Right Side table).
Rifleman RFL-3C (1st Octopus Overlords) takes 2 damage to RA.
1 Armor remaining.
Rifleman RFL-3C (1st Octopus Overlords) takes 2 damage to CT.
18 Armor remaining.
Rifleman RFL-3C (1st Octopus Overlords) takes 2 damage to RA.
Armor destroyed.
9 Internal Structure remaining.
Critical hit on RA. Roll is 10; 2 locations.
CRITICAL HIT on +AC/10.
CRITICAL HIT on +AC/10.
Rifleman RFL-3C (1st Octopus Overlords) takes 2 damage to RA.
7 Internal Structure remaining.
Critical hit on RA. Roll is 11; 2 locations.
CRITICAL HIT on +AC/10.
CRITICAL HIT on +AC/10.
Rifleman RFL-3C (1st Octopus Overlords) takes 2 damage to RA.
5 Internal Structure remaining.
Critical hit on RA. Roll is 7; no effect.
Rifleman RFL-3C (1st Octopus Overlords) takes 2 damage to RT.
5 Armor remaining.
SRM 6 at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 5 : misses
Weapons fire for Dervish DV-6M (Pirate)
LRM 10 at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 6 : misses
LRM 10 at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 6 : misses
Weapons fire for Dervish DV-6M #2 (Pirate)
LRM 10 at Rifleman RFL-3C (1st Octopus Overlords); needs 6, rolls 7 : 6 missile(s) hit.
Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to RA.
SECTION DESTROYED.
Critical hit on RA. Roll is 7; no effect.
Rifleman RFL-3C (1st Octopus Overlords) takes 1 damage to LT.
14 Armor remaining.
LRM 10 at Rifleman RFL-3C (1st Octopus Overlords); needs 6, rolls 8 : 8 missile(s) hit.
Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to CT.
13 Armor remaining.
Rifleman RFL-3C (1st Octopus Overlords) takes 3 damage to CT.
10 Armor remaining.
Weapons fire for Thunderbolt TDR-5SE (1st Octopus Overlords)
Medium Laser at Foot Platoon (Anti-'Mech) (Flamer) (Pirate); needs 6, rolls 12 : hits MEN
Direct fire weapon against infantry, damage changed from 5 to 1
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Anti-'Mech) (Flamer) (Pirate) takes 2 damage to MEN.
18 men alive
Medium Laser at Foot Platoon (Anti-'Mech) (Flamer) (Pirate); needs 6, rolls 7 : hits MEN
Direct fire weapon against infantry, damage changed from 5 to 1
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Anti-'Mech) (Flamer) (Pirate) takes 2 damage to MEN.
16 men alive
Medium Laser at Foot Platoon (Anti-'Mech) (Flamer) (Pirate); needs 6, rolls 7 : hits MEN
Direct fire weapon against infantry, damage changed from 5 to 1
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Anti-'Mech) (Flamer) (Pirate) takes 2 damage to MEN.
14 men alive
Large Laser at Foot Platoon (Anti-'Mech) (Flamer) (Pirate); needs 6, rolls 9 : hits MEN
Direct fire weapon against infantry, damage changed from 8 to 1
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Anti-'Mech) (Flamer) (Pirate) takes 2 damage to MEN.
12 men alive
Thunderbolt TDR-5SE (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 7 : succeeds.
Rifleman RFL-3C (1st Octopus Overlords) must make 1 piloting skill roll(s) (40+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 2 (40+ damage)); needs 5, rolls 6 : succeeds.
Shadow Hawk SHD-2K (1st Octopus Overlords) must make 2 piloting skill roll(s) (hip actuator hit; 20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 2 (hip actuator hit) + 1 (20+ damage)); needs 6, rolls 3 : falls.
Shadow Hawk SHD-2K (1st Octopus Overlords) falls on its left side, suffering 6 damage.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes hit at HD, but it is rerolled with edge.
Shadow Hawk SHD-2K (1st Octopus Overlords) has 0 edge remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 5 damage to CT.
12 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 1 damage to CT.
11 Armor remaining.
Pilot of Shadow Hawk SHD-2K (1st Octopus Overlords) "Corporal Mab Orme" must roll 6 to avoid damage; rolls 8 : succeeds.
Vindicator VND-1R (1st Octopus Overlords) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
Vindicator VND-1R (1st Octopus Overlords) falls on its right side, suffering 5 damage.
Vindicator VND-1R (1st Octopus Overlords) takes 5 damage to RT.
9 Armor remaining.
Pilot of Vindicator VND-1R (1st Octopus Overlords) "Private 1st Class An Taalib" cannot avoid damage.
Pilot of Vindicator VND-1R (1st Octopus Overlords) "Private 1st Class An Taalib" takes 1 damage (2 total hits).
Wolverine WVR-6R (Pirate) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [4 (Base piloting skill) + 1 (cramped cockpit)].
Roll #1, (4 (Base piloting skill) + 1 (cramped cockpit) + 1 (20+ damage)); needs 6, rolls 5 : falls.
Wolverine WVR-6R (Pirate) goes back to the hull down position instead of falling to the ground.
Physical Attack Phase
-------------------
Physical attacks for Wolverine WVR-6M (1st Octopus Overlords)
Kick (Left leg) at Foot Platoon (Anti-'Mech) (Flamer) (Pirate); needs 5, rolls 4 : misses.
Physical attacks for Thunderbolt TDR-5SE (1st Octopus Overlords)
Kick (Left leg) at Pegasus Scout Hover Tank (Standard) #3 (Pirate); needs 7, rolls 9 : hits FR
Pegasus Scout Hover Tank (Standard) #3 (Pirate) takes 13 damage to FR.
13 Armor remaining.
Physical attacks for Quickdraw QKD-4GF (1st Octopus Overlords)
Kick (Left leg) at Trebuchet TBT-5S (Pirate); needs 5, rolls 9 : hits (using Rear Kick table) RL
Trebuchet TBT-5S (Pirate) takes 12 damage to RL.
3 Armor remaining.
Physical attacks for Phoenix Hawk PXH-1D (1st Octopus Overlords)
Kick (Left leg) at Foot Platoon (Anti-'Mech) (Flamer) (Pirate); needs 5, rolls 10 : hits (using Rear table) MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Anti-'Mech) (Flamer) (Pirate) takes 2 damage to MEN.
10 men alive
Wolverine WVR-6M (1st Octopus Overlords) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [4 (Base piloting skill) + 1 (cramped cockpit)].
Roll #1, (4 (Base piloting skill) + 1 (cramped cockpit) + 0 (missed a kick)); needs 5, rolls 9 : succeeds.
Trebuchet TBT-5S (Pirate) must make 1 piloting skill roll(s) (was kicked).
The base target is 6 [6 (Base piloting skill)].
Roll #1, (6 (Base piloting skill) + 0 (was kicked)); needs 6, rolls 7 : succeeds.
Heat Phase
-------------------
Dervish DV-6M (1st Octopus Overlords) gains 10 heat, sinks 10 heat and is now at 4 heat.
Wolverine WVR-6M (1st Octopus Overlords) gains 15 heat, sinks 14 heat and is now at 1 heat.
Thunderbolt TDR-5SE (1st Octopus Overlords) gains 21 heat, sinks 17 heat and is now at 4 heat.
Quickdraw QKD-4GF (1st Octopus Overlords) gains 13 heat, sinks 14 heat and is now at 2 heat.
Phoenix Hawk PXH-1D (1st Octopus Overlords) gains 12 heat, sinks 12 heat and is now at 3 heat.
Rifleman RFL-3C (1st Octopus Overlords) gains 10 heat, sinks 10 heat and is now at 2 heat.
Awesome AWS-8Q (1st Octopus Overlords) gains 32 heat, sinks 32 heat and is now at 0 heat.
Shadow Hawk SHD-2K (1st Octopus Overlords) gains 15 heat, sinks 15 heat and is now at 0 heat.
Vindicator VND-1R (1st Octopus Overlords) gains 16 heat, sinks 16 heat and is now at 0 heat.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) gains 14 heat, sinks 14 heat and is now at 2 heat.
Orion ON1-K (1st Octopus Overlords) gains 9 heat, sinks 10 heat and is now at 3 heat.
Trebuchet TBT-5S (Pirate) gains 19 heat, sinks 18 heat and is now at 1 heat.
Spider SDR-5V (Pirate) gains 6 heat, sinks 10 heat and is now at 0 heat.
Wasp WSP-1A (Pirate) gains 10 heat, sinks 10 heat and is now at 1 heat.
Firestarter FS9-H (Pirate) gains 8 heat, sinks 10 heat and is now at 0 heat.
Jenner JR7-D (Pirate) gains 11 heat, sinks 10 heat and is now at 3 heat.
Firestarter FS9-H #2 (Pirate) gains 11 heat, sinks 10 heat and is now at 3 heat.
Wasp WSP-1A #2 (Pirate) gains 7 heat, sinks 7 heat and is now at 0 heat.
Hornet HNT-151 (Pirate) gains 7 heat, sinks 7 heat and is now at 0 heat.
Firestarter FS9-H #3 (Pirate) gains 3 heat, sinks 3 heat and is now at 0 heat.
Blackjack BJ-1 (Pirate) gains 12 heat, sinks 11 heat and is now at 1 heat.
Whitworth WTH-1 (Pirate) gains 10 heat, sinks 10 heat and is now at 0 heat.
Wolverine WVR-6R (Pirate) gains 10 heat, sinks 11 heat and is now at 0 heat.
Javelin JVN-10N (Pirate) gains 10 heat, sinks 10 heat and is now at 4 heat.
Vulcan VL-2T (Pirate) gains 10 heat, sinks 10 heat and is now at 0 heat.
Firestarter FS9-H #4 (Pirate) gains 6 heat, sinks 6 heat and is now at 0 heat.
Javelin JVN-10N #2 (Pirate) gains 14 heat, sinks 10 heat and is now at 4 heat.
Javelin JVN-10N #3 (Pirate) gains 6 heat, sinks 6 heat and is now at 0 heat.
Dervish DV-6M (Pirate) gains 8 heat, sinks 8 heat and is now at 0 heat.
Dervish DV-6M #2 (Pirate) gains 8 heat, sinks 8 heat and is now at 0 heat.
Eagle EGL-R6 (Pirate) gains 0 heat, sinks 0 heat and is now at 0 heat.
Lucifer LCF-R20 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Lucifer LCF-R20 #2 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.