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Let's Play Together: GMed Battletech via Megamek V

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NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Fri Jun 15, 2018 9:15 am

You could also walk forward three and torso twist left, then fire all three PPCs. That'd keep your heat down to +7, so your targeting crosshairs don't "swim".

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NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Fri Jun 15, 2018 10:39 am

Stefan moves to continue harassing the enemy Archer, getting close enough to it that its LRMs would have trouble targeting him. As he runs up to the enemy mech, two things happen: his Hermes II's improved comm system suddenly has to work harder to get through the increased static, and the crew of the nearby jammer vehicle panics and gives him a machine gun burst to the left leg as he runs by. "Hey, there's one!"

He retains focus, avoiding the Archer's large laser and laying into it with the autocannon and medium laser.

El Guapo takes a step into the woods, avoiding continued fire from the Grasshopper and Orion, then everyone focuses on the Crusader.

Gbasden fires his PPCs at the Crusader. One goes wide, one melts armor off the left torso and one impacts the head directly. If you look closely, you can actually see the mechwarrior inside through the rather wide opening. Isgrimnur's PPC and LRMs connect, stripping armor from the front, although the medium laser goes wide. El Guapo's fire misses as well, and despite the incoming damage, the enemy mechwarrior stays upright.

Isgrimnur takes a shot to the center torso from the Orion's AC/10, while LRMs pepper his left side. Center torso armor is in the red, at 4 points.

Luckily for you two chuckleheads, your shots against the Crusader didn't impact the HPG, hitting dirt and air respectively instead.

Raw Data:
Spoiler:

Pointblank shots for Armored Personnel Carrier (Tracked) #2 (Draconis Combine)
    Machine Gun at Hermes II HER-2S (1st Octopus Overlords); needs 4, rolls 8 : hits LL
        Hermes II HER-2S (1st Octopus Overlords) takes 2 damage to LL.
            12 Armor remaining.



Hermes II HER-2S (1st Octopus Overlords) detects a hidden unit in hex 2023!


Weapon Attack Phase
-------------------

Weapons fire for Awesome AWS-8Q (1st Octopus Overlords)
    PPC at Crusader CRD-3R (Draconis Combine); needs 6, rolls 5 : misses


    PPC at Crusader CRD-3R (Draconis Combine); needs 6, rolls 7 : hits (using Left Side table) LT
        Crusader CRD-3R (Draconis Combine) takes 10 damage to LT.
            14 Armor remaining.


    PPC at Crusader CRD-3R (Draconis Combine); needs 6, rolls 6 : hits (using Left Side table) HD
        Crusader CRD-3R (Draconis Combine) takes 10 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 6; no effect.

        Pilot of Crusader CRD-3R (Draconis Combine) "Grizelda Sarkhoshian" takes 1 damage (1 total hits).
        Pilot of Crusader CRD-3R (Draconis Combine) "Grizelda Sarkhoshian" needs a 3 to stay conscious. Rolls 10 : successful!


Weapons fire for Crusader CRD-3R (Draconis Combine)
    LRM 15 at Vindicator VND-1R (1st Octopus Overlords); needs 7, rolls 4 : misses


Weapons fire for Vindicator VND-1R (1st Octopus Overlords)
    PPC at Crusader CRD-3R (Draconis Combine); needs 5, rolls 6 : hits RT
        Crusader CRD-3R (Draconis Combine) takes 10 damage to RT.
            14 Armor remaining.


    LRM 5 at Crusader CRD-3R (Draconis Combine); needs 6, rolls 11 : 3 missile(s) hit.

        Crusader CRD-3R (Draconis Combine) takes 3 damage to RA.
            7 Armor remaining.


    Medium Laser at Crusader CRD-3R (Draconis Combine); needs 7, rolls 5 : misses


Weapons fire for Orion ON1-K (Draconis Combine)
    AC/10 at Vindicator VND-1R (1st Octopus Overlords); needs 10, rolls 10 : hits (using Partial cover (horizontal 50%) table) CT
        Vindicator VND-1R (1st Octopus Overlords) takes 10 damage to CT.
            8 Armor remaining.


    LRM 15 at Vindicator VND-1R (1st Octopus Overlords); needs 8, rolls 9 : 9 missile(s) hit (using Partial cover (horizontal 50%) table).

        Vindicator VND-1R (1st Octopus Overlords) takes 5 damage to LT.
            11 Armor remaining.

        Vindicator VND-1R (1st Octopus Overlords) takes 4 damage to LA.
            10 Armor remaining.


Weapons fire for Grasshopper GHR-5H (Draconis Combine)
    Large Laser at Vindicator VND-1R (1st Octopus Overlords); needs 9, rolls 6 : misses


    LRM 5 at Vindicator VND-1R (1st Octopus Overlords); needs 7, rolls 5 : misses


Weapons fire for Hermes II HER-2S (1st Octopus Overlords)
    Medium Laser at Archer ARC-2K (Draconis Combine); needs 6, rolls 12 : hits (using Left Side table) LA
        Archer ARC-2K (Draconis Combine) takes 5 damage to LA.
            13 Armor remaining.


    AC/5 at Archer ARC-2K (Draconis Combine); needs 7, rolls 7 : hits (using Left Side table) LT
        Archer ARC-2K (Draconis Combine) takes 5 damage to LT.
            15 Armor remaining.


    Flamer at Archer ARC-2K (Draconis Combine); needs 10, rolls 6 : misses


Weapons fire for Archer ARC-2K (Draconis Combine)
    Large Laser at Hermes II HER-2S (1st Octopus Overlords); needs 7, rolls 4 : misses


Weapons fire for Stalker STK-3F (1st Octopus Overlords)
    Large Laser at Crusader CRD-3R (Draconis Combine); needs 12, rolls 4 : misses


    Large Laser at Crusader CRD-3R (Draconis Combine); needs 12, rolls 8 : misses


    LRM 10 at Crusader CRD-3R (Draconis Combine); needs 10, rolls 6 : misses


    LRM 10 at Crusader CRD-3R (Draconis Combine); needs 10, rolls 5 : misses




Crusader CRD-3R (Draconis Combine) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 12 : succeeds.


Heat Phase
-------------------
Awesome AWS-8Q (1st Octopus Overlords) gains 31 heat, sinks 28 heat and is now at 7 heat.
Vindicator VND-1R (1st Octopus Overlords) gains 15 heat, sinks 15 heat and is now at 0 heat.
Hermes II HER-2S (1st Octopus Overlords) gains 9 heat, sinks 9 heat and is now at 0 heat.
Subtracting 4 heat due to combat computer...
Stalker STK-3F (1st Octopus Overlords) gains 22 heat, sinks 20 heat and is now at 2 heat.
Crusader CRD-3R (Draconis Combine) gains 7 heat, sinks 10 heat and is now at 2 heat.
Orion ON1-K (Draconis Combine) gains 9 heat, sinks 9 heat and is now at 0 heat.
Grasshopper GHR-5H (Draconis Combine) gains 11 heat, sinks 11 heat and is now at 0 heat.
Archer ARC-2K (Draconis Combine) gains 9 heat, sinks 12 heat and is now at 4 heat.
Enlarge Image

The detected signal jammer leaves the relative safety of their rock pile zips off to the east, while the enemy mechs advance, with the ones to the north trying to link up with their beleaguered buddies to the south.

All enemy mechs are at +2 movement modifier. The APC/jammer is at +3.

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gbasden
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Re: Let's Play Together: GMed Battletech via Megamek V

Post by gbasden » Fri Jun 15, 2018 10:48 am

I'll walk to 1722 facing NE, torso twist, and fire 2 PPCs at the Crusader. I want to vaporize that MechWarrior this time! :)

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by Isgrimnur » Fri Jun 15, 2018 11:35 am

1216 facing North.

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Silver - 1k

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El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V

Post by El Guapo » Fri Jun 15, 2018 5:08 pm

The Grasshopper doesn't have LOS on me due to the trees, right? Does the Orion?

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NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Fri Jun 15, 2018 5:13 pm

Not from where he's standing, no. If you stay perfectly still, they can't see you!

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by Stefan Stirzaker » Fri Jun 15, 2018 7:37 pm

Lets run to 2819 kick the apc and fire weapins at the back of the archer

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El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V

Post by El Guapo » Sat Jun 16, 2018 10:35 pm

Ok, so I'll stay still and fire at the Crusader:

(1) LRMs - gunnery (2) + target movement (2) + 1 hex of woods in the way (1) + 0 range + 0 movement by me = target # 5
(2) Large Lasers - same but range medium = target # 7.

That's heat 26

Plus one SRMs = target #9 (long range), which should put me at heat 29, which after sinking will leave me at heat 7.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Sat Jun 16, 2018 11:28 pm

Isgrimnur likes the water so much, he decides to go for a full swim.

The low gravity allows Stefan to lightly jog over to the APC. His autocannon hits the Archer in the left leg. The boot heavily damages the jammer's front armor, but it's still intact.

El Guapo stays still and unloads on the Crusader. He scores some solid hits, landing both large lasers and a ten-pack of LRMs. However, the Crusader has incredible luck with one of its LRM salvos, with some stray missiles plowing into the Stalker's right leg to pop one of the actuators, and one going through a weak armor spot in the center torso to crack the engine shielding. El Guapo manages to keep his mech upright, but it basically seizes up and refuses to move, as heat alarms and structural integrity warnings blare and light up.

Gbasden's mech takes a brace of LRMs from the Archer and Orion (33 in total), and his right torso armor is now completely ineffective. The LRM impact throws his aim off, causing him to whiff with both PPCs.

Raw Data:
Spoiler:

Vindicator VND-1R (1st Octopus Overlords) must make a piloting skill check (entering Depth 2 Water).
Needs 3 [3 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 12 : succeeds.


Weapon Attack Phase
-------------------

Weapons fire for Crusader CRD-3R (Draconis Combine)
    LRM 15 at Stalker STK-3F (1st Octopus Overlords); needs 7, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    LRM 15 at Stalker STK-3F (1st Octopus Overlords); needs 7, rolls 11 : 12 missile(s) hit.

        Stalker STK-3F (1st Octopus Overlords) takes 5 damage to RL (critical).
            20 Armor remaining.
            Critical hit on RL. Roll is 9; 1 location.
            CRITICAL HIT on Upper Leg.

        Stalker STK-3F (1st Octopus Overlords) takes 5 damage to LA.
            18 Armor remaining.

        Stalker STK-3F (1st Octopus Overlords) takes 2 damage to CT (critical).
            34 Armor remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.


Weapons fire for Awesome AWS-8Q (1st Octopus Overlords)
    PPC at Crusader CRD-3R (Draconis Combine); needs 6, rolls 4 : misses


    PPC at Crusader CRD-3R (Draconis Combine); needs 6, rolls 4 : misses


Weapons fire for Orion ON1-K (Draconis Combine)
    AC/10 at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 7 : misses


    LRM 15 at Awesome AWS-8Q (1st Octopus Overlords); needs 7, rolls 11 : 9 missile(s) hit.

        Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to LA.
            19 Armor remaining.

        Awesome AWS-8Q (1st Octopus Overlords) takes 4 damage to RT.
            10 Armor remaining.


Weapons fire for Grasshopper GHR-5H (Draconis Combine)
    Large Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 8, rolls 6 : misses


    LRM 5 at Awesome AWS-8Q (1st Octopus Overlords); needs 8, rolls 3 : misses


Weapons fire for Archer ARC-2K (Draconis Combine)
    LRM 15 at Awesome AWS-8Q (1st Octopus Overlords); needs 4, rolls 8 : 15 missile(s) hit.

        Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to RT.
            5 Armor remaining.

        Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to LA.
            14 Armor remaining.

        Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to RT.
            0 Armor remaining.


    LRM 15 at Awesome AWS-8Q (1st Octopus Overlords); needs 4, rolls 6 : 9 missile(s) hit.

        Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to LT.
            15 Armor remaining.

        Awesome AWS-8Q (1st Octopus Overlords) takes 4 damage to CT.
            26 Armor remaining.


Weapons fire for Hermes II HER-2S (1st Octopus Overlords)
    AC/5 at Archer ARC-2K (Draconis Combine); needs 8, rolls 12 : hits (using Rear table) LL
        Archer ARC-2K (Draconis Combine) takes 5 damage to LL.
            17 Armor remaining.


    Medium Laser at Archer ARC-2K (Draconis Combine); needs 10, rolls 4 : misses


Weapons fire for Stalker STK-3F (1st Octopus Overlords)
    Large Laser at Crusader CRD-3R (Draconis Combine); needs 6, rolls 10 : hits CT
        Crusader CRD-3R (Draconis Combine) takes 8 damage to CT.
            25 Armor remaining.


    Large Laser at Crusader CRD-3R (Draconis Combine); needs 6, rolls 8 : hits LT
        Crusader CRD-3R (Draconis Combine) takes 8 damage to LT.
            6 Armor remaining.


    LRM 10 at Crusader CRD-3R (Draconis Combine); needs 4, rolls 9 : 6 missile(s) hit.

        Crusader CRD-3R (Draconis Combine) takes 5 damage to LL.
            16 Armor remaining.

        Crusader CRD-3R (Draconis Combine) takes 1 damage to RA.
            6 Armor remaining.


    LRM 10 at Crusader CRD-3R (Draconis Combine); needs 4, rolls 3 : misses


    SRM 6 at Crusader CRD-3R (Draconis Combine); needs 8, rolls 6 : misses




Awesome AWS-8Q (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 7 : succeeds.

Stalker STK-3F (1st Octopus Overlords) must make 1 piloting skill roll(s) (leg/foot actuator hit).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (leg/foot actuator hit)); needs 4, rolls 9 : succeeds.

Crusader CRD-3R (Draconis Combine) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 9 : succeeds.

Physical Attack Phase
-------------------

Physical attacks for Hermes II HER-2S (1st Octopus Overlords)
    Kick (Left leg) at Armored Personnel Carrier (Tracked) #2 (Draconis Combine); needs 5, rolls 5 : hits (using Random Side table) FR
        Armored Personnel Carrier (Tracked) #2 (Draconis Combine) takes 8 damage to FR.
            2 Armor remaining.


Heat Phase
-------------------
Awesome AWS-8Q (1st Octopus Overlords) gains 22 heat, sinks 28 heat and is now at 1 heat.
Vindicator VND-1R (1st Octopus Overlords) gains 3 heat, sinks 3 heat and is now at 0 heat.
Hermes II HER-2S (1st Octopus Overlords) gains 5 heat, sinks 5 heat and is now at 0 heat.
Subtracting 4 heat due to combat computer...
Stalker STK-3F (1st Octopus Overlords) gains 29 heat, sinks 20 heat and is now at 11 heat.
Crusader CRD-3R (Draconis Combine) gains 11 heat, sinks 10 heat and is now at 3 heat.
Orion ON1-K (Draconis Combine) gains 9 heat, sinks 9 heat and is now at 0 heat.
Grasshopper GHR-5H (Draconis Combine) gains 11 heat, sinks 11 heat and is now at 0 heat.
Archer ARC-2K (Draconis Combine) gains 11 heat, sinks 12 heat and is now at 3 heat.
Enlarge Image

El Guapo's mech is at 0/0 movement. Starts at 3/5. -1 MP due to actuator damage, -2 MP due to heat. Engine damage will produce +5 heat per turn. The armor integrity is actually still good, just some real crap luck on through-armor crits.

Gbasden's right torso armor is completely gone.

The Archer and Crusader back up, while the Orion and Grasshopper close in for the kill. All enemy mechs have a +1 move modifier. The signal jammer APC has a +3 move modifier and is continuing to book it.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by El Guapo » Sat Jun 16, 2018 11:59 pm

Of course.

But wait, how does this work heat wise?

I was at 2 heat

+8 heat from LRMs
+16 heat from LLs
+3 heat from SRM6

= 29 heat

Then:
Stalker STK-3F
85 tons
Movement: 3/5 (too slow to benefit from the low G)
Heat Sinks: 20 (effective 24)
Armor: 216
Weapons: (Name - Location - Heat - Damage - Range Brackets Short/Medium/Long)
Medium Laser - 2x Left Arm, 2x Right Arm - 3 - 5 - 3/6/9
LRM/10 - Left Arm, Right Arm - 4 - 10 (2x5) - 7/14/21 (minimum range 7) (24 shots total)
SRM/6 x2 - Left Torso, Right Torso - 3 - 12 (6x2) - 3/6/9 (30 shots total)
Large Laser x2 - Left Torso, Right Torso - 8 - 8 - 5/10/15
-24 heat = 5 heat

I wouldn't have fired all those weapons if I was going to wind up at 11 heat.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by El Guapo » Sun Jun 17, 2018 12:06 am

In any event, I guess I'll stand still and fire at whatever.

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NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Sun Jun 17, 2018 12:18 am

El Guapo wrote:
Sat Jun 16, 2018 11:59 pm
Of course.

But wait, how does this work heat wise?

I was at 2 heat

+8 heat from LRMs
+16 heat from LLs
+3 heat from SRM6

= 29 heat

Then:
Stalker STK-3F
85 tons
Movement: 3/5 (too slow to benefit from the low G)
Heat Sinks: 20 (effective 24)
Armor: 216
Weapons: (Name - Location - Heat - Damage - Range Brackets Short/Medium/Long)
Medium Laser - 2x Left Arm, 2x Right Arm - 3 - 5 - 3/6/9
LRM/10 - Left Arm, Right Arm - 4 - 10 (2x5) - 7/14/21 (minimum range 7) (24 shots total)
SRM/6 x2 - Left Torso, Right Torso - 3 - 12 (6x2) - 3/6/9 (30 shots total)
Large Laser x2 - Left Torso, Right Torso - 8 - 8 - 5/10/15
-24 heat = 5 heat

I wouldn't have fired all those weapons if I was going to wind up at 11 heat.
You had no way of planning for a lucky engine crit, that's what gets you the +5. Also, SRM/6 is +4 heat, which is a copy/paste error on my part.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by Stefan Stirzaker » Sun Jun 17, 2018 9:13 am

Run to 2618 behind archer. Fire all and physical attack

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Isgrimnur
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Re: Let's Play Together: GMed Battletech via Megamek V

Post by Isgrimnur » Sun Jun 17, 2018 3:15 pm

1316, Target the Crusader.
Silver - 1k

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by gbasden » Sun Jun 17, 2018 8:30 pm

Move to 2120 and target the Archer. I'll try to keep the right torso facing away.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Sun Jun 17, 2018 9:05 pm

Gbasden and Stefan team up on the Archer, while Isgrimnur emerges from the water to target the Crusader. It fires its LRMs at Isgrimnur, missing completely, as he fires his weapons back, scoring hits but not penetrating armor. The Orion fires on him, the AC/10 and medium laser hitting water instead of the mech, with only a few SRMs impacting.

Gbasden's PPCs connect, reducing the Archer's center torso armor to minimal levels, then loses the right torso PPC to LRM return fire. Stefan's laser and flamer find their mark, then his boot strips the last of the armor from the Archer's left leg.

El Guapo fights his mech to regain control of his mech, unloading his SRM tubes on the Orion, hitting with a third. He gets away with only two hits from the Grasshopper's medium lasers.

The main problem is that Isgrimnur's stray medium laser hits the HPG compound.

Raw data:
Spoiler:
Vindicator VND-1R (1st Octopus Overlords) must make a piloting skill check while moving from hex 1216 to hex 1316 (entering Depth 1 Water).
Needs 2 [3 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.

Weapon Attack Phase
-------------------

Weapons fire for Crusader CRD-3R (Draconis Combine)
    LRM 15 at Vindicator VND-1R (1st Octopus Overlords); needs 6, rolls 4 : misses


    LRM 15 at Vindicator VND-1R (1st Octopus Overlords); needs 6, rolls 5 : misses


Weapons fire for Awesome AWS-8Q (1st Octopus Overlords)
    PPC at Archer ARC-2K (Draconis Combine); needs 6, rolls 7 : hits CT
        Archer ARC-2K (Draconis Combine) takes 10 damage to CT.
            14 Armor remaining.


    PPC at Archer ARC-2K (Draconis Combine); needs 6, rolls 11 : hits CT
        Archer ARC-2K (Draconis Combine) takes 10 damage to CT.
            4 Armor remaining.


    PPC at Archer ARC-2K (Draconis Combine); needs 6, rolls 9 : hits LL
        Archer ARC-2K (Draconis Combine) takes 10 damage to LL.
            7 Armor remaining.


Weapons fire for Vindicator VND-1R (1st Octopus Overlords)
    PPC at Crusader CRD-3R (Draconis Combine); needs 5, rolls 8 : hits LA
        Crusader CRD-3R (Draconis Combine) takes 10 damage to LA.
            10 Armor remaining.


    LRM 5 at Crusader CRD-3R (Draconis Combine); needs 6, rolls 8 : 4 missile(s) hit.

        Crusader CRD-3R (Draconis Combine) takes 4 damage to RL.
            17 Armor remaining.


    Medium Laser at Crusader CRD-3R (Draconis Combine); needs 7, rolls 5 : misses


Weapons fire for Archer ARC-2K (Draconis Combine)
    LRM 15 at Awesome AWS-8Q (1st Octopus Overlords); needs 5, rolls 7 : 12 missile(s) hit.

        Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to RA.
            19 Armor remaining.

        Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to CT.
            21 Armor remaining.

        Awesome AWS-8Q (1st Octopus Overlords) takes 2 damage to RT.
             15 Internal Structure remaining.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on +PPC.


    LRM 15 at Awesome AWS-8Q (1st Octopus Overlords); needs 5, rolls 10 : 9 missile(s) hit.

        Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to LA.
            9 Armor remaining.

        Awesome AWS-8Q (1st Octopus Overlords) takes 4 damage to LL.
            29 Armor remaining.


Weapons fire for Hermes II HER-2S (1st Octopus Overlords)
    Medium Laser at Archer ARC-2K (Draconis Combine); needs 6, rolls 6 : hits (using Rear table) RL
        Archer ARC-2K (Draconis Combine) takes 5 damage to RL.
            17 Armor remaining.


    AC/5 at Archer ARC-2K (Draconis Combine); needs 9, rolls 8 : misses


    Flamer at Archer ARC-2K (Draconis Combine); needs 6, rolls 7 : hits (using Rear table) RA
        Archer ARC-2K (Draconis Combine) takes 2 damage to RA.
            16 Armor remaining.


Weapons fire for Orion ON1-K (Draconis Combine)
    AC/10 at Vindicator VND-1R (1st Octopus Overlords); needs 8, rolls 10 : hits (using Left Side Partial cover (horizontal 50%) table) LL
        Vindicator VND-1R suffers no damage. (LL behind cover)


    Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 8, rolls 10 : hits (using Left Side Partial cover (horizontal 50%) table) LL
        Vindicator VND-1R suffers no damage. (LL behind cover)


    Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 8, rolls 6 : misses


    SRM 4 at Vindicator VND-1R (1st Octopus Overlords); needs 8, rolls 9 : 3 missile(s) hit (using Left Side Partial cover (horizontal 50%) table).

        Vindicator VND-1R (1st Octopus Overlords) takes 2 damage to LT.
            9 Armor remaining.

        Vindicator VND-1R (1st Octopus Overlords) takes 2 damage to LA.
            8 Armor remaining.

        Vindicator VND-1R (1st Octopus Overlords) takes 2 damage to LA.
            6 Armor remaining.


Weapons fire for Grasshopper GHR-5H (Draconis Combine)
    Large Laser at Stalker STK-3F (1st Octopus Overlords); needs 7, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Medium Laser at Stalker STK-3F (1st Octopus Overlords); needs 7, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Medium Laser at Stalker STK-3F (1st Octopus Overlords); needs 7, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Medium Laser at Stalker STK-3F (1st Octopus Overlords); needs 7, rolls 9 : hits LL
        Stalker STK-3F (1st Octopus Overlords) takes 5 damage to LL.
            20 Armor remaining.


    Medium Laser at Stalker STK-3F (1st Octopus Overlords); needs 7, rolls 8 : hits RL
        Stalker STK-3F (1st Octopus Overlords) takes 5 damage to RL.
            15 Armor remaining.


    LRM 5 at Vindicator VND-1R (1st Octopus Overlords); needs 6, rolls 5 : misses


Weapons fire for Stalker STK-3F (1st Octopus Overlords)
    SRM 6 at Orion ON1-K (Draconis Combine); needs 6, rolls 7 : 4 missile(s) hit.

        Orion ON1-K (Draconis Combine) takes 2 damage to RL.
            30 Armor remaining.

        Orion ON1-K (Draconis Combine) takes 2 damage to RT.
            20 Armor remaining.

        Orion ON1-K (Draconis Combine) takes 2 damage to LT.
            20 Armor remaining.

        Orion ON1-K (Draconis Combine) takes 2 damage to RT.
            18 Armor remaining.


    SRM 6 at Orion ON1-K (Draconis Combine); needs 6, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..



Awesome AWS-8Q (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 7 : succeeds.

Archer ARC-2K (Draconis Combine) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 7 : succeeds.

Physical Attack Phase
-------------------

Physical attacks for Hermes II HER-2S (1st Octopus Overlords)
    Kick (Left leg) at Archer ARC-2K (Draconis Combine); needs 4, rolls 7 : hits (using Rear Kick table) LL
        Archer ARC-2K (Draconis Combine) takes 8 damage to LL.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on LL. Roll is 4; no effect.


Archer ARC-2K (Draconis Combine) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 0 (was kicked) - 1 (stable)); needs 3, rolls 7 : succeeds.

Heat Phase
-------------------
Awesome AWS-8Q (1st Octopus Overlords) gains 32 heat, sinks 28 heat and is now at 5 heat.
Vindicator VND-1R (1st Octopus Overlords) gains 16 heat, sinks 16 heat and is now at 0 heat.
Hermes II HER-2S (1st Octopus Overlords) gains 9 heat, sinks 9 heat and is now at 0 heat.
Subtracting 4 heat due to combat computer...
Stalker STK-3F (1st Octopus Overlords) gains 9 heat, sinks 20 heat and is now at 0 heat.
Crusader CRD-3R (Draconis Combine) gains 11 heat, sinks 10 heat and is now at 4 heat.
Orion ON1-K (Draconis Combine) gains 13 heat, sinks 10 heat and is now at 3 heat.
Grasshopper GHR-5H (Draconis Combine) gains 23 heat, sinks 22 heat and is now at 1 heat.
Archer ARC-2K (Draconis Combine) gains 11 heat, sinks 12 heat and is now at 2 heat.
Enlarge Image

The Orion and Grasshopper hang out in the woods with El Guapo, while the Crusader and Archer pull back to the north. The signal jammer APC escapes. On the plus side, most of the alarms in El Guapo's mech stop blaring, and he can move the Stalker again. Not as fast, but better than being sandwiched.

The Comstar guy gets on the horn again. "This is, uh, Adept, uh, Johnson. I'd like to remind the uh, combatants, that they uh, need to uh, take their fight somewhere else. Any further damage to the uh, sacred hyper pulse generator will be met with uh, deadly, uh, force."

Crusader and Grasshopper have +2 movement mods. Archer has +1, Orion has +0.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by El Guapo » Sun Jun 17, 2018 9:27 pm

So what's the current restrictions on my movement? I think my movement's now 2/4 (-1 from the actuator damage)? And I can't run backwards (per normal) so I can't move more than 2 spaces backwards? Is that right?

Also, does the +2 from heavy forest that you're standing in count towards the +3 "no LOS" rule? So basically, can the Orion hit me from where he is standing?

If he can't, then I'm just going to turn around and fire my large lasers and SRMs at the Grasshopper.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Sun Jun 17, 2018 9:48 pm

You're at 2/3. The actuator damage modifies the walk speed, and the run speed is always derived from the walk speed.

The Orion can hit you just fine. Well, with a +3 modifier due to having walked and woods in LOS.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by El Guapo » Sun Jun 17, 2018 9:55 pm

NickAragua wrote:
Sun Jun 17, 2018 9:48 pm
You're at 2/3. The actuator damage modifies the walk speed, and the run speed is always derived from the walk speed.

The Orion can hit you just fine. Well, with a +3 modifier due to having walked and woods in LOS.
But like, being in heavy woods is a +2 modifier to hit you, right? And since there is a hex of light woods in between, that would seem to be +3 from woods, which per the rules summary would seem to preclude LOS.

In any event, given that I'll turn twice and move to 0612 (where the orion definitely can't hit me) torso twist to the right, and then fire my large lasers and SRM6s at the Grasshopper. Or more accurately, fire them into the dirt around the Grasshopper while it fires its weapons straight into my engine. And kick it too, I suppose, by which I mean miss and fall over and die.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by Isgrimnur » Sun Jun 17, 2018 10:01 pm

Walk to 1215 and engage the Orion.
Silver - 1k

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Sun Jun 17, 2018 10:16 pm

El Guapo wrote:
Sun Jun 17, 2018 9:55 pm
NickAragua wrote:
Sun Jun 17, 2018 9:48 pm
You're at 2/3. The actuator damage modifies the walk speed, and the run speed is always derived from the walk speed.

The Orion can hit you just fine. Well, with a +3 modifier due to having walked and woods in LOS.
But like, being in heavy woods is a +2 modifier to hit you, right? And since there is a hex of light woods in between, that would seem to be +3 from woods, which per the rules summary would seem to preclude LOS.

In any event, given that I'll turn twice and move to 0612 (where the orion definitely can't hit me) torso twist to the right, and then fire my large lasers and SRM6s at the Grasshopper. Or more accurately, fire them into the dirt around the Grasshopper while it fires its weapons straight into my engine. And kick it too, I suppose, by which I mean miss and fall over and die.
For LOS purposes, only the intervening hexes count. The woods in the target's hex provide a modifier, but don't block LOS. Your assessment of hex 0612 is correct, though, as there are two intervening light woods hexes. So it's perfectly fine to turn your back to the Orion from that hex.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by Stefan Stirzaker » Sun Jun 17, 2018 11:50 pm

2511 vehind archer again. Lets take this sucker down.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by gbasden » Mon Jun 18, 2018 12:52 am

As long as there's no protecting my right side anyway, move to 2420 and fire the remaining PPCs at the Archer again.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Mon Jun 18, 2018 12:55 am

There's also no moving to 2420, as you're down to 2/3 movement due to heat (not going to be a problem for much longer though).

2321 protects your right side pretty well, though.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Mon Jun 18, 2018 10:18 am

The Crusader backs up and fires LRMs at our Vindicator, most splashing into the water, with a few going into the mech. It's enough to jostle Isgrimnur's aim, with his weapons fire going into the woods or the air. The Orion's weapons fire goes wide as well.

Gbasden fires his PPCs at the Archer, scoring a solid hit on the center torso and the right leg. The enemy mech's heat spikes as the engine shielding is cracked. Stefan works on the right leg with the medium laser as well, although the AC/5 is pretty hard to fire in such close quarters. The Hermes' boot strips the last of the armor from the Archer's right leg, rendering the enemy mech pretty vulnerable. Gbasden takes some LRMs in return, but its sandpaper against good armor this time.

The Grasshopper zaps El Guapo pretty good with its laser array, melting off slabs of armor, which holds, but El Guapo has to take a knee to prevent his mech from falling over entirely, his weapons fire missing completely. He still manages to twist aside to avoid a kick from the Grasshopper though.

Raw Data:
Spoiler:

Vindicator VND-1R (1st Octopus Overlords) must make a piloting skill check while moving from hex 1316 to hex 1215 (entering Depth 1 Water).
Needs 2 [3 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.


Weapon Attack Phase
-------------------

Weapons fire for Crusader CRD-3R (Draconis Combine)
    LRM 15 at Vindicator VND-1R (1st Octopus Overlords); needs 7, rolls 7 : 12 missile(s) hit (using Partial cover (horizontal 50%) table).

        Vindicator VND-1R suffers no damage. (LL behind cover)

        Vindicator VND-1R suffers no damage. (LL behind cover)

        Vindicator VND-1R (1st Octopus Overlords) takes 2 damage to LA.
            4 Armor remaining.


    LRM 15 at Vindicator VND-1R (1st Octopus Overlords); needs 7, rolls 7 : 5 missile(s) hit (using Partial cover (horizontal 50%) table).

        Vindicator VND-1R (1st Octopus Overlords) takes 5 damage to CT.
            3 Armor remaining.


Weapons fire for Awesome AWS-8Q (1st Octopus Overlords)
    PPC at Archer ARC-2K (Draconis Combine); needs 5, rolls 8 : hits RL
        Archer ARC-2K (Draconis Combine) takes 10 damage to RL.
            7 Armor remaining.


    PPC at Archer ARC-2K (Draconis Combine); needs 5, rolls 6 : hits CT
        Archer ARC-2K (Draconis Combine) takes 10 damage to CT.
            Armor destroyed.
             16 Internal Structure remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.


Weapons fire for Orion ON1-K (Draconis Combine)
    AC/10 at Vindicator VND-1R (1st Octopus Overlords); needs 9, rolls 4 : misses


    LRM 15 at Vindicator VND-1R (1st Octopus Overlords); needs 8, rolls 6 : misses


Weapons fire for Vindicator VND-1R (1st Octopus Overlords)
    PPC at Orion ON1-K (Draconis Combine); needs 7, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    LRM 5 at Orion ON1-K (Draconis Combine); needs 8, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Medium Laser at Orion ON1-K (Draconis Combine); needs 9, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

Weapons fire for Grasshopper GHR-5H (Draconis Combine)
    Medium Laser at Stalker STK-3F (1st Octopus Overlords); needs 6, rolls 7 : hits LT
        Stalker STK-3F (1st Octopus Overlords) takes 5 damage to LT.
            20 Armor remaining.


    Medium Laser at Stalker STK-3F (1st Octopus Overlords); needs 6, rolls 9 : hits CT
        Stalker STK-3F (1st Octopus Overlords) takes 5 damage to CT.
            29 Armor remaining.


    Medium Laser at Stalker STK-3F (1st Octopus Overlords); needs 6, rolls 5 : misses


    Medium Laser at Stalker STK-3F (1st Octopus Overlords); needs 6, rolls 10 : hits RA
        Stalker STK-3F (1st Octopus Overlords) takes 5 damage to RA.
            18 Armor remaining.


    Large Laser at Stalker STK-3F (1st Octopus Overlords); needs 6, rolls 11 : hits RA
        Stalker STK-3F (1st Octopus Overlords) takes 8 damage to RA.
            10 Armor remaining.


Weapons fire for Hermes II HER-2S (1st Octopus Overlords)
    Medium Laser at Archer ARC-2K (Draconis Combine); needs 6, rolls 7 : hits (using Rear table) RL
        Archer ARC-2K (Draconis Combine) takes 5 damage to RL.
            2 Armor remaining.


    AC/5 at Archer ARC-2K (Draconis Combine); needs 9, rolls 4 : misses


    Flamer at Archer ARC-2K (Draconis Combine); needs 6, rolls 9 : hits (using Rear table) RA
        Archer ARC-2K (Draconis Combine) takes 2 damage to RA.
            14 Armor remaining.


Weapons fire for Archer ARC-2K (Draconis Combine)
    LRM 15 at Awesome AWS-8Q (1st Octopus Overlords); needs 6, rolls 10 : 12 missile(s) hit (using Left Side table).

        Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to LA.
            4 Armor remaining.

        Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to LT.
            10 Armor remaining.

        Awesome AWS-8Q (1st Octopus Overlords) takes 2 damage to RL.
            27 Armor remaining.


    LRM 15 at Awesome AWS-8Q (1st Octopus Overlords); needs 6, rolls 5 : misses


Weapons fire for Stalker STK-3F (1st Octopus Overlords)
    Large Laser at Grasshopper GHR-5H (Draconis Combine); needs 8, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 12 : no fire..

    Large Laser at Grasshopper GHR-5H (Draconis Combine); needs 8, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

    SRM 6 at Grasshopper GHR-5H (Draconis Combine); needs 8, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    SRM 6 at Grasshopper GHR-5H (Draconis Combine); needs 8, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..



Stalker STK-3F (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [3 (Base piloting skill) + 1 (Right Leg Upper Leg Actuator destroyed)].
    Roll #1, (3 (Base piloting skill) + 1 (Right Leg Upper Leg Actuator destroyed) + 1 (20+ damage)); needs 5, rolls 4 : falls.
Stalker STK-3F (1st Octopus Overlords) goes back to the hull down position instead of falling to the ground.

Archer ARC-2K (Draconis Combine) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 11 : succeeds.

Physical Attack Phase
-------------------

Physical attacks for Grasshopper GHR-5H (Draconis Combine)
    Kick (Left leg) at Stalker STK-3F (1st Octopus Overlords); needs 8, rolls 4 : misses.

Physical attacks for Hermes II HER-2S (1st Octopus Overlords)
    Kick (Left leg) at Archer ARC-2K (Draconis Combine); needs 4, rolls 6 : hits (using Rear Kick table) RL
        Archer ARC-2K (Draconis Combine) takes 8 damage to RL.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on RL. Roll is 5; no effect.


Grasshopper GHR-5H (Draconis Combine) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 6 : succeeds.

Archer ARC-2K (Draconis Combine) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 0 (was kicked) - 1 (stable)); needs 3, rolls 4 : succeeds.

Heat Phase
-------------------
Awesome AWS-8Q (1st Octopus Overlords) gains 21 heat, sinks 26 heat and is now at 0 heat.
Vindicator VND-1R (1st Octopus Overlords) gains 16 heat, sinks 16 heat and is now at 0 heat.
Hermes II HER-2S (1st Octopus Overlords) gains 9 heat, sinks 9 heat and is now at 0 heat.
Subtracting 4 heat due to combat computer...
Stalker STK-3F (1st Octopus Overlords) gains 27 heat, sinks 20 heat and is now at 7 heat.
Crusader CRD-3R (Draconis Combine) gains 11 heat, sinks 10 heat and is now at 5 heat.
Orion ON1-K (Draconis Combine) gains 9 heat, sinks 10 heat and is now at 2 heat.
Grasshopper GHR-5H (Draconis Combine) gains 24 heat, sinks 22 heat and is now at 3 heat.
Archer ARC-2K (Draconis Combine) gains 16 heat, sinks 12 heat and is now at 6 heat.
Enlarge Image

The Orion moves to engage Isgrimnur up close, pushing its actuators hard. The Crusader moves to back up the beleaguered Archer, while the Grasshopper makes good on its name, taking a short hop around El Guapo's back.

Grasshopper and Orion have +2 movement mods, Crusader has +1, Archer has +0.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by Isgrimnur » Mon Jun 18, 2018 10:23 am

Which gives me the ability to jump to 1213 and open up into the Orion’s back.
Silver - 1k

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by El Guapo » Mon Jun 18, 2018 10:29 am

El Guapo wrote:
Sun Jun 17, 2018 9:55 pm

In any event, given that I'll turn twice and move to 0612 (where the orion definitely can't hit me) torso twist to the right, and then fire my large lasers and SRM6s at the Grasshopper. Or more accurately, fire them into the dirt around the Grasshopper while it fires its weapons straight into my engine. And kick it too, I suppose, by which I mean miss and fall over and die.
Pretty accurate.

So can I do anything this turn other than stand up (and then get annihilated)?

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Mon Jun 18, 2018 10:50 am

Yep, stand up and change facing is about it. The stand up attempt generates 2 heat, FYI.

I might recommend using the medium lasers, as they're more heat-efficient than the large ones. They have a little less punch, but not that much less.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by El Guapo » Mon Jun 18, 2018 10:55 am

Ok. I'll stand up, turn around as far as I can, and then fire whatever weapons make sense into the dirt around the Grasshopper, and then fall down and explode.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Mon Jun 18, 2018 11:12 am

Care to make a prediction on whether it's the LRM or SRM ammo that goes up?

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by El Guapo » Mon Jun 18, 2018 11:14 am

NickAragua wrote:
Mon Jun 18, 2018 11:12 am
Care to make a prediction on whether it's the LRM or SRM ammo that goes up?
How much of each is left? My inclination is LRM, but we'll see!

Can I note that I have my finger already on the eject button, to give me like a +1 or +2 bonus to surviving the inevitable?

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Mon Jun 18, 2018 11:25 am

Image

Left arm only has 4 rounds of LRM ammo left, so the mech might survive that one. Auto-ejection system is still on though, so it'll eject you even if the mech isn't technically exploded. Right arm still has a full load. SRMs are in the left and right torso, with armor well in the green.

Actually, one thing that people do apparently is dump ammo if the corresponding location is breached or close to getting breached. It limits you to walking speed for the turn and might blow up if someone shoots you in the back, though, but better that than an ammo explosion. I guess you have to be standing to do it, though.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by gbasden » Mon Jun 18, 2018 11:59 am

Move to 2520, face away to protect the right side from the Archer and fire at him again.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by Stefan Stirzaker » Mon Jun 18, 2018 4:58 pm

Is 2911 or 3011 behind still? And in min range of ac5 or better to stay close behind for physical att?

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Mon Jun 18, 2018 5:05 pm

Yes. However, from 2911 to 2711 there is a heavy woods hex intervening, so it's actually harder to hit than from point blank range. From 3011 to 2711 there is a light woods hex, so you improve the to-hit number by a total of +1. Either of those will also make it harder to hit with the medium laser and flamer.

In the end, I'd say you'll do more damage with your feet than with the AC/5, since you'd be rolling vs the legs, and neither of them have armor.

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by Stefan Stirzaker » Mon Jun 18, 2018 6:04 pm

2810 it is! Hack the bone!!

Physical and laser and flamer. Hold off ac5 seems to hard at pb range

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Re: Let's Play Together: GMed Battletech via Megamek V

Post by NickAragua » Mon Jun 18, 2018 9:20 pm

El Guapo flicks the sweat from his control surfaces and wipes his forehead, then struggles to both feet and turns around to meet the Grasshopper head on. The enemy mech's large laser shot goes wide, but the four medium lasers connect, melting more armor. El Guapo retaliates, landing a couple of lasers and SRMs, this time managing to keep his mech upright. Until the Grasshopper sweeps out with its leg, tripping him.

Isgrimnur anticipates the Orion's move and hops right over it. The point blank PPC shot was pretty hopeless, but the medium and small lasers gouge chunks out of the armor. In return, a medium laser from the Orion's left arm cuts into the Vindicator's head armor, while AC/10 rounds and LRMs pound Gbasden's left side and rear armor.

Gbasden and Stefan continue engaging the Archer, while the Crusader fires LRMs at Stefan in a futile attempt to get his attention. Gbasden's first PPC shot flies wide, but the second one nails the right leg. The internal structure and actuators fuse, sending the mech toppling over. With the enemy mech not really moving, Stefan finds it easy to land all his shots, then curb stomp the downed mech.

Raw data:
Spoiler:
Stalker STK-3F (1st Octopus Overlords) must make a piloting skill check (no/minimal arms).
Needs 6 [3 (Base piloting skill) + 1 (Right Leg Upper Leg Actuator destroyed) + 0 (getting up) + 2 (no/minimal arms)], rolls 6 : succeeds.

Weapon Attack Phase
-------------------

Weapons fire for Crusader CRD-3R (Draconis Combine)
    LRM 15 at Hermes II HER-2S (1st Octopus Overlords); needs 11, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

Weapons fire for Awesome AWS-8Q (1st Octopus Overlords)
    PPC at Archer ARC-2K (Draconis Combine); needs 5, rolls 4 : misses


    PPC at Archer ARC-2K (Draconis Combine); needs 5, rolls 6 : hits RL
        Archer ARC-2K (Draconis Combine) takes 10 damage to RL.
             SECTION DESTROYED.
        1 damage transfers to RT.
            Critical hit on RL. Roll is 8; 1 location.
            CRITICAL HIT on Lower Leg.
        Archer ARC-2K (Draconis Combine) takes 1 damage to RT.
            19 Armor remaining.


Weapons fire for Grasshopper GHR-5H (Draconis Combine)
    Large Laser at Stalker STK-3F (1st Octopus Overlords); needs 6, rolls 3 : misses


    Medium Laser at Stalker STK-3F (1st Octopus Overlords); needs 6, rolls 11 : hits LA
        Stalker STK-3F (1st Octopus Overlords) takes 5 damage to LA.
            13 Armor remaining.


    Medium Laser at Stalker STK-3F (1st Octopus Overlords); needs 6, rolls 11 : hits LT
        Stalker STK-3F (1st Octopus Overlords) takes 5 damage to LT.
            15 Armor remaining.


    Medium Laser at Stalker STK-3F (1st Octopus Overlords); needs 6, rolls 8 : hits RT
        Stalker STK-3F (1st Octopus Overlords) takes 5 damage to RT.
            20 Armor remaining.


    Medium Laser at Stalker STK-3F (1st Octopus Overlords); needs 6, rolls 9 : hits RA
        Stalker STK-3F (1st Octopus Overlords) takes 5 damage to RA.
            5 Armor remaining.


Weapons fire for Vindicator VND-1R (1st Octopus Overlords)
    PPC at Orion ON1-K (Draconis Combine); needs 11, rolls 8 : misses


    Medium Laser at Orion ON1-K (Draconis Combine); needs 8, rolls 10 : hits (using Rear table) RL
        Orion ON1-K (Draconis Combine) takes 5 damage to RL.
            25 Armor remaining.


    Small Laser at Orion ON1-K (Draconis Combine); needs 8, rolls 12 : hits (using Rear table) RTR
        Orion ON1-K (Draconis Combine) takes 3 damage to RTR.
            7 Armor remaining.


Weapons fire for Orion ON1-K (Draconis Combine)
    AC/10 at Awesome AWS-8Q (1st Octopus Overlords); needs 11, rolls 11 : hits (using Rear table) CTR
        Awesome AWS-8Q (1st Octopus Overlords) takes 10 damage to CTR.
            9 Armor remaining.


    LRM 15 at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 10 : 12 missile(s) hit (using Rear table).

        Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to RA.
            14 Armor remaining.

        Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to RL.
            22 Armor remaining.

        Awesome AWS-8Q (1st Octopus Overlords) takes 2 damage to RA.
            12 Armor remaining.


    Medium Laser at Vindicator VND-1R (1st Octopus Overlords); needs 9, rolls 10 : hits HD
        Vindicator VND-1R (1st Octopus Overlords) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Vindicator VND-1R (1st Octopus Overlords) "Sergeant An Taalib" takes 1 damage (1 total hits).
        Pilot of Vindicator VND-1R (1st Octopus Overlords) "Sergeant An Taalib" needs a 3 to stay conscious. Rolls 6 : successful!


Weapons fire for Hermes II HER-2S (1st Octopus Overlords)
    Medium Laser at Archer ARC-2K (Draconis Combine); needs 5, rolls 9 : hits (using Rear table) RA
        Archer ARC-2K (Draconis Combine) takes 5 damage to RA.
            9 Armor remaining.


    AC/5 at Archer ARC-2K (Draconis Combine); needs 8, rolls 8 : hits (using Rear table) RL
        Archer ARC-2K (Draconis Combine) takes 5 damage to RL.
        5 damage transfers to RTR.
        Archer ARC-2K (Draconis Combine) takes 5 damage to RTR.
            0 Armor remaining.


    Flamer at Archer ARC-2K (Draconis Combine); needs 5, rolls 9 : hits (using Rear table) RA
        Archer ARC-2K (Draconis Combine) takes 2 damage to RA.
            7 Armor remaining.


Weapons fire for Archer ARC-2K (Draconis Combine)
    LRM 15 at Awesome AWS-8Q (1st Octopus Overlords); needs 7, rolls 6 : misses


Weapons fire for Stalker STK-3F (1st Octopus Overlords)
    Medium Laser at Grasshopper GHR-5H (Draconis Combine); needs 7, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Medium Laser at Grasshopper GHR-5H (Draconis Combine); needs 7, rolls 10 : hits LA
        Grasshopper GHR-5H (Draconis Combine) takes 5 damage to LA.
            17 Armor remaining.


    Medium Laser at Grasshopper GHR-5H (Draconis Combine); needs 7, rolls 7 : hits RA
        Grasshopper GHR-5H (Draconis Combine) takes 5 damage to RA.
            17 Armor remaining.


    SRM 6 at Grasshopper GHR-5H (Draconis Combine); needs 7, rolls 8 : 4 missile(s) hit.

        Grasshopper GHR-5H (Draconis Combine) takes 2 damage to RA.
            15 Armor remaining.

        Grasshopper GHR-5H (Draconis Combine) takes 2 damage to LA.
            15 Armor remaining.

        Grasshopper GHR-5H (Draconis Combine) takes 2 damage to CT.
            28 Armor remaining.

        Grasshopper GHR-5H (Draconis Combine) takes 2 damage to LA.
            13 Armor remaining.




Awesome AWS-8Q (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 10 : succeeds.

Stalker STK-3F (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [3 (Base piloting skill) + 1 (Right Leg Upper Leg Actuator destroyed)].
    Roll #1, (3 (Base piloting skill) + 1 (Right Leg Upper Leg Actuator destroyed) + 1 (20+ damage)); needs 5, rolls 8 : succeeds.

Archer ARC-2K (Draconis Combine) must make 3 piloting skill roll(s) (leg/foot actuator hit; leg destroyed; 20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Archer ARC-2K (Draconis Combine) falls on its right side, suffering 6 damage.
        Archer ARC-2K (Draconis Combine) takes 5 damage to RL.
        5 damage transfers to RT.
        Archer ARC-2K (Draconis Combine) takes 5 damage to RT.
            14 Armor remaining.
        Archer ARC-2K (Draconis Combine) takes 1 damage to RL.
        1 damage transfers to RT.
        Archer ARC-2K (Draconis Combine) takes 1 damage to RT.
            13 Armor remaining.

Pilot of Archer ARC-2K (Draconis Combine) "Anirudhh Cheran" must roll 11 to avoid damage; rolls 4 : fails.
        Pilot of Archer ARC-2K (Draconis Combine) "Anirudhh Cheran" takes 1 damage (1 total hits).
        Pilot of Archer ARC-2K (Draconis Combine) "Anirudhh Cheran" needs a 3 to stay conscious. Rolls 8 : successful!


Physical Attack Phase
-------------------

Physical attacks for Grasshopper GHR-5H (Draconis Combine)
    Kick (Left leg) at Stalker STK-3F (1st Octopus Overlords); needs 6, rolls 12 : hits (using Kick table) RL
        Stalker STK-3F (1st Octopus Overlords) takes 14 damage to RL.
            1 Armor remaining.


Physical attacks for Vindicator VND-1R (1st Octopus Overlords)
    Kick (Left leg) at Orion ON1-K (Draconis Combine); needs 6, rolls 5 : misses.

Physical attacks for Hermes II HER-2S (1st Octopus Overlords)
    Kick (Left leg) at Archer ARC-2K (Draconis Combine); needs 1, rolls 9 : hits (using Right Side table) RL
        Archer ARC-2K (Draconis Combine) takes 8 damage to RL.
        8 damage transfers to RT.
        Archer ARC-2K (Draconis Combine) takes 8 damage to RT.
            5 Armor remaining.


Physical attacks for Stalker STK-3F (1st Octopus Overlords)
    Kick (Left leg) at Grasshopper GHR-5H (Draconis Combine); needs 6, rolls 3 : misses.

Vindicator VND-1R (1st Octopus Overlords) must make 1 piloting skill roll(s) (missed a kick).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 0 (missed a kick)); needs 3, rolls 5 : succeeds.

Stalker STK-3F (1st Octopus Overlords) must make 2 piloting skill roll(s) (was kicked; missed a kick).
The base target is 4 [3 (Base piloting skill) + 1 (Right Leg Upper Leg Actuator destroyed)].
    Roll #1, (3 (Base piloting skill) + 1 (Right Leg Upper Leg Actuator destroyed) + 0 (was kicked) + 0 (missed a kick)); needs 4, rolls 8 : succeeds.
    Roll #2, (3 (Base piloting skill) + 1 (Right Leg Upper Leg Actuator destroyed) + 0 (missed a kick) + 0 (was kicked)); needs 4, rolls 2 : falls.
    Stalker STK-3F (1st Octopus Overlords) falls on its rear, suffering 8 damage.
        Stalker STK-3F (1st Octopus Overlords) takes 5 damage to LA.
            8 Armor remaining.
        Stalker STK-3F (1st Octopus Overlords) takes 3 damage to RTR.
            4 Armor remaining.

Pilot of Stalker STK-3F (1st Octopus Overlords) "Private 1st Class Patrick Allain" must roll 4 to avoid damage; rolls 7 : succeeds.


Heat Phase
-------------------
Awesome AWS-8Q (1st Octopus Overlords) gains 22 heat, sinks 22 heat and is now at 0 heat.
Vindicator VND-1R (1st Octopus Overlords) gains 17 heat, sinks 16 heat and is now at 1 heat.
Hermes II HER-2S (1st Octopus Overlords) gains 9 heat, sinks 9 heat and is now at 0 heat.
Subtracting 4 heat due to combat computer...
Stalker STK-3F (1st Octopus Overlords) gains 17 heat, sinks 20 heat and is now at 4 heat.
Crusader CRD-3R (Draconis Combine) gains 7 heat, sinks 10 heat and is now at 2 heat.
Orion ON1-K (Draconis Combine) gains 13 heat, sinks 10 heat and is now at 5 heat.
Grasshopper GHR-5H (Draconis Combine) gains 23 heat, sinks 22 heat and is now at 4 heat.
Archer ARC-2K (Draconis Combine) gains 11 heat, sinks 12 heat and is now at 5 heat.
Enlarge Image

The Archer appears to have seized up, and isn't moving at all, as its heat sinks work overtime to counter the engine damage. His Crusader buddy moves into the woods to the northeast to try to rescue him, while the Orion moves east, aiming for Gbasden. The Grasshopper runs over into the nearby smoke to back the Orion up, leaving El Guapo to struggle with his grounded mech.

Grasshopper has mod 2, Orion has mod 0, Crusader has mod 2, Archer has mod 0 (and is prone, meaning easier to hit at point blank range but harder to hit at longer ranges).

Status update:
El Guapo's right arm and leg are completely in the red for armor. Gbasden's in the yellow all around. Isgrimnur's left side is in the yellow, and torso is in the red, but no internal damage.

The Orion and Grasshopper have superficial armor damage but are fully functional otherwise. The Crusader is in the yellow, except for full center torso armor, while the Archer is grounded.
Last edited by NickAragua on Tue Jun 19, 2018 9:39 am, edited 1 time in total.

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Isgrimnur
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Snooze

Re: Let's Play Together: GMed Battletech via Megamek V

Post by Isgrimnur » Mon Jun 18, 2018 11:38 pm

Run to 0916, facing the Grasshoppers rear arc.

I don’t think me trying to stand and trade shots with two heavies is going to have me last very long.
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Stefan Stirzaker
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Re: Let's Play Together: GMed Battletech via Megamek V

Post by Stefan Stirzaker » Tue Jun 19, 2018 2:26 am

Run to behind crusader 2207 going near station so they cant shoot at me without upsetting that guy on the radio. Physical and other attacks on crusader

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El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V

Post by El Guapo » Tue Jun 19, 2018 11:13 am

Of course I missed the kick.

Anyway, I'll stand up, move into the forest to the south if I can (though I don't think I can), and then fire whatever at the ground near the Grasshopper.

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