Amazon has whacked our affiliate account. Hosting Donations/Commitments $2063 of $1920 (Sept 13/18). In Hand $1466 (Lump sum payments minus paypal graft). Paypal Donation Link Here

Let's Play Together: GM'd Battletech via Megamek VI

This is the place for self-contained forum games

Moderator: Zaxxon

Stefan Stirzaker
Posts: 956
Joined: Wed Nov 03, 2004 6:12 pm
Location: Australia

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by Stefan Stirzaker » Sat Aug 11, 2018 5:02 am

Ok Trebuchet to 1615 - Short Range at Vedette and Long Range at Wolverine #2
Warhammer to 0613facing south Firing at Wolverine #2
Thunderbolt to 0707 firing at Griffin and Physical Attack
Hunchback to 0605 SE facing, attack Griffin with everything.

User avatar
El Guapo
Posts: 32209
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by El Guapo » Mon Aug 13, 2018 9:53 am

Rifleman - run to 2908, fire LRM10s at Vedette.
Warhammer - sprint to 3008 (don't think he can get into range of anyone this turn running)
Striker - run to 0713, turn right (face south). Fire PPC, AC/10, and as many medium lasers as many sense at the Trebuchet in 0615 - should hit him in the back I think.
Awesome, walk to 0611, torso twist to right, fire all three PPCs at Trebuchet, and small laser at Wolverine in 0614. Assuming that I can hit the Trebuchet's back from 0611; if not, running to 0712 should do it.

User avatar
Isgrimnur
Posts: 59737
Joined: Sun Oct 15, 2006 12:29 am
Location: Dallas, TX
Contact:
Isgrimnur’s avatar
Snooze

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by Isgrimnur » Mon Aug 13, 2018 10:02 am

Hatchetman straight with all possible speed.
'thud to engage the Trebuchet.
PH to engage the Quickdraw.
Silver - 1k

User avatar
El Guapo
Posts: 32209
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by El Guapo » Mon Aug 13, 2018 10:19 am

Assuming we track down and destroy the Vedette over the next turn or two (seems likely), how many mechs do we need to destroy / disable in order to win? Was it two?

Just deciding if we're allocating too much firepower to the Trebuchet.

User avatar
Isgrimnur
Posts: 59737
Joined: Sun Oct 15, 2006 12:29 am
Location: Dallas, TX
Contact:
Isgrimnur’s avatar
Snooze

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by Isgrimnur » Mon Aug 13, 2018 10:22 am

There's no kill like overkill.
Silver - 1k

User avatar
NickAragua
Posts: 4305
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by NickAragua » Mon Aug 13, 2018 12:44 pm

Two. Also, you'll need to watch out next turn as the enemy heavy metal is coming in from northwest.

User avatar
El Guapo
Posts: 32209
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by El Guapo » Mon Aug 13, 2018 12:53 pm

NickAragua wrote:
Mon Aug 13, 2018 12:44 pm
Two. Also, you'll need to watch out next turn as the enemy heavy metal is coming in from northwest.
Ok. The arrival of the enemy reinforcements doesn't change how many targets we have to knock off, does it? And the existing forces are likely (unless we disable them) to escape next turn?

User avatar
NickAragua
Posts: 4305
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by NickAragua » Mon Aug 13, 2018 12:55 pm

Correct. You have this turn and next turn to shoot at the mechs (except the Quickdraw which will be leaving after this turn), unless one of them gets knocked down (or worse).

User avatar
El Guapo
Posts: 32209
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by El Guapo » Mon Aug 13, 2018 12:56 pm

NickAragua wrote:
Mon Aug 13, 2018 12:55 pm
Correct. You have this turn and next turn to shoot at the mechs (except the Quickdraw which will be leaving after this turn), unless one of them gets knocked down (or worse).
Could we meet our unit quota by blowing up one or more of the arriving forces in place of the retreating forces?

User avatar
NickAragua
Posts: 4305
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by NickAragua » Mon Aug 13, 2018 2:00 pm

No, they're pretty much there to get in your way. Also, I was wrong, they are showing up next turn, not this turn (which would potentially have made their presence completely irrelevant).

Round 10:
LordMortis slows down a little bit so it's easier to fire the AC/20. Him and Xwraith move to engage the Griffin. The enemy mech's right torso armor is removed by an AC/20 burst, while the small laser finds the head to give the pilot a few burns. Xwraith engages in an elaborate dance with the Griffin, taking a boot to the right leg. His boot is a little stronger, stripping armor off the enemy mech's left leg and popping a pair of actuators, which knocks it to the ground. He overextended himself and had to take a knee, but is doing better than the Griffin for sure.

Scrub rotates her mech, holding position otherwise, as it's easier to fire PPCs at a target when it's not right in your face. She scores a hit on one of the Wolverines but fails to penetrate armor.

The Quickdraw 4H has a particularly dumb design decision, mounting an SRM/4 launcher in the back. All the ammo explosion potential with none of the forward firepower. Cylus braves the Griffin's PPC and LRM fire to deliver a solid headshot to the heavier mech as it fires haphazardly.

Zenn7 hits all four of his shots taking armor off the Trebuchet's arms and right torso. Zarathud takes the left arm off the mech with the PPC shot. Hyena can't quite make it to his desired position due to the mech heating up. The PPC shot is a little harder to make, so he fires several medium lasers instead to cool off briefly. It's enough to cut the LRM/15 launcher off the Trebuchet's right torso, and the medium mech falls to the ground under all the firepower.

As El Guapo's AC/10s begin tracking towards the Vedette, the tank sputters out when the attached CO catches up to it and blasts the treads off with a medium laser and SRM combo.

Raw data:
Spoiler:
Weapon Attack Phase
-------------------

Weapons fire for Rifleman RFL-3C (1st Octopus Overlords)
    AC/10 at Vedette Medium Tank (AC2) (Ronin); needs 9, rolls 7 : misses


    AC/10 at Vedette Medium Tank (AC2) (Ronin); needs 9, rolls 3 : misses


Weapons fire for Quickdraw QKD-4H (Ronin)
    LRM 10 at Thunderbolt TDR-5SE (1st Octopus Overlords); needs 7, rolls 6 : misses


    Medium Laser at Warhammer WHM-6D (1st Octopus Overlords); needs 8, rolls 12 : hits (using Right Side table) RT
        Warhammer WHM-6D (1st Octopus Overlords) takes 5 damage to RT.
        Needs 7+ to destroy Searchlight, rolls 12.
        Searchlight destroyed!
            4 Armor remaining.


    Medium Laser at Warhammer WHM-6D (1st Octopus Overlords); needs 8, rolls 7 : misses


Weapons fire for Trebuchet TBT-5J (1st Octopus Overlords)
    LRM 15 at Wolverine WVR-6R #2 (Ronin); needs 10, rolls 3 : misses


    Medium Laser at Vedette Medium Tank (AC2) (Ronin); needs 7, rolls 8 : hits (using Right Side table) TU (critical)
        Vedette Medium Tank (AC2) (Ronin) takes 5 damage to TU (critical).
            10 Armor remaining.
            Critical hit on TU. Roll is 5; no effect.


    Medium Laser at Vedette Medium Tank (AC2) (Ronin); needs 7, rolls 4 : misses


    Medium Laser at Vedette Medium Tank (AC2) (Ronin); needs 7, rolls 4 : misses


Weapons fire for Griffin GRF-1N (Ronin)
    PPC at Phoenix Hawk PXH-1D (1st Octopus Overlords); needs 9, rolls 8 : misses


    LRM 10 at Phoenix Hawk PXH-1D (1st Octopus Overlords); needs 7, rolls 3 : misses


Weapons fire for Shadow Hawk SHD-2H (1st Octopus Overlords)
    AC/5 at Wolverine WVR-6R #2 (Ronin); needs 10, rolls 8 : misses


    LRM 5 at Wolverine WVR-6R #2 (Ronin); needs 10, rolls 4 : misses


    Medium Laser at Vedette Medium Tank (AC2) (Ronin); needs 7, rolls 8 : hits (using Right Side table) TU
        Vedette Medium Tank (AC2) (Ronin) takes 5 damage to TU.
            5 Armor remaining.


    SRM 2 at Vedette Medium Tank (AC2) (Ronin); needs 7, rolls 8 : 1 missile(s) hit (using Right Side table).

        Vedette Medium Tank (AC2) (Ronin) takes 2 damage to FR.
            18 Armor remaining.
            Chance for motive system damage. Roll is 12; (w/ +2 bonus)
             Major damage, vehicle immobile.


Weapons fire for Awesome AWS-8Q (1st Octopus Overlords)
    PPC at Trebuchet TBT-5N (Ronin); needs 3, rolls 9 : hits (using Right Side table) RT
        Trebuchet TBT-5N (Ronin) takes 10 damage to RT.
            1 Armor remaining.


    PPC at Trebuchet TBT-5N (Ronin); needs 3, rolls 4 : hits (using Right Side table) LA
        Trebuchet TBT-5N (Ronin) takes 10 damage to LA.
            0 Armor remaining.


    PPC at Trebuchet TBT-5N (Ronin); needs 3, rolls 5 : hits (using Right Side table) RA
        Trebuchet TBT-5N (Ronin) takes 10 damage to RA.
            0 Armor remaining.


    Small Laser at Wolverine WVR-6R #2 (Ronin); needs 9, rolls 9 : hits RT
        Wolverine WVR-6R #2 (Ronin) takes 3 damage to RT.
            17 Armor remaining.


Weapons fire for Wolverine WVR-6R (Ronin)
    AC/5 at Awesome AWS-8Q #2 (1st Octopus Overlords); needs 7, rolls 4 : misses


    Medium Laser at Awesome AWS-8Q #2 (1st Octopus Overlords); needs 9, rolls 3 : misses


    SRM 6 at Awesome AWS-8Q #2 (1st Octopus Overlords); needs 9, rolls 7 : misses


Weapons fire for Hunchback HBK-4G (1st Octopus Overlords)
    AC/20 at Griffin GRF-1N (Ronin); needs 5, rolls 6 : hits RT
        Griffin GRF-1N (Ronin) takes 20 damage to RT.
            0 Armor remaining.


    Medium Laser at Griffin GRF-1N (Ronin); needs 5, rolls 7 : hits LL
        Griffin GRF-1N (Ronin) takes 5 damage to LL.
            13 Armor remaining.


    Medium Laser at Griffin GRF-1N (Ronin); needs 5, rolls 5 : hits RA
        Griffin GRF-1N (Ronin) takes 5 damage to RA.
            9 Armor remaining.


    Small Laser at Griffin GRF-1N (Ronin); needs 7, rolls 9 : hits HD
        Griffin GRF-1N (Ronin) takes 3 damage to HD.
            6 Armor remaining.

        Pilot of Griffin GRF-1N (Ronin) "Lilly Morgan" takes 1 damage (1 total hits).
        Pilot of Griffin GRF-1N (Ronin) "Lilly Morgan" needs a 3 to stay conscious. Rolls 9 : successful!


Weapons fire for Awesome AWS-8Q #2 (1st Octopus Overlords)
    PPC at Trebuchet TBT-5N (Ronin); needs 5, rolls 5 : hits LA
        Trebuchet TBT-5N (Ronin) takes 10 damage to LA.
             SECTION DESTROYED.
        2 damage transfers to LT.
            Critical hit on LA. Roll is 10; 2 locations.
            CRITICAL HIT on Lower Arm.
            CRITICAL HIT on LRM 15.
        Trebuchet TBT-5N (Ronin) takes 2 damage to LT.
            9 Armor remaining.


    PPC at Trebuchet TBT-5N (Ronin); needs 5, rolls 4 : misses


    PPC at Trebuchet TBT-5N (Ronin); needs 5, rolls 9 : hits CT
        Trebuchet TBT-5N (Ronin) takes 10 damage to CT.
            12 Armor remaining.


Weapons fire for Trebuchet TBT-5N (Ronin)
    Medium Laser at Awesome AWS-8Q #2 (1st Octopus Overlords); needs 9, rolls 4 : misses


    Medium Laser at Awesome AWS-8Q #2 (1st Octopus Overlords); needs 9, rolls 5 : misses


    Medium Laser at Awesome AWS-8Q #2 (1st Octopus Overlords); needs 9, rolls 8 : misses


Weapons fire for Thunderbolt TDR-5SE (1st Octopus Overlords)
    Large Laser at Griffin GRF-1N (Ronin); needs 7, rolls 5 : misses


    Medium Laser at Griffin GRF-1N (Ronin); needs 7, rolls 11 : hits CT
        Griffin GRF-1N (Ronin) takes 5 damage to CT.
            15 Armor remaining.


    Medium Laser at Griffin GRF-1N (Ronin); needs 7, rolls 10 : hits LL
        Griffin GRF-1N (Ronin) takes 5 damage to LL.
            8 Armor remaining.


    Medium Laser at Griffin GRF-1N (Ronin); needs 7, rolls 4 : misses


Weapons fire for Striker STC-2S (1st Octopus Overlords)
    AC/10 at Trebuchet TBT-5N (Ronin); needs 7, rolls 7 : hits (using Right Side table) RT
        Trebuchet TBT-5N (Ronin) takes 10 damage to RT.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on LRM 15.


    Medium Laser at Trebuchet TBT-5N (Ronin); needs 7, rolls 7 : hits (using Right Side table) RL
        Trebuchet TBT-5N (Ronin) takes 5 damage to RL.
            10 Armor remaining.


    Medium Laser at Trebuchet TBT-5N (Ronin); needs 7, rolls 7 : hits (using Right Side table) RL
        Trebuchet TBT-5N (Ronin) takes 5 damage to RL.
            5 Armor remaining.


Weapons fire for Wolverine WVR-6R #2 (Ronin)
    AC/5 at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 2 : misses


    SRM 6 at Awesome AWS-8Q (1st Octopus Overlords); needs 8, rolls 5 : misses


    Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 8, rolls 3 : misses


Weapons fire for Phoenix Hawk PXH-1D (1st Octopus Overlords)
    Large Laser at Quickdraw QKD-4H (Ronin); needs 7, rolls 7 : hits (using Left Side table) HD
        Quickdraw QKD-4H (Ronin) takes 8 damage to HD.
            1 Armor remaining.

        Pilot of Quickdraw QKD-4H (Ronin) "Tânia Mwinyi" takes 1 damage (1 total hits).
        Pilot of Quickdraw QKD-4H (Ronin) "Tânia Mwinyi" needs a 3 to stay conscious. Rolls 11 : successful!


    Medium Laser at Quickdraw QKD-4H (Ronin); needs 7, rolls 10 : hits (using Left Side table) LT
        Quickdraw QKD-4H (Ronin) takes 5 damage to LT.
            9 Armor remaining.


    Medium Laser at Quickdraw QKD-4H (Ronin); needs 7, rolls 6 : misses


Weapons fire for Warhammer WHM-6D (1st Octopus Overlords)
    PPC at Wolverine WVR-6R #2 (Ronin); needs 6, rolls 4 : misses


    PPC at Wolverine WVR-6R #2 (Ronin); needs 6, rolls 6 : hits RA
        Wolverine WVR-6R #2 (Ronin) takes 10 damage to RA.
            6 Armor remaining.




Griffin GRF-1N (Ronin) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 11 : succeeds.

Trebuchet TBT-5N (Ronin) must make 1 piloting skill roll(s) (60+ damage).
The base target is 6 [6 (Base piloting skill)].
    Roll #1, (6 (Base piloting skill) + 3 (60+ damage)); needs 9, rolls 8 : falls.
    Trebuchet TBT-5N (Ronin) falls on its right side, suffering 5 damage.
        Trebuchet TBT-5N (Ronin) takes 5 damage to RL.
            0 Armor remaining.

Pilot of Trebuchet TBT-5N (Ronin) "Kahoruko Sartika" must roll 9 to avoid damage; rolls 8 : fails.
        Pilot of Trebuchet TBT-5N (Ronin) "Kahoruko Sartika" takes 1 damage (1 total hits).
        Pilot of Trebuchet TBT-5N (Ronin) "Kahoruko Sartika" needs a 3 to stay conscious. Rolls 4 : successful!


Physical Attack Phase
-------------------

Physical attacks for Griffin GRF-1N (Ronin)
    Kick (Left leg) at Thunderbolt TDR-5SE (1st Octopus Overlords); needs 5, rolls 7 : hits (using Kick table) RL
        Thunderbolt TDR-5SE (1st Octopus Overlords) takes 11 damage to RL.
            16 Armor remaining.


Physical attacks for Thunderbolt TDR-5SE (1st Octopus Overlords)
    Kick (Left leg) at Griffin GRF-1N (Ronin); needs 6, rolls 7 : hits (using Kick table) LL
        Griffin GRF-1N (Ronin) takes 13 damage to LL.
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on LL. Roll is 10; 2 locations.
            CRITICAL HIT on Lower Leg.
            CRITICAL HIT on Upper Leg.


Griffin GRF-1N (Ronin) must make 3 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 7, rolls 7 : succeeds.
    Roll #2, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 7, rolls 5 : falls.
    Griffin GRF-1N (Ronin) falls on its right side, suffering 6 damage.
        Griffin GRF-1N (Ronin) takes 5 damage to RL.
            13 Armor remaining.
        Griffin GRF-1N (Ronin) takes 1 damage to RL.
            12 Armor remaining.

Pilot of Griffin GRF-1N (Ronin) "Lilly Morgan" must roll 7 to avoid damage; rolls 9 : succeeds.


Thunderbolt TDR-5SE (1st Octopus Overlords) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 0 (was kicked)); needs 4, rolls 3 : falls.
Thunderbolt TDR-5SE (1st Octopus Overlords) goes back to the hull down position instead of falling to the ground.

Heat Phase
-------------------
Warhammer WHM-6RO (1st Octopus Overlords) gains 3 heat, sinks 3 heat and is now at 0 heat.
Rifleman RFL-3C (1st Octopus Overlords) gains 8 heat, sinks 8 heat and is now at 0 heat.
Hatchetman HCT-3F (1st Octopus Overlords) gains 3 heat, sinks 3 heat and is now at 0 heat.
Trebuchet TBT-5J (1st Octopus Overlords) gains 16 heat, sinks 15 heat and is now at 2 heat.
Quickdraw QKD-4H (Ronin) gains 15 heat, sinks 13 heat and is now at 3 heat.
Griffin GRF-1N (Ronin) gains 16 heat, sinks 12 heat and is now at 8 heat.
Wolverine WVR-6R (Ronin) gains 13 heat, sinks 12 heat and is now at 1 heat.
Trebuchet TBT-5N (Ronin) gains 11 heat, sinks 10 heat and is now at 3 heat.
Wolverine WVR-6R #2 (Ronin) gains 13 heat, sinks 12 heat and is now at 1 heat.
Shadow Hawk SHD-2H (1st Octopus Overlords) gains 10 heat, sinks 10 heat and is now at 0 heat.
Awesome AWS-8Q (1st Octopus Overlords) gains 32 heat, sinks 28 heat and is now at 4 heat.
Hunchback HBK-4G (1st Octopus Overlords) gains 15 heat, sinks 13 heat and is now at 2 heat.
Awesome AWS-8Q #2 (1st Octopus Overlords) gains 30 heat, sinks 28 heat and is now at 2 heat.
Thunderbolt TDR-5SE (1st Octopus Overlords) gains 19 heat, sinks 17 heat and is now at 4 heat.
Striker STC-2S (1st Octopus Overlords) gains 11 heat, sinks 15 heat and is now at 2 heat.
Phoenix Hawk PXH-1D (1st Octopus Overlords) gains 15 heat, sinks 12 heat and is now at 5 heat.
Warhammer WHM-6D (1st Octopus Overlords) gains 21 heat, sinks 20 heat and is now at 5 heat.
Battlefield State:
Spoiler:
Enlarge Image
The downed Griffin barely manages to get up. Actuator damage slows him down drastically. The Trebuchet also has some trouble getting up. In practical terms, it means you guys will have two more rounds to shoot at the lagging enemy units. The Quickdraw fires up its jump jets and is out of range.

[Details]
Two more Ronin units must be destroyed or crippled to complete the mission.
It costs 2 MP to get up from "hull down", and you can pick your facing.
The Wolverines have a +3 movement mod.
The Trebuchet has a +1 movement mod. Sensors show it has no armor left at all on the right side.
The Griffin has a 0 movement mod. Left leg is looking pretty weak, and right torso armor is gone.

User avatar
El Guapo
Posts: 32209
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by El Guapo » Mon Aug 13, 2018 2:16 pm

Rifleman - run to 2311, fire AC/10s at the Griffin in 0806.
Warhammer - run to 2610, fire PPCs at the Griffin in 0806.
Striker - turn right twice, walk to 0613. Fire PPC, AC/10, and two medium lasers at the Trebuchet.
Awesome - torso twist right, fire all three PPCs at the Trebuchet.

User avatar
Isgrimnur
Posts: 59737
Joined: Sun Oct 15, 2006 12:29 am
Location: Dallas, TX
Contact:
Isgrimnur’s avatar
Snooze

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by Isgrimnur » Mon Aug 13, 2018 2:31 pm

Hatchetman, rotate left and all possible forward speed.
'thud, rotate left and fire on the Trebuchet.
'Hawk jump to 0314, facing S, and light up the Trebuchet.
Silver - 1k

User avatar
LordMortis
Posts: 60456
Joined: Tue Oct 12, 2004 11:26 pm

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by LordMortis » Mon Aug 13, 2018 2:39 pm

Zenn7's Awesome, Zarathud's Awesome and LordMortis' Hunchback.
One of the three of us is feeling a bit underpowered by comparison. Sort of like the Thumb in the Hammer, Thumb, and nail equation for Battletech. "We're evenly matched. You scout ahead and we'll support you from back here. We got range. We got you covered."

User avatar
El Guapo
Posts: 32209
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by El Guapo » Mon Aug 13, 2018 3:03 pm

LordMortis wrote:
Mon Aug 13, 2018 2:39 pm
Zenn7's Awesome, Zarathud's Awesome and LordMortis' Hunchback.
One of the three of us is feeling a bit underpowered by comparison. Sort of like the Thumb in the Hammer, Thumb, and nail equation for Battletech. "We're evenly matched. You scout ahead and we'll support you from back here. We got range. We got you covered."
You need to get a blimp, my friend.

User avatar
NickAragua
Posts: 4305
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by NickAragua » Mon Aug 13, 2018 3:26 pm

How do you feel about the Victor? AC/20, 2x mlas, an SRM/4 rack and, most importantly, jump jets. Also a pretty tough kick, since it's an 80 tonner. It's pretty rare, being an assault and only manufactured in Davion space, but we can keep an eye out.

User avatar
LordMortis
Posts: 60456
Joined: Tue Oct 12, 2004 11:26 pm

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by LordMortis » Mon Aug 13, 2018 3:32 pm

NickAragua wrote:
Mon Aug 13, 2018 3:26 pm
How do you feel about the Victor? AC/20, 2x mlas, an SRM/4 rack and, most importantly, jump jets. Also a pretty tough kick, since it's an 80 tonner. It's pretty rare, being an assault and only manufactured in Davion space, but we can keep an eye out.
I like the idea of tough kick. But I'm not offended by my inadequacy. I just see the game in terms of tonnage (how we used to play) and when there are 250 tons between three mechs and one of them 50 tons, I have a pretty good idea what they 50 ton mech is used for. But being comparatively fragile is badge, right? It just means more money stays in pocket from less maintenance costs, right?

Stefan Stirzaker
Posts: 956
Joined: Wed Nov 03, 2004 6:12 pm
Location: Australia

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by Stefan Stirzaker » Mon Aug 13, 2018 5:24 pm

Hey nick. Can you take my moves this turn. In bed sick as a dog last few days and the brainpower just aint working :(

User avatar
NickAragua
Posts: 4305
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by NickAragua » Mon Aug 13, 2018 7:37 pm

Sure. Halfway around the world and I've got a fever too.

User avatar
NickAragua
Posts: 4305
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by NickAragua » Mon Aug 13, 2018 8:13 pm

Round 11:
As the enemy Trebuchet dodges some incoming fire, Zenn7 lines up a few PPC shots and detonates the mech's remaining ammo in the left torso ammo bin. There was actually only one reload left in there, but owing to previous damage, the mech still disintegrates.

LordMortis moves around the back of the Griffin as El Guapo and Gbasden engage it at long range and strips all the armor from the rear section. Xwraith feels the process is taking too long and fires a medium laser through an armor breach, the beam touching some ... LRM ammo! That's that for the Griffin.

Raw Data:
Spoiler:

Thunderbolt TDR-5SE (1st Octopus Overlords) must make a piloting skill check (getting up).
Needs 4 [4 (Base piloting skill) + 0 (getting up)], rolls 11 : succeeds.


Weapon Attack Phase
-------------------

Weapons fire for Warhammer WHM-6RO (1st Octopus Overlords)
    PPC at Griffin GRF-1N (Ronin); needs 7, rolls 6 : misses


    PPC at Griffin GRF-1N (Ronin); needs 7, rolls 7 : hits (using Left Side table) CT
        Griffin GRF-1N (Ronin) takes 10 damage to CT.
            5 Armor remaining.


Weapons fire for Rifleman RFL-3C (1st Octopus Overlords)
    AC/10 at Griffin GRF-1N (Ronin); needs 8, rolls 5 : misses


    AC/10 at Griffin GRF-1N (Ronin); needs 8, rolls 6 : misses


Weapons fire for Trebuchet TBT-5J (1st Octopus Overlords)
    LRM 15 at Trebuchet TBT-5N (Ronin); needs 7, rolls 6 : misses


    Medium Laser at Trebuchet TBT-5N (Ronin); needs 8, rolls 5 : misses


    Medium Laser at Trebuchet TBT-5N (Ronin); needs 8, rolls 7 : misses


    Medium Laser at Trebuchet TBT-5N (Ronin); needs 8, rolls 7 : misses


Weapons fire for Griffin GRF-1N (Ronin)
    LRM 10 at Warhammer WHM-6D (1st Octopus Overlords); needs 9, rolls 2 : misses


Weapons fire for Shadow Hawk SHD-2H (1st Octopus Overlords)
    AC/5 at Trebuchet TBT-5N (Ronin); needs 8, rolls 8 : hits (using Rear table) LA
        Trebuchet TBT-5N (Ronin) takes 5 damage to LA.
        5 damage transfers to LTR.
        Trebuchet TBT-5N (Ronin) takes 5 damage to LTR.
            0 Armor remaining.


    LRM 5 at Trebuchet TBT-5N (Ronin); needs 6, rolls 5 : misses


    Medium Laser at Trebuchet TBT-5N (Ronin); needs 10, rolls 6 : misses


    SRM 2 at Trebuchet TBT-5N (Ronin); needs 10, rolls 3 : misses


Weapons fire for Awesome AWS-8Q (1st Octopus Overlords)
    PPC at Trebuchet TBT-5N (Ronin); needs 1, rolls 7 : hits (using Rear table) CTR
        Trebuchet TBT-5N (Ronin) takes 10 damage to CTR.
            Armor destroyed.
             13 Internal Structure remaining.
            Critical hit on CT. Roll is 4; no effect.


    PPC at Trebuchet TBT-5N (Ronin); needs 1, rolls 9 : hits (using Rear table) LA (critical)
        Trebuchet TBT-5N (Ronin) takes 10 damage to LA (critical).
        10 damage transfers to LTR (critical).
        Trebuchet TBT-5N (Ronin) takes 10 damage to LTR (critical).
             2 Internal Structure remaining.
            Critical hit on LT. Roll is 11; 2 locations.
            CRITICAL HIT on LRM 15 Ammo (1).
            *** LRM 15 Ammo EXPLODES! 15 DAMAGE! ***
                >Trebuchet TBT-5N (Ronin) suffers catastrophic damage, but the autoeject system was engaged.
            
Trebuchet TBT-5N (Ronin) must make a piloting skill check (landing in clear terrain).
            Needs 5 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 10 : succeeds.
                    The pilot ejects safely!
        *** Trebuchet TBT-5N (Ronin) DESTROYED by ejection! ***
                Trebuchet TBT-5N (Ronin) takes 15 damage to LT.
                     SECTION DESTROYED.
                13 damage transfers to CT.
                    Critical hit on LT.         Roll is 6;         no effect.
                Trebuchet TBT-5N (Ronin) takes 13 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 7;         no effect.

        Pilot of Trebuchet TBT-5N (Ronin) "Kahoruko Sartika" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.
            Critical hit on LT. Roll is 6; no effect.


    PPC at Trebuchet TBT-5N (Ronin); needs 1, rolls 6 : hits (using Rear table) RTR
        Trebuchet TBT-5N (Ronin) takes 10 damage to RTR.
            Armor destroyed.
             SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
        2 damage transfers to CTR.
            Critical hit on RT. Roll is 7; no effect.
        Trebuchet TBT-5N (Ronin) takes 2 damage to CTR.


Weapons fire for Wolverine WVR-6R (Ronin)
    AC/5 at Awesome AWS-8Q (1st Octopus Overlords); needs 7, rolls 6 : misses


    Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 8 : misses


    SRM 6 at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 8 : misses


Weapons fire for Hunchback HBK-4G (1st Octopus Overlords)
    AC/20 at Griffin GRF-1N (Ronin); needs 4, rolls 9 : hits (using Rear table) CTR
        Griffin GRF-1N (Ronin) takes 20 damage to CTR.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on CT. Roll is 3; no effect.


    Medium Laser at Griffin GRF-1N (Ronin); needs 4, rolls 4 : hits (using Rear table) RL
        Griffin GRF-1N (Ronin) takes 5 damage to RL.
            7 Armor remaining.


    Medium Laser at Griffin GRF-1N (Ronin); needs 4, rolls 7 : hits (using Rear table) RA
        Griffin GRF-1N (Ronin) takes 5 damage to RA.
            4 Armor remaining.


    Small Laser at Griffin GRF-1N (Ronin); needs 4, rolls 7 : hits (using Rear table) RTR
        Griffin GRF-1N (Ronin) takes 3 damage to RTR.
            3 Armor remaining.


Weapons fire for Awesome AWS-8Q #2 (1st Octopus Overlords)
    PPC at Trebuchet TBT-5N (Ronin); needs 5, rolls 6 : hits CT
        Trebuchet TBT-5N (Ronin) takes 10 damage to CT.


    PPC at Trebuchet TBT-5N (Ronin); needs 5, rolls 6 : hits RT
        Trebuchet TBT-5N (Ronin) takes 10 damage to RT.
        10 damage transfers to CT.
        Trebuchet TBT-5N (Ronin) takes 10 damage to CT.


    PPC at Trebuchet TBT-5N (Ronin); needs 5, rolls 9 : hits RL
        Trebuchet TBT-5N (Ronin) takes 10 damage to RL.
             2 Internal Structure remaining.
            Critical hit on RL. Roll is 4; no effect.


Weapons fire for Trebuchet TBT-5N (Ronin)
    Medium Laser at Awesome AWS-8Q #2 (1st Octopus Overlords); needs 7, rolls 4 : misses


    Medium Laser at Awesome AWS-8Q #2 (1st Octopus Overlords); needs 7, rolls 11 : hits CT
        Awesome AWS-8Q #2 (1st Octopus Overlords) takes 5 damage to CT.
            12 Armor remaining.


Weapons fire for Thunderbolt TDR-5SE (1st Octopus Overlords)
    Large Laser at Griffin GRF-1N (Ronin); needs 5, rolls 4 : misses


    Medium Laser at Griffin GRF-1N (Ronin); needs 5, rolls 7 : hits (using Right Side table) RT
        Griffin GRF-1N (Ronin) takes 5 damage to RT.
             8 Internal Structure remaining.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on LRM 10 Ammo (12).
            *** LRM 10 Ammo EXPLODES! 120 DAMAGE! ***
                >Griffin GRF-1N (Ronin) suffers catastrophic damage, but the autoeject system was engaged.
            
Griffin GRF-1N (Ronin) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : succeeds.
                    The pilot ejects safely!
        *** Griffin GRF-1N (Ronin) DESTROYED by ejection! ***
                Griffin GRF-1N (Ronin) takes 120 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                112 damage transfers to CT.
                    Critical hit on RT.         Roll is 8;         1 location.
                    CRITICAL HIT on Jump Jet.
                Griffin GRF-1N (Ronin) takes 112 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 8;         1 location.
                    CRITICAL HIT on Engine.

        Pilot of Griffin GRF-1N (Ronin) "Lilly Morgan" has ejected, so no damage is dealt!



    Medium Laser at Griffin GRF-1N (Ronin); needs 5, rolls 9 : hits (using Right Side table) RL
        Griffin GRF-1N (Ronin) takes 5 damage to RL.
            2 Armor remaining.


    Medium Laser at Griffin GRF-1N (Ronin); needs 5, rolls 6 : hits (using Right Side table) RA
        Griffin GRF-1N (Ronin) takes 5 damage to RA.
        5 damage transfers to RT.
        Griffin GRF-1N (Ronin) takes 5 damage to RT.
        5 damage transfers to CT.
        Griffin GRF-1N (Ronin) takes 5 damage to CT.


Weapons fire for Striker STC-2S (1st Octopus Overlords)
    PPC at Trebuchet TBT-5N (Ronin); needs 6, rolls 11 : hits (using Rear table) RA
        Trebuchet TBT-5N (Ronin) takes 10 damage to RA.
        10 damage transfers to RTR.
        Trebuchet TBT-5N (Ronin) takes 10 damage to RTR.
        10 damage transfers to CTR.
        Trebuchet TBT-5N (Ronin) takes 10 damage to CTR.


    AC/10 at Trebuchet TBT-5N (Ronin); needs 5, rolls 7 : hits (using Rear table) LTR
        Trebuchet TBT-5N (Ronin) takes 10 damage to LTR.
        10 damage transfers to CTR.
        Trebuchet TBT-5N (Ronin) takes 10 damage to CTR.


    Medium Laser at Trebuchet TBT-5N (Ronin); needs 5, rolls 3 : misses


    Medium Laser at Trebuchet TBT-5N (Ronin); needs 5, rolls 11 : hits (using Rear table) RTR
        Trebuchet TBT-5N (Ronin) takes 5 damage to RTR.
        5 damage transfers to CTR.
        Trebuchet TBT-5N (Ronin) takes 5 damage to CTR.


Weapons fire for Wolverine WVR-6R #2 (Ronin)
    AC/5 at Striker STC-2S (1st Octopus Overlords); needs 7, rolls 9 : hits RT
        Striker STC-2S (1st Octopus Overlords) takes 5 damage to RT.
            20 Armor remaining.


    Medium Laser at Awesome AWS-8Q #2 (1st Octopus Overlords); needs 8, rolls 7 : misses


    SRM 6 at Awesome AWS-8Q #2 (1st Octopus Overlords); needs 8, rolls 4 : misses


Weapons fire for Phoenix Hawk PXH-1D (1st Octopus Overlords)
    Medium Laser at Trebuchet TBT-5N (Ronin); needs 7, rolls 10 : hits (using Right Side table) CT
        Trebuchet TBT-5N (Ronin) takes 5 damage to CT.


    Medium Laser at Trebuchet TBT-5N (Ronin); needs 7, rolls 3 : misses


Weapons fire for Warhammer WHM-6D (1st Octopus Overlords)
    PPC at Trebuchet TBT-5N (Ronin); needs 5, rolls 10 : hits (using Right Side table) LT
        Trebuchet TBT-5N (Ronin) takes 10 damage to LT.
        10 damage transfers to CT.
        Trebuchet TBT-5N (Ronin) takes 10 damage to CT.


    Medium Laser at Trebuchet TBT-5N (Ronin); needs 4, rolls 6 : hits (using Right Side table) LT
        Trebuchet TBT-5N (Ronin) takes 5 damage to LT.
        5 damage transfers to CT.
        Trebuchet TBT-5N (Ronin) takes 5 damage to CT.


    Medium Laser at Trebuchet TBT-5N (Ronin); needs 4, rolls 11 : hits (using Right Side table) RA
        Trebuchet TBT-5N (Ronin) takes 5 damage to RA.
        5 damage transfers to RT.
        Trebuchet TBT-5N (Ronin) takes 5 damage to RT.
        5 damage transfers to CT.
        Trebuchet TBT-5N (Ronin) takes 5 damage to CT.


    Small Laser at Trebuchet TBT-5N (Ronin); needs 8, rolls 9 : hits (using Right Side table) LA
        Trebuchet TBT-5N (Ronin) takes 3 damage to LA.
        3 damage transfers to LT.
        Trebuchet TBT-5N (Ronin) takes 3 damage to LT.
        3 damage transfers to CT.
        Trebuchet TBT-5N (Ronin) takes 3 damage to CT.


    Small Laser at Trebuchet TBT-5N (Ronin); needs 8, rolls 11 : hits (using Right Side table) CT (critical)
        Trebuchet TBT-5N (Ronin) takes 3 damage to CT (critical).
Final battlefield state:
Spoiler:
Enlarge Image
The Wolverines fire up their jump jets and exit the field of battle. Our continued pursuit is discouraged by the presence of a relatively fresh lance of assault mechs with their support. Having lost about half of their force (mostly their long-range support units, incidentally), the enemy is unable to gather sufficient force to assault landing zone C.

Salvage is not the best, given all the ammo explosions, but that's for our employer to worry about - we're just getting the money. Meanwhile, our damage was fairly superficial, although we did go through a lot of ammo.

User avatar
El Guapo
Posts: 32209
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by El Guapo » Tue Aug 14, 2018 9:36 am

Good job, everyone.

User avatar
NickAragua
Posts: 4305
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by NickAragua » Tue Aug 14, 2018 11:04 am

It was definitely a squeaker.

User avatar
El Guapo
Posts: 32209
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by El Guapo » Tue Aug 14, 2018 11:51 am

It was amusing to be running after everyone with the Rifleman and Warhammer. "Hey guys! Wait up! We're coming!" Glad they got a couple shots in (and one hit by the Warhammer) at the end.

User avatar
NickAragua
Posts: 4305
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by NickAragua » Tue Aug 14, 2018 2:47 pm

One thing I forgot in my fever-induced delirium yesterday.

Kill board:

El Guapo: 2 (LRM Carrier with Rifleman, Trebuchet with Zenn7's Awesome)
Stefan: 2 (Manticore with Trebuchet, Griffin with Thunderbolt)
Isgrimnur: 1 (LRM Carrier with Hatchetman)
Kill-stealing Attached CO: 1 (Vedette with Shadow Hawk)

Stefan Stirzaker
Posts: 956
Joined: Wed Nov 03, 2004 6:12 pm
Location: Australia

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by Stefan Stirzaker » Wed Aug 15, 2018 1:19 am

Damn kill stealers

User avatar
El Guapo
Posts: 32209
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by El Guapo » Wed Aug 15, 2018 9:34 am

Stefan Stirzaker wrote:
Wed Aug 15, 2018 1:19 am
Damn kill stealers
It's crying out for an "assists" stat.

User avatar
NickAragua
Posts: 4305
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by NickAragua » Wed Aug 15, 2018 10:14 am

In Battletech, just about everyone gets an assist. e.g. those last two mechs, I don't think there was a unit on the OO side that *didn't* shoot at them.

User avatar
El Guapo
Posts: 32209
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play Together: GM'd Battletech via Megamek VI

Post by El Guapo » Wed Aug 15, 2018 10:26 am

NickAragua wrote:
Wed Aug 15, 2018 10:14 am
In Battletech, just about everyone gets an assist. e.g. those last two mechs, I don't think there was a unit on the OO side that *didn't* shoot at them.
It would have to work where the MechWarrior who gets the final shot in gets a "kill", and anyone who dealt (say) 20% or more of the damage points sustained by the mech gets an assist.

Post Reply