Weapon Attack Phase

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Weapons fire for Wasp WSP-1A (Ronin)

Medium Laser at Pegasus Scout Hover Tank (Missile) (FRR); needs 8, rolls 6 : misses

SRM 2 at Pegasus Scout Hover Tank (Missile) (FRR); needs 8, rolls 8 : 2 missile(s) hit.

Pegasus Scout Hover Tank (Missile) (FRR) takes 2 damage to FR.

24 Armor remaining.

Pegasus Scout Hover Tank (Missile) (FRR) takes 2 damage to FR.

22 Armor remaining.

Chance for motive system damage. Roll is 12; (w/ +3 bonus)

Major damage, vehicle immobile.

Weapons fire for Vedette Medium Tank (Standard) (FRR)

AC/5 at Rifleman RFL-3C (1st Octopus Overlords); needs 9, rolls 9 : hits LL

Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to LL.

10 Armor remaining.

Weapons fire for Vedette Medium Tank (Standard) #2 (FRR)

AC/5 at Wasp WSP-1A (Ronin); needs 8, rolls 6 : misses

Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

Weapons fire for Vedette Medium Tank (AC2) (FRR)

AC/2 at Rifleman RFL-3C (1st Octopus Overlords); needs 10, rolls 3 : misses

Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

SRM 2 at Rifleman RFL-3C (1st Octopus Overlords); needs 8, rolls 2 : misses

Weapons fire for Vedette Medium Tank (Standard) #3 (FRR)

AC/5 at Rifleman RFL-3C (1st Octopus Overlords); needs 8, rolls 8 : hits RL

Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to RL.

10 Armor remaining.

Weapons fire for Jenner JR7-D (FRR)

Medium Laser at Trebuchet TBT-5J (1st Octopus Overlords); needs 9, rolls 6 : misses

Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

Medium Laser at Rifleman RFL-3C (1st Octopus Overlords); needs 9, rolls 5 : misses

Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

Medium Laser at Rifleman RFL-3C (1st Octopus Overlords); needs 9, rolls 3 : misses

Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

Weapons fire for Vedette Medium Tank (Standard) #4 (FRR)

AC/5 at Warhammer WHM-6D (1st Octopus Overlords); needs 6, rolls 2 : misses

Weapons fire for Rifleman RFL-3C (1st Octopus Overlords)

AC/10 at Jenner JR7-D (FRR); needs 9, rolls 7 : misses

Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.

Needs 13 [9 (AC/10) + 2 (accidental) + 2 (conditions)] to ignite, rolls 5

AC/10 at Jenner JR7-D (FRR); needs 9, rolls 5 : misses

Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

Medium Laser at Jenner JR7-D (FRR); needs 9, rolls 6 : misses

Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

Medium Laser at Jenner JR7-D (FRR); needs 9, rolls 3 : misses

Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

Weapons fire for Hatchetman HCT-3F (1st Octopus Overlords)

AC/10 at Vedette Medium Tank (Standard) #5 (FRR); needs 7, rolls 10 : hits (using Right Side table) RS (critical)

Vedette Medium Tank (Standard) #5 (FRR) takes 10 damage to RS (critical).

8 Armor remaining.

Critical hit on RS. Roll is 10; Engine destroyed. Immobile.

Medium Laser at Vedette Medium Tank (Standard) #5 (FRR); needs 7, rolls 7 : hits (using Right Side table) RS (critical)

Vedette Medium Tank (Standard) #5 (FRR) takes 5 damage to RS (critical).

3 Armor remaining.

Critical hit on RS. Roll is 5; no effect.

Medium Laser at Vedette Medium Tank (Standard) #5 (FRR); needs 7, rolls 6 : misses

Weapons fire for Griffin GRF-1N (Ronin)

PPC at Vedette Medium Tank (Standard) #2 (FRR); needs 7, rolls 9 : hits (using Right Side table) TU

Vedette Medium Tank (Standard) #2 (FRR) takes 10 damage to TU.

8 Armor remaining.

LRM 10 at Vedette Medium Tank (Standard) #2 (FRR); needs 8, rolls 12 : 6 missile(s) hit (using Right Side table).

Vedette Medium Tank (Standard) #2 (FRR) takes 5 damage to RS.

13 Armor remaining.

Vedette Medium Tank (Standard) #2 (FRR) takes 1 damage to RS (critical).

12 Armor remaining.

Critical hit on RS. Roll is 8; Crew stunned for 1 turns.

Weapons fire for Hunchback HBK-4J (FRR)

Medium Laser at Warhammer WHM-6D (1st Octopus Overlords); needs 6, rolls 2 : misses

Medium Laser at Warhammer WHM-6D (1st Octopus Overlords); needs 6, rolls 7 : hits CT

Warhammer WHM-6D (1st Octopus Overlords) takes 5 damage to CT.

23 Armor remaining.

Medium Laser at Warhammer WHM-6D (1st Octopus Overlords); needs 6, rolls 5 : misses

Small Laser at Warhammer WHM-6D (1st Octopus Overlords); needs 6, rolls 8 : hits RT

Warhammer WHM-6D (1st Octopus Overlords) takes 3 damage to RT.

17 Armor remaining.

Weapons fire for Pegasus Scout Hover Tank (Missile) (FRR)

SRM 6 at Wasp WSP-1A (Ronin); needs 6, rolls 7 : 4 missile(s) hit.

Wasp WSP-1A (Ronin) takes 2 damage to LA.

2 Armor remaining.

Wasp WSP-1A (Ronin) takes 2 damage to CT.

4 Armor remaining.

Wasp WSP-1A (Ronin) takes 2 damage to LL.

3 Armor remaining.

Wasp WSP-1A (Ronin) takes 2 damage to HD.

2 Armor remaining.

Pilot of Wasp WSP-1A (Ronin) "Riyadh Khaleel" takes 1 damage (1 total hits).

Pilot of Wasp WSP-1A (Ronin) "Riyadh Khaleel" needs a 3 to stay conscious. Rolls 8 : successful!

SRM 6 at Wasp WSP-1A (Ronin); needs 6, rolls 9 : 3 missile(s) hit.

Wasp WSP-1A (Ronin) takes 2 damage to LT (critical).

4 Armor remaining.

Critical hit on LT. Roll is 8; 1 location.

CRITICAL HIT on Jump Jet.

Wasp WSP-1A (Ronin) takes 2 damage to RA.

2 Armor remaining.

Wasp WSP-1A (Ronin) takes 2 damage to RA.

0 Armor remaining.

SRM 6 at Wasp WSP-1A (Ronin); needs 6, rolls 5 : misses

Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.

Needs 13 [9 (SRM 6) + 2 (accidental) + 2 (conditions)] to ignite, rolls 5

Weapons fire for Peregrine Attack VTOL (Standard) (FRR)

SRM 4 at Rifleman RFL-3C (1st Octopus Overlords); needs 10, rolls 3 : misses

Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

Weapons fire for Vedette Medium Tank (Standard) #5 (FRR)

AC/5 at Warhammer WHM-6D (1st Octopus Overlords); needs 7, rolls 7 : hits CT

Warhammer WHM-6D (1st Octopus Overlords) takes 5 damage to CT.

18 Armor remaining.

Weapons fire for Vedette Medium Tank (Standard) #6 (FRR)

AC/5 at Warhammer WHM-6D (1st Octopus Overlords); needs 8, rolls 5 : misses

Weapons fire for Trebuchet TBT-5J (1st Octopus Overlords)

Medium Laser at Jenner JR7-D (FRR); needs 11, rolls 5 : misses

Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

Medium Laser at Jenner JR7-D (FRR); needs 11, rolls 10 : misses

Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

Medium Laser at Jenner JR7-D (FRR); needs 11, rolls 12 : hits RT

Jenner JR7-D (FRR) takes 5 damage to RT.

3 Armor remaining.

Weapons fire for Warhammer WHM-6D (1st Octopus Overlords)

PPC at Hunchback HBK-4J (FRR); needs 6, rolls 7 : hits LT

Hunchback HBK-4J (FRR) takes 10 damage to LT.

5 Armor remaining.

Medium Laser at Hunchback HBK-4J (FRR); needs 3, rolls 6 : hits CT

Hunchback HBK-4J (FRR) takes 5 damage to CT.

21 Armor remaining.

Medium Laser at Hunchback HBK-4J (FRR); needs 3, rolls 3 : hits RL

Hunchback HBK-4J (FRR) takes 5 damage to RL.

5 Armor remaining.

Small Laser at Hunchback HBK-4J (FRR); needs 3, rolls 5 : hits RL

Hunchback HBK-4J (FRR) takes 3 damage to RL.

2 Armor remaining.

Small Laser at Hunchback HBK-4J (FRR); needs 3, rolls 7 : hits RT

Hunchback HBK-4J (FRR) takes 3 damage to RT.

17 Armor remaining.

Hunchback HBK-4J (FRR) must make 1 piloting skill roll(s) (20+ damage).

The base target is 5 [5 (Base piloting skill)].

Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.

Physical Attack Phase

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Physical attacks for Hunchback HBK-4J (FRR)

Kick (Left leg) at Warhammer WHM-6D (1st Octopus Overlords); needs 6, rolls 9 : hits (using Kick table) RL

Warhammer WHM-6D (1st Octopus Overlords) takes 10 damage to RL.

18 Armor remaining.

Physical attacks for Warhammer WHM-6D (1st Octopus Overlords)

Kick (Left leg) at Hunchback HBK-4J (FRR); needs 2, rolls 5 : hits (using Kick table) LL

Hunchback HBK-4J (FRR) takes 15 damage to LL.

5 Armor remaining.

Warhammer WHM-6D (1st Octopus Overlords) must make 1 piloting skill roll(s) (was kicked).

The base target is 3 [3 (Base piloting skill)].

Roll #1, (3 (Base piloting skill) + 0 (was kicked) - 1 (stable)); needs 2, rolls 9 : succeeds.

Hunchback HBK-4J (FRR) must make 1 piloting skill roll(s) (was kicked).

The base target is 5 [5 (Base piloting skill)].

Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 9 : succeeds.

Heat Phase

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Rifleman RFL-3C (1st Octopus Overlords) gains 14 heat, sinks 10 heat and is now at 7 heat.

Hatchetman HCT-3F (1st Octopus Overlords) gains 11 heat, sinks 11 heat and is now at 0 heat.

Trebuchet TBT-5J (1st Octopus Overlords) gains 11 heat, sinks 11 heat and is now at 0 heat.

Warhammer WHM-6D (1st Octopus Overlords) gains 20 heat, sinks 20 heat and is now at 2 heat.

Jenner JR7-D (FRR) gains 11 heat, sinks 10 heat and is now at 3 heat.

Hunchback HBK-4J (FRR) gains 14 heat, sinks 14 heat and is now at 3 heat.

Wasp WSP-1A (Ronin) gains 6 heat, sinks 6 heat and is now at 0 heat.

Griffin GRF-1N (Ronin) gains 15 heat, sinks 12 heat and is now at 6 heat.