Stefan only manages a missile lock on one of the Vedettes through the woods. The LRMs go wide, though.
Isgrimnur fires up the jump jets and tries to intercept the VTOL. Unfortunately, he kind of misses. And by kind of, I mean the snake eyes kind of miss. And lands on his ass, to add insult to injury. The on-board computer helpfully informs him that the rear armor has been breached. No crits, thankfully.
El Guapo runs into the woods, firing his autocannons at a Vedette and missing. His laser grazes the Peregrine VTOL, damaging the rotor.
Gbasden moves to stomp on a Vedette, unloading PPCs on the Jenner. One lighting ball hits the left torso, cracking open the armor and shorting out a jump jet. He takes a seven-pack of SRMs from the nearby Pegasus, but it's sandpaper.
Firing from the Ronin is at long range and pretty ineffective. Looks like they used you guys as a screen just fine.
Freyland clambers into the APC and it revs its engine heading north. Perhaps it was not the wisest decision to go over the frozen pond though, as the vehicle breaks through the ice. Freyland manages to jump out, but somebody better go get our mechwarrior out of that water pretty quickly.
Some of the Kungsarme tanks break east in a mostly futile attempt to pursue the Ronin. A Maxim zips over near Freyland's location and disgorges a platoon of guys brandishing laser rifles.
All Vedettes, Maxim, Jenner: +3
Ronin units: +3
Infantry: 0 (and can't fire this turn. Move 1, Range 2/4/6 next turn, doing approximately 8 damage if hits.
Wet Freyland can be retrieved by having a mech end its turn in the same hex as the wrecked APC.
Since you can only walk or jump into a water hex, it looks like Stefan is the only hope here, as you can't jump from a prone position.
Also, fair warning, Stefan, four of your jump jets are in the legs, so they won't work underwater.