Madmarcus initiates the charge, with most everyone else following suit. The Warhammer tracks him, ceasing its PPC fire for a second and opening up with short range weapons. Madmarcus' left leg throws sparks out as the mech helpfully informs the mechwarrior about a "caution: left foot actuator damaged". The Wolverine stumbles a little but stays upright, then delivers a pair of laser blasts and two SRMs to the Warhammer's left side. A punch from the enemy machine dings the Wolverine's head, but our mechwarrior retains presence of mind and kicks the Warhammer's left leg armor off. A salvo of rockets flies over our mech as well as it lands.
Stefan avoids a PPC from the northern Warhammer, only taking a medium laser hit, while the Phoenix Hawk drills him in the right torso with a large laser. He retaliates against the Phoenix Hawk by hitting it in the left side with lasers, the armor on the left arm coming off entirely, then follows up with a kick from one of the Catapult's chicken legs, removing nearly all armor from the Pixie's left leg. The enemy mechwarrior throws a backhand punch, denting the Catapult's right torso armor.
Gbasden finally takes the AC/2 Carrier out, plowing both PPC shots through the front to turn it into a smoking wreck, its autocannons continuing to spray fire in random directions for a couple of seconds afterwards.
Isgrimnur moves up a little slowly, drawing fire from the Centurion and Bulldog. Alarms inform him that the right arm and leg armor has been breached as autocannon rounds from the Centurion and SRMs from the Bulldog impact the mech. His AC/10 tracks upwards along the Bulldog's right side, snapping off bits of armor and tread, then the left arm laser hits the turret, causing it to throw sparks as the stabilizer shorts out. The incoming fire forces his mech to a knee. Using the downwards momentum for a little extra force, he brings the hatchet down on the Bulldog, the impact breaking more armor off the right side and rattling the crew around.
Freyland targets the Centurion and Vedette, LRMs gouging out large chunks of the left torso internal structure. Lasers carve off bits of the Vedette's treads, slowing it down greatly and rendering the left side armor nearly useless.
Archinerd moves up as well, heating his mech up a bit but using SRMs and medium lasers to good effect against the nearby infantry squad in the rocks. Rather than trying to look for infantrymen as they pop up to fire small arms, he just starts vaporizing rocks. The squad is reduced to one guy with about half of a tripod-mounted machine gun huddling behind an outcrop.
The southern Warhammer attempts to get up, but has gotten kicked around enough that the mechwarrior has some trouble doing so. The Bulldog drives slowly forward, its turret not tracking for the moment, while the AC/2 Vedette backs up. The Centurion moves backwards, the mechwarrior appearing to be at a loss. To the north, the Phoenix Hawk moves to engage Paingod's Griffin, while the Warhammer remains standing. The remaining active infantry squad is still huddled in the rocks.
AC/2 Carrier destroyed
Infantry squad (MG) #2 crippled
Rocket Launcher/10 turret out of ammo, considered crippled
14.5/19 enemy units crippled, disabled or destroyed
Warhammers, Bulldog, Centurion: 0
Phoenix Hawk: 3
Vedette AC/2: 1
AC/2 Bulldog is stunned and unable to fire weapons this round.
Hull Down units (such as the Hatchetman) may not jump. Getting up costs 2MP, but if you fail, you simply go back to 'Hull Down', rather than falling over.
Foot actuator damage reduces the Wolverine's walk MP by 1, to 4/6. Jumping or running now requires a PSR.