Fundraising for 2019/2020: 12 Months Renewed - We are good until October 2020. Paypal Donation Link Here

Warlords III: Darklords Rising just released...

This is the place for self-contained forum games

Moderator: Zaxxon

Post Reply
Zenn7
Posts: 2891
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan
zenntt777’s avatar
Offline

Re: Warlords III: Darklords Rising just released...

Post by Zenn7 » Sun Dec 22, 2019 9:23 am

If you have explored that area on the map, I can see the ruins/sites I have to go to. If not, I usually can't see them. Same for cities if you have to visit/occupy a specific one.

Probably visible on there, I just can't see it on that little map (using 800x600, think that works better - between that and the other changes recommended in setup earlier in this thread, I think I've only crashed once or twice in a full game of over 100 turns).

User avatar
Ralph-Wiggum
Posts: 15827
Joined: Wed Oct 13, 2004 8:51 am

Re: Warlords III: Darklords Rising just released...

Post by Ralph-Wiggum » Sun Dec 22, 2019 5:47 pm

@Zenn7: the file you sent me didn’t seem to contain the actual save file; it was just a 1 kB text file. Can you resend? Thanks.

Zenn7
Posts: 2891
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan
zenntt777’s avatar
Offline

Re: Warlords III: Darklords Rising just released...

Post by Zenn7 » Sun Dec 22, 2019 11:24 pm

:doh: Zipped the instructions for sending the turn, not the actual game turn file.

You have the right file now.

User avatar
El Guapo
Posts: 33407
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Warlords III: Darklords Rising just released...

Post by El Guapo » Wed Dec 25, 2019 2:48 am

A couple questions:

(1) I thought I remembered someone saying before the game that there's a way to assess your combat probability before you initiate combat? Something like a "you are doomed" vs. "this is 50/50" vs. "you got this in the bag" - is there something like that?

(2) Is there handy list of units linked to anywhere? Any easy way to tell "that is X unit, it has Y attack and Z defense"

(3) What does it mean to be 'popular'? I razed a farm / field with a wandering unit, and before I did the game warned me "You will be unpopular" - consequences?

Zenn7
Posts: 2891
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan
zenntt777’s avatar
Offline

Re: Warlords III: Darklords Rising just released...

Post by Zenn7 » Wed Dec 25, 2019 8:43 am

El Guapo wrote:
Wed Dec 25, 2019 2:48 am
A couple questions:

(1) I thought I remembered someone saying before the game that there's a way to assess your combat probability before you initiate combat? Something like a "you are doomed" vs. "this is 50/50" vs. "you got this in the bag" - is there something like that?

(2) Is there handy list of units linked to anywhere? Any easy way to tell "that is X unit, it has Y attack and Z defense"

(3) What does it mean to be 'popular'? I razed a farm / field with a wandering unit, and before I did the game warned me "You will be unpopular" - consequences?
1. Hold shift down while clicking on an adjacent stack - instead of attacking you will see X in 10 times you will win (or always/never). Bear in mind winning means literally, you will survive, not necessarily kick butt. You may only have a single unit left.

2. You can click on your own units. There's an appendix that lists units and what their base stats are (this won't include modifiers for things like city defense and other units). Don't know of anything in game. Not sure the graphics for the units are in the appendix either.

3. You evil bastage! As far as I know, popularity only matters when there are AI players. You have relationships with them from trust to hatred. Razing things will universally lower their opinion of you. Lower their opinion, more likely they will declare war on you. You're playing with your OO friends though, we don't care what you raze, we all wanted you dead before you razed it! :p

Zenn7
Posts: 2891
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan
zenntt777’s avatar
Offline

Re: Warlords III: Darklords Rising just released...

Post by Zenn7 » Wed Dec 25, 2019 9:42 am

Turn 5 sent to Ralph.

Starting to find cities, now wondering where all of you are and who's going to screw me up. :)

User avatar
Ralph-Wiggum
Posts: 15827
Joined: Wed Oct 13, 2004 8:51 am

Re: Warlords III: Darklords Rising just released...

Post by Ralph-Wiggum » Wed Dec 25, 2019 10:01 am

Found (and pillaged) my first city. Finally getting a few things rolling.

Zenn7
Posts: 2891
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan
zenntt777’s avatar
Offline

Re: Warlords III: Darklords Rising just released...

Post by Zenn7 » Wed Dec 25, 2019 11:04 am

Ralph-Wiggum wrote:
Wed Dec 25, 2019 10:01 am
Found (and pillaged) my first city. Finally getting a few things rolling.
OUCH!

Build a bat or two for scouting so you can find stuff faster.

User avatar
Pyperkub
Posts: 19482
Joined: Mon Dec 13, 2004 5:07 pm
Location: NC- that's Northern California
Contact:

Re: Warlords III: Darklords Rising just released...

Post by Pyperkub » Wed Dec 25, 2019 1:58 pm

You can also open your stack dialog and it will show all of your stack modifiers.

There's also a sides report where you can see the armies each side has, and by right clicking on the units, see their base stats and modifiers.
There are three ways to not tell the truth: lies, damned lies, and statistics.

User avatar
Ralph-Wiggum
Posts: 15827
Joined: Wed Oct 13, 2004 8:51 am

Re: Warlords III: Darklords Rising just released...

Post by Ralph-Wiggum » Wed Dec 25, 2019 2:53 pm

Zenn7 wrote:
Ralph-Wiggum wrote:
Wed Dec 25, 2019 10:01 am
Found (and pillaged) my first city. Finally getting a few things rolling.
OUCH!

Build a bat or two for scouting so you can find stuff faster.
Had a couple of rats and some dog (horse?) things flying around, but the city was in the one direction I hadn’t explored. /doh

Zenn7
Posts: 2891
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan
zenntt777’s avatar
Offline

Re: Warlords III: Darklords Rising just released...

Post by Zenn7 » Thu Dec 26, 2019 12:02 am

Guessing the dog/horse was a Nightmare, or maybe a Pegasus.

User avatar
Archinerd
Posts: 5984
Joined: Fri Aug 25, 2006 11:18 am
Location: Shikaakwa

Re: Warlords III: Darklords Rising just released...

Post by Archinerd » Thu Dec 26, 2019 2:13 am

Keep your nasty bats off my lawn! :evil:

User avatar
Isgrimnur
Posts: 63389
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:
Isgrimnur’s avatar
Snooze

Re: Warlords III: Darklords Rising just released...

Post by Isgrimnur » Thu Dec 26, 2019 10:29 am

Archinerd wrote:
Thu Dec 26, 2019 2:13 am
Keep your nasty bats off my lawn! :evil:
They're just trying to fertilize your lawn.

User avatar
El Guapo
Posts: 33407
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Warlords III: Darklords Rising just released...

Post by El Guapo » Thu Dec 26, 2019 11:10 am

Archinerd wrote:
Thu Dec 26, 2019 2:13 am
Keep your nasty bats off my lawn! :evil:
Those damn things are everywhere. At least my extermination crews have helped a little.

User avatar
Pyperkub
Posts: 19482
Joined: Mon Dec 13, 2004 5:07 pm
Location: NC- that's Northern California
Contact:

Re: Warlords III: Darklords Rising just released...

Post by Pyperkub » Thu Dec 26, 2019 2:47 pm

t6 sent to nick
There are three ways to not tell the truth: lies, damned lies, and statistics.

User avatar
El Guapo
Posts: 33407
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Warlords III: Darklords Rising just released...

Post by El Guapo » Fri Dec 27, 2019 12:09 pm

Is there a way to click on a destination to tell whether you can make it in one turn, without actually moving your unit(s)?

User avatar
Archinerd
Posts: 5984
Joined: Fri Aug 25, 2006 11:18 am
Location: Shikaakwa

Re: Warlords III: Darklords Rising just released...

Post by Archinerd » Fri Dec 27, 2019 12:45 pm

El Guapo wrote:
Fri Dec 27, 2019 12:09 pm
Is there a way to click on a destination to tell whether you can make it in one turn, without actually moving your unit(s)?
Or better yet, an undo move?
I understand why there might not be, you could abuse it to reveal fog of war. I just don't like accidentally moving my guys out of the forts when trying to select a different unit.

User avatar
Pyperkub
Posts: 19482
Joined: Mon Dec 13, 2004 5:07 pm
Location: NC- that's Northern California
Contact:

Re: Warlords III: Darklords Rising just released...

Post by Pyperkub » Fri Dec 27, 2019 12:49 pm

Rt click to see move, red is this turn., or maybe left click and hold. Can't remember.

There is an undo move button, but it is either disabled for hidden map /fog of war games, it only works if you didn't expose anything new.
There are three ways to not tell the truth: lies, damned lies, and statistics.

User avatar
Archinerd
Posts: 5984
Joined: Fri Aug 25, 2006 11:18 am
Location: Shikaakwa

Re: Warlords III: Darklords Rising just released...

Post by Archinerd » Fri Dec 27, 2019 6:12 pm

Ok, I'll look in the manual and see if I can figure out which button is undo. Sounds like I could have used it in at least one specific instance.

Zenn7
Posts: 2891
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan
zenntt777’s avatar
Offline

Re: Warlords III: Darklords Rising just released...

Post by Zenn7 » Fri Dec 27, 2019 10:10 pm

I do not recall an undo option nor could I find one in the manual, please sure if you find it!

Control will show you how far you can move without actually moving.

User avatar
Dave Allen
Posts: 756
Joined: Wed Oct 13, 2004 2:12 am
Location: New London, CT

Re: Warlords III: Darklords Rising just released...

Post by Dave Allen » Fri Dec 27, 2019 10:41 pm

You all can leave me alone now. Archinerd (of the middle east) took my only "precious". :cry:
Jesus said, "Do not be afraid of those who kill the body but cannot kill the soul. Rather, be afraid of the One who can destroy both soul and body."[Matt 10:28] God can totally destroy us.

Jesus also said, "For my Father's will is that everyone who looks to the Son and believes in him shall have eternal life, and I will raise them up at the last day.”[John 6:40] Eternal life is conditional.

His disciple John wrote, "Whoever has the Son has eternal life; whoever does not have the Son of God does not have eternal life. [1 John 5:12] Eternal life is optional.

Zenn7
Posts: 2891
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan
zenntt777’s avatar
Offline

Re: Warlords III: Darklords Rising just released...

Post by Zenn7 » Sat Dec 28, 2019 12:49 am

Dave Allen wrote:
Fri Dec 27, 2019 10:41 pm
You all can leave me alone now. Archinerd (of the middle east) took my only "precious". :cry:
But... but... I haven't even found you, let alone touched you. :p

User avatar
Pyperkub
Posts: 19482
Joined: Mon Dec 13, 2004 5:07 pm
Location: NC- that's Northern California
Contact:

Re: Warlords III: Darklords Rising just released...

Post by Pyperkub » Sat Dec 28, 2019 12:16 pm

t7 off to nick!
There are three ways to not tell the truth: lies, damned lies, and statistics.

User avatar
NickAragua
Posts: 4650
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Warlords III: Darklords Rising just released...

Post by NickAragua » Sat Dec 28, 2019 9:23 pm

Man, passing turns around via email really brings me back. Anyone remember email X-Com or laser squad nemesis?

Also, are we playing on the same map, or is it just big enough that we don't encounter each other right away?

Zenn7
Posts: 2891
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan
zenntt777’s avatar
Offline

Re: Warlords III: Darklords Rising just released...

Post by Zenn7 » Sat Dec 28, 2019 10:54 pm

Same map. Just big enough we do not necessarily encounter each other right away, but it sounds like a few of us have met (Dave's saying we can stop beating on him now, Guap's lost undefended city, my scouts have met just met someone else's scout - probably should have killed him but decided not to).

User avatar
El Guapo
Posts: 33407
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Warlords III: Darklords Rising just released...

Post by El Guapo » Sun Dec 29, 2019 12:12 am

It's only now really dawning on me how big this map is. I've had a few player interactions like you've mentioned, but otherwise it's been fairly limited so far.

Also - when do new units get built? E.g., for a unit with "1t" unil being built, does it get placed in my city: (1) at the end of my turn (e.g., are they in the turn file that I send to Zenn7); (2) at the end of everyone's turn; OR (3) at the start of my next turn?

User avatar
Archinerd
Posts: 5984
Joined: Fri Aug 25, 2006 11:18 am
Location: Shikaakwa

Re: Warlords III: Darklords Rising just released...

Post by Archinerd » Sun Dec 29, 2019 12:55 am

NickAragua wrote:
Sat Dec 28, 2019 9:23 pm
Man, passing turns around via email really brings me back. Anyone remember email X-Com or laser squad nemesis?

Also, are we playing on the same map, or is it just big enough that we don't encounter each other right away?
Laser squad nemesis was (is?) one of my all time favorites.

User avatar
Ralph-Wiggum
Posts: 15827
Joined: Wed Oct 13, 2004 8:51 am

Re: Warlords III: Darklords Rising just released...

Post by Ralph-Wiggum » Sun Dec 29, 2019 1:03 am

El Guapo wrote:
Also - when do new units get built? E.g., for a unit with "1t" unil being built, does it get placed in my city: (1) at the end of my turn (e.g., are they in the turn file that I send to Zenn7); (2) at the end of everyone's turn; OR (3) at the start of my next turn?
If it’s like Warlords 2, units don’t exist until the beginning of the turn.

Zenn7
Posts: 2891
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan
zenntt777’s avatar
Offline

Re: Warlords III: Darklords Rising just released...

Post by Zenn7 » Sun Dec 29, 2019 1:36 am

Ralph-Wiggum wrote:
Sun Dec 29, 2019 1:03 am
El Guapo wrote:
Also - when do new units get built? E.g., for a unit with "1t" unil being built, does it get placed in my city: (1) at the end of my turn (e.g., are they in the turn file that I send to Zenn7); (2) at the end of everyone's turn; OR (3) at the start of my next turn?
If it’s like Warlords 2, units don’t exist until the beginning of the turn.
Beginning of your turn. So the 1t production units will not provide a defender for your newly captured city before anyone can take it right after you took it.

Zenn7
Posts: 2891
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan
zenntt777’s avatar
Offline

Re: Warlords III: Darklords Rising just released...

Post by Zenn7 » Sun Dec 29, 2019 2:00 am

Turn 7 sent to Ralph-Wiggum.

Found cities, made an ally (for humans, not sure that means much, for AI, less likely to want to attack you and more hate penalties from the other nations for the one who breaks the alliance).

So someone gets to see where I'm at and what I'm up to. RATS... :)

User avatar
El Guapo
Posts: 33407
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Warlords III: Darklords Rising just released...

Post by El Guapo » Sun Dec 29, 2019 10:13 am

Does one's capital city (your starting city) have any particular importance beyond starting with full production capacity? Losing it would clearly suck insofar as that production would very likely get pillaged, but curious how important it is beyond that.

Zenn7
Posts: 2891
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan
zenntt777’s avatar
Offline

Re: Warlords III: Darklords Rising just released...

Post by Zenn7 » Sun Dec 29, 2019 11:40 am

El Guapo wrote:
Sun Dec 29, 2019 10:13 am
Does one's capital city (your starting city) have any particular importance beyond starting with full production capacity? Losing it would clearly suck insofar as that production would very likely get pillaged, but curious how important it is beyond that.
Full production (this is very valuable, don't underestimate this), being a full castle to start with (better defense, allows for the average and hard quests, which you don't want to start with), not sure if it gets better income.

Other than that, no significance unless you're playing a special victory mode (king of the hill I think is where capturing capitals is the victory condition).

User avatar
Dave Allen
Posts: 756
Joined: Wed Oct 13, 2004 2:12 am
Location: New London, CT

Re: Warlords III: Darklords Rising just released...

Post by Dave Allen » Sun Dec 29, 2019 3:13 pm

Archinerd, when you defeated my hero (losing 2 out of 3 blessed, stone golems in the process) you left my hero's "capture the flag " item behind.
See the sword in the village? It's easy to miss.

Image

Fortunately, I have a new hero who scooped it up in the re-taken fort. :D
Jesus said, "Do not be afraid of those who kill the body but cannot kill the soul. Rather, be afraid of the One who can destroy both soul and body."[Matt 10:28] God can totally destroy us.

Jesus also said, "For my Father's will is that everyone who looks to the Son and believes in him shall have eternal life, and I will raise them up at the last day.”[John 6:40] Eternal life is conditional.

His disciple John wrote, "Whoever has the Son has eternal life; whoever does not have the Son of God does not have eternal life. [1 John 5:12] Eternal life is optional.

User avatar
Ralph-Wiggum
Posts: 15827
Joined: Wed Oct 13, 2004 8:51 am

Re: Warlords III: Darklords Rising just released...

Post by Ralph-Wiggum » Sun Dec 29, 2019 3:40 pm

Can someone again explain how to gauge enemy troop strength before attacking? Couldn’t figure it out again a neutral city and got my butt whooped when I tried to attack. /doh

Zenn7
Posts: 2891
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan
zenntt777’s avatar
Offline

Re: Warlords III: Darklords Rising just released...

Post by Zenn7 » Sun Dec 29, 2019 5:08 pm

Ralph-Wiggum wrote:
Sun Dec 29, 2019 3:40 pm
Can someone again explain how to gauge enemy troop strength before attacking? Couldn’t figure it out again a neutral city and got my butt whooped when I tried to attack. /doh
Hold shift and click - it will tell you the odds. If you aren't careful with holding shift, you will just attack.

9/10 still means you will lose 1/10. And those odds don't always seem highly accurate. And winning just means you will have at least 1 unit left. Might lose everyone else. But that's the gauge.

User avatar
Pyperkub
Posts: 19482
Joined: Mon Dec 13, 2004 5:07 pm
Location: NC- that's Northern California
Contact:

Re: Warlords III: Darklords Rising just released...

Post by Pyperkub » Sun Dec 29, 2019 5:41 pm

Zenn7 wrote:
El Guapo wrote:
Sun Dec 29, 2019 10:13 am
Does one's capital city (your starting city) have any particular importance beyond starting with full production capacity? Losing it would clearly suck insofar as that production would very likely get pillaged, but curious how important it is beyond that.
Full production (this is very valuable, don't underestimate this), being a full castle to start with (better defense, allows for the average and hard quests, which you don't want to start with), not sure if it gets better income.

Other than that, no significance unless you're playing a special victory mode (king of the hill I think is where capturing capitals is the victory condition).
Also, castles are the only cities with level 3 quests.
There are three ways to not tell the truth: lies, damned lies, and statistics.

User avatar
Pyperkub
Posts: 19482
Joined: Mon Dec 13, 2004 5:07 pm
Location: NC- that's Northern California
Contact:

Re: Warlords III: Darklords Rising just released...

Post by Pyperkub » Sun Dec 29, 2019 6:49 pm

t8 off to nick!
There are three ways to not tell the truth: lies, damned lies, and statistics.

User avatar
Archinerd
Posts: 5984
Joined: Fri Aug 25, 2006 11:18 am
Location: Shikaakwa

Re: Warlords III: Darklords Rising just released...

Post by Archinerd » Sun Dec 29, 2019 8:44 pm

Dave Allen wrote:
Sun Dec 29, 2019 3:13 pm
Archinerd, when you defeated my hero (losing 2 out of 3 blessed, stone golems in the process) you left my hero's "capture the flag " item behind.
See the sword in the village? It's easy to miss.


Fortunately, I have a new hero who scooped it up in the re-taken fort. :D
I saw the sword but could not figure out what that meant. :)
For some reason, I thought all capture the flag items were gems, because that's what I have.

Even with the sword, I'm pretty sure I couldn't have defended it anyway.

User avatar
NickAragua
Posts: 4650
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Warlords III: Darklords Rising just released...

Post by NickAragua » Sun Dec 29, 2019 10:00 pm

First I complain about not seeing other players, now I both find another player's unit and see another player's castle after finding a sage that let me take a look at his maps.

FYI, that warrior explorer unit that's got a lake to the north may consider taking a hike back to where it came from. Just saying.

Zenn7
Posts: 2891
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan
zenntt777’s avatar
Offline

Re: Warlords III: Darklords Rising just released...

Post by Zenn7 » Mon Dec 30, 2019 1:31 am

Turn 8 sent to Ralph-Wigguns.

Post Reply