Their defensive garrison isn't too impressive - other than the defensive turrets, they have a Karnov UR Gunship (which is basically a flying machine gun platform), a Drillson hovertank and a Partisan, which is basically an 80-ton technical with four AC/5s. But it could have been worse, they could have put in Vedettes instead.
El Guapo also happens to have brought a pair of Galleon 102s from our growing stock - they're rolling off the local assembly lines even as the Jade Falcon dropships hit the ground. Alpha-Strike is tasked with air superiority.
To those participating (I believe there are six), we have four mechs, four tanks (Drillson, Partisan, 2x Galleon), a VTOL and three aerospace fighters. Nominate the unit that you want to drive (El Guapo gets first dibs on the Marauder). If you're picking tanks, you get to drive two. I'll assign the VTOL randomly unless someone has a strong preference. Collisions can be either resolved by mutual agreement or I'll roll a die.
Once you've figured out who's driving what, specify deployment coordinates. Keep in mind the Jade Falcon ground force is coming in from the north.
Also, in spoiler tags, nominate the hex containing the HQ.
The four objectives are:
- Eliminate Jade Falcon commander unit (the Loki)
- Prevent the destruction of the HQ hex
- Destroy or cripple 50% of the opposing force (does not include aerospace fighters)
- Prevent the destruction of 50% of our force (does not include aerospace fighters or turrets)
Pro tips for tank operators:
Tanks are height 1, rather than mechs, which are height 2, so you can hide behind level 1 hills. Also, tanks don't track heat, so if you can shoot at something, do so.
The Drillson is a hovertank, so it'll easily glide over all the swamps and mud. Use your maximum movement, but do keep in mind that, if you're into "flank" speed, every time you turn then enter a new hex, that's a PSR where failure results in a skid in the direction you were moving before the turn. Use the hills for cover and dart in to attack vulnerable targets in the rear arc.
The Partisan is a long-range turret. Probably not as long-range as some of the clan units, though.
The Galleons are basically throwaway crap, best used in an ambush role, then running away as best as they can.
The VTOL is one of the most terrible VTOL designs I've seen. Use it to mildly annoy enemy units and absorb a little firepower before the inevitable ammo explosion evaporates it. It's subject to the same skid rules as the hovertank, but can change elevations at a cost of 1 MP per level. Move at max speed each turn or die.