BattleMaster BLR-1G ID:21 (1st Octopus Overlords) must make a piloting skill check while moving from hex 2210 to hex 2111 (entering Depth 1 Water).
Needs 2 [3 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 10 : succeeds.
Weapon Attack Phase
-------------------
LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords) Checking for self destruct on 6, roll is 5: fails to explode.
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) Checking for self destruct on 7, roll is 12: EXPLODES!
Start Secondary Damage Report.
>LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) must make a piloting skill check (landing in clear terrain).
Needs 11 [7 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : fails.
Pilot of LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) "Daryl Jennings" takes 3 damage (4 total hits).
Pilot of LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) "Daryl Jennings" needs a 5 to stay conscious. Rolls 11 : successful!
Pilot of LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) "Daryl Jennings" needs a 7 to stay conscious. Rolls 7 : successful!
Pilot of LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) "Daryl Jennings" needs a 10 to stay conscious. Rolls 8 : blacks out.
The pilot ejects safely!
*** LoaderMech AC5-FLU ID:40 (1st Octopus Overlords) DESTROYED by ejection! ***
Fire at 2017 was started due to an engine explosion!
Fire started in hex 2017.
Hex 2016: terrain takes 4 damage.
Hex 2015: terrain takes 2 damage.
Hex 2116: terrain takes 2 damage.
Hex 2216: terrain takes 2 damage.
Hex 1915: terrain takes 1 damage.
Hex 2115: terrain takes 1 damage.
Hex 2316: terrain takes 1 damage.
Hex 1819: terrain takes 1 damage.
Crusader CRD-3LD ID:49 (1st Octopus Overlords) is hit for 2 damage!
Crusader CRD-3LD ID:49 (1st Octopus Overlords) takes 2 damage to RL.
27 Armor remaining.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) is hit for 2 damage!
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) takes 2 damage to CT.
18 Armor remaining.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) is hit for 4 damage!
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 4 damage to RL.
15 Armor remaining.
End Secondary Damage Report.
LoaderMech LL-FLU ID:44 (1st Octopus Overlords) Checking for self destruct on 6, roll is 7: EXPLODES!
Start Secondary Damage Report.
>LoaderMech LL-FLU ID:44 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
LoaderMech LL-FLU ID:44 (1st Octopus Overlords) must make a piloting skill check (landing in light woods).
Needs 14 [6 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) + 2 (landing in light woods)], rolls 7 : fails.
Pilot of LoaderMech LL-FLU ID:44 (1st Octopus Overlords) "Hyancinthe Zorbas" takes 3 damage (4 total hits).
Pilot of LoaderMech LL-FLU ID:44 (1st Octopus Overlords) "Hyancinthe Zorbas" needs a 5 to stay conscious. Rolls 9 : successful!
Pilot of LoaderMech LL-FLU ID:44 (1st Octopus Overlords) "Hyancinthe Zorbas" needs a 7 to stay conscious. Rolls 5 : blacks out.
The pilot ejects safely!
*** LoaderMech LL-FLU ID:44 (1st Octopus Overlords) DESTROYED by ejection! ***
Fire at 1912 was started due to an engine explosion!
Fire started in hex 1912.
Hex 2011: terrain takes 4 damage.
Hex 2012: terrain takes 4 damage.
Hex 1812: terrain takes 4 damage.
Hex 2010: terrain takes 2 damage.
Hex 1914: terrain takes 2 damage.
Hex 1713: terrain takes 2 damage.
Hex 1710: terrain takes 1 damage.
Hex 1809: terrain takes 1 damage.
Hex 1909: terrain takes 1 damage.
Hex 2009: terrain takes 1 damage.
Hex 2210: terrain takes 1 damage.
Hex 2213: terrain takes 1 damage.
Hex 1915: terrain takes 1 damage.
Hex 1814: terrain takes 1 damage.
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) is hit for 2 damage!
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 2 damage to CT.
Needs 7+ to destroy Searchlight, rolls 9.
Searchlight destroyed!
38 Armor remaining.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) is hit for 1 damage!
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 1 damage to LL.
28 Armor remaining.
LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords) is hit for 1 damage!
LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords) takes 1 damage to RT.
1 damage transfers to CT.
LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords) takes 1 damage to CT.
4 Armor remaining.
LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords) is hit for 1 damage!
LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords) takes 1 damage to LT.
3 Armor remaining.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) is hit for 1 damage!
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 1 damage to RA.
23 Armor remaining.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) is hit for 2 damage!
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) takes 2 damage to CT.
Needs 7+ to destroy Searchlight, rolls 8.
Searchlight destroyed!
21 Armor remaining.
End Secondary Damage Report.
LoaderMech SRM6-FLU ID:189 (1st Octopus Overlords) Checking for self destruct on 5, roll is 5: EXPLODES!
Start Secondary Damage Report.
>LoaderMech SRM6-FLU ID:189 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
LoaderMech SRM6-FLU ID:189 (1st Octopus Overlords) must make a piloting skill check (landing in clear terrain).
Needs 9 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 9 : succeeds.
The pilot ejects safely!
*** LoaderMech SRM6-FLU ID:189 (1st Octopus Overlords) DESTROYED by ejection! ***
Fire at 2232 was started due to an engine explosion!
Fire started in hex 2232.
Hex 2031: terrain takes 2 damage.
Hex 2131: terrain takes 2 damage.
Hex 2230: terrain takes 2 damage.
Hex 2030: terrain takes 1 damage.
Hex 2130: terrain takes 1 damage.
LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords) is hit for 4 damage!
LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords) takes 4 damage to CT.
2 Armor remaining.
Elemental Battle Armor [Laser] ID:16 (Clan Smoke Jaguar) is hit for 4 damage!
Battle Armor hit by area-effect damage. Each trooper takes damage.
Elemental Battle Armor [Laser] ID:16 (Clan Smoke Jaguar) takes 4 damage to Trooper 1.
6 Armor remaining.
Elemental Battle Armor [Laser] ID:16 (Clan Smoke Jaguar) takes 4 damage to Trooper 2.
6 Armor remaining.
Elemental Battle Armor [Laser] ID:16 (Clan Smoke Jaguar) takes 4 damage to Trooper 3.
6 Armor remaining.
Elemental Battle Armor [Laser] ID:16 (Clan Smoke Jaguar) takes 4 damage to Trooper 4.
6 Armor remaining.
End Secondary Damage Report.
LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords) Checking for self destruct on 5, roll is 7: EXPLODES!
Start Secondary Damage Report.
>LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords) must make a piloting skill check (landing in clear terrain).
Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.
The pilot ejects safely!
*** LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords) DESTROYED by ejection! ***
*** Pilot Rasheeda Jadoon ID:197 (1st Octopus Overlords) was trapped in the wreckage. ***
Elemental Battle Armor [Laser] ID:16 (Clan Smoke Jaguar) ends its swarm attack.
Fire at 2231 was started due to an engine explosion!
Fire started in hex 2231.
Hex 2131: terrain takes 4 damage.
Hex 2230: terrain takes 4 damage.
Hex 2031: terrain takes 2 damage.
Hex 2030: terrain takes 2 damage.
Hex 2130: terrain takes 2 damage.
Hex 2029: terrain takes 1 damage.
Hex 2129: terrain takes 1 damage.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) is hit for 1 damage!
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 1 damage to RL.
28 Armor remaining.
LoaderMech SRM6-FLU ID:189 (1st Octopus Overlords) is hit for 4 damage!
LoaderMech SRM6-FLU ID:189 (1st Octopus Overlords) takes 4 damage to RL.
4 damage transfers to RT.
LoaderMech SRM6-FLU ID:189 (1st Octopus Overlords) takes 4 damage to RT.
SECTION DESTROYED.
2 damage transfers to CT.
Critical hit on RT. Roll is 10; 2 locations.
Location is empty, so criticals transfer to CT.
CRITICAL HIT on Engine.
CRITICAL HIT on Engine.
LoaderMech SRM6-FLU ID:189 (1st Octopus Overlords) takes 2 damage to CT.
4 Armor remaining.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) is hit for 1 damage!
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 1 damage to RT.
24 Armor remaining.
*** Elemental Battle Armor [Laser] ID:16 (Clan Smoke Jaguar) DESTROYED by explosion proximity! ***
End Secondary Damage Report.
LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords) Checking for self destruct on 5, roll is 3: fails to explode.
Weapons fire for Crusader CRD-3LD ID:49 (1st Octopus Overlords)
Medium Laser at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 6, rolls 7 : hits (using Left Side table) LL
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 5 damage to LL.
19 Armor remaining.
Medium Laser at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 6, rolls 4 : misses
Streak SRM 2 at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 6, rolls 9 : - Direct Blow - 2 missile(s) hit (using Left Side table).
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to LL.
17 Armor remaining.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to LT.
Needs 7+ to destroy Searchlight, rolls 7.
Searchlight destroyed!
22 Armor remaining.
Streak SRM 2 at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 6, rolls 6 : - Glancing Blow -2 missile(s) hit (using Left Side table).
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to LL.
15 Armor remaining.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to LL (critical).
13 Armor remaining.
Critical hit on LL. Roll is (9-2) = 7; no effect.
Machine Gun at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 10, rolls 8 : misses
Machine Gun at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 10, rolls 4 : misses
LRM 10 at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 10, rolls 9 : misses
Weapons fire for Thug THG-11EO ID:69 (1st Octopus Overlords)
PPC at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 4, rolls 11 : - Direct Blow - hits RL
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 12 damage to RL.
12 Armor remaining.
PPC at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 4, rolls 10 : - Direct Blow - hits RT
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 12 damage to RT.
12 Armor remaining.
SRM 6 at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 6, rolls 9 : - Direct Blow - 4 missile(s) hit (w/ +2 bonus).
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to RT.
10 Armor remaining.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to LL.
11 Armor remaining.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to LA.
21 Armor remaining.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to CT.
28 Armor remaining.
SRM 6 at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 6, rolls 6 : - Glancing Blow -4 missile(s) hit (w/ -4 malus).
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to RT.
8 Armor remaining.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to LA.
19 Armor remaining.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to LT.
20 Armor remaining.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to RL.
10 Armor remaining.
Weapons fire for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)
Large Laser at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 5, rolls 7 : hits (using Right Side table) LT
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 8 damage to LT.
8 Armor remaining.
Medium Laser at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 5, rolls 5 : - Glancing Blow -hits (using Right Side table) RL
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 2 damage to RL.
7 Armor remaining.
Medium Laser at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 5, rolls 7 : hits (using Right Side table) RA
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 5 damage to RA.
11 Armor remaining.
Medium Laser at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 5, rolls 8 : - Direct Blow - hits (using Right Side table) LT
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 6 damage to LT.
2 Armor remaining.
Weapons fire for Marauder MAD-5SO ID:75 (1st Octopus Overlords)
ER PPC at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 4, rolls 6 : hits LA
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 10 damage to LA.
9 Armor remaining.
ER PPC at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 4, rolls 7 : - Direct Blow - hits RA
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 11 damage to RA.
12 Armor remaining.
Gauss Rifle at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 4, rolls 7 : - Direct Blow - hits LA
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 16 damage to LA.
Armor destroyed.
6 Internal Structure remaining.
Critical hit on LA. Roll is (12+1) = 13;LIMB BLOWN OFF Left Arm blown off.
Weapons fire for Mackie MSK-8BG ID:78 (1st Octopus Overlords)
PPC at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 4, rolls 6 : hits RA
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 10 damage to RA.
6 Armor remaining.
PPC at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 4, rolls 9 : - Direct Blow - hits CT
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 11 damage to CT.
9 Armor remaining.
Gauss Rifle at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 5, rolls 6 : - Glancing Blow due to Narrow/Low Profile - hits RL
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 7 damage to RL.
13 Armor remaining.
Weapons fire for Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords)
ER Large Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits HD
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 5 damage to HD.
4 Armor remaining.
Pilot of Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) "Hung Talenti" takes 1 damage (1 total hits).
Pilot of Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) "Hung Talenti" needs a 3 to stay conscious. Rolls 7 : successful!
ER Large Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits CT
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 5 damage to CT.
Needs 7+ to destroy Searchlight, rolls 12.
Searchlight destroyed!
12 Armor remaining.
Weapons fire for Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords)
PPC at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 8, rolls 4 : misses
PPC at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 8, rolls 10 : hits CT
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 10 damage to CT.
15 Armor remaining.
Weapons fire for Trebuchet TBT-3C ID:110 (1st Octopus Overlords)
Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits LT
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 2 damage to LT.
12 Armor remaining.
Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits LL
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 2 damage to LL.
13 Armor remaining.
Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits CT
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 2 damage to CT.
10 Armor remaining.
Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 6 : misses
LRM 15 (Artemis-capable ammo) at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 11 : - Direct Blow - (ECM prevents bonus) 9 missile(s) hit (using Right Side table) (w/ +2 bonus).
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 5 damage to RL.
22 Armor remaining.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 4 damage to RL.
18 Armor remaining.
Weapons fire for Griffin GRF-3MO ID:186 (1st Octopus Overlords)
ER PPC at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 11, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
LRM 15 at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 11, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Weapons fire for BattleMaster BLR-1G ID:21 (1st Octopus Overlords)
PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 6, rolls 7 : hits LT
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 10 damage to LT.
Needs 7+ to destroy Searchlight, rolls 9.
Searchlight destroyed!
15 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
Medium Laser at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 8, rolls 3 : misses
SRM 6 at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 8, rolls 10 : 3 missile(s) hit.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 2 damage to RL.
30 Armor remaining.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 2 damage to LT.
13 Armor remaining.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 2 damage to CT.
34 Armor remaining.
Weapons fire for Awesome AWS-8Q ID:22 (1st Octopus Overlords)
PPC at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 5, rolls 6 : hits RT
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 10 damage to RT.
Armor destroyed.
15 Internal Structure remaining.
Critical hit on RT. Roll is 2; no effect.
PPC at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 5, rolls 8 : - Direct Blow - hits RT
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 11 damage to RT.
4 Internal Structure remaining.
Critical hit on RT. Roll is (6+1) = 7; no effect.
Weapons fire for Orion ON1-K ID:23 (1st Octopus Overlords)
AC/10 at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 10, rolls 10 : - Glancing Blow -hits LL
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 5 damage to LL.
10 Armor remaining.
LRM 15 at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
Weapons fire for Warhammer WHM-6R ID:25 (1st Octopus Overlords)
PPC at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 7, rolls 10 : - Direct Blow - hits RL
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 11 damage to RL.
0 Armor remaining.
Medium Laser at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 9, rolls 2 : misses
Weapons fire for Marauder MAD-3R ID:24 (1st Octopus Overlords)
PPC at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 9 : misses
AC/5 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 5 : misses
Weapons fire for Archer ARC-2R ID:26 (1st Octopus Overlords)
LRM 20 at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
LRM 20 at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -12 missile(s) hit (w/ -4 malus).
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 5 damage to LA.
5 damage transfers to LT.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 5 damage to LT.
15 Armor remaining.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 5 damage to LA.
5 damage transfers to LT.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 5 damage to LT.
10 Armor remaining.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to LL.
9 Armor remaining.
Weapons fire for Thunderbolt TDR-5S ID:27 (1st Octopus Overlords)
Large Laser at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 8, rolls 2 : misses
LRM 15 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -9 missile(s) hit (w/ -4 malus).
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 5 damage to RL.
18 Armor remaining.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 4 damage to LA.
12 Armor remaining.
Weapons fire for Crusader CRD-3R ID:28 (1st Octopus Overlords)
LRM 15 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 9, rolls 3 : misses
LRM 15 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 9, rolls 6 : misses
Weapons fire for Wolverine WVR-6R ID:29 (1st Octopus Overlords)
AC/5 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 9, rolls 9 : - Glancing Blow -hits (using Right Side table) HD
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) takes 2 damage to HD.
7 Armor remaining.
Pilot of Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) "Wilburt MacRanald" takes 1 damage (1 total hits).
Pilot of Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) "Wilburt MacRanald" needs a 3 to stay conscious. Rolls 9 : successful!
Weapons fire for Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords)
AC/5 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
LRM 5 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 10 : - Glancing Blow -3 missile(s) hit (using Right Side table) (w/ -4 malus).
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) takes 3 damage to RA.
21 Armor remaining.
Weapons fire for Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords)
LB 10-X AC (Cluster ammo) at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 10 : - Glancing Blow -3 pellet(s) hit (using Right Side table) (w/ -4 malus).
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) takes 1 damage to RA.
20 Armor remaining.
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) takes 1 damage to RL.
39 Armor remaining.
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) takes 1 damage to RT.
Needs 7+ to destroy Searchlight, rolls 5.
31 Armor remaining.
LRM 10 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 9, rolls 7 : misses
Weapons fire for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Medium Laser at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 12, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Machine Gun at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 12, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Machine Gun at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 12, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 2 : possible fire.
Needs 11 [9 (Machine Gun) + 2 (accidental)] to ignite, rolls 7
Weapons fire for Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar)
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 9, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 9, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 9, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 9 [7 (ER Large Laser) + 2 (accidental)] to ignite, rolls 6
LRM 10 at Orion ON1-K ID:23 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -3 missile(s) hit (w/ -4 malus).
Orion ON1-K ID:23 (1st Octopus Overlords) takes 3 damage to LT.
Needs 7+ to destroy Searchlight, rolls 5.
19 Armor remaining.
Ultra AC/5 at Orion ON1-K ID:23 (1st Octopus Overlords); needs 9, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Ultra AC/5 at Orion ON1-K ID:23 (1st Octopus Overlords); needs 9, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Weapons fire for Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar)
Large Pulse Laser at Warhammer WHM-6R ID:25 (1st Octopus Overlords); needs 5, rolls 8 : - Direct Blow - hits RT
Warhammer WHM-6R ID:25 (1st Octopus Overlords) takes 11 damage to RT.
Needs 7+ to destroy Searchlight, rolls 10.
Searchlight destroyed!
Armor destroyed.
14 Internal Structure remaining.
Critical hit on RT. Roll is (11+1) = 12; 3 locations.
CRITICAL HIT on Small Laser.
CRITICAL HIT on SRM 6.
CRITICAL HIT on SRM 6 Ammo (15).
*** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
Pilot of Warhammer WHM-6R ID:25 (1st Octopus Overlords) "Bilal Itsweire" takes 2 damage (2 total hits).
Pilot of Warhammer WHM-6R ID:25 (1st Octopus Overlords) "Bilal Itsweire" needs a 3 to stay conscious. Rolls 8 : successful!
Pilot of Warhammer WHM-6R ID:25 (1st Octopus Overlords) "Bilal Itsweire" needs a 5 to stay conscious. Rolls 11 : successful!
>Warhammer WHM-6R ID:25 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
Warhammer WHM-6R ID:25 (1st Octopus Overlords) must make a piloting skill check (landing in light woods).
Needs 7 [4 (ejecting) + 1 (automatic ejection) + 2 (landing in light woods)], rolls 8 : succeeds.
The pilot ejects safely!
*** Warhammer WHM-6R ID:25 (1st Octopus Overlords) DESTROYED by ejection! ***
Warhammer WHM-6R ID:25 (1st Octopus Overlords) takes 180 damage to RT.
SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
166 damage transfers to CT.
Critical hit on RT. Roll is 7; no effect.
Warhammer WHM-6R ID:25 (1st Octopus Overlords) takes 166 damage to CT.
SECTION DESTROYED.
Critical hit on CT. Roll is 9; 1 location.
CRITICAL HIT on Standard Gyro.
Medium Pulse Laser at Warhammer WHM-6R ID:25 (1st Octopus Overlords); needs 5, rolls 7 : hits LL
Warhammer WHM-6R ID:25 (1st Octopus Overlords) takes 7 damage to LL.
2 Internal Structure remaining.
Critical hit on LL. Roll is 7; no effect.
Medium Pulse Laser at Warhammer WHM-6R ID:25 (1st Octopus Overlords); needs 5, rolls 8 : - Direct Blow - hits RA
Warhammer WHM-6R ID:25 (1st Octopus Overlords) takes 8 damage to RA.
8 damage transfers to RT.
Warhammer WHM-6R ID:25 (1st Octopus Overlords) takes 8 damage to RT.
8 damage transfers to CT.
Warhammer WHM-6R ID:25 (1st Octopus Overlords) takes 8 damage to CT.
LRM 20 at Warhammer WHM-6R ID:25 (1st Octopus Overlords); needs 7, rolls 4 : misses
LRM 20 at Warhammer WHM-6R ID:25 (1st Octopus Overlords); needs 7, rolls 5 : misses
Weapons fire for Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar)
ER Large Laser at BattleMaster BLR-1G ID:21 (1st Octopus Overlords); needs 4, rolls 12 : - Direct Blow - hits (using Partial cover (horizontal 50%) table) LA
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 12 damage to LA.
12 Armor remaining.
ER Medium Laser at BattleMaster BLR-1G ID:21 (1st Octopus Overlords); needs 4, rolls 9 : - Direct Blow - hits (using Partial cover (horizontal 50%) table) HD
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 8 damage to HD.
1 Armor remaining.
Pilot of BattleMaster BLR-1G ID:21 (1st Octopus Overlords) "Reinhard Bi" takes 1 damage (1 total hits).
Pilot of BattleMaster BLR-1G ID:21 (1st Octopus Overlords) "Reinhard Bi" needs a 3 to stay conscious. Rolls 9 : successful!
ER Medium Laser at BattleMaster BLR-1G ID:21 (1st Octopus Overlords); needs 4, rolls 3 : misses
LRM 20 at BattleMaster BLR-1G ID:21 (1st Octopus Overlords); needs 4, rolls 9 : - Direct Blow - 20 missile(s) hit (using Partial cover (horizontal 50%) table) (w/ +2 bonus).
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 5 damage to RT.
23 Armor remaining.
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 5 damage to RA.
19 Armor remaining.
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 5 damage to RA.
14 Armor remaining.
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 5 damage to RT.
18 Armor remaining.
Medium Pulse Laser at BattleMaster BLR-1G ID:21 (1st Octopus Overlords); needs 3, rolls 5 : hits (using Partial cover (horizontal 50%) table) LT
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 7 damage to LT.
10 Armor remaining.
Weapons fire for Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar)
ER PPC at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 8, rolls 2 : misses
ER PPC at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 8, rolls 6 : misses
Weapons fire for Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar)
Large Pulse Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 7, rolls 12 : - Direct Blow - hits (using Left Side table) RT
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 11 damage to RT.
Needs 7+ to destroy Searchlight, rolls 5.
13 Armor remaining.
Medium Pulse Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 9, rolls 10 : hits (using Left Side table) LL
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 7 damage to LL.
21 Armor remaining.
Medium Pulse Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 9, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
LB 10-X AC (Cluster ammo) at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 8, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Weapons fire for Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar)
SRM 2 at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 6, rolls 7 : AMS engaged! 2 missile(s) hit (w/ -4 malus).
Crusader CRD-3LD ID:49 (1st Octopus Overlords) takes 2 damage to RT.
Needs 7+ to destroy Searchlight, rolls 7.
Searchlight destroyed!
22 Armor remaining.
Crusader CRD-3LD ID:49 (1st Octopus Overlords) takes 2 damage to CT.
31 Armor remaining.
Weapons fire for Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar)
Large Pulse Laser at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 8, rolls 10 : hits (using Rear table) HD
Crusader CRD-3LD ID:49 (1st Octopus Overlords) takes 10 damage to HD.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on HD. Roll is 6; no effect.
Pilot of Crusader CRD-3LD ID:49 (1st Octopus Overlords) "Private Tessa "TheMix" Eng" takes 1 damage (1 total hits).
Pilot of Crusader CRD-3LD ID:49 (1st Octopus Overlords) "Private Tessa "TheMix" Eng" needs a 3 to stay conscious. Rolls 5 : successful!
Large Pulse Laser at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 8, rolls 11 : - Direct Blow - hits (using Rear table) CTR
Crusader CRD-3LD ID:49 (1st Octopus Overlords) takes 11 damage to CTR.
Armor destroyed.
18 Internal Structure remaining.
Critical hit on CT. Roll is (7+1) = 8; 1 location.
CRITICAL HIT on Engine.
Weapons fire for Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar)
Medium Pulse Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 6, rolls 10 : - Direct Blow - hits CT
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 8 damage to CT.
Needs 7+ to destroy Searchlight, rolls 9.
Searchlight destroyed!
43 Armor remaining.
Medium Pulse Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 6, rolls 8 : hits LL
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 7 damage to LL.
25 Armor remaining.
LB 10-X AC (Cluster ammo) at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 7, rolls 9 : 6 pellet(s) hit.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 1 damage to HD.
8 Armor remaining.
Pilot of Mackie MSK-8BG ID:78 (1st Octopus Overlords) "Lieutenant SG Omer "Siljanus Mk II" Nanji" takes 1 damage (1 total hits).
Pilot of Mackie MSK-8BG ID:78 (1st Octopus Overlords) "Lieutenant SG Omer "Siljanus Mk II" Nanji" needs a 3 to stay conscious. Rolls 10 : successful!
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 1 damage to LT.
31 Armor remaining.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 1 damage to LT.
30 Armor remaining.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 1 damage to LT.
29 Armor remaining.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 1 damage to RT.
31 Armor remaining.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 1 damage to LL.
24 Armor remaining.
Machine Gun at LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords); needs 9, rolls 6 : misses
Weapons fire for Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar)
ER PPC at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 8, rolls 11 : - Direct Blow - hits LA
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 16 damage to LA.
Armor destroyed.
5 Internal Structure remaining.
Critical hit on LA. Roll is (7+1) = 8; 1 location.
CRITICAL HIT on +LRM 15.
ER Medium Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 8, rolls 4 : misses
ER Medium Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 8, rolls 6 : misses
Streak SRM 6 at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 9, rolls 12 : - Direct Blow - 6 missile(s) hit.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 2 damage to RA.
11 Armor remaining.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 2 damage to RL.
14 Armor remaining.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 2 damage to RT.
Needs 7+ to destroy Searchlight, rolls 2.
11 Armor remaining.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 2 damage to LA.
3 Internal Structure remaining.
Critical hit on LA. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on Hand.
CRITICAL HIT on Lower Arm.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 2 damage to RL.
12 Armor remaining.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 2 damage to LL.
14 Armor remaining.
Weapons fire for Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar)
ER Large Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 8, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 8, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
ER Large Laser at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 9, rolls 4 : misses
ER Medium Laser at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 11, rolls 2 : misses
Weapons fire for Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar)
LB 5-X AC at LoaderMech ML-FLU ID:192 (1st Octopus Overlords); needs 5, rolls 7 : hits CT
LoaderMech ML-FLU ID:192 (1st Octopus Overlords) takes 5 damage to CT.
Needs 7+ to destroy Searchlight, rolls 3.
1 Internal Structure remaining.
Critical hit on CT. Roll is 6; no effect.
LB 5-X AC at LoaderMech ML-FLU ID:192 (1st Octopus Overlords); needs 5, rolls 3 : misses
SRM 6 at LoaderMech ML-FLU ID:192 (1st Octopus Overlords); needs 7, rolls 6 : misses
SRM 6 at LoaderMech ML-FLU ID:192 (1st Octopus Overlords); needs 7, rolls 5 : misses
ER Small Laser at LoaderMech ML-FLU ID:192 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -hits RA
LoaderMech ML-FLU ID:192 (1st Octopus Overlords) takes 2 damage to RA.
2 Armor remaining.
Weapons fire for Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar)
Large Pulse Laser at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 5, rolls 11 : - Direct Blow - hits CT
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) takes 12 damage to CT.
22 Armor remaining.
Gauss Rifle at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -hits RT
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) takes 7 damage to RT.
7 Armor remaining.
LRM 10 ((Clan) Artemis-capable ammo) at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 7, rolls 5 : misses
Small Pulse Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 11, rolls 8 : misses
SRM 4 ((Clan) Artemis-capable ammo) at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 10, rolls 7 : misses
Weapons fire for Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar)
ER Medium Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 6, rolls 8 : hits LT
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 7 damage to LT.
22 Armor remaining.
ER Medium Laser at LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords); needs 9, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
ER Medium Laser at LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -hits (using Left Side table) LT
LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) takes 3 damage to LT.
Needs 7+ to destroy Searchlight, rolls 3.
1 Armor remaining.
ER Medium Laser at LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords); needs 9, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
ER Medium Laser at LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords); needs 9, rolls 11 : hits (using Left Side table) LL
LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) takes 7 damage to LL.
Armor destroyed.
1 Internal Structure remaining.
Critical hit on LL. Roll is 3; no effect.
ER Medium Laser at LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -hits (using Left Side table) LL
LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) takes 3 damage to LL.
SECTION DESTROYED.
2 damage transfers to LT.
Critical hit on LL. Roll is (10-2) = 8; 1 location.
CRITICAL HIT on Heat Sink.
LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) takes 2 damage to LT.
Needs 7+ to destroy Searchlight, rolls 10.
Searchlight destroyed!
Armor destroyed.
4 Internal Structure remaining.
Critical hit on LT. Roll is (7-2) = 5; no effect.
ER Medium Laser at LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -hits (using Left Side table) LA (critical)
LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) takes 3 damage to LA (critical).
1 Armor remaining.
Critical hit on LA. Roll is (6-2) = 4; no effect.
Weapons fire for Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar)
ER Large Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 8, rolls 5 : misses
ER Large Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 8, rolls 9 : hits LL
Crusader CRD-3R ID:28 (1st Octopus Overlords) takes 10 damage to LL.
11 Armor remaining.
ER Medium Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 10, rolls 5 : misses
ER Medium Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 10, rolls 9 : misses
ER Medium Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 10, rolls 3 : misses
Weapons fire for Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar)
ER PPC at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
ER PPC at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 10 : hits CT
Orion ON1-K ID:23 (1st Octopus Overlords) takes 15 damage to CT.
Needs 7+ to destroy Searchlight, rolls 9.
Searchlight destroyed!
21 Armor remaining.
Medium Pulse Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -hits RA
Orion ON1-K ID:23 (1st Octopus Overlords) takes 3 damage to RA.
16 Armor remaining.
Medium Pulse Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 9, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Medium Pulse Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 9, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Streak SRM 6 at Orion ON1-K ID:23 (1st Octopus Overlords); needs 11, rolls 3 : fails to achieve lock.
Weapons fire for Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar)
LB 10-X AC at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 10, rolls 4 : misses
LRM 15 at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 10, rolls 5 : misses
Crusader CRD-3LD ID:49 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 3 : falls.
Crusader CRD-3LD ID:49 (1st Octopus Overlords) goes back to the hull down position instead of falling to the ground.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 2 [2 (Base piloting skill)].
Roll #1, (2 (Base piloting skill) + 1 (20+ damage)); needs 3, rolls 10 : succeeds.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 5 : succeeds.
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) must make 1 piloting skill roll(s) (40+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 2 (40+ damage)); needs 5, rolls 10 : succeeds.
Orion ON1-K ID:23 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 8 : succeeds.
LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) must make 1 piloting skill roll(s) (leg destroyed).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (leg destroyed); automatically fails.
LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) falls on its rear, suffering 2 damage.
LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) takes 2 damage to LTR.
Armor destroyed.
3 Internal Structure remaining.
Critical hit on LT. Roll is 5; no effect.
Pilot of LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) "Elias Majid" must roll 9 to avoid damage; rolls 6 : fails.
Pilot of LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) "Elias Majid" takes 1 damage (1 total hits).
Pilot of LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) "Elias Majid" needs a 3 to stay conscious. Rolls 12 : successful!
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (120+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 6 (120+ damage)); needs 10, rolls 9 : falls.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) goes back to the hull down position instead of falling to the ground.
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (20+ damage).
The base target is 6 [4 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed)].
Roll #1, (4 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 1 (20+ damage)); needs 7, rolls 10 : succeeds.
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Kick (Left leg) at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 9, rolls 11 : hits (using Kick table) RL
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 9 damage to RL.
6 Armor remaining.
Physical attacks for Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar)
Kick (Left leg) at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 10, rolls 6 : misses.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) must make 2 piloting skill roll(s) (was kicked; missed a kick).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (was kicked) + 0 (missed a kick)); needs 4, rolls 10 : succeeds.
Roll #2, (4 (Base piloting skill) + 0 (missed a kick) + 0 (was kicked)); needs 4, rolls 9 : succeeds.
Heat Phase
-------------------
Crusader CRD-3LD ID:49 (1st Octopus Overlords) gains 24 heat, sinks 20 heat and is now at 4 heat.
Thug THG-11EO ID:69 (1st Octopus Overlords) gains 29 heat, sinks 28 heat and is now at 1 heat.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) gains 21 heat, sinks 17 heat and is now at 4 heat.
Marauder MAD-5SO ID:75 (1st Octopus Overlords) gains 32 heat, sinks 30 heat and is now at 4 heat.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) gains 22 heat, sinks 21 heat and is now at 3 heat.
Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords) gains 26 heat, sinks 32 heat and is now at 0 heat.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) gains 21 heat, sinks 19 heat and is now at 4 heat.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) gains 19 heat, sinks 20 heat and is now at 0 heat.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) gains 25 heat, sinks 25 heat and is now at 0 heat.
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) gains 21 heat, sinks 22 heat and is now at 3 heat.
Awesome AWS-8Q ID:22 (1st Octopus Overlords) gains 22 heat, sinks 26 heat and is now at 0 heat.
Orion ON1-K ID:23 (1st Octopus Overlords) gains 10 heat, sinks 10 heat and is now at 2 heat.
Marauder MAD-3R ID:24 (1st Octopus Overlords) gains 12 heat, sinks 12 heat and is now at 0 heat.
Archer ARC-2R ID:26 (1st Octopus Overlords) gains 12 heat, sinks 10 heat and is now at 6 heat.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) gains 15 heat, sinks 15 heat and is now at 3 heat.
Crusader CRD-3R ID:28 (1st Octopus Overlords) gains 12 heat, sinks 10 heat and is now at 3 heat.
Wolverine WVR-6R ID:29 (1st Octopus Overlords) gains 6 heat, sinks 6 heat and is now at 0 heat.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) gains 5 heat, sinks 5 heat and is now at 0 heat.
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) gains 8 heat, sinks 10 heat and is now at 2 heat.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) gains 8 heat, sinks 10 heat and is now at 1 heat.
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) gains 43 heat, sinks 44 heat and is now at 3 heat.
Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar) gains 30 heat, sinks 24 heat and is now at 7 heat.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) gains 33 heat, sinks 34 heat and is now at 0 heat.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) gains 32 heat, sinks 26 heat and is now at 6 heat.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) gains 40 heat, sinks 40 heat and is now at 0 heat.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) gains 13 heat, sinks 13 heat and is now at 0 heat.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) gains 17 heat, sinks 21 heat and is now at 0 heat.
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) gains 17 heat, sinks 20 heat and is now at 3 heat.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) gains 31 heat, sinks 26 heat and is now at 5 heat.
Subtracting 4 heat due to combat computer...
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) gains 33 heat, sinks 33 heat and is now at 0 heat.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) gains 23 heat, sinks 23 heat and is now at 0 heat.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) gains 43 heat, sinks 40 heat and is now at 3 heat.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) gains 23 heat, sinks 24 heat and is now at 4 heat.
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) gains 36 heat, sinks 36 heat and is now at 0 heat.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) gains 22 heat, sinks 20 heat and is now at 4 heat.