XCOM 2: War of the Chosen - A new war? A new thread!

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Apollo » Tue Sep 05, 2017 11:33 am

coopasonic wrote:...A couple hours after finishing up my campaign yesterday, I started another one. I just can't stop playing. I bumped the difficult up to Commander and decided to skip Ironman. I also uninstalled the Alien Rulers DLC. The negatives far outweigh the positives for me on the rulers.
I'm also loving the hell out of this game, but when I first started on Veteran, it was my first time to play XCOM 2, so I was pretty lost. Eventually I figured things out and restarted on Commander level. It could be my imagination, but my early impressions are that it progresses more slowly for a longer game, which I see as a positive.

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic » Tue Sep 05, 2017 11:52 am

My last play through was Long War 2, so I am not really sure on the impact of the length of the game because my view is skewed now. I did note that on the quick finish achievement there is a new text giving a later target for WOTC so it must lengthen the game.
Exquisite Timing
Beat the game on Commander+ difficulty by July 1st (July 15th for War of the Chosen)
Also I have a new rarest achievement (0.34%), though it won't stay that way:
Zombies in a Barrel
Get 15 Headshots against Lost in a single turn
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by RMC » Tue Sep 05, 2017 12:01 pm

coopasonic wrote:My last play through was Long War 2, so I am not really sure on the impact of the length of the game because my view is skewed now. I did note that on the quick finish achievement there is a new text giving a later target for WOTC so it must lengthen the game.
Exquisite Timing
Beat the game on Commander+ difficulty by July 1st (July 15th for War of the Chosen)
Also I have a new rarest achievement (0.34%), though it won't stay that way:
Zombies in a Barrel
Get 15 Headshots against Lost in a single turn
15 head shots from one soldier, or all soldiers? Seems like if I wanted to do that on the Horde mission, I could have done it fairly easy...
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Buatha » Tue Sep 05, 2017 2:31 pm

coopasonic wrote: What difficulty are you playing? I don't think she had advanced much when I took her out, which didn't feel very early to me. I did abuse covert ops to get a Major a little early though so maybe I was early. Keep an eye out for covert ops that grant promotions. I know you don't want to give up your high level soldiers for a covert op, but guaranteed promotion!

A couple hours after finishing up my campaign yesterday, I started another one. I just can't stop playing. I bumped the difficult up to Commander and decided to skip Ironman. I also uninstalled the Alien Rulers DLC. The negatives far outweigh the positives for me on the rulers.
I'm on Veteran, but I went after her as soon as the missions started to find her. She's right at 2 bars for her 4 of Knowledge about XCom, but I'm simply waiting for a Major ranked soldier to lead a mission to find a way into her base. I'm not sure if I should already have a Major, but I've been rotating my characters around pretty well for a rounded bench. Of course, the new Tired mechanic is causing this to happen. If there is a way to slow her down, I haven't seen it yet.

I'm up to Predator armor and Magnetic Rifles for the troops, but running a little light on Alloys to continue (what's the best way to get them?). I'm going for the Training Room now, but still enjoying it all since it's my first real run through the game. I'm sure my next run-through will be better since I don't have a good idea of what technologies unlock the fun stuff.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic » Tue Sep 05, 2017 3:25 pm

Buatha wrote:I'm up to Predator armor and Magnetic Rifles for the troops, but running a little light on Alloys to continue (what's the best way to get them?). I'm going for the Training Room now, but still enjoying it all since it's my first real run through the game. I'm sure my next run-through will be better since I don't have a good idea of what technologies unlock the fun stuff.
Alloys and Elerium Crystals are one of the ways they keep you from advancing too fast. Supply raids and avenger scanning are going to be your main sources. You can get them from the black market as well if you have excess intel. Note that the black market price isn't for one of the resource, it's for the stack.

You have upgraded armor and weapons and no training room? You have unused skill points just dying to be spent!

Eight times through the campaign and I still don't really know the tech unlocks like the Mk II Gremlin. :P
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Newcastle » Tue Sep 05, 2017 3:46 pm

In my game, alloys has been a huge roadblock for me in the last few "months" of game play. I made the stupid decission early on to spend some alloys in order to go on a mission fully equiped. Man i regret it. I just now got predator armor (2 slots!) which i desperately need in order to take on the chosen missions. I mistakenly went for a chosen a while back and got my head handed to me, so much that i restarted from a previous save. I just didn't have the fiirepower to deal with that mission.

Back to the alloys - i have a ton of things to built, and have barely any alloys to do it with. Hope it gets better...in fact in my game just now got a 8 day waiting period for that stuff...probably going to take it up.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by jztemple2 » Wed Sep 06, 2017 10:04 pm

coopasonic wrote: Eight times through the campaign and I still don't really know the tech unlocks like the Mk II Gremlin. :P
Sheesh, eight times? I got in only a few hours of play before going on my trip. So I'm in a hotel room (mind you, a nice hotel room) in Wyoming while Hurricane Irma approaches my home in Florida. Well, I probably would have evacuated anyway, just probably not this far :roll:

So, any talk of a patch yet?
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic » Thu Sep 07, 2017 10:07 am

Not eight times through WOTC. Eight times through XCOM2, only 1.5 times through WOTC so far. :D
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by NickAragua » Thu Sep 07, 2017 10:20 am

The other night, I noticed that I'm actually using the "retreat" function as opposed to reloading the mission. I figure I can lose a mission and a bunch of scrub civilians no problem, but if I lose my veteran troops and good equipment, I'm screwed. Both times I've retreated were from Chosen.

I'm still going to reload though, if a Muton gets a bullshit crit from a ditch on a veteran in high cover on high ground.

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic » Thu Sep 07, 2017 10:30 am

I think I had 4 failed missions in my ironman campaign. Two of those I evaced early when I saw things getting way out of control... how about a surgical squad with magnetic weapons against a Sectopod?
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by baelthazar » Thu Sep 07, 2017 10:54 am

Man, I had a round of terrible luck. I had the Assassin lead an assault against my Avenger, which was a gigantic pain in the rear end (you control two squads and they throw a ridiculous amount of enemies at you). Most of my people got pretty bloodied. So bad that I had to skip a mission to retrieve some supplies (and lost contact with the Eastern US because of it). Then, just as my people were getting healed up, the *&%@ing UFO attack scripted mission happened. At this point, I may have to rethink some things, because these Avenger attacks are leaving me unable to deal with other priorities. Perhaps it was just a coincidence that these two things happened so close, but it seems a bit over the top.

That said, I found the Assassin's lair, so I intend on ending her forever as soon as I deal with that UFO mission.

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Newcastle » Thu Sep 07, 2017 11:00 am

so i downed a chosen last night, the assassin one....i kind of cheated by using a mod to give me up to 8 squad slots. This squad had 7 in them. BUT....i think i found a couple of cool tactics.

The lineup was as follows:
Templar - with the switch places abilities for foes & allies
Skirmisher - with execute mod on gun, and dragon rounds
priosnics - they had the stasis ability - stun for 1 round
reaper - scouting primarily
grenadier - loaded to the gills with grenades & exo suit
specialist - medic focused but with strong hacking bonuses
sharpshooter - icarus armor & talon rounds

I realize i am 1 over budget for the gameplay allows. However, i found the psionic with the statis invaluable as well as the templar to switch things around on the battlefield. Skirmisher was great too with the two fires per round as well as teh ripjack to pull things closer so everyone can whack things. I ended up using the psionic dominating a npc in the final fight that really helped smooth things along; also the specialist took over a mech as well. Was then just down to execution & executing.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by baelthazar » Fri Sep 08, 2017 2:39 pm

I killed the assassin last night for good. I was expecting a little more fanfare and, with her attack on the Avenger being closely followed by the UFO attack on the Avenger, things are a mess. I went from having 2 Avatar bars to having over half. The worst, is that the Avatar facilities are in a place I need to get two connections to unlock. This brings up a big gripe - intel is too darn hard to get. The Reaper HQ is slow intel and I have not been getting any intel pop ups (my supply level is over 1000 by comparison). Supply seemed harder to come by pre-expansion and intel easier.

At this point there is just too much going on and the game is starting to feel like a chore. The end game of Xcom always feel a little like a slog, and WoTC does not seem to have fixed this.

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic » Fri Sep 08, 2017 3:33 pm

Having you been blowing intel at the black market? have you considered intel rewards as a priority for guerilla ops? There are covert ops for reducing the avatar clock.

I have never found the end game to be a problem with XCOM2. I think our strategies must differ significantly. I take expansion of my network above pretty much all else. In my first WOTC campaign I had 6 advent facilities that I could assault, but didn't assault any of them because I didn't need to. I took the covert ops instead of risking the wounds.

I am close to going after the assassin in my second campaign now. I just need to get one of my captains promoted. I will agree that I expected more consequence to eliminating one of the chosen. I was really looking forward to another card slot, but nope!
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic » Fri Sep 08, 2017 3:39 pm

coopasonic wrote: Also I have a new rarest achievement (0.34%), though it won't stay that way:
Zombies in a Barrel
Get 15 Headshots against Lost in a single turn
It is already up to 0.64%.

But I have a new top achievement:
Circle of Psi
Raise a Templar to maximum Focus level, spend it all, and reach the max again in a single mission
0.56%

That one might be a little more durable, but it's not difficult.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Newcastle » Fri Sep 08, 2017 3:41 pm

re: alloys & crystals


So i found the supply raids dont start UNTIL you fire a shot OR activate a pod OR activate a canister. KNowing this, I took 2 rangers, 1 reaper, and a few guns. The stealth crew went ahead and scouted out the whole map so i knew where the pods were and the canisters. I then positioned my team to effectively go after certain pods and draw them into a kill zone.

I then used my stealth crew to nab the canisters that advent marked, while also taking as many as i could for myself. Also, you can mark a canister if you have finished all of your actions for that round.

End result is that i think i picked up 9-10 canisters and Advent got the remaining 2-3. Really gave me a HUGE shot in the arm in terms of supplies.

I am tempted to start over actually, since I've painted myself in a corner power wise (Mental note to self get the power scan ASAP when it pops up in the early game) and i am lacing power, but in order to get more power i have to shift a few of my rooms around.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by NickAragua » Sun Sep 10, 2017 4:15 pm

So after spending an hour saving/reloading, trying to figure out a way to beat a Chosen mission (the sword lady), I came to the conclusion that there was no way in hell it was happening. Between some of my guys still having tier 1 weapons and the one numbnuts who got knocked out in the first stage, I just couldn't do enough damage to the
Spoiler:
sarcophagus, and meanwhile the little trickle of aliens and respawning Chosen kept my guys way too busy
So, reload to geoscape, a supply run, some bond training and a UFO recovery mission later, I've upgraded to Predator armor and tier 2 weapons for all my guys. Time for another crack at this.

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Apollo » Sun Sep 10, 2017 10:24 pm

NickAragua wrote:So after spending an hour saving/reloading, trying to figure out a way to beat a Chosen mission (the sword lady), I came to the conclusion that there was no way in hell it was happening. Between some of my guys still having tier 1 weapons and the one numbnuts who got knocked out in the first stage, I just couldn't do enough damage to the
Spoiler:
sarcophagus, and meanwhile the little trickle of aliens and respawning Chosen kept my guys way too busy
So, reload to geoscape, a supply run, some bond training and a UFO recovery mission later, I've upgraded to Predator armor and tier 2 weapons for all my guys. Time for another crack at this.
I just beat her today and I have two words for you good sir: Mimic Beacons :wink:

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by NickAragua » Sun Sep 10, 2017 10:43 pm

Apollo wrote:
NickAragua wrote:So after spending an hour saving/reloading, trying to figure out a way to beat a Chosen mission (the sword lady), I came to the conclusion that there was no way in hell it was happening. Between some of my guys still having tier 1 weapons and the one numbnuts who got knocked out in the first stage, I just couldn't do enough damage to the
Spoiler:
sarcophagus, and meanwhile the little trickle of aliens and respawning Chosen kept my guys way too busy
So, reload to geoscape, a supply run, some bond training and a UFO recovery mission later, I've upgraded to Predator armor and tier 2 weapons for all my guys. Time for another crack at this.
I just beat her today and I have two words for you good sir: Mimic Beacons :wink:
Heh, sonofabitch. Well, I went back with all lasers and cut through her and her forces like a uh... laser... through... butter.... anyway, she's gone now.

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic » Mon Sep 11, 2017 10:02 am

NickAragua wrote:So after spending an hour saving/reloading, trying to figure out a way to beat a Chosen mission (the sword lady), I came to the conclusion that there was no way in hell it was happening. Between some of my guys still having tier 1 weapons and the one numbnuts who got knocked out in the first stage, I just couldn't do enough damage to the
Spoiler:
sarcophagus, and meanwhile the little trickle of aliens and respawning Chosen kept my guys way too busy
So, reload to geoscape, a supply run, some bond training and a UFO recovery mission later, I've upgraded to Predator armor and tier 2 weapons for all my guys. Time for another crack at this.
How the hell do you have a major and are still using conventional weapons?

Anyway, I have taken out two of the chosen on my second campaign and am starting the run to the end game. It's really nice to be able to destroy that spoiler thing in one turn. Thanks Deadeye, Auto Cannons and teamwork. :D
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by NickAragua » Mon Sep 11, 2017 11:27 am

Well, I had *some* T2 weapons, the rifles and shotguns. But not the mag cannons or gauss rifles. Which is problematic when I'm fighting Mutons and armored advent. And have a chosen running around disabling my troops and summoning random mooks as well.

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Yojimbo » Tue Sep 12, 2017 1:03 pm

I'm enjoying the expansion; $40 well spent especially considering I didn't have the other DLC before.

But I am way off my "pace" from 18months ago. The new stuff takes more time to wade through or I have forgotten how to play. In my 2nd run through I am in no way close to ending it all by July.

The Chosen's banter is fine the first time - but on the second time through it gets cumbersome.

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Hyena » Tue Sep 12, 2017 2:52 pm

I think what bugs me most about the gameplay (and this is a MINOR nitpick) is that when people start talking in the upper right corner, you can't skip the dialog. I've already heard most of it in the half-dozen or so times I've played the game, so let me keep moving through the map or scrolling across the globe.

But if that's the most annoying thing about the game, I call that a win.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Paingod » Tue Sep 12, 2017 3:38 pm

It'll probably come around for the new DLC (if it hasn't already), but I'm pretty sure there were mods to address that. *Edit: Yep.

Trims out a lot of excess wasted time without touching the tactical value of the game.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by NickAragua » Tue Sep 12, 2017 4:06 pm

Yeah, I use that mod and it's pretty good, but it doesn't get rid of all the annoying chosen banter. It's my first time through, and I still want them to shut their yaps (which is why I've been mercilessly hounding them and am now knocking on the Warlock's inner sanctum door). I also nailed the viper alien ruler on the third try (the poor scrub had like three hit points left after the last fight).

There's also a nasty bug in the chosen stronghold missions that appears to make the uh... objective HP... about 25% higher than max when you reload the game in that area. I thought it wasn't taking any damage at all. Thankfully, I found and downloaded the "show hit point numbers" mod and it was actually taking damage. It's nice, no more counting tiny pips.

I also had my first mission where the Lost actually became an issue. The "Lost World" dark event came up, but I didn't think of it as I lobbed a crap ton of grenades at some local advent while recovering a VIP. Next thing I know, we're surrounded on all sides by fast zombies, half with more hit points than can be blown away by a pistol. Fine, so I have my sniper climb up to a rooftop... where he runs into a crowd of three Advent. Fine. I have my exosuit guy shoot a rocket underneath the advent guys, blowing the floor out from under them and sending them to the bottom floor. That spawns another lost horde. We grab the VIP and make our way to the roof to get to the evac site. Mostly keeping clear of lost and advent, doing ok. They blow up a purifier on the bottom floor, and a loose Advent trooper tosses a grenade at two of my guys, knocking the roof out from under them and sending them back down to the first floor, where they get mauled but not killed by Lost. The explosions summon another swarm. Yikes! Thankfully, we were able to run for the evac point, and even my one sniper guy with one hit point left made it. Poor guy, let's review what happened to him:
- Grenade blast
- Two story drop to the ground floor
- Mauled by Lost

Pretty much every trooper on that mission will be in the hospital for like a month.

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Buatha » Tue Sep 12, 2017 10:28 pm

So, is it me or are the Lost bugged? It sounded like you could throw a grenade at the Advent and it would summon the Lost to them. However, it feels like I toss a grenade at them, but they spin around to where the toss originated and not the resulting explosion.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by jztemple2 » Tue Sep 12, 2017 11:31 pm

I'm still on the road in Wyoming, away from my computer but I've been trying to keep up with WOTC items... here's an article from Rock, Paper, Shotgun entitled 7 essential mods for XCOM 2: War Of The Chosen
Now that the new, humungous XCOM 2 expansion pack has had a couple of weeks to bed in, the game’s mod community has been steadily fixing up their tweaks to work with War of the Chosen [official site]. Over time, there’ll be more Steam Workshop offerings which take specific advantage of the onslaught of changes WOTC introduces, but right now what I’m interested in is assorted quality of life improvements that remove pointless dead time from the game, offer more tactical detail and generally make the whole shebang slicker and quicker to use.

These, then, are the XCOM 2 War Of The Chosen mods that I just don’t think I could do without. (Well, I could, but I’d be complaining the whole damn time).
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by NickAragua » Tue Sep 12, 2017 11:40 pm

Buatha wrote:So, is it me or are the Lost bugged? It sounded like you could throw a grenade at the Advent and it would summon the Lost to them. However, it feels like I toss a grenade at them, but they spin around to where the toss originated and not the resulting explosion.
There's a special grenade type item that attracts them. The rest, yeah, they'll just run right at you.

Had a pretty horrible mission combo just now. Check it out:
- "Lost World" lost swarm
- 3x Codexes and two other squads of advent in a nearby area
- 7 turn time limit
- Oh, and when I get near the objective, the goddamn berserker queen shows up and stuns my guy.

I held out as best I could, and got two of my guys out, but when a) I couldn't pick up one of the unconscious troopers and b) my Spark got killed by a cheap BS one point attack from a 3 hit point lost, I alt-F4ed. The berserker is annoying and cheap because she'll ignore the giant pile of lost delivering 5-10 points of damage per turn and run halfway across the map to stun one of my guys instead. Was it really that much trouble to just have her do a fly swatter reaction to a lost attack?

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic » Wed Sep 13, 2017 9:50 am

NickAragua wrote:
Buatha wrote:So, is it me or are the Lost bugged? It sounded like you could throw a grenade at the Advent and it would summon the Lost to them. However, it feels like I toss a grenade at them, but they spin around to where the toss originated and not the resulting explosion.
There's a special grenade type item that attracts them. The rest, yeah, they'll just run right at you.
While it isn't really logical, I think it might be a balance thing. It might make things too easy if you could bait the lost with every explosion.

I am about to head into the final mission on my second wotc campaign. I have a lot fewer colonels this time, but I am not really worried. I was able to get everyone rested up. I had guerilla ops pop up just as I was about to head into the radio tower mission and it was hard for me to click ignore, but I did it! Radio tower was a breeze and I'll be heading into the alien base with a pretty monster team armed with a nice set of chosen weapons, a maxed out psi operative and a reaper that didn't quite make colonel (how did that happen).

After I finish this I may have to play it one more time as I still haven't had a chosen assault the avenger.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by NickAragua » Wed Sep 13, 2017 10:07 am

coopasonic wrote:After I finish this I may have to play it one more time as I still haven't had a chosen assault the avenger.
Heh, that means you'll have to leave one of them alone long enough for them to build up their power bar. Maybe let them capture a bunch of rookies to accelerate the process?

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic » Wed Sep 13, 2017 10:21 am

In my first game, the assassin preparing to assault the avenger is what drove me to take her down which cost me two good soldiers as I learned how the chosen stronghold assaults worked. I think I would be fine with letting the Warlock or Hunter make the avenger assault. They are much less frightening.

The best thing about the chosen it taking their weapons. :twisted:
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NickAragua
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by NickAragua » Wed Sep 13, 2017 10:26 am

coopasonic wrote:The best thing about the chosen it taking their weapons. :twisted:
True dat.

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic » Wed Sep 13, 2017 9:25 pm

Commander campaign completed with little difficulty (much easier with alien ruler DLC uninstalled :P).
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic » Thu Sep 14, 2017 9:20 am

Started a new campaign (yes, my third WOTC campaign already) to try for the "Exquisite Timing" achievement. I always drag my games out longer than necessary, so finishing in four months should be an interesting challenge.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic » Fri Sep 15, 2017 9:24 am

Doing the Blacksite on commander with four corporals/squaddies with conventional weapons and the assassin nipping at me is a bit of a challenge. Initially I tried to do it stealthy up until I grab the vial, which worked in my last campaign, but once the assassin spawns in the enemy pods keep bee-lining for my current position even though I am concealed.

I restarted the mission doing it the usual, bloodbath way and not only did I kill the assassin and the first two pods, I also skulljacked an officer and killed the codex (hooray remote start). I did have to take an injury because of the damn assassin re-introducing herself by way of stabbing my specialist, but getting the codex brain out of the way was worth it. I haven't built an infirmary yet and my plan was to allow no injuries. The chosen apparently weren't aligned. I also haven't built the guerilla tactics school and am thinking about going for the no squad size upgrade while I am at it... of course the final mission with only 6 (4 + commander avatar + avatar's mind-controlled minion) sounds really challenging. I have spent a stupid amount of time playing this game, I guess having it be challenging would be a nice change. :D
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by NickAragua » Fri Sep 15, 2017 9:33 am

Kind of a neat thing I noticed, the resistance fighters in the retaliation missions seem to upgrade their weapons eventually. First couple of times, they were doing two points of damage per attack, now they're doing six. Which was great because a Lost swarm spawned right on top of a crowd of civilians - but then the resistance fighters took care of most of those damn zombies with head shots.

Had to fail a mission the other day, when (again) the Berserker queen showed up along with several Lost swarms. I just couldn't punch through her *and* the zombies *and* all the random advent all over the place before the aliens shut down the transmitter. And you know what, I felt ok not succeeding in the mission. This expansion has really given X-Com something that I felt was missing from the newer games up until this point: the ability to recover from casualties and mission failures.

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic » Fri Sep 15, 2017 9:46 am

I am glad I am not the only one who has serious issues with that frakking berserker queen. She is the specific reason I have the Alien Hunters DLC disabled. I mean I was really proud when I finally took her down, but having her show up on an already difficult mission when I am playing Ironman... I do like the changes where the rulers don't get a reaction to stuff that happens out of their line of sight, which allows for some interesting tactical options, but what a pain in the ass.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by NickAragua » Fri Sep 15, 2017 10:24 am

I'd probably like her a lot more if she reacted to Lost movement as well as mine. I mean, they did whack her for a total of about ten points of damage.

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by gbasden » Fri Sep 15, 2017 2:47 pm

coopasonic wrote:I am glad I am not the only one who has serious issues with that frakking berserker queen. She is the specific reason I have the Alien Hunters DLC disabled. I mean I was really proud when I finally took her down, but having her show up on an already difficult mission when I am playing Ironman... I do like the changes where the rulers don't get a reaction to stuff that happens out of their line of sight, which allows for some interesting tactical options, but what a pain in the ass.
In this WotC playthrough, she showed up in similar circumstances and I ended up getting a lucky repeater it in the first shot. Bam, dead!

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic » Fri Sep 15, 2017 2:53 pm

That's why I put a repeater on Mox. He takes the most shots. Superior repeater with the Enhanced Weapon Mods card = 20% chance for execute. That's actually fairly frequent and always makes me smile especially when it triggers on the chosen.
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