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Disco Elysium -- Arriving October 15

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dbemont
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Disco Elysium -- Arriving October 15

Post by dbemont »

I know that @Rumpy mentioned this in the Gaming Randomness thread a few months back, but since my bet is on it being the best game to come out in quite a while, I think it ought to have its own thread. :)

It's an RPG which starts with a bit of a cliche -- a world-weary, alchoholic detective on a murder case. But beyond that premise, the game looks to be headed in totally fresh and interesting directions.

You have a sidekick, but the real members of your party are your inner voices, aspects of your personality. So at any given moment, one inner aspect might be perceiving a lead in the case, while another screams out for another drink, while a third insists on uttering a crude comment to a woman passing by. There are 24 of these inner voices, each named and each with a surreal visual representation.
https://zaumstudio.com/#features

Much like real life, these inner impulses compete with each other, making some choices easier and some more difficult -- even impossible.

When you level up, you choose which of these aspects of your personality to strengthen. Most contain both advantages and disadvantages.

Furthermore, over time, your decisions coalesce into formal "Thoughts." (I think I would have used the word "Ideas.") There are about 50 of them, with a limit on how many a character can hold at a time. Each of these also contains both advantages and disadvantages.
https://zaumstudio.com/devblog/

The game is open world and massive and all original -- no cookie cutter repetition. Visually, in my opinion, this game (at least the little bits I have seen) puts all computer gaming to shame, but then I may have unusual tastes -- this looks more like a painting than a movie wannabe.

Some people might not like it because it contains so much text. Massive amounts of text. Discussions of the game keep turning to Planescape Torment, but more so.

Some might not like it because it does not fit neatly into any existing box. I am always surprised at the extent to which fellow gamers start with a label like 4X or JRPG or whatever, and then evaluate the game by how completely said game ticks the required boxes for that genre. For such people, a game like this is going to be an affront.

And although there is some violence in the game, fighting is not front and center, it not the primary method of gaining experience, and it does not play out the way it does in pretty much all RPGs; you can forget about roaming around piling up XP by killing off roaming mobs and bosses.

However, to my eye, this game looks awesome beyond awesome. So much promise. More than any game I can remember, you really get to roleplay. You can try to be a hero or an ass or anything in between, and the limiting factors are mainly your own frailties and the general apathy of the world towards your endeavors. You can do your job or become a homeless addict or wander the massive city... which is kind of a 70s alternate universe which is still suffering from past political violence.



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Re: Disco Elysium -- Arriving October 15

Post by Suitably Ironic Moniker »

This is the game that I am anticipating most this fall., and I can't believe that it's finally coming out soon!
When I was a boy, I laid in my twin-sized bed and wondered where my brother was. - Mitch Hedberg

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Re: Disco Elysium -- Arriving October 15

Post by Rumpy »

Yeah, I've been keeping my eye on this one for quite awhile. I think it shows quite a parallel between Planescape Torment, at least in terms of the dialogue based system, and shows quite a bit of promise in terms of how to approach things. I think the detective angle is quite refreshing in the RPG genre.
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Re: Disco Elysium -- Arriving October 15

Post by Madmarcus »

It looks great. Hopefully it can run on my old Surface Pro or Macbook.

And the answer is no. Maybe on the Macbook but it really doesn't meet the minimum specs.

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Re: Disco Elysium -- Arriving October 15

Post by Z-Corn »

Has anybody seen a price posted for this?

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Re: Disco Elysium -- Arriving October 15

Post by Suitably Ironic Moniker »

Z-Corn wrote:
Sun Oct 06, 2019 8:27 am
Has anybody seen a price posted for this?
Pesos, Rubles, or Knuts?
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Re: Disco Elysium -- Arriving October 15

Post by dbemont »

Z-Corn wrote:
Sun Oct 06, 2019 8:27 am
Has anybody seen a price posted for this?
Not posted on their site or on Steam, but someone at Something Awful said it was going to $40 US.
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dbemont
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Re: Disco Elysium -- Arriving October 15

Post by dbemont »

I don't want to watch the whole thing, because I'm sure that something this length would be heavy on spoilers, but I did watch the first 20 minutes, and Kimchica really gets into the initial scene. Gives a good idea of what this game will be about.

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Re: Disco Elysium -- Arriving October 15

Post by Jolor »

$45.49 Canadian. If you buy it from GoG.com, they'll roll in a free copy of UnderRail (a C$16.99 value!). Offer stands until Oct22.

Both games look great so this is very tempting ...
So sayeth the wise Alaundo.

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Re: Disco Elysium -- Arriving October 15

Post by RM2 »

Anyone else try this? I got it yesterday on Steam after seeing a bunch of enthusiastic reviews.What I read really intrigued me and Planescape Torment is a dear game to me and the reviews mentioned that game alot. Anyway. no real impressions yet, bought it, downloaded it and went to bed. Will get to more tonight probably.

Not really a new guy here as I have been around since Gone Gold and never posted a whole lot but did go into some fruitful spurts.
I have lurked around here and, hey, this game did get me making one post anyway.

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Re: Disco Elysium -- Arriving October 15

Post by coopasonic »

Added to my wishlist after watching some of the posted stream. I'll get it when there is a discount. It looks very interesting, but I am a bit deep in backlog at the moment.
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Re: Disco Elysium -- Arriving October 15

Post by wonderpug »

RM2 wrote:
Wed Oct 16, 2019 7:21 pm
Anyone else try this? I got it yesterday on Steam after seeing a bunch of enthusiastic reviews.
I couldn't help but bite, even though I had been planning on jumping into Outer Worlds next week. I just couldn't resist all the positive buzz I'm hearing, and I love trying out games that stand out as doing something unique. I'll be diving in later tonight.

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Re: Disco Elysium -- Arriving October 15

Post by Madmarcus »

I also broke down after seeing so many positive comments. I have a backlog and was initially planning on leaving it for a sale but I love the idea of a big RPG that can run on my aging Surface Pro. Disco Elysium needs to be on minimum graphics setting to work smoothly but due to the nature of the artwork it is more than acceptable.

I'm only about 15 minutes into the game (a couple of restarts due to fiddling with the graphics plus a while looking at the character creation screen sucked away my gaming time) but it seems to work. I thought the amnesiac coming back into conciseness was a little overdone with purple prose but when I came to and started stumbling around the room it was fine.

I might have found a small bug. There is an early quest. On one attempt I solved it as a "secret" quest. My journal got updated, I saw an announcement about a secret quest, and my inventory changed. After fiddling with the settings and starting over I noticed a new thing in the room and learned about the quest (thus turning it into a normal not a secret quest) but when I solved it nothing changed in my inventory or journal.

It feels weird to buy a game at launch but it is a refreshing take on things.

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Re: Disco Elysium -- Arriving October 15

Post by Madmarcus »

I haven't even moved to day 2 yet but I have some observations.

I love the voices and the skills.

I love the French influence. Combined with the physical setting it gives a New Orleans vibe.

I'm sure it will open up a little but the story feels very linear right now. Especially since I can see a sort of optimal path through the first day's actions. Not that I followed this path but on a second run through the game I expect I can do much less running back and forth.

It's not quite as open as I had hoped. More like a well written VN with skill checks and choices that matter.

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Re: Disco Elysium -- Arriving October 15

Post by Jolor »

OK. I bought the game and started off with the default "intellect" character. No idea what was going on but had a blast. Died a lot.

Did again.

Yup. Again.

After a few plays of that character, I created my own and paid close(r/actual) attention to the main and sub stats and defined them based on how I wanted my character to be. In other words, I created my character for this RPG.

What fooled me at the start was this didn't feel like an RPG. But it is in the best sense. Your stats do matter and you need to match those stats to how you want to play the game. i.e don't put points into AGI and sneak if you're going to rush into battle :)

I'm also saving heckalot as I figure out this new ruleset.

Has GotY potential, imo. Looking forward to seeing if the early shine holds up throughout.

Onwards ... but first let me talk more to that mug.
So sayeth the wise Alaundo.

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Rumpy
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Re: Disco Elysium -- Arriving October 15

Post by Rumpy »

Madmarcus wrote:
Tue Oct 22, 2019 12:32 am
I'm sure it will open up a little but the story feels very linear right now. Especially since I can see a sort of optimal path through the first day's actions. Not that I followed this path but on a second run through the game I expect I can do much less running back and forth.

It's not quite as open as I had hoped. More like a well written VN with skill checks and choices that matter.
That's a bummer. Maybe it opens up eventually? I'm waiting until the price gets lower a bit before I get it. But I could imagine the first bit being linear to introduce the concept before opening things up. The first bit of Planescape Torment was fairly linear until you escaped the morgue.
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Re: Disco Elysium -- Arriving October 15

Post by paulbaxter »

I jumped in on this madness as well. I don't mind the dying, but boy is it easy to die early on from causes that aren't quite apparent.

Loving it so far though.
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Re: Disco Elysium -- Arriving October 15

Post by Jolor »

One thing I didn't clue in on until later was that, if you have charges to increase your health or morale, you have to click on the health or morale button to consume the "potion".

I did a lot of "fade to black" early on when I didn't have to.
So sayeth the wise Alaundo.

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Re: Disco Elysium -- Arriving October 15

Post by paulbaxter »

No sig, must scream, etc.

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