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Far Cry 6

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coopasonic
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Re: Far Cry 6

Post by coopasonic »

I got to the part where they tell you kind of what you'll have to do from a progression perspective and... it's basically freaking Ghost Recon: Wildlands, like so close as to be hard to call a coincidence. Wildlands in a Just Cause setting with bullet sponge enemies. As a bonus, it doesn't really feel well suited to stealthy play either which is how I've always played Far Cry.

Glad I only spent $15.

Bonus, there is co-op in the campaign and it gives you a different currency for doing co-op things. I got 20 co-op bucks playing an hour with my son the morning. It costs, 600 to use the co-op bucks to buy the cheapest gun or 450 to get the crafting materials for a good weapon mod. I really hope the co-op bucks are low because we were in the first couple missions.
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Re: Far Cry 6

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Paingod wrote: Fri Oct 08, 2021 11:17 am FarCry 2 was my last one. I haven't touched one since. It's interesting that some wouldn't even add 1 & 2 to a list because the game didn't "grow" to a specific point before #3.
I wouldn't quite put it that way. Far Cry was a pure, open-level shooter. Far Cry 2 tried an open world experiment, and it had a lot of issues. Far Cry 3 took the Far Cry 2 idea and polished it into a really good game. All of the games since have built off of the Far Cry 3 'formula'. It isn't that 1 and 2 weren't good enough, or were inferior, just that they were a different type of game. When people talk about games that use the Far Cry formula, the Far Cry gameplay, they're talking about the games from 3 on.

But yeah, it's an open world exploration and collection game mixed with a shooter. GTA wouldn't be the best comparison - the Assassin's Creed series and games like The Witcher are closer (and it was Assassin's Creed that really laid the ground work for the gameplay.) "Clean" shooters that are just pure shooter are few and far between anymore, except for a few from smaller developers. Open world and/or multiplayer are where the market is.

Personally, I think the core Far Cry gameplay is overdue for a reboot. It's a great formula, but after 3, Blood Dragon, 4, Primal, 5, and New Dawn... it needs something new.
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TheMix
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Re: Far Cry 6

Post by TheMix »

coop,

Is the co-op true co-op? i.e. can you run through the entire campaign co-op? When I finish up Ghost Recon: Breakpoint with my friend, we'll be looking for something else. Actually, if anyone can answer the same question regarding FC5, that would also be helpful.

I just know in the past there were games that bragged about their co-op, but then the co-op would be standalone scenarios or some such BS.

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coopasonic
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Re: Far Cry 6

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TheMix wrote: Fri Oct 08, 2021 12:59 pm coop,

Is the co-op true co-op? i.e. can you run through the entire campaign co-op?
After you do the initial missions (about two hours in), it opens up co-op and I haven't found any restrictions. It's the same missions I was doing in my own campaign. I wouldn't get the same view in cutscenes that the host player got and I am not sure what progression the joining player really gets. I definitely brought new gear I got in the host game back to my game. They pop up a screen that tells what persists for the joining player, but it went away too quickly for me to comprehend everything.

There is also a place in the base camp where you can take instanced co-op specific missions with matchmaking, but I haven't tried that (and likely won't).
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Re: Far Cry 6

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4 was 'special missions' for cooperative. I believe 5 had full two-player coop. I don't know about 6.
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Re: Far Cry 6

Post by TheMix »

Blackhawk wrote: Fri Oct 08, 2021 3:48 pm 4 was 'special missions' for cooperative. I believe 5 had full two-player coop. I don't know about 6.
Thanks. FC5 is going to be a bit of a struggle. I didn't really enjoy it. But... there aren't a ton of co-op games that my friend will play (he has no interest in The Division and bailed on Destiny 2 right away). I might have to bite the bullet if we run out of other options. Good to know it's an option.

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Re: Far Cry 6

Post by Kasey Chang »

Well, the playthrough I watched was definitely NOT stealthy, but that's mainly his playstyle, I guess. I think you can go stealthy where you basically depopulate the camp as you destroy all the alarms. But the locations now are pretty darn big, and it may be difficult to survey from the outside like you can from FC3 or FC4.
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Re: Far Cry 6

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I'm a huge FarCry fan, I've beaten every game in the series, with 4 and 5 being my favorites. I'm about 10 hours or so into part 6 and it seems like its a giant step backwards for me.

First of all there are major balancing issues, you can hardly do anything in the game without some random bad guy wondering into your area and screwing everything up. Then for some reason they removed the skill trees and skill progression and instead tied your abilities to gear. Which means you now have to constantly switch gear if you want a certain ability/bonus. It's a horrible system. And for some reason I have a real hard time actually seeing the bad guys and then telling them apart from allies.

Second of all, so far there is no Hurk and no Clutch Nixon challenges. Which ia BS.
Last edited by Scraper on Sat Oct 09, 2021 11:18 am, edited 1 time in total.
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Re: Far Cry 6

Post by malchior »

I've been playing this off and on and having similar thoughts about the gear system. I think they took a chance on changing up the mechanic and it didn't work out. Maybe a combo of the two would have been better. In any case, I'm definitely very meh on the game. The setting is not all that exciting so far and it may suffer from the big sin of games...it is boring so far.
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Re: Far Cry 6

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I kept playing through the weekend and I am a bit more positive on it now. I will say there is an outside amount of stuff to do if you are ok with repetition. I got to rank 15 while there was nothing on the island higher than rank 9. I finally starting pushing on the main quest lines and the enemy forces have leveled up a few times but I can still 1 shot pretty much any enemy, which feels better. I know I complained about bullet sponge enemies but that was with the first gun they gave you and before I knew to equip armor piercing rounds for headshots (for helmets anyway).

On the co-op piece it is pretty easy drop in drop out. There is leashing and when you go beyond leash range one player is teleported to the other and I am not 100% sure how it decides as it isn't just to the host. The only real downside to the co-op for me is that quest completion/progress doesn't carry over from a co-op session back to your single player session if you are not the host. Since my son is always the host, I get to do all of the quests twice. I don't know if other stuff like road blocks takeovers carry over as I am way ahead of him on that.

I'm having a lot more fun with it now that I am kitted for end game. We'll see how long that lasts.
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Re: Far Cry 6

Post by Scraper »

malchior wrote: Sat Oct 09, 2021 10:42 am I've been playing this off and on and having similar thoughts about the gear system. I think they took a chance on changing up the mechanic and it didn't work out. Maybe a combo of the two would have been better. In any case, I'm definitely very meh on the game. The setting is not all that exciting so far and it may suffer from the big sin of games...it is boring so far.
The gear system really blows. They took almost every ability that used to be unlocked through a skill tree and tied it to gear that you either have to randomly find or buy at a store once you unlock that store. Then if you want to actually use that ability you have to pause the game and search through your equipment in order to find the damn gloves and equip them so you can booby trap a security alarm. Oh and if you want to booby trap alarms and have defensive armor perks from gloves at the same time then fuck you! It's really dumb.

Other than that I am enjoying the game. BUT they really need to upgrade the engine. I'm playing on the PS5 and the game does not look next gen at all.
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Re: Far Cry 6

Post by Smoove_B »

What the hell is this nonsense:
Notably, Far Cry 6 doesn’t allow for a manual save, a divergence from the prior mainline entry, 2018’s Far Cry 5. This has screwed some players, creating a save file in the blink-and-you’ll-miss-it moment before a death.
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Re: Far Cry 6

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I stopped playing after about an hour. Looks like I may have made the right choice. I will certainly go back to it at some point, but that's like not a thing that should ever happen. :lol:
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Re: Far Cry 6

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30-ish hours played, 2031 kills, 1674 headshot kills, 0 fish caught

Finished. It's 100% what you'd expect from an Ubisoft open world game.
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Re: Far Cry 6

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coopasonic wrote: Wed Oct 13, 2021 9:12 pm 30-ish hours played, 2031 kills, 1674 headshot kills, 0 fish caught

Finished. It's 100% what you'd expect from an Ubisoft open world game.
You couldn't take the time to catch one stinking fish? :D
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Re: Far Cry 6

Post by Octavious »

I might have to accept that I just don't love their games as much as I want to. I have fun for a bit and then burn out on the repition with every single one. It's me not them.
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Re: Far Cry 6

Post by malchior »

Octavious wrote: Wed Oct 13, 2021 10:14 pm I might have to accept that I just don't love their games as much as I want to. I have fun for a bit and then burn out on the repition with every single one. It's me not them
It's both. A lot of folks and the reviews are calling out Ubisoft for churning out the same games over and over. Still I think this is better than 5 but the change they tried to make -- the gear system -- is a bit of a misstep. The game is pretty uninspired overall and that's their biggest problem. They need new ideas.
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Re: Far Cry 6

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malchior wrote: Wed Oct 13, 2021 10:50 pm
Octavious wrote: Wed Oct 13, 2021 10:14 pm I might have to accept that I just don't love their games as much as I want to. I have fun for a bit and then burn out on the repition with every single one. It's me not them
It's both. A lot of folks and the reviews are calling out Ubisoft for churning out the same games over and over. Still I think this is better than 5 but the change they tried to make -- the gear system -- is a bit of a misstep. The game is pretty uninspired overall and that's their biggest problem. They need new ideas.
I'm still a week away from being home and giving FC6 a try, but this talk about the gear level reminds me of how Ghost Recon Breakpoint tinkered with the GR Wildlands formula by introducing Gear Levels as part of the gameplay. It took Ubisoft several months, but they did fix the game by allowing the Gear Levels to be optional with the Ghost Experience Update. Sounds like back in FC6 development someone decided to add the gear system as a way to do something different. As you mention, if they didn't make significant gameplay changes then Ubisoft would be accused of just pumping out the same game but with a different setting. Damned if you do, but also damned if you decided to change the formula and don't do it right.
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Re: Far Cry 6

Post by Kasey Chang »

The storyline is edgier. Let's just say bad things happen to the main character more than once. I kinda miss being forced to make a choice between two factions though like FC4. Feels like there's only ONE way to go.
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