Oblivion - out before the end of the year?
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- Eightball
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- knob
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Anyone see this before? Link shamelessly lifted from Something Awful.
People seem to get OCD whenever they play Morrowind.
http://img14.echo.cx/my.php?image=mjewelside3hq.jpg
Edit: Forgot to add the link
People seem to get OCD whenever they play Morrowind.
http://img14.echo.cx/my.php?image=mjewelside3hq.jpg
Edit: Forgot to add the link
If I had a sig, would you read it?
- Stitch
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I will now, just for you Stitch!!Stitch wrote:Please tell me you aren't going to keep this fucker topped off until then.Hetz wrote:I've heard November 15th through the grapevine
You can thank me later.
Wow, this is giving me flashbacks to the Morrowind days...but hey you should be happy that I am trying to keep things contained into a couple threads, instead of lots and lots of them.
- Gwog
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Not sure if this is considered the 'General Oblivion Thread' thread, but here goes...
One of the things I appreciated about Morrowind was the difference in architectural styles depending on which part of the island you were at. It really heightened the sense of place and the feeling that you were traveling into discretely different areas. I loved that the Tribunal and Bloodmoon designs added even more.
But everything I've seen of Oblivion, excepting the caves and dungeons, seems to be more uniform in it's standard fantasy/Dark Ages styles. Has anyone seem anything (I haven't been following every screenshot or forum post, so I might have missed it) that contradicts this?
I remember the first screenshot of Morrowind hitting me like a lightning bolt, whereas the Oblivion screens haven't gotten me particularly worked up. Oblivion will be a day-one purchase for me regardless, so this is really more idle banter than a possible criticism. I'm there for the naked Nords, anyway.
One of the things I appreciated about Morrowind was the difference in architectural styles depending on which part of the island you were at. It really heightened the sense of place and the feeling that you were traveling into discretely different areas. I loved that the Tribunal and Bloodmoon designs added even more.
But everything I've seen of Oblivion, excepting the caves and dungeons, seems to be more uniform in it's standard fantasy/Dark Ages styles. Has anyone seem anything (I haven't been following every screenshot or forum post, so I might have missed it) that contradicts this?
I remember the first screenshot of Morrowind hitting me like a lightning bolt, whereas the Oblivion screens haven't gotten me particularly worked up. Oblivion will be a day-one purchase for me regardless, so this is really more idle banter than a possible criticism. I'm there for the naked Nords, anyway.
- D.A.Lewis
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Yeah Gwog, I agree.
One of the surprising criticisms of Morrowind was that the game did not have the typical fantasy element and that Oblivion will bring back some of the standard fantasy moitfs (castles and what nots).
But the visual splender of Morrowind owed a lot to its visual diversity. (Although the orignal could have used more snow areas)
Still, the only problem I have with Oblivion is that I may have to upgrade.
(p4-2.53, gforce 5700, 1 gig ram)
One of the surprising criticisms of Morrowind was that the game did not have the typical fantasy element and that Oblivion will bring back some of the standard fantasy moitfs (castles and what nots).
But the visual splender of Morrowind owed a lot to its visual diversity. (Although the orignal could have used more snow areas)
Still, the only problem I have with Oblivion is that I may have to upgrade.
(p4-2.53, gforce 5700, 1 gig ram)
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- Suitably Ironic Moniker
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Everything I have seen so far makes it seem like while there will be architectural differences, it won't be so stark as it was in MW. There will be moe subtle differences. I just hope there are/is some underground cities/city, not dungeons but a true city built underground. Could be in a huge cavernous area. Maybe reachable only via a levitate/slowfall spell to drop down through a giant ravine/hole in the ground.
- Gwog
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I will find these people and feast on their entrails.One of the surprising criticisms of Morrowind was that the game did not have the typical fantasy element
Dinner is served!As much as I like different settings, I found the art in Morrowind...unattractive
Anyway, sounds like my impressions might be correct. That would be unfortunate, but I tend to think that even if Oblivion sticks with a more uniform fantasy design, the detailed differences will still be enough.
- ChrisGwinn
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Why would anyone want to build such a city? I understand how it might be cool to see, but there aren't any dwarfs in TES world anymore, right?Arkon wrote:Everything I have seen so far makes it seem like while there will be architectural differences, it won't be so stark as it was in MW. There will be moe subtle differences. I just hope there are/is some underground cities/city, not dungeons but a true city built underground. Could be in a huge cavernous area. Maybe reachable only via a levitate/slowfall spell to drop down through a giant ravine/hole in the ground.
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I suppose my thinking was more of a city which was swallowed by the earth. Those who survived the cataclysmic events have begun to rebuild. I have no clue if there is anything within lore that would support such an event, but was something in the back of my mind. Technology could be used to have giant lifts running to the surface even.
- ChrisGwinn
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Why wouldn't they just move and rebuild on the surface? Where you can farm and you don't have to build giant lifts.Arkon wrote:I suppose my thinking was more of a city which was swallowed by the earth. Those who survived the cataclysmic events have begun to rebuild. I have no clue if there is anything within lore that would support such an event, but was something in the back of my mind. Technology could be used to have giant lifts running to the surface even.
- ChrisGwinn
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Being in a chasm is hardly safe, especially one without easy egress/entrance. All your enemies would need to do is dam a river. And we go underground for coal, but nobody builds a city in a coal mine.Arkon wrote:Perhaps they have found resources only available in this chasm, perhaps it offers safety...I forgot that everything had to be logical in a fantasy game.
I get driven nuts by fantasy (or sci-fi) worlds that don't have any sort of internal logical consistency. It's one of the things that bugged me about Morrowind - prices, food supply, population levels, etc. None of them made any sense. I think most of it comes from having high school friends who wrote fantasy that didn't make any sense and then made me give them feedback "...and why did the elves go across the desert on a blimp when there's an uninhabited temperate island over here?"
I admit it's a little odd, but the closer a game gets to a real world the more they bother me. I don't wonder why the little nethack guy is wandering around the nonsensical dungeon, but I start expecting things to make sense in a game like Morrowind. Or if they don't makes sense, I expect the NPCs to recognize them as odd. That's one of the things I liked about Fallout/Arcanum.
- ChrisGwinn
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- Peacedog
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I always thought Exile/Avernum did it well - you have cities built underground because the people in power didn't like you (and others), so they teleported you down there (an area that had already been explored considerably by expiditoons). The inital "purge", involved a number of mages losing a power struggle. The mages are unable to simply return everyone to the surface. However, they use their considferably powers to help everyone get by - creating a magical fungus that glows and spreads on cave roofs (light), mushroom farms, fishing, etc. A society slowly forms, and people learn to live with it (mushroom beer, alas, doesn't quite own up to the surface stuff).Why would anyone want to build such a city?
I tend to agree with you - generally in a CRPG with a big setting things that appear "weird for the sake of edgy" or anything like that bug me. I always thought it worked well there though. An underground city for the sake of an underground city strikes me as terribly Final Fantasy. Some people enjoy that kind of thing, but I do not.
- knob
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Peacedog wrote: I tend to agree with you - generally in a CRPG with a big setting things that appear "weird for the sake of edgy" or anything like that bug me. I always thought it worked well there though. An underground city for the sake of an underground city strikes me as terribly Final Fantasy. Some people enjoy that kind of thing, but I do not.
That's one of the reasons I had a hard time getting into Arx Fatalis. It's not even the actual "story" part of the setting that bothers me, it's the fact that these underground games become so close quarters and dark.
I'm not claustrophobic, but I do prefer games with wide open areas. I might even be willing to look past the whole underground thing if they had vast caverns to explore, not small little caves.
If I had a sig, would you read it?
- knob
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- jeansberg
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- JayG
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Since the XBox version is supposed to have sold more then the PC, I could hardly blame them. I won't be getting a XBox 360 for a good while, and unless Oblivion runs well on todays top of the range machine, I think I'll be passing on it.Eightball wrote:I'll have an Xbox 360 at launch, however I will be playing Oblivion as a PC title.
If Bethesda releases the PC version after the Xbox version, I'll be one sorely disappointed PC gamer. One of the last bastions of PC Gaming will have been the next sell-out to consoles....
- Fitzy
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There is an interview with Todd Howard at gamechronicles where he talks about the PC and what they hope to get it running on. I was surprised and hopeful.JayG wrote: I won't be getting a XBox 360 for a good while, and unless Oblivion runs well on todays top of the range machine, I think I'll be passing on it.
GCM: Oblivion is scheduled to be released for the Xbox 360 and high end PC’s. Will it be a launch title for the 360? What sort or system requirements will be needed in order to run Oblivion from a PC?
Todd Howard: We’re shooting for the holidays, but can’t give you an exact date yet. As far as system specs for the PC… you know us! If you want the full-on graphics, expect to buy the best thing you can when the game comes out. We plan on having it run on as many systems as possible, but it’s too early to say how far we can drop the spec right now. We do have that as a goal – having it run on a wider variety of systems than Morrowind did.
- Huw the Poo
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- knob
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- The Meal
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Hee-hee. (Of course, I'm waiting until the holiday season passes without Oblivion on the shelves before I get too gloaty.)Hetz wrote:VICTORY IS MINE!The Meal wrote:I think it's a bit early to declare victory or loss until the actual release occurs or the calendar changes and the game isn't released.
~Neal
http://biz.yahoo.com/prnews/050516/lam142.html
The Elder Scrolls IV: Oblivion has not yet been rated by the ESRB and is slated to ship for PC and Xbox 360 in winter 2005.
~Neal
"Better to talk to people than communicate via tweet." — Elontra
- Peacedog
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