KOTOR difficulty levels?
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- Grifman
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KOTOR difficulty levels?
Anyone know the difference in difficulty levels for KOTOR. I've asked at the official forums, done a search there, but can't find the answer anywhere. I've played normal, but wondering what to expect at difficult/hard. Thanks.
Grifman
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- Grifman
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Ok, LOL, this is the second time, once on the game forums that I got an answer like this. No insult intended but I could have guessed that, ok? I mean it is increased difficulty, so it's got to mean either increased hitpoints, or attack, or defense, etc. I'm looking for something specific, like 20 HP per level or 10% to attack/defense, etc.Itsatrap wrote:I can't remember for certain, but I think it affects required DC/to-hit numbers, etc.
- Alan
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- noun
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- Grifman
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I'll save you the trouble - all it is say is "This game is meant to be played at normal difficulty level. Changing the difficulty level will result in significant changes, blah, blah, blah . . ."noun wrote:I stand corrected, but at least you made the effort to look.
I'm pretty sure the differences are mentioned onscreen in the options menu, because I could swear I saw them when I replayed it recently. But I'm not at my gaming computer at the moment. I'll look tonight.
No details unfortunately - there or in the manual.
Grifman
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- Itsatrap
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Sorry, I didn't know what info you did/didn't have. You asked, I answered, my mistake.Grifman wrote:Ok, LOL, this is the second time, once on the game forums that I got an answer like this. No insult intended but I could have guessed that, ok? I mean it is increased difficulty, so it's got to mean either increased hitpoints, or attack, or defense, etc. I'm looking for something specific, like 20 HP per level or 10% to attack/defense, etc.Itsatrap wrote:I can't remember for certain, but I think it affects required DC/to-hit numbers, etc.
- Alan
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Believe me, I checked them also. Done a search on Google too. So believe me when I say I just don't ask questions on forums before trying to find the answer myself beforehandnoun wrote:Well, shut my mouth, you're absolutely right. I even checked Gamefaqs to see if one of those had some details. Nothing. How totally bizarre. I can't believe no one ever noticed this before.
Paging Kasey Chang...
Grifman
- Grifman
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Well, I'm sorry if I sounded terse but I knew obviously that if it made the game more difficult it would do the things you said it would. That would be obvious, wouldn't it? I was looking for details in this case. Sorry if I was short.Itsatrap wrote:Sorry, I didn't know what info you did/didn't have. You asked, I answered, my mistake.Grifman wrote:Ok, LOL, this is the second time, once on the game forums that I got an answer like this. No insult intended but I could have guessed that, ok? I mean it is increased difficulty, so it's got to mean either increased hitpoints, or attack, or defense, etc. I'm looking for something specific, like 20 HP per level or 10% to attack/defense, etc.Itsatrap wrote:I can't remember for certain, but I think it affects required DC/to-hit numbers, etc.
- Alan
Grifman
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I would be surprised if it raised DCs. Since the game designers don't know what class the player will be or what NPCs are being used, raising DCs could make things difficult.
I don't remember that many critical things depending on DCs, but I'd think the game designers would avoid such landmines (metaphorically speaking) and revert to the tried/true/boring increase of HPs and damage/enemy attack.
One thing I doubt they'd raise are the DCs for upgrading HK-47. They are so high already that only certain characters have a chance of doing it anyway.
I don't remember that many critical things depending on DCs, but I'd think the game designers would avoid such landmines (metaphorically speaking) and revert to the tried/true/boring increase of HPs and damage/enemy attack.
One thing I doubt they'd raise are the DCs for upgrading HK-47. They are so high already that only certain characters have a chance of doing it anyway.
- Spock's Brain
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Maybe you were thinking of Neverwinter Nights, which *does* show all the details when you move the difficulty slider.Um, IIRC, if you move the selector to different difficulty levels, the screen should tell you exactly what changes would be made: increased hit points, lowered resistance, etc.
In any case, I was just looking at how Bioware implemented difficulty levels in NWN, and Very Difficult differs from Normal in the following ways:
- 200% damage from enemies
- Area effect spells (e.g, fireball) can damage PCs
- Enemies can inflict critical hits
- Enemies can get Attacks of Opportunity on PCs who are using ranged weapons or drinking potions
- Longer duration for Sleep, Hold, Paralyze, and Stun
If they used a similar system for KOTOR, then that might translate to double damage, damage from own grenades (and blaster fire?), increased duration of some disabling force effects, etc.
- Grifman
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Yes, that seems possible. Someone in another forum replied that they don't seem to take any more hits, so Bioware doesn't seem to be increasing HP any. However, this same poster did say that Dark Jedi seemed more inclined to use Force Powers against you. They probably should have tweaked HP some - enemies seem to go down pretty quickly, even Dark Jedi at the end. I remember rolling over them pretty easily on both the Leviathan and Starforge with my Guardian.
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- Little Raven
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I don't know the exact differences causing by upping the level. I do know that they can't be that significant: I played through at least twice on Hard, and only remember three really hard fights:
- Dark Jedi apprentice in the Sith base on the first level.
- Derek Starkiller in the Arena.
- Goddamn mother loving albino Krath Hound.
/. "She climbed backwards out her
\/ window into Outside Over There."
\/ window into Outside Over There."