This point was hit home to me when I was playing the NFSU2 demo for PC. The game interface menu came up and so did an in-game mouse pointer.
I think to myself: Cool! I'll just click on this icon that looks like a flag. Wait, it's not working. Click! Click! Click! Why is it not accepting the icon?
Then I see the left and right side arrows and see that only the center icon is highlighted. Then I click on the left and right arrows and see how the icons scroll by and only the center gets highlighted.
I click on the highlighted icon and get to that menu. Oh, how ghetto!
Console to PC porters: The mouse is there for a reason! It's not a glorified gamepad! Its to give us PC users a more freeform and intuitive way of selecting from a GUI!
For Console Developers who port to PC: Use the MOUSE!
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- raydude
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- Windows95
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Agreed. Nothing stinks more in a console port then when you cant use the freakin mouse in the main menu. At the same time mouse control can go bad. Take the game True Crime. I thought that much like with GTA, mouse control would be an improvement. Somehow they manage to make mouse control twice as difficult as using a gamepad imho.
So yes, give us a mouse in the menu, but if you're adding it into the game take the time to do it right or skip it.
So yes, give us a mouse in the menu, but if you're adding it into the game take the time to do it right or skip it.
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I think that might have been True Crime's fault rather than the mouse implementation issues. That game managaed to suck pretty bad, much like a black hole, and warp perception of everything around it.
I like the recent GTA PC ports with their migration of the mouse without forcing you to play that way
I like the recent GTA PC ports with their migration of the mouse without forcing you to play that way
- hitbyambulance
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