Has anyone tried this gargantua? I've been holding off on buying it because of the massive ($69 US) price, and the fact that it was only available through digital download until recently.
I've played it's precursor- Uncommon Valor, and loved it, although I understand WitP is a huge step up in complexity and sheer size.
Can anybody recommend it. Have they fixed the bugs? Is it worth the big bucks?
War in the Pacific Anyone tried it?
Moderators: LawBeefaroni, Arcanis, $iljanus
-
- Posts: 88
- Joined: Wed Oct 13, 2004 1:25 pm
Amazing game. The AI is somewhat brain dead though. (the AI would send taskforces of 1 or 2 CV's against the entire Combined Fleet.) It's no worse or better than UV. But I hear play by e-mail is fun. Anyway, the game's scope is just mind boggling. Sometimes turns can take you an hour to do but that's pretty rare. Once you get things set up the way you like them, the turns can be cranked out about once ever 15 minutes or so. If you liked UV, then you'll like WitP as it's basically UV on steroids. I think I'll have to start a new game when the 1.3 patch comes out (which is supposed to be "soon"). Assuming I can find the time with all the new games coming out I want to get.
-
- Posts: 2921
- Joined: Fri Oct 15, 2004 2:15 pm
- Contact:
-
- Posts: 556
- Joined: Wed Oct 13, 2004 1:00 pm
I hear this one is as much of a long-term project as Talonsoft's 12 o'clock high. Daily turns covering most of the war.Jow wrote:I'd recommend having a lot of time on your hands before you attempt to tackle this one. I snagged a copy a while back and even printed out the manuals in pretty colors, but I just haven't had the time to really delve in and learn the system (I'm ridiculously busy these days with school and work).
The PDF manual is another peeve of mine. On top of the seventy bucks for the game itself I'll get to pay to print out the manual too. I'm turning into such a cheap bastard in my old age. Oh well, I'll probably buy it, cuz I'm a weak, weak, man when it comes to good old fashioned wargames.
Projected completion date for my campaign game - November 2009
-
- Posts: 556
- Joined: Wed Oct 13, 2004 1:00 pm
I liked 12 o'clock high. For detail it couldn't be beat, but man could it be tedious. I played as the allies, and would let the AI handle most of the recon flights and British Bomber command's night campaign.
That still leaves you running US 8th Air Force's daylight bombing campaign, plus all the tactical stuff, and the forces in North Africa and Italy. So you get to plan lots and lots of raids, and their escorts, and fighter sweeps. Once you get going you can be kind of hands off for a while, just adjusting things a bit and make sure you don't fly the same air units into exhaustion.
Of course you can just tell the AI what you want it to concentrate on hitting, like railroads, urban targets, refineries, etc, and let the AI run a totally inept campaign.
Anyway, the game was kind of interesting to tinker with a campaign, but to run a really hands on campaign is pretty labor intensive especially with one day turns. Never did get close to finishing a full 700 turn campaign.
That still leaves you running US 8th Air Force's daylight bombing campaign, plus all the tactical stuff, and the forces in North Africa and Italy. So you get to plan lots and lots of raids, and their escorts, and fighter sweeps. Once you get going you can be kind of hands off for a while, just adjusting things a bit and make sure you don't fly the same air units into exhaustion.
Of course you can just tell the AI what you want it to concentrate on hitting, like railroads, urban targets, refineries, etc, and let the AI run a totally inept campaign.
Anyway, the game was kind of interesting to tinker with a campaign, but to run a really hands on campaign is pretty labor intensive especially with one day turns. Never did get close to finishing a full 700 turn campaign.