Keto, one of the chattiest bards in the Realms, is now available at http://www.pocketplane.net/keto .
An ambitious project launched two and a half years ago by Dungeon-Be-Gone creator Victoria Joyner (Blue, the Immortal Bard), Keto brings a little bit of wine, a little bit of mystery, and a lot of storytelling to your Baldur's Gate 2 experience. A young woman out on her own, looking to make a basically honest living as a minstrel, but spending most of her time skirting the front door of every dungeon in Amn. Keto needs a spark to fully develop her potential both as a bard and as an adventurer.
With thousands of lines of dialogue, nearly 100 banters, a unique bard quest and over 400 voiced lines from several performers, Keto represents a breath of fresh air for the expansive Bhaalspawn saga!
Keto may be downloaded from the mirrors listed at Pocket Plane Group, http://www.pocketplane.net/keto . A Keto forum for comments and technical support is available at http://forums.pocketplane.net .
Version 1 includes content for Shadows of Amn. Throne of Bhaal users are supported, but content for the TOB portion of the game will be coming in a future release.
BG2: Keto NPC Released
Moderators: LawBeefaroni, Arcanis, $iljanus
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BG2: Keto NPC Released
The Broken Hourglass, a new CRPG in development at Planewalker Games.
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Yes, it's not saying much that of the characters I've voiced for BG2 mods, he's the most adored. (except for those people who enjoy making Kelsey cry, that is.) Although he only appears in one section...The Meal wrote:I hate Jasper's voice. Bleh.
But, really, it's all about the Keto.
The Broken Hourglass, a new CRPG in development at Planewalker Games.
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It's a bit of marketing puffery, but it did take a long time.
Blue spent a lot of time over about 5-6 months on the initial design, after which it languished quite a bit in "I'll get back to it soon, no, really" stage.
Then Bons and I put another, oh, 5 months or work into it to finish it off. Mind you that some of us have jobs and at least pretend to have lives, but yeah. Long time.
Blue spent a lot of time over about 5-6 months on the initial design, after which it languished quite a bit in "I'll get back to it soon, no, really" stage.
Then Bons and I put another, oh, 5 months or work into it to finish it off. Mind you that some of us have jobs and at least pretend to have lives, but yeah. Long time.
The Broken Hourglass, a new CRPG in development at Planewalker Games.